168 lines
5.1 KiB
C++
168 lines
5.1 KiB
C++
/**
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* @file llpreview.h
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* @brief LLPreview class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREVIEW_H
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#define LL_LLPREVIEW_H
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#include "llmultifloater.h"
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#include "llresizehandle.h"
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#include "llpointer.h"
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#include "lluuid.h"
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#include "llinventoryobserver.h"
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#include "llextendedstatus.h"
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#include <map>
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class LLInventoryItem;
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class LLViewerObject;
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class LLLineEditor;
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class LLRadioGroup;
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class LLPreview;
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class LLMultiPreview : public LLMultiFloater
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{
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public:
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LLMultiPreview();
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/*virtual*/void onOpen(const LLSD& key);
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/*virtual*/void tabOpen(LLFloater* opened_floater, bool from_click);
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/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
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};
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// https://wiki.lindenlab.com/mediawiki/index.php?title=LLPreview&oldid=81373
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class LLPreview : public LLFloater, LLInventoryObserver
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{
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public:
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typedef enum e_asset_status
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{
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PREVIEW_ASSET_ERROR,
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PREVIEW_ASSET_UNLOADED,
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PREVIEW_ASSET_LOADING,
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PREVIEW_ASSET_LOADED
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} EAssetStatus;
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public:
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LLPreview(const LLSD& key );
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virtual ~LLPreview();
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/*virtual*/ bool postBuild();
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virtual void setObjectID(const LLUUID& object_id);
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void setItem( LLInventoryItem* item );
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void setAssetId(const LLUUID& asset_id);
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const LLInventoryItem* getItem() const; // searches if not constructed with it
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static void hide(const LLUUID& item_uuid, bool no_saving = false );
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static void dirty(const LLUUID& item_uuid);
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virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
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virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
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virtual bool handleHover(S32 x, S32 y, MASK mask);
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virtual void onOpen(const LLSD& key);
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virtual void setAuxItem( const LLInventoryItem* item );
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static void onBtnCopyToInv(void* userdata);
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static void onKeepBtn(void* data);
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static void onDiscardBtn(void* data);
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/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
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void userResized() { mUserResized = true; };
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virtual void loadAsset() { mAssetStatus = PREVIEW_ASSET_LOADED; }
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virtual EAssetStatus getAssetStatus() { return mAssetStatus;}
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// Why is this at the LLPreview level? JC
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void setNotecardInfo(const LLUUID& notecard_inv_id, const LLUUID& object_id);
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// llview
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/*virtual*/ void draw();
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virtual void refreshFromItem();
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// We can't modify Item or description in preview if either in-world Object
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// or Item itself is unmodifiable
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static bool canModify(const LLUUID taskUUID, const LLInventoryItem* item);
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static bool canModify(const LLViewerObject* object, const LLInventoryItem* item);
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protected:
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virtual void onCommit();
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static void onText(LLUICtrl*, void* userdata);
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static void onRadio(LLUICtrl*, void* userdata);
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// for LLInventoryObserver
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virtual void changed(U32 mask);
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bool mDirty;
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bool mSaveDialogShown;
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protected:
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LLUUID mItemUUID;
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// mObjectUUID will have a value if it is associated with a task in
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// the world, and will be == LLUUID::null if it's in the agent
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// inventory.
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LLUUID mObjectUUID;
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LLRect mClientRect;
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LLPointer<LLInventoryItem> mAuxItem; // HACK!
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LLPointer<LLInventoryItem> mItem; // For embedded items (Landmarks)
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LLButton* mCopyToInvBtn;
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// Close without saving changes
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bool mForceClose;
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bool mUserResized;
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// When closing springs a "Want to save?" dialog, we want
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// to keep the preview open until the save completes.
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bool mCloseAfterSave;
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EAssetStatus mAssetStatus;
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LLUUID mNotecardInventoryID;
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// I am unsure if this is always the same as mObjectUUID, or why it exists
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// at the LLPreview level. JC 2009-06-24
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LLUUID mNotecardObjectID;
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// <FS:Ansariel> FIRE-33196: Fix materials upload conflicting with embedded items in notecards fix
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bool mIsMaterialPreview{ false };
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};
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const S32 PREVIEW_BORDER = 4;
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const S32 PREVIEW_PAD = 5;
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const S32 PREVIEW_LINE_HEIGHT = 19;
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const S32 PREVIEW_BORDER_WIDTH = 2;
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const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
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const S32 PREVIEW_VPAD = 2;
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const S32 PREVIEW_HEADER_SIZE = 2*PREVIEW_LINE_HEIGHT + 2 * PREVIEW_VPAD;
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#endif // LL_LLPREVIEW_H
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