957 lines
27 KiB
C++
957 lines
27 KiB
C++
/*
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* @file llinventorypanel.cpp
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* @brief Implementation of the inventory panel and associated stuff.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llinventorypanel.h"
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#include <utility> // for std::pair<>
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#include "llagent.h"
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#include "llagentwearables.h"
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#include "llappearancemgr.h"
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#include "llfloaterinventory.h"
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#include "llfloaterreg.h"
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#include "llimfloater.h"
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#include "llimview.h"
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#include "llinventorybridge.h"
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#include "llsidepanelinventory.h"
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#include "llsidetray.h"
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#include "llscrollcontainer.h"
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#include "llviewerfoldertype.h"
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#include "llvoavatarself.h"
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static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
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const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
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const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
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const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
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static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLInventoryPanelObserver
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//
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// Bridge to support knowing when the inventory has changed.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLInventoryPanelObserver : public LLInventoryObserver
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{
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public:
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LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
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virtual ~LLInventoryPanelObserver() {}
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virtual void changed(U32 mask)
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{
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mIP->modelChanged(mask);
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}
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protected:
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LLInventoryPanel* mIP;
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};
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LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
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LLPanel(p),
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mInventoryObserver(NULL),
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mFolders(NULL),
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mScroller(NULL),
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mSortOrderSetting(p.sort_order_setting),
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mInventory(p.inventory),
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mAllowMultiSelect(p.allow_multi_select),
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mViewsInitialized(false),
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mStartFolderString(p.start_folder),
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mBuildDefaultHierarchy(true),
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mInvFVBridgeBuilder(NULL)
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{
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mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
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// contex menu callbacks
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mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
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mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
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mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
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mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
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mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
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mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
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if (mStartFolderString != "")
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{
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mBuildDefaultHierarchy = false;
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}
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}
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BOOL LLInventoryPanel::postBuild()
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{
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LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
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mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
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// Create root folder
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{
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LLRect folder_rect(0,
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0,
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getRect().getWidth(),
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0);
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LLFolderView::Params p;
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p.name = getName();
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p.rect = folder_rect;
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p.parent_panel = this;
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p.tool_tip = p.name;
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mFolders = LLUICtrlFactory::create<LLFolderView>(p);
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mFolders->setAllowMultiSelect(mAllowMultiSelect);
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}
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mCommitCallbackRegistrar.popScope();
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mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
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// Scroller
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{
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LLRect scroller_view_rect = getRect();
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scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
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LLScrollContainer::Params p;
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p.name("Inventory Scroller");
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p.rect(scroller_view_rect);
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p.follows.flags(FOLLOWS_ALL);
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p.reserve_scroll_corner(true);
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p.tab_stop(true);
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mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
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addChild(mScroller);
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mScroller->addChild(mFolders);
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mFolders->setScrollContainer(mScroller);
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}
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// Set up the callbacks from the inventory we're viewing, and then build everything.
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mInventoryObserver = new LLInventoryPanelObserver(this);
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mInventory->addObserver(mInventoryObserver);
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// Build view of inventory if we need default full hierarchy and inventory ready,
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// otherwise wait for idle callback.
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if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mViewsInitialized)
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{
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initializeViews();
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}
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gIdleCallbacks.addFunction(onIdle, (void*)this);
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if (mSortOrderSetting != INHERIT_SORT_ORDER)
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{
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setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
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}
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else
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{
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setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
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}
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mFolders->setSortOrder(getFilter()->getSortOrder());
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return TRUE;
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}
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LLInventoryPanel::~LLInventoryPanel()
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{
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if (mFolders)
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{
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U32 sort_order = mFolders->getSortOrder();
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if (mSortOrderSetting != INHERIT_SORT_ORDER)
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{
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gSavedSettings.setU32(mSortOrderSetting, sort_order);
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}
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}
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// LLView destructor will take care of the sub-views.
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mInventory->removeObserver(mInventoryObserver);
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delete mInventoryObserver;
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mScroller = NULL;
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}
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void LLInventoryPanel::draw()
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{
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// Select the desired item (in case it wasn't loaded when the selection was requested)
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mFolders->updateSelection();
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LLPanel::draw();
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}
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LLInventoryFilter* LLInventoryPanel::getFilter()
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{
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if (mFolders)
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{
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return mFolders->getFilter();
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}
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return NULL;
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}
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void LLInventoryPanel::setFilterTypes(U64 types, LLInventoryFilter::EFilterType filter_type)
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{
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if (filter_type == LLInventoryFilter::FILTERTYPE_OBJECT)
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getFilter()->setFilterObjectTypes(types);
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if (filter_type == LLInventoryFilter::FILTERTYPE_CATEGORY)
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getFilter()->setFilterCategoryTypes(types);
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}
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void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
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{
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getFilter()->setFilterPermissions(filter_perm_mask);
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}
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void LLInventoryPanel::setFilterSubString(const std::string& string)
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{
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getFilter()->setFilterSubString(string);
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}
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void LLInventoryPanel::setSortOrder(U32 order)
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{
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getFilter()->setSortOrder(order);
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if (getFilter()->isModified())
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{
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mFolders->setSortOrder(order);
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// try to keep selection onscreen, even if it wasn't to start with
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mFolders->scrollToShowSelection();
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}
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}
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void LLInventoryPanel::setSinceLogoff(BOOL sl)
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{
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getFilter()->setDateRangeLastLogoff(sl);
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}
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void LLInventoryPanel::setHoursAgo(U32 hours)
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{
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getFilter()->setHoursAgo(hours);
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}
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void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
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{
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getFilter()->setShowFolderState(show);
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}
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LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
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{
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return getFilter()->getShowFolderState();
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}
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void LLInventoryPanel::modelChanged(U32 mask)
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{
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static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
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LLFastTimer t2(FTM_REFRESH);
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bool handled = false;
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if (!mViewsInitialized) return;
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const LLInventoryModel* model = getModel();
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if (!model) return;
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const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
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if (changed_items.empty()) return;
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for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
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items_iter != changed_items.end();
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++items_iter)
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{
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const LLUUID& item_id = (*items_iter);
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const LLInventoryObject* model_item = model->getObject(item_id);
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LLFolderViewItem* view_item = mFolders->getItemByID(item_id);
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LLFolderViewFolder* view_folder = mFolders->getFolderByID(item_id);
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//////////////////////////////
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// LABEL Operation
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// Empty out the display name for relabel.
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if (mask & LLInventoryObserver::LABEL)
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{
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handled = true;
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if (view_item)
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{
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// Request refresh on this item (also flags for filtering)
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LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
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if(bridge)
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{ // Clear the display name first, so it gets properly re-built during refresh()
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bridge->clearDisplayName();
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}
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view_item->refresh();
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}
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}
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//////////////////////////////
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// REBUILD Operation
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// Destroy and regenerate the UI.
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if (mask & LLInventoryObserver::REBUILD)
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{
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handled = true;
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if (model_item && view_item)
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{
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view_item->destroyView();
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}
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buildNewViews(item_id);
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}
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//////////////////////////////
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// INTERNAL Operation
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// This could be anything. For now, just refresh the item.
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if (mask & LLInventoryObserver::INTERNAL)
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{
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if (view_item)
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{
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view_item->refresh();
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}
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}
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//////////////////////////////
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// SORT Operation
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// Sort the folder.
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if (mask & LLInventoryObserver::SORT)
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{
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if (view_folder)
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{
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view_folder->requestSort();
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}
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}
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// We don't typically care which of these masks the item is actually flagged with, since the masks
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// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
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// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
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// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
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// resynchronized.
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if (mask & (LLInventoryObserver::STRUCTURE |
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LLInventoryObserver::ADD |
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LLInventoryObserver::REMOVE))
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{
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handled = true;
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//////////////////////////////
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// ADD Operation
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// Item exists in memory but a UI element hasn't been created for it.
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if (model_item && !view_item)
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{
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// Add the UI element for this item.
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buildNewViews(item_id);
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// Select any newly created object that has the auto rename at top of folder root set.
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if(mFolders->getRoot()->needsAutoRename())
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{
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setSelection(item_id, FALSE);
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}
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}
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//////////////////////////////
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// STRUCTURE Operation
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// This item already exists in both memory and UI. It was probably reparented.
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if (model_item && view_item)
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{
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// Don't process the item if it's hanging from the root, since its
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// model_item's parent will be NULL.
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if (view_item->getRoot() != view_item->getParent())
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{
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LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
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// Item has been moved.
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if (view_item->getParentFolder() != new_parent)
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{
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if (new_parent != NULL)
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{
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// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
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view_item->getParentFolder()->extractItem(view_item);
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view_item->addToFolder(new_parent, mFolders);
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}
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else
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{
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// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
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// doesn't include trash). Just remove the item's UI.
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view_item->destroyView();
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}
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}
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}
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}
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//////////////////////////////
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// REMOVE Operation
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// This item has been removed from memory, but its associated UI element still exists.
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if (!model_item && view_item)
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{
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// Remove the item's UI.
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view_item->destroyView();
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}
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}
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}
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}
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// static
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void LLInventoryPanel::onIdle(void *userdata)
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{
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if (!gInventory.isInventoryUsable())
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return;
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LLInventoryPanel *self = (LLInventoryPanel*)userdata;
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// Inventory just initialized, do complete build
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if (!self->mViewsInitialized)
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{
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self->initializeViews();
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}
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if (self->mViewsInitialized)
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{
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gIdleCallbacks.deleteFunction(onIdle, (void*)self);
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}
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}
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void LLInventoryPanel::initializeViews()
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{
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if (!gInventory.isInventoryUsable()) return;
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// Determine the root folder in case specified, and
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// build the views starting with that folder.
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const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
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if ("LIBRARY" == mStartFolderString)
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{
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mStartFolderID = gInventory.getLibraryRootFolderID();
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}
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else
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{
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mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
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}
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rebuildViewsFor(mStartFolderID);
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mViewsInitialized = true;
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openStartFolderOrMyInventory();
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// Special case for new user login
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if (gAgent.isFirstLogin())
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{
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// Auto open the user's library
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LLFolderViewFolder* lib_folder = mFolders->getFolderByID(gInventory.getLibraryRootFolderID());
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if (lib_folder)
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{
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lib_folder->setOpen(TRUE);
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}
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// Auto close the user's my inventory folder
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LLFolderViewFolder* my_inv_folder = mFolders->getFolderByID(gInventory.getRootFolderID());
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if (my_inv_folder)
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{
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my_inv_folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
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}
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}
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}
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void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
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{
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// Destroy the old view for this ID so we can rebuild it.
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LLFolderViewItem* old_view = mFolders->getItemByID(id);
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if (old_view && id.notNull())
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{
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old_view->destroyView();
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}
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buildNewViews(id);
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}
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void LLInventoryPanel::buildNewViews(const LLUUID& id)
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{
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LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
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LLFolderViewItem* itemp = NULL;
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LLInventoryObject* objectp = gInventory.getObject(id);
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if (objectp)
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{
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const LLUUID &parent_id = objectp->getParentUUID();
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LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(parent_id);
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if (id == mStartFolderID)
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{
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parent_folder = mFolders;
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}
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else if ((mStartFolderID != LLUUID::null) && (!gInventory.isObjectDescendentOf(id, mStartFolderID)))
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{
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// This item exists outside the inventory's hierarchy, so don't add it.
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return;
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}
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if (objectp->getType() <= LLAssetType::AT_NONE ||
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objectp->getType() >= LLAssetType::AT_COUNT)
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{
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llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
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<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
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<< llendl;
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return;
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}
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if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
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(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER))
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{
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LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
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objectp->getType(),
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LLInventoryType::IT_CATEGORY,
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this,
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objectp->getUUID());
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if (new_listener)
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{
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LLFolderViewFolder::Params params;
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params.name = new_listener->getDisplayName();
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params.icon = new_listener->getIcon();
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params.icon_open = new_listener->getOpenIcon();
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params.root = mFolders;
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params.listener = new_listener;
|
|
params.tool_tip = params.name;
|
|
LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(params);
|
|
folderp->setItemSortOrder(mFolders->getSortOrder());
|
|
itemp = folderp;
|
|
|
|
// Hide the root folder, so we can show the contents of a folder flat
|
|
// but still have the parent folder present for listener-related operations.
|
|
if (id == mStartFolderID)
|
|
{
|
|
folderp->setHidden(TRUE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Build new view for item.
|
|
LLInventoryItem* item = (LLInventoryItem*)objectp;
|
|
LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
|
|
item->getActualType(),
|
|
item->getInventoryType(),
|
|
this,
|
|
item->getUUID(),
|
|
item->getFlags());
|
|
|
|
if (new_listener)
|
|
{
|
|
LLFolderViewItem::Params params;
|
|
params.name = new_listener->getDisplayName();
|
|
params.icon = new_listener->getIcon();
|
|
params.icon_open = new_listener->getOpenIcon();
|
|
params.creation_date = new_listener->getCreationDate();
|
|
params.root = mFolders;
|
|
params.listener = new_listener;
|
|
params.rect = LLRect (0, 0, 0, 0);
|
|
params.tool_tip = params.name;
|
|
itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
|
|
}
|
|
}
|
|
|
|
if (itemp)
|
|
{
|
|
itemp->addToFolder(parent_folder, mFolders);
|
|
}
|
|
}
|
|
|
|
// If this is a folder, add the children of the folder and recursively add any
|
|
// child folders.
|
|
if ((id == mStartFolderID) ||
|
|
(objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
|
|
{
|
|
LLViewerInventoryCategory::cat_array_t* categories;
|
|
LLViewerInventoryItem::item_array_t* items;
|
|
mInventory->lockDirectDescendentArrays(id, categories, items);
|
|
|
|
if(categories)
|
|
{
|
|
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
|
|
cat_iter != categories->end();
|
|
++cat_iter)
|
|
{
|
|
const LLViewerInventoryCategory* cat = (*cat_iter);
|
|
buildNewViews(cat->getUUID());
|
|
}
|
|
}
|
|
|
|
if(items)
|
|
{
|
|
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
|
|
item_iter != items->end();
|
|
++item_iter)
|
|
{
|
|
const LLViewerInventoryItem* item = (*item_iter);
|
|
buildNewViews(item->getUUID());
|
|
}
|
|
}
|
|
mInventory->unlockDirectDescendentArrays(id);
|
|
}
|
|
}
|
|
|
|
// bit of a hack to make sure the inventory is open.
|
|
void LLInventoryPanel::openStartFolderOrMyInventory()
|
|
{
|
|
if (mStartFolderString != "")
|
|
{
|
|
mFolders->openFolder(mStartFolderString);
|
|
}
|
|
else
|
|
{
|
|
// Find My Inventory folder and open it up by name
|
|
for (LLView *child = mFolders->getFirstChild(); child; child = mFolders->findNextSibling(child))
|
|
{
|
|
LLFolderViewFolder *fchild = dynamic_cast<LLFolderViewFolder*>(child);
|
|
if (fchild && fchild->getListener() &&
|
|
(fchild->getListener()->getUUID() == gInventory.getRootFolderID()))
|
|
{
|
|
const std::string& child_name = child->getName();
|
|
mFolders->openFolder(child_name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLInventoryPanel::openSelected()
|
|
{
|
|
LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
|
|
if(!folder_item) return;
|
|
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
|
|
if(!bridge) return;
|
|
bridge->openItem();
|
|
}
|
|
|
|
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
BOOL handled = LLView::handleHover(x, y, mask);
|
|
if(handled)
|
|
{
|
|
ECursorType cursor = getWindow()->getCursor();
|
|
if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
|
|
{
|
|
// replace arrow cursor with arrow and hourglass cursor
|
|
getWindow()->setCursor(UI_CURSOR_WORKING);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
getWindow()->setCursor(UI_CURSOR_ARROW);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
|
|
EDragAndDropType cargo_type,
|
|
void* cargo_data,
|
|
EAcceptance* accept,
|
|
std::string& tooltip_msg)
|
|
{
|
|
BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
|
|
|
|
// If folder view is empty the (x, y) point won't be in its rect
|
|
// so the handler must be called explicitly.
|
|
if (!mFolders->hasVisibleChildren())
|
|
{
|
|
handled = mFolders->handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
|
|
}
|
|
|
|
if (handled)
|
|
{
|
|
mFolders->setDragAndDropThisFrame();
|
|
}
|
|
|
|
return handled;
|
|
}
|
|
|
|
void LLInventoryPanel::onFocusLost()
|
|
{
|
|
// inventory no longer handles cut/copy/paste/delete
|
|
if (LLEditMenuHandler::gEditMenuHandler == mFolders)
|
|
{
|
|
LLEditMenuHandler::gEditMenuHandler = NULL;
|
|
}
|
|
|
|
LLPanel::onFocusLost();
|
|
}
|
|
|
|
void LLInventoryPanel::onFocusReceived()
|
|
{
|
|
// inventory now handles cut/copy/paste/delete
|
|
LLEditMenuHandler::gEditMenuHandler = mFolders;
|
|
|
|
LLPanel::onFocusReceived();
|
|
}
|
|
|
|
void LLInventoryPanel::openAllFolders()
|
|
{
|
|
mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
|
|
mFolders->arrangeAll();
|
|
}
|
|
|
|
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
|
|
{
|
|
// Don't select objects in COF (e.g. to prevent refocus when items are worn).
|
|
const LLInventoryObject *obj = gInventory.getObject(obj_id);
|
|
if (obj && obj->getParentUUID() == LLAppearanceManager::instance().getCOF())
|
|
{
|
|
return;
|
|
}
|
|
mFolders->setSelectionByID(obj_id, take_keyboard_focus);
|
|
}
|
|
|
|
void LLInventoryPanel::setSelectCallback(const LLFolderView::signal_t::slot_type& cb)
|
|
{
|
|
if (mFolders)
|
|
{
|
|
mFolders->setSelectCallback(cb);
|
|
}
|
|
}
|
|
|
|
void LLInventoryPanel::clearSelection()
|
|
{
|
|
mFolders->clearSelection();
|
|
}
|
|
|
|
void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
|
|
{
|
|
LLFolderView* fv = getRootFolder();
|
|
if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
|
|
{
|
|
fv->setNeedsAutoRename(FALSE);
|
|
if (items.size()) // new asset is visible and selected
|
|
{
|
|
fv->startRenamingSelectedItem();
|
|
}
|
|
}
|
|
// Seraph - Put determineFolderType in here for ensemble typing?
|
|
}
|
|
|
|
void LLInventoryPanel::doToSelected(const LLSD& userdata)
|
|
{
|
|
mFolders->doToSelected(&gInventory, userdata);
|
|
}
|
|
|
|
void LLInventoryPanel::doCreate(const LLSD& userdata)
|
|
{
|
|
menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
|
|
}
|
|
|
|
bool LLInventoryPanel::beginIMSession()
|
|
{
|
|
std::set<LLUUID> selected_items;
|
|
mFolders->getSelectionList(selected_items);
|
|
|
|
std::string name;
|
|
static int session_num = 1;
|
|
|
|
LLDynamicArray<LLUUID> members;
|
|
EInstantMessage type = IM_SESSION_CONFERENCE_START;
|
|
|
|
std::set<LLUUID>::const_iterator iter;
|
|
for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
|
|
{
|
|
|
|
LLUUID item = *iter;
|
|
LLFolderViewItem* folder_item = mFolders->getItemByID(item);
|
|
|
|
if(folder_item)
|
|
{
|
|
LLFolderViewEventListener* fve_listener = folder_item->getListener();
|
|
if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
|
|
{
|
|
|
|
LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
|
|
if(!bridge) return true;
|
|
LLViewerInventoryCategory* cat = bridge->getCategory();
|
|
if(!cat) return true;
|
|
name = cat->getName();
|
|
LLUniqueBuddyCollector is_buddy;
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
gInventory.collectDescendentsIf(bridge->getUUID(),
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_buddy);
|
|
S32 count = item_array.count();
|
|
if(count > 0)
|
|
{
|
|
//*TODO by what to replace that?
|
|
//LLFloaterReg::showInstance("communicate");
|
|
|
|
// create the session
|
|
LLAvatarTracker& at = LLAvatarTracker::instance();
|
|
LLUUID id;
|
|
for(S32 i = 0; i < count; ++i)
|
|
{
|
|
id = item_array.get(i)->getCreatorUUID();
|
|
if(at.isBuddyOnline(id))
|
|
{
|
|
members.put(id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LLFolderViewItem* folder_item = mFolders->getItemByID(item);
|
|
if(!folder_item) return true;
|
|
LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
|
|
|
|
if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
|
|
{
|
|
LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
|
|
|
|
if (inv_item)
|
|
{
|
|
LLAvatarTracker& at = LLAvatarTracker::instance();
|
|
LLUUID id = inv_item->getCreatorUUID();
|
|
|
|
if(at.isBuddyOnline(id))
|
|
{
|
|
members.put(id);
|
|
}
|
|
}
|
|
} //if IT_CALLINGCARD
|
|
} //if !IT_CATEGORY
|
|
}
|
|
} //for selected_items
|
|
|
|
// the session_id is randomly generated UUID which will be replaced later
|
|
// with a server side generated number
|
|
|
|
if (name.empty())
|
|
{
|
|
name = llformat("Session %d", session_num++);
|
|
}
|
|
|
|
LLUUID session_id = gIMMgr->addSession(name, type, members[0], members);
|
|
if (session_id != LLUUID::null)
|
|
{
|
|
LLIMFloater::show(session_id);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLInventoryPanel::attachObject(const LLSD& userdata)
|
|
{
|
|
std::set<LLUUID> selected_items;
|
|
mFolders->getSelectionList(selected_items);
|
|
|
|
std::string joint_name = userdata.asString();
|
|
LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
|
|
LLViewerJointAttachment* attachmentp = NULL;
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
|
|
iter != avatarp->mAttachmentPoints.end(); )
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
|
|
LLViewerJointAttachment* attachment = curiter->second;
|
|
if (attachment->getName() == joint_name)
|
|
{
|
|
attachmentp = attachment;
|
|
break;
|
|
}
|
|
}
|
|
if (attachmentp == NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
|
|
set_iter != selected_items.end();
|
|
++set_iter)
|
|
{
|
|
const LLUUID &id = *set_iter;
|
|
LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
|
|
if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
|
|
{
|
|
rez_attachment(item, attachmentp);
|
|
}
|
|
else if(item && item->isComplete())
|
|
{
|
|
// must be in library. copy it to our inventory and put it on.
|
|
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
|
|
copy_inventory_item(gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
}
|
|
gFocusMgr.setKeyboardFocus(NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
BOOL LLInventoryPanel::getSinceLogoff()
|
|
{
|
|
return getFilter()->isSinceLogoff();
|
|
}
|
|
|
|
// DEBUG ONLY
|
|
// static
|
|
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
|
|
{
|
|
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
|
|
iv->mFolders->dumpSelectionInformation();
|
|
}
|
|
|
|
BOOL is_inventorysp_active()
|
|
{
|
|
if (!LLSideTray::getInstance()->isPanelActive("sidepanel_inventory")) return FALSE;
|
|
LLSidepanelInventory *inventorySP = dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->getPanel("sidepanel_inventory"));
|
|
if (!inventorySP) return FALSE;
|
|
return inventorySP->isMainInventoryPanelActive();
|
|
}
|
|
|
|
// static
|
|
LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open)
|
|
{
|
|
// A. If the inventory side panel is open, use that preferably.
|
|
if (is_inventorysp_active())
|
|
{
|
|
LLSidepanelInventory *inventorySP = dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->getPanel("sidepanel_inventory"));
|
|
if (inventorySP)
|
|
{
|
|
return inventorySP->getActivePanel();
|
|
}
|
|
}
|
|
|
|
// B. Iterate through the inventory floaters and return whichever is on top.
|
|
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
|
|
S32 z_min = S32_MAX;
|
|
LLInventoryPanel* res = NULL;
|
|
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
|
|
{
|
|
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
|
|
if (iv && iv->getVisible())
|
|
{
|
|
S32 z_order = gFloaterView->getZOrder(iv);
|
|
if (z_order < z_min)
|
|
{
|
|
res = iv->getPanel();
|
|
z_min = z_order;
|
|
}
|
|
}
|
|
}
|
|
if (res) return res;
|
|
|
|
// C. If no panels are open and we don't want to force open a panel, then just abort out.
|
|
if (!auto_open) return NULL;
|
|
|
|
// D. Open the inventory side panel and use that.
|
|
LLSD key;
|
|
LLSidepanelInventory *sidepanel_inventory =
|
|
dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->showPanel("sidepanel_inventory", key));
|
|
if (sidepanel_inventory)
|
|
{
|
|
return sidepanel_inventory->getActivePanel();
|
|
}
|
|
|
|
return NULL;
|
|
}
|