phoenix-firestorm/indra/llrender/llcubemap.cpp

335 lines
7.6 KiB
C++

/**
* @file llcubemap.cpp
* @brief LLCubeMap class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llworkerthread.h"
#include "llcubemap.h"
#include "v4coloru.h"
#include "v3math.h"
#include "v3dmath.h"
#include "m3math.h"
#include "m4math.h"
#include "llrender.h"
#include "llglslshader.h"
#include "llglheaders.h"
namespace {
const U16 RESOLUTION = 64;
}
bool LLCubeMap::sUseCubeMaps = true;
LLCubeMap::LLCubeMap(bool init_as_srgb)
: mTextureStage(0),
mMatrixStage(0),
mIssRGB(init_as_srgb)
{
mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
}
LLCubeMap::~LLCubeMap()
{
}
void LLCubeMap::initGL()
{
llassert(gGLManager.mInited);
if (LLCubeMap::sUseCubeMaps)
{
// Not initialized, do stuff.
if (mImages[0].isNull())
{
U32 texname = 0;
LLImageGL::generateTextures(1, &texname);
for (int i = 0; i < 6; i++)
{
mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, FALSE);
#if USE_SRGB_DECODE
if (mIssRGB) {
mImages[i]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
}
#endif
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = new LLImageRaw(RESOLUTION, RESOLUTION, 4);
mImages[i]->createGLTexture(0, mRawImages[i], texname);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
}
gGL.getTexUnit(0)->disable();
}
disable();
}
else
{
LL_WARNS() << "Using cube map without extension!" << LL_ENDL;
}
}
void LLCubeMap::initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages)
{
bool flip_x[6] = { false, true, false, false, true, false };
bool flip_y[6] = { true, true, true, false, true, true };
bool transpose[6] = { false, false, false, false, true, true };
// Yes, I know that this is inefficient! - djs 08/08/02
for (int i = 0; i < 6; i++)
{
const U8 *sd = rawimages[i]->getData();
U8 *td = mRawImages[i]->getData();
S32 offset = 0;
S32 sx, sy, so;
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
sx = x;
sy = y;
if (flip_y[i])
{
sy = 63 - y;
}
if (flip_x[i])
{
sx = 63 - x;
}
if (transpose[i])
{
S32 temp = sx;
sx = sy;
sy = temp;
}
so = 64*sy + sx;
so *= 4;
*(td + offset++) = *(sd + so++);
*(td + offset++) = *(sd + so++);
*(td + offset++) = *(sd + so++);
*(td + offset++) = *(sd + so++);
}
}
}
}
void LLCubeMap::initGLData()
{
LL_PROFILE_ZONE_SCOPED;
for (int i = 0; i < 6; i++)
{
mImages[i]->setSubImage(mRawImages[i], 0, 0, RESOLUTION, RESOLUTION);
}
}
void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)
{
if (!gGLManager.mIsDisabled)
{
initGL();
initRawData(rawimages);
initGLData();
}
}
void LLCubeMap::initReflectionMap(U32 resolution, U32 components)
{
U32 texname = 0;
LLImageGL::generateTextures(1, &texname);
mImages[0] = new LLImageGL(resolution, resolution, components, TRUE);
mImages[0]->setTexName(texname);
mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages)
{
llassert(rawimages.size() == 6);
U32 texname = 0;
LLImageGL::generateTextures(1, &texname);
U32 resolution = rawimages[0]->getWidth();
U32 components = rawimages[0]->getComponents();
for (int i = 0; i < 6; i++)
{
llassert(rawimages[i]->getWidth() == resolution);
llassert(rawimages[i]->getHeight() == resolution);
llassert(rawimages[i]->getComponents() == components);
mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = rawimages[i];
mImages[i]->createGLTexture(0, mRawImages[i], texname);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution);
}
enableTexture(0);
bind();
mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
gGL.getTexUnit(0)->disable();
disable();
}
void LLCubeMap::generateMipMaps()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
mImages[0]->setUseMipMaps(TRUE);
mImages[0]->setHasMipMaps(TRUE);
enableTexture(0);
bind();
mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR);
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cmgmm - glGenerateMipmap");
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
}
gGL.getTexUnit(0)->disable();
disable();
}
GLuint LLCubeMap::getGLName()
{
return mImages[0]->getTexName();
}
void LLCubeMap::bind()
{
gGL.getTexUnit(mTextureStage)->bind(this);
}
void LLCubeMap::enable(S32 stage)
{
enableTexture(stage);
}
void LLCubeMap::enableTexture(S32 stage)
{
mTextureStage = stage;
if (stage >= 0 && LLCubeMap::sUseCubeMaps)
{
gGL.getTexUnit(stage)->enable(LLTexUnit::TT_CUBE_MAP);
}
}
void LLCubeMap::disable(void)
{
disableTexture();
}
void LLCubeMap::disableTexture(void)
{
if (mTextureStage >= 0 && LLCubeMap::sUseCubeMaps)
{
gGL.getTexUnit(mTextureStage)->disable();
if (mTextureStage == 0)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
}
}
void LLCubeMap::setMatrix(S32 stage)
{
mMatrixStage = stage;
if (mMatrixStage < 0) return;
//if (stage > 0)
{
gGL.getTexUnit(stage)->activate();
}
LLVector3 x(gGLModelView+0);
LLVector3 y(gGLModelView+4);
LLVector3 z(gGLModelView+8);
LLMatrix3 mat3;
mat3.setRows(x,y,z);
LLMatrix4 trans(mat3);
trans.transpose();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.pushMatrix();
gGL.loadMatrix((F32 *)trans.mMatrix);
gGL.matrixMode(LLRender::MM_MODELVIEW);
/*if (stage > 0)
{
gGL.getTexUnit(0)->activate();
}*/
}
void LLCubeMap::restoreMatrix()
{
if (mMatrixStage < 0) return;
//if (mMatrixStage > 0)
{
gGL.getTexUnit(mMatrixStage)->activate();
}
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
/*if (mMatrixStage > 0)
{
gGL.getTexUnit(0)->activate();
}*/
}
void LLCubeMap::destroyGL()
{
for (S32 i = 0; i < 6; i++)
{
mImages[i] = NULL;
}
}