117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
/**
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* @file lldrawpoolpbropaque.cpp
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* @brief LLDrawPoolGLTFPBR class implementation
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldrawpool.h"
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#include "lldrawpoolpbropaque.h"
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#include "llviewershadermgr.h"
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#include "pipeline.h"
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LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR() :
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LLRenderPass(POOL_GLTF_PBR)
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{
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}
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void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
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{
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const U32 type = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR;
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gGL.flush();
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LLVOAvatar* lastAvatar = nullptr;
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U64 lastMeshId = 0;
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for (int i = 0; i < 2; ++i)
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{
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bool rigged = (i == 1);
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LLGLSLShader* shader = LLPipeline::sShadowRender ? &gDeferredShadowAlphaMaskProgram : &gDeferredPBROpaqueProgram;
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U32 vertex_data_mask = getVertexDataMask();
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if (rigged)
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{
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shader = shader->mRiggedVariant;
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vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4;
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}
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shader->bind();
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LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i);
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LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i);
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for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
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{
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LLDrawInfo* pparams = *i;
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auto& mat = pparams->mGLTFMaterial;
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mat->bind(shader);
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LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
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bool tex_setup = false;
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if (pparams->mTextureMatrix)
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{ //special case implementation of texture animation here because of special handling of textures for PBR batches
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tex_setup = true;
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gGL.getTexUnit(0)->activate();
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadMatrix((GLfloat*)pparams->mTextureMatrix->mMatrix);
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gPipeline.mTextureMatrixOps++;
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}
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if (rigged)
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{
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if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
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{
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uploadMatrixPalette(*pparams);
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lastAvatar = pparams->mAvatar;
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lastMeshId = pparams->mSkinInfo->mHash;
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}
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pushBatch(*pparams, vertex_data_mask, FALSE, FALSE);
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}
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else
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{
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pushBatch(*pparams, vertex_data_mask, FALSE, FALSE);
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}
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if (tex_setup)
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{
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gGL.matrixMode(LLRender::MM_TEXTURE0);
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gGL.loadIdentity();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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}
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}
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}
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LLGLSLShader::sCurBoundShaderPtr->unbind();
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}
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void LLDrawPoolGLTFPBR::renderShadow(S32 pass)
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{
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renderDeferred(pass);
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}
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