52 lines
1.5 KiB
GLSL
52 lines
1.5 KiB
GLSL
/**
|
|
* @file simpleV.glsl
|
|
*
|
|
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2007, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
|
|
|
|
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
|
|
void calcAtmospherics(vec3 inPositionEye);
|
|
|
|
varying float vary_texture_index;
|
|
|
|
void main()
|
|
{
|
|
//transform vertex
|
|
vec4 vert = vec4(gl_Vertex.xyz,1.0);
|
|
vary_texture_index = gl_Vertex.w;
|
|
gl_Position = gl_ModelViewProjectionMatrix*vert;
|
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
|
|
|
vec4 pos = (gl_ModelViewMatrix * vert);
|
|
|
|
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
|
|
|
|
calcAtmospherics(pos.xyz);
|
|
|
|
vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
|
|
gl_FrontColor = color;
|
|
|
|
gl_FogFragCoord = pos.z;
|
|
}
|