460 lines
11 KiB
C++
460 lines
11 KiB
C++
/**
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* @file animation.cpp
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* @brief LL GLTF Animation Implementation
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2024, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "../llviewerprecompiledheaders.h"
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#include "asset.h"
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#include "buffer_util.h"
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#include "../llskinningutil.h"
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using namespace LL::GLTF;
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using namespace boost::json;
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bool Animation::prep(Asset& asset)
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{
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if (!mSamplers.empty())
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{
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mMinTime = FLT_MAX;
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mMaxTime = -FLT_MAX;
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for (auto& sampler : mSamplers)
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{
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if (!sampler.prep(asset))
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{
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return false;
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}
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mMinTime = llmin(sampler.mMinTime, mMinTime);
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mMaxTime = llmax(sampler.mMaxTime, mMaxTime);
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}
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}
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else
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{
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mMinTime = mMaxTime = 0.f;
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}
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for (auto& channel : mRotationChannels)
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{
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if (!channel.prep(asset, mSamplers[channel.mSampler]))
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{
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return false;
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}
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}
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for (auto& channel : mTranslationChannels)
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{
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if (!channel.prep(asset, mSamplers[channel.mSampler]))
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{
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return false;
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}
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}
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return true;
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}
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void Animation::update(Asset& asset, F32 dt)
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{
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mTime += dt;
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apply(asset, mTime);
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}
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void Animation::apply(Asset& asset, float time)
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{
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// convert time to animation loop time
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time = fmod(time, mMaxTime - mMinTime) + mMinTime;
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// apply each channel
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for (auto& channel : mRotationChannels)
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{
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channel.apply(asset, mSamplers[channel.mSampler], time);
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}
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for (auto& channel : mTranslationChannels)
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{
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channel.apply(asset, mSamplers[channel.mSampler], time);
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}
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};
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bool Animation::Sampler::prep(Asset& asset)
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{
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Accessor& accessor = asset.mAccessors[mInput];
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mMinTime = accessor.mMin[0];
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mMaxTime = accessor.mMax[0];
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mFrameTimes.resize(accessor.mCount);
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LLStrider<F32> frame_times = mFrameTimes.data();
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copy(asset, accessor, frame_times);
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return true;
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}
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void Animation::Sampler::serialize(object& obj) const
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{
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write(mInput, "input", obj, INVALID_INDEX);
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write(mOutput, "output", obj, INVALID_INDEX);
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write(mInterpolation, "interpolation", obj, std::string("LINEAR"));
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write(mMinTime, "min_time", obj);
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write(mMaxTime, "max_time", obj);
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}
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const Animation::Sampler& Animation::Sampler::operator=(const Value& src)
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{
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if (src.is_object())
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{
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copy(src, "input", mInput);
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copy(src, "output", mOutput);
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copy(src, "interpolation", mInterpolation);
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copy(src, "min_time", mMinTime);
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copy(src, "max_time", mMaxTime);
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}
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return *this;
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}
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bool Animation::Channel::Target::operator==(const Channel::Target& rhs) const
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{
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return mNode == rhs.mNode && mPath == rhs.mPath;
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}
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bool Animation::Channel::Target::operator!=(const Channel::Target& rhs) const
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{
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return !(*this == rhs);
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}
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void Animation::Channel::Target::serialize(object& obj) const
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{
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write(mNode, "node", obj, INVALID_INDEX);
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write(mPath, "path", obj);
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}
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const Animation::Channel::Target& Animation::Channel::Target::operator=(const Value& src)
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{
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if (src.is_object())
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{
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copy(src, "node", mNode);
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copy(src, "path", mPath);
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}
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return *this;
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}
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void Animation::Channel::serialize(object& obj) const
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{
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write(mSampler, "sampler", obj, INVALID_INDEX);
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write(mTarget, "target", obj);
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}
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const Animation::Channel& Animation::Channel::operator=(const Value& src)
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{
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if (src.is_object())
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{
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copy(src, "sampler", mSampler);
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copy(src, "target", mTarget);
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}
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return *this;
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}
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void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F32& t)
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{
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LL_PROFILE_ZONE_SCOPED;
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if (time < mMinTime)
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{
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frameIndex = 0;
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t = 0.0f;
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return;
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}
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if (mFrameTimes.size() > 1)
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{
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llassert(mFrameTimes.size() <= size_t(U32_MAX));
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frameIndex = U32(mFrameTimes.size()) - 2;
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t = 1.f;
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if (time > mMaxTime)
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{
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return;
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}
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for (U32 i = 0; i < (U32)mFrameTimes.size() - 1; i++)
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{
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if (time >= mFrameTimes[i] && time < mFrameTimes[i + 1])
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{
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frameIndex = i;
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t = (time - mFrameTimes[i]) / (mFrameTimes[i + 1] - mFrameTimes[i]);
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return;
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}
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}
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}
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else
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{
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frameIndex = 0;
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t = 0.0f;
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}
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}
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bool Animation::RotationChannel::prep(Asset& asset, Animation::Sampler& sampler)
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{
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Accessor& accessor = asset.mAccessors[sampler.mOutput];
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copy(asset, accessor, mRotations);
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return true;
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}
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void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
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{
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U32 frameIndex;
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F32 t;
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Node& node = asset.mNodes[mTarget.mNode];
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sampler.getFrameInfo(asset, time, frameIndex, t);
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if (sampler.mFrameTimes.size() == 1)
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{
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node.setRotation(mRotations[0]);
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}
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else
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{
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// interpolate
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quat qf = glm::slerp(mRotations[frameIndex], mRotations[frameIndex + 1], t);
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qf = glm::normalize(qf);
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node.setRotation(qf);
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}
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}
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bool Animation::TranslationChannel::prep(Asset& asset, Animation::Sampler& sampler)
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{
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Accessor& accessor = asset.mAccessors[sampler.mOutput];
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copy(asset, accessor, mTranslations);
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return true;
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}
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void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
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{
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U32 frameIndex;
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F32 t;
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Node& node = asset.mNodes[mTarget.mNode];
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sampler.getFrameInfo(asset, time, frameIndex, t);
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if (sampler.mFrameTimes.size() == 1)
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{
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node.setTranslation(mTranslations[0]);
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}
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else
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{
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// interpolate
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const vec3& v0 = mTranslations[frameIndex];
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const vec3& v1 = mTranslations[frameIndex + 1];
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vec3 vf = v0 + t * (v1 - v0);
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node.setTranslation(vf);
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}
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}
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bool Animation::ScaleChannel::prep(Asset& asset, Animation::Sampler& sampler)
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{
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Accessor& accessor = asset.mAccessors[sampler.mOutput];
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copy(asset, accessor, mScales);
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return true;
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}
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void Animation::ScaleChannel::apply(Asset& asset, Sampler& sampler, F32 time)
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{
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U32 frameIndex;
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F32 t;
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Node& node = asset.mNodes[mTarget.mNode];
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sampler.getFrameInfo(asset, time, frameIndex, t);
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if (sampler.mFrameTimes.size() == 1)
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{
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node.setScale(mScales[0]);
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}
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else
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{
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// interpolate
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const vec3& v0 = mScales[frameIndex];
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const vec3& v1 = mScales[frameIndex + 1];
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vec3 vf = v0 + t * (v1 - v0);
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node.setScale(vf);
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}
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}
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void Animation::serialize(object& obj) const
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{
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write(mName, "name", obj);
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write(mSamplers, "samplers", obj);
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std::vector<Channel> channels;
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channels.insert(channels.end(), mRotationChannels.begin(), mRotationChannels.end());
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channels.insert(channels.end(), mTranslationChannels.begin(), mTranslationChannels.end());
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channels.insert(channels.end(), mScaleChannels.begin(), mScaleChannels.end());
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write(channels, "channels", obj);
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}
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const Animation& Animation::operator=(const Value& src)
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{
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if (src.is_object())
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{
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const object& obj = src.as_object();
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copy(obj, "name", mName);
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copy(obj, "samplers", mSamplers);
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// make a temporory copy of generic channels
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std::vector<Channel> channels;
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copy(obj, "channels", channels);
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// break up into channel specific implementations
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for (auto& channel: channels)
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{
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if (channel.mTarget.mPath == "rotation")
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{
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mRotationChannels.push_back(channel);
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}
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else if (channel.mTarget.mPath == "translation")
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{
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mTranslationChannels.push_back(channel);
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}
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else if (channel.mTarget.mPath == "scale")
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{
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mScaleChannels.push_back(channel);
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}
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}
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}
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return *this;
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}
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Skin::~Skin()
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{
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if (mUBO)
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{
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glDeleteBuffers(1, &mUBO);
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}
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}
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void Skin::uploadMatrixPalette(Asset& asset)
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{
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// prepare matrix palette
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U32 max_joints = LLSkinningUtil::getMaxGLTFJointCount();
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if (mUBO == 0)
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{
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glGenBuffers(1, &mUBO);
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}
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size_t joint_count = llmin<size_t>(max_joints, mJoints.size());
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std::vector<mat4> t_mp;
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t_mp.resize(joint_count);
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for (U32 i = 0; i < joint_count; ++i)
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{
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Node& joint = asset.mNodes[mJoints[i]];
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// build matrix palette in asset space
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t_mp[i] = joint.mAssetMatrix * mInverseBindMatricesData[i];
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}
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std::vector<F32> glmp;
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glmp.resize(joint_count * 12);
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F32* mp = glmp.data();
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for (U32 i = 0; i < joint_count; ++i)
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{
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F32* m = glm::value_ptr(t_mp[i]);
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U32 idx = i * 12;
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mp[idx + 0] = m[0];
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mp[idx + 1] = m[1];
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mp[idx + 2] = m[2];
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mp[idx + 3] = m[12];
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mp[idx + 4] = m[4];
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mp[idx + 5] = m[5];
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mp[idx + 6] = m[6];
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mp[idx + 7] = m[13];
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mp[idx + 8] = m[8];
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mp[idx + 9] = m[9];
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mp[idx + 10] = m[10];
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mp[idx + 11] = m[14];
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}
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glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
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glBufferData(GL_UNIFORM_BUFFER, glmp.size() * sizeof(F32), glmp.data(), GL_STREAM_DRAW);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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}
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bool Skin::prep(Asset& asset)
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{
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if (mInverseBindMatrices != INVALID_INDEX)
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{
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Accessor& accessor = asset.mAccessors[mInverseBindMatrices];
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copy(asset, accessor, mInverseBindMatricesData);
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}
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return true;
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}
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const Skin& Skin::operator=(const Value& src)
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{
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if (src.is_object())
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{
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copy(src, "name", mName);
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copy(src, "skeleton", mSkeleton);
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copy(src, "inverseBindMatrices", mInverseBindMatrices);
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copy(src, "joints", mJoints);
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}
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return *this;
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}
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void Skin::serialize(object& obj) const
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{
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write(mInverseBindMatrices, "inverseBindMatrices", obj, INVALID_INDEX);
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write(mJoints, "joints", obj);
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write(mName, "name", obj);
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write(mSkeleton, "skeleton", obj, INVALID_INDEX);
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}
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