734 lines
24 KiB
C++
734 lines
24 KiB
C++
/**
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* @file llfriendcard.cpp
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* @brief Implementation of classes to process Friends Cards
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfriendcard.h"
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#include "llagent.h"
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#include "llavatarnamecache.h"
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#include "llinventory.h"
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#include "llinventoryfunctions.h"
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#include "llinventoryobserver.h"
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#include "lltrans.h"
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#include "llcallingcard.h" // for LLAvatarTracker
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#include "llviewerinventory.h"
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#include "llinventorymodel.h"
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#include "llcallbacklist.h"
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// Constants;
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static const std::string INVENTORY_STRING_FRIENDS_SUBFOLDER = "Friends";
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static const std::string INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER = "All";
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// helper functions
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// NOTE: For now Friends & All folders are created as protected folders of the LLFolderType::FT_CALLINGCARD type.
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// So, their names will be processed in the LLFolderViewItem::refresh() to be localized
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// using "InvFolder LABEL_NAME" as LLTrans::findString argument.
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// We must use in this file their hard-coded names to ensure found them on different locales. EXT-5829.
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// These hard-coded names will be stored in InventoryItems but shown localized in FolderViewItems
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// If hack in the LLFolderViewItem::refresh() to localize protected folder is removed
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// or these folders are not protected these names should be localized in another place/way.
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inline const std::string get_friend_folder_name()
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{
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return INVENTORY_STRING_FRIENDS_SUBFOLDER;
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}
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inline const std::string get_friend_all_subfolder_name()
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{
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return INVENTORY_STRING_FRIENDS_ALL_SUBFOLDER;
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}
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void move_from_to_arrays(LLInventoryModel::cat_array_t& from, LLInventoryModel::cat_array_t& to)
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{
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while (from.size() > 0)
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{
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to.push_back(from.at(0));
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from.erase(from.begin());
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}
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}
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const LLUUID& get_folder_uuid(const LLUUID& parentFolderUUID, LLInventoryCollectFunctor& matchFunctor)
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{
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LLInventoryModel::cat_array_t cats;
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LLInventoryModel::item_array_t items;
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gInventory.collectDescendentsIf(parentFolderUUID, cats, items,
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LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
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auto cats_count = cats.size();
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if (cats_count > 1)
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{
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LL_WARNS_ONCE("LLFriendCardsManager")
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<< "There is more than one Friend card folder."
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<< "The first folder will be used."
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<< LL_ENDL;
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}
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return (cats_count >= 1) ? cats.at(0)->getUUID() : LLUUID::null;
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}
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/**
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* Class LLFindAgentCallingCard
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*
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* An inventory collector functor for checking that agent's own calling card
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* exists within the Calling Cards category and its sub-folders.
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*/
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class LLFindAgentCallingCard : public LLInventoryCollectFunctor
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{
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public:
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LLFindAgentCallingCard() : mIsAgentCallingCardFound(false) {}
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virtual ~LLFindAgentCallingCard() {}
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virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
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bool isAgentCallingCardFound() { return mIsAgentCallingCardFound; }
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private:
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bool mIsAgentCallingCardFound;
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};
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bool LLFindAgentCallingCard::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
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{
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if (mIsAgentCallingCardFound) return true;
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if (item && item->getType() == LLAssetType::AT_CALLINGCARD && item->getCreatorUUID() == gAgentID)
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{
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mIsAgentCallingCardFound = true;
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}
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return mIsAgentCallingCardFound;
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}
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/**
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* Class for fetching initial friend cards data
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*
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* Implemented to fix an issue when Inventory folders are in incomplete state.
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* See EXT-2320, EXT-2061, EXT-1935, EXT-813.
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* Uses a callback to sync Inventory Friends/All folder with agent's Friends List.
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*/
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class LLInitialFriendCardsFetch : public LLInventoryFetchDescendentsObserver
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{
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public:
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typedef boost::function<void()> callback_t;
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LLInitialFriendCardsFetch(const LLUUID& folder_id,
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callback_t cb) :
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LLInventoryFetchDescendentsObserver(folder_id),
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mCheckFolderCallback(cb)
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{}
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/* virtual */ void done();
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private:
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callback_t mCheckFolderCallback;
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};
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void LLInitialFriendCardsFetch::done()
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{
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// This observer is no longer needed.
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gInventory.removeObserver(this);
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doOnIdleOneTime(mCheckFolderCallback);
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delete this;
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}
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// LLFriendCardsManager Constructor / Destructor
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LLFriendCardsManager::LLFriendCardsManager()
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: mState(INIT)
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{
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LLAvatarTracker::instance().addObserver(this);
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}
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LLFriendCardsManager::~LLFriendCardsManager()
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{
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LLAvatarTracker::instance().removeObserver(this);
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}
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void LLFriendCardsManager::putAvatarData(const LLUUID& avatarID)
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{
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LL_INFOS() << "Store avatar data, avatarID: " << avatarID << LL_ENDL;
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std::pair< avatar_uuid_set_t::iterator, bool > pr;
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pr = mBuddyIDSet.insert(avatarID);
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if (!pr.second)
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{
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LL_WARNS() << "Trying to add avatar UUID for the stored avatar: "
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<< avatarID
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<< LL_ENDL;
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}
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}
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const LLUUID LLFriendCardsManager::extractAvatarID(const LLUUID& avatarID)
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{
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LLUUID rv;
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avatar_uuid_set_t::iterator it = mBuddyIDSet.find(avatarID);
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if (mBuddyIDSet.end() == it)
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{
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LL_WARNS() << "Call method for non-existent avatar name in the map: " << avatarID << LL_ENDL;
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}
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else
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{
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rv = (*it);
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mBuddyIDSet.erase(it);
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}
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return rv;
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}
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bool LLFriendCardsManager::isItemInAnyFriendsList(const LLViewerInventoryItem* item)
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{
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if (item->getType() != LLAssetType::AT_CALLINGCARD)
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return false;
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LLInventoryModel::item_array_t items;
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findMatchedFriendCards(item->getCreatorUUID(), items);
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return items.size() > 0;
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}
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bool LLFriendCardsManager::isObjDirectDescendentOfCategory(const LLInventoryObject* obj,
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const LLViewerInventoryCategory* cat) const
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{
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// we need both params to proceed.
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if ( !obj || !cat )
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return false;
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// Need to check that target category is in the Calling Card/Friends folder.
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// In other case function returns unpredictable result.
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if ( !isCategoryInFriendFolder(cat) )
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return false;
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bool result = false;
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LLInventoryModel::item_array_t* items;
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LLInventoryModel::cat_array_t* cats;
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gInventory.lockDirectDescendentArrays(cat->getUUID(), cats, items);
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if ( items )
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{
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if ( obj->getType() == LLAssetType::AT_CALLINGCARD )
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{
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// For CALLINGCARD compare items by creator's id, if they are equal assume
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// that it is same card and return true. Note: UUID's of compared items
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// may be not equal. Also, we already know that obj should be type of LLInventoryItem,
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// but in case inventory database is broken check what dynamic_cast returns.
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const LLInventoryItem* item = dynamic_cast < const LLInventoryItem* > (obj);
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if ( item )
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{
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LLUUID creator_id = item->getCreatorUUID();
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LLViewerInventoryItem* cur_item = NULL;
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for (S32 i = static_cast<S32>(items->size()) - 1; i >= 0; --i)
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{
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cur_item = items->at(i);
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if ( creator_id == cur_item->getCreatorUUID() )
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{
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result = true;
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break;
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}
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}
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}
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}
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else
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{
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// Else check that items have same type and name.
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// Note: UUID's of compared items also may be not equal.
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std::string obj_name = obj->getName();
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LLViewerInventoryItem* cur_item = NULL;
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for (S32 i = static_cast<S32>(items->size()) - 1; i >= 0; --i)
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{
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cur_item = items->at(i);
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if ( obj->getType() != cur_item->getType() )
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continue;
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if ( obj_name == cur_item->getName() )
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{
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result = true;
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break;
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}
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}
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}
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}
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if ( !result && cats )
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{
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// There is no direct descendent in items, so check categories.
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// If target obj and descendent category have same type and name
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// then return true. Note: UUID's of compared items also may be not equal.
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std::string obj_name = obj->getName();
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LLViewerInventoryCategory* cur_cat = NULL;
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for (S32 i = static_cast<S32>(cats->size()) - 1; i >= 0; --i)
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{
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cur_cat = cats->at(i);
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if ( obj->getType() != cur_cat->getType() )
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continue;
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if ( obj_name == cur_cat->getName() )
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{
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result = true;
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break;
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}
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}
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}
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gInventory.unlockDirectDescendentArrays(cat->getUUID());
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return result;
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}
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bool LLFriendCardsManager::isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const
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{
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if (NULL == cat)
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return false;
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return true == gInventory.isObjectDescendentOf(cat->getUUID(), findFriendFolderUUIDImpl());
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}
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bool LLFriendCardsManager::isAnyFriendCategory(const LLUUID& catID) const
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{
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const LLUUID& friendFolderID = findFriendFolderUUIDImpl();
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if (catID == friendFolderID)
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return true;
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return true == gInventory.isObjectDescendentOf(catID, friendFolderID);
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}
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void LLFriendCardsManager::syncFriendCardsFolders()
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{
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const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
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fetchAndCheckFolderDescendents(callingCardsFolderID,
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boost::bind(&LLFriendCardsManager::ensureFriendsFolderExists, this));
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}
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/************************************************************************/
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/* Private Methods */
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/************************************************************************/
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const LLUUID& LLFriendCardsManager::findFirstCallingCardSubfolder(const LLUUID &parent_id) const
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{
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if (parent_id.isNull())
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{
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return LLUUID::null;
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}
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LLInventoryModel::cat_array_t* cats;
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LLInventoryModel::item_array_t* items;
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gInventory.getDirectDescendentsOf(parent_id, cats, items);
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if (!cats || !items || cats->size() == 0)
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{
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// call failed
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return LLUUID::null;
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}
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if (cats->size() > 1)
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{
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const LLViewerInventoryCategory* friendFolder = gInventory.getCategory(parent_id);
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if (friendFolder)
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{
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LL_WARNS_ONCE() << friendFolder->getName() << " folder contains more than one folder" << LL_ENDL;
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}
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}
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for (LLInventoryModel::cat_array_t::const_iterator iter = cats->begin();
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iter != cats->end();
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++iter)
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{
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const LLInventoryCategory* category = (*iter);
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if (category->getPreferredType() == LLFolderType::FT_CALLINGCARD)
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{
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return category->getUUID();
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}
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}
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return LLUUID::null;
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}
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// Inventorry ->
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// Calling Cards - >
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// Friends - > (the only expected folder)
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// All (the only expected folder)
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const LLUUID& LLFriendCardsManager::findFriendFolderUUIDImpl() const
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{
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const LLUUID callingCardsFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
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return findFirstCallingCardSubfolder(callingCardsFolderID);
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}
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const LLUUID& LLFriendCardsManager::findFriendAllSubfolderUUIDImpl() const
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{
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LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
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return findFirstCallingCardSubfolder(friendFolderUUID);
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}
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const LLUUID& LLFriendCardsManager::findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const
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{
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LLNameCategoryCollector matchFolderFunctor(nonLocalizedName);
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return get_folder_uuid(parentFolderUUID, matchFolderFunctor);
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}
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const LLUUID& LLFriendCardsManager::findFriendCardInventoryUUIDImpl(const LLUUID& avatarID)
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{
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LLUUID friendAllSubfolderUUID = findFriendAllSubfolderUUIDImpl();
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LLInventoryModel::cat_array_t cats;
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LLInventoryModel::item_array_t items;
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LLInventoryModel::item_array_t::const_iterator it;
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// it is not necessary to check friendAllSubfolderUUID against NULL. It will be processed by collectDescendents
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gInventory.collectDescendents(friendAllSubfolderUUID, cats, items, LLInventoryModel::EXCLUDE_TRASH);
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for (it = items.begin(); it != items.end(); ++it)
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{
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if ((*it)->getCreatorUUID() == avatarID)
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return (*it)->getUUID();
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}
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return LLUUID::null;
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}
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void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const
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{
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LLInventoryModel::cat_array_t cats;
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LLUUID friendFolderUUID = findFriendFolderUUIDImpl();
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LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID);
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if (NULL == friendFolder)
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return;
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LLParticularBuddyCollector matchFunctor(avatarID);
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LLInventoryModel::cat_array_t subFolders;
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subFolders.push_back(friendFolder);
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while (subFolders.size() > 0)
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{
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LLViewerInventoryCategory* cat = subFolders.at(0);
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subFolders.erase(subFolders.begin());
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gInventory.collectDescendentsIf(cat->getUUID(), cats, items,
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LLInventoryModel::EXCLUDE_TRASH, matchFunctor);
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move_from_to_arrays(cats, subFolders);
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}
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}
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void LLFriendCardsManager::fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb)
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{
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// This instance will be deleted in LLInitialFriendCardsFetch::done().
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LLInitialFriendCardsFetch* fetch = new LLInitialFriendCardsFetch(folder_id, cb);
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fetch->startFetch();
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if(fetch->isFinished())
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{
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// everything is already here - call done.
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fetch->done();
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}
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else
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{
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// it's all on it's way - add an observer, and the inventory
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// will call done for us when everything is here.
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gInventory.addObserver(fetch);
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}
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}
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// Make sure LLInventoryModel::buildParentChildMap() has been called before it.
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// This method must be called before any actions with friends list.
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void LLFriendCardsManager::ensureFriendsFolderExists()
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{
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const LLUUID calling_cards_folder_ID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
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// If "Friends" folder exists in "Calling Cards" we should check if "All" sub-folder
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// exists in "Friends", otherwise we create it.
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LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
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if (friends_folder_ID.notNull())
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{
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mState = LOADING_FRIENDS_FOLDER;
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fetchAndCheckFolderDescendents(friends_folder_ID,
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boost::bind(&LLFriendCardsManager::ensureFriendsAllFolderExists, this));
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}
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else
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{
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if (!gInventory.isCategoryComplete(calling_cards_folder_ID))
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{
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LLViewerInventoryCategory* cat = gInventory.getCategory(calling_cards_folder_ID);
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std::string cat_name = cat ? cat->getName() : "unknown";
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LL_WARNS() << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << LL_ENDL;
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}
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gInventory.createNewCategory(
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calling_cards_folder_ID,
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LLFolderType::FT_CALLINGCARD,
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get_friend_folder_name(),
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[](const LLUUID &new_category_id)
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{
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gInventory.createNewCategory(
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new_category_id,
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LLFolderType::FT_CALLINGCARD,
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get_friend_all_subfolder_name(),
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[](const LLUUID &new_category_id)
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{
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// Now when we have all needed folders we can sync their contents with buddies list.
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LLFriendCardsManager::getInstance()->syncFriendsFolder();
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}
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);
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}
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);
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}
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}
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// Make sure LLFriendCardsManager::ensureFriendsFolderExists() has been called before it.
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void LLFriendCardsManager::ensureFriendsAllFolderExists()
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{
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LLUUID friends_all_folder_ID = findFriendAllSubfolderUUIDImpl();
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if (friends_all_folder_ID.notNull())
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{
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mState = LOADING_ALL_FOLDER;
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fetchAndCheckFolderDescendents(friends_all_folder_ID,
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boost::bind(&LLFriendCardsManager::syncFriendsFolder, this));
|
|
}
|
|
else
|
|
{
|
|
LLUUID friends_folder_ID = findFriendFolderUUIDImpl();
|
|
|
|
if (!gInventory.isCategoryComplete(friends_folder_ID))
|
|
{
|
|
LLViewerInventoryCategory* cat = gInventory.getCategory(friends_folder_ID);
|
|
std::string cat_name = cat ? cat->getName() : "unknown";
|
|
LL_WARNS() << "Failed to find \"" << cat_name << "\" category descendents in Category Tree." << LL_ENDL;
|
|
}
|
|
|
|
gInventory.createNewCategory(
|
|
friends_folder_ID,
|
|
LLFolderType::FT_CALLINGCARD,
|
|
get_friend_all_subfolder_name(),
|
|
[](const LLUUID &new_cat_id)
|
|
{
|
|
// Now when we have all needed folders we can sync their contents with buddies list.
|
|
LLFriendCardsManager::getInstance()->syncFriendsFolder();
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
void LLFriendCardsManager::syncFriendsFolder()
|
|
{
|
|
LLAvatarTracker::buddy_map_t all_buddies;
|
|
LLAvatarTracker::instance().copyBuddyList(all_buddies);
|
|
|
|
// 1. Check if own calling card exists
|
|
const LLUUID calling_cards_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
|
|
|
|
LLInventoryModel::cat_array_t cats;
|
|
LLInventoryModel::item_array_t items;
|
|
LLFindAgentCallingCard collector;
|
|
gInventory.collectDescendentsIf(calling_cards_folder_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, collector);
|
|
|
|
// Create own calling card if it was not found in Friends/All folder
|
|
if (!collector.isAgentCallingCardFound())
|
|
{
|
|
create_inventory_callingcard(gAgentID, calling_cards_folder_id);
|
|
}
|
|
|
|
// All folders created and updated.
|
|
mState = MANAGER_READY;
|
|
|
|
// 2. Add missing Friend Cards for friends
|
|
LLAvatarTracker::buddy_map_t::const_iterator buddy_it = all_buddies.begin();
|
|
LL_INFOS() << "try to build friends, count: " << all_buddies.size() << LL_ENDL;
|
|
for(; buddy_it != all_buddies.end(); ++buddy_it)
|
|
{
|
|
const LLUUID& buddy_id = (*buddy_it).first;
|
|
addFriendCardToInventory(buddy_id);
|
|
}
|
|
}
|
|
|
|
class CreateFriendCardCallback : public LLInventoryCallback
|
|
{
|
|
public:
|
|
void fire(const LLUUID& inv_item_id)
|
|
{
|
|
LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
|
|
|
|
if (item)
|
|
LLFriendCardsManager::instance().extractAvatarID(item->getCreatorUUID());
|
|
}
|
|
};
|
|
|
|
void LLFriendCardsManager::addFriendCardToInventory(const LLUUID& avatarID)
|
|
{
|
|
|
|
bool shouldBeAdded = true;
|
|
LLAvatarName av_name;
|
|
LLAvatarNameCache::get(avatarID, &av_name);
|
|
const std::string& name = av_name.getAccountName();
|
|
|
|
LL_DEBUGS() << "Processing buddy name: " << name
|
|
<< ", id: " << avatarID
|
|
<< LL_ENDL;
|
|
|
|
if (shouldBeAdded && !isManagerReady())
|
|
{
|
|
shouldBeAdded = false;
|
|
LL_DEBUGS() << "Calling cards manager not ready, state: " << getManagerState() << LL_ENDL;
|
|
}
|
|
|
|
if (shouldBeAdded && findFriendCardInventoryUUIDImpl(avatarID).notNull())
|
|
{
|
|
shouldBeAdded = false;
|
|
LL_DEBUGS() << "is found in Inventory: " << name << LL_ENDL;
|
|
}
|
|
|
|
if (shouldBeAdded && isAvatarDataStored(avatarID))
|
|
{
|
|
shouldBeAdded = false;
|
|
LL_DEBUGS() << "is found in sentRequests: " << name << LL_ENDL;
|
|
}
|
|
|
|
if (shouldBeAdded)
|
|
{
|
|
putAvatarData(avatarID);
|
|
LL_DEBUGS() << "Sent create_inventory_item for " << avatarID << ", " << name << LL_ENDL;
|
|
|
|
// TODO: mantipov: Is CreateFriendCardCallback really needed? Probably not
|
|
LLPointer<LLInventoryCallback> cb = new CreateFriendCardCallback;
|
|
|
|
create_inventory_callingcard(avatarID, findFriendAllSubfolderUUIDImpl(), cb);
|
|
}
|
|
}
|
|
|
|
void LLFriendCardsManager::removeFriendCardFromInventory(const LLUUID& avatarID)
|
|
{
|
|
LLInventoryModel::item_array_t items;
|
|
findMatchedFriendCards(avatarID, items);
|
|
|
|
LLInventoryModel::item_array_t::const_iterator it;
|
|
for (it = items.begin(); it != items.end(); ++ it)
|
|
{
|
|
gInventory.removeItem((*it)->getUUID());
|
|
}
|
|
}
|
|
|
|
void LLFriendCardsManager::onFriendListUpdate(U32 changed_mask)
|
|
{
|
|
LLAvatarTracker& at = LLAvatarTracker::instance();
|
|
|
|
switch(changed_mask) {
|
|
case LLFriendObserver::ADD:
|
|
{
|
|
LLFriendCardsManager& cards_manager = LLFriendCardsManager::instance();
|
|
if (cards_manager.isManagerReady())
|
|
{
|
|
// Try to add cards into inventory.
|
|
// If cards already exist they won't be created.
|
|
const std::set<LLUUID>& changed_items = at.getChangedIDs();
|
|
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
|
|
std::set<LLUUID>::const_iterator id_end = changed_items.end();
|
|
for (; id_it != id_end; ++id_it)
|
|
{
|
|
cards_manager.addFriendCardToInventory(*id_it);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// User either removed calling cards' folders and manager is loading them
|
|
// or update came too early, before viewer had chance to load all folders.
|
|
// Either way don't process 'add' operation - manager will recreate all
|
|
// cards after fetching folders.
|
|
LL_INFOS_ONCE() << "Calling cards manager not ready, state: "
|
|
<< cards_manager.getManagerState()
|
|
<< ", postponing update."
|
|
<< LL_ENDL;
|
|
}
|
|
}
|
|
break;
|
|
case LLFriendObserver::REMOVE:
|
|
{
|
|
const std::set<LLUUID>& changed_items = at.getChangedIDs();
|
|
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
|
|
std::set<LLUUID>::const_iterator id_end = changed_items.end();
|
|
for (;id_it != id_end; ++id_it)
|
|
{
|
|
LLFriendCardsManager::instance().removeFriendCardFromInventory(*id_it);
|
|
}
|
|
}
|
|
|
|
default:;
|
|
}
|
|
}
|
|
|
|
// <FS:Ansariel> Bypass the calling card sync-crap to create the agent's calling card
|
|
void create_agent_calling_card_name_cb(const LLAvatarName& av_name, const LLUUID& calling_cards_folder_id)
|
|
{
|
|
create_inventory_item(gAgentID,
|
|
gAgentSessionID,
|
|
calling_cards_folder_id,
|
|
LLTransactionID::tnull,
|
|
av_name.getUserName(),
|
|
gAgentID.asString(),
|
|
LLAssetType::AT_CALLINGCARD,
|
|
LLInventoryType::IT_CALLINGCARD,
|
|
NO_INV_SUBTYPE,
|
|
PERM_MOVE | PERM_TRANSFER,
|
|
NULL);
|
|
}
|
|
|
|
void calling_card_folder_loaded_cb(const LLUUID& calling_cards_folder_id)
|
|
{
|
|
LLInventoryModel::cat_array_t cats;
|
|
LLInventoryModel::item_array_t items;
|
|
LLFindAgentCallingCard collector;
|
|
gInventory.collectDescendentsIf(calling_cards_folder_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, collector);
|
|
|
|
// Create own calling card if it was not found in Friends/All folder
|
|
if (!collector.isAgentCallingCardFound())
|
|
{
|
|
LLAvatarNameCache::get(gAgentID, boost::bind(&create_agent_calling_card_name_cb, _2, calling_cards_folder_id));
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFriendCardsManager::createAgentCallingCard()
|
|
{
|
|
const LLUUID calling_cards_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
|
|
|
|
// This instance will be deleted in LLInitialFriendCardsFetch::done().
|
|
LLInitialFriendCardsFetch* fetch = new LLInitialFriendCardsFetch(calling_cards_folder_id, boost::bind(&calling_card_folder_loaded_cb, calling_cards_folder_id));
|
|
fetch->startFetch();
|
|
if (fetch->isFinished())
|
|
{
|
|
// everything is already here - call done.
|
|
fetch->done();
|
|
}
|
|
else
|
|
{
|
|
// it's all on it's way - add an observer, and the inventory
|
|
// will call done for us when everything is here.
|
|
gInventory.addObserver(fetch);
|
|
}
|
|
}
|
|
// </FS:Ansariel>
|
|
// EOF
|