713 lines
26 KiB
C++
713 lines
26 KiB
C++
/**
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* @file LLHeroProbeManager.cpp
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* @brief LLHeroProbeManager class implementation
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llheroprobemanager.h"
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#include "llreflectionmapmanager.h"
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#include "llviewercamera.h"
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#include "llspatialpartition.h"
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#include "llviewerregion.h"
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#include "pipeline.h"
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#include "llviewershadermgr.h"
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#include "llviewercontrol.h"
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#include "llenvironment.h"
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#include "llstartup.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewerwindow.h"
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#include "llviewerjoystick.h"
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#include "llviewermediafocus.h"
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extern BOOL gCubeSnapshot;
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extern BOOL gTeleportDisplay;
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// get the next highest power of two of v (or v if v is already a power of two)
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//defined in llvertexbuffer.cpp
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extern U32 nhpo2(U32 v);
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static void touch_default_probe(LLReflectionMap* probe)
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{
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if (LLViewerCamera::getInstance())
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{
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LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
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origin.mV[2] += 64.f;
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probe->mOrigin.load3(origin.mV);
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}
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}
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LLHeroProbeManager::LLHeroProbeManager()
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{
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}
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// helper class to seed octree with probes
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void LLHeroProbeManager::update()
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{
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if (!LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE)
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{
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return;
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}
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LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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llassert(!gCubeSnapshot); // assert a snapshot is not in progress
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if (LLAppViewer::instance()->logoutRequestSent())
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{
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return;
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}
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initReflectionMaps();
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if (!mRenderTarget.isComplete())
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{
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U32 color_fmt = GL_RGB16F;
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U32 targetRes = mProbeResolution * 4; // super sample
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mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
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}
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if (mMipChain.empty())
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{
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U32 res = mProbeResolution;
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U32 count = log2((F32)res) + 0.5f;
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mMipChain.resize(count);
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for (int i = 0; i < count; ++i)
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{
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mMipChain[i].allocate(res, res, GL_RGB16F);
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res /= 2;
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}
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}
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llassert(mProbes[0] == mDefaultProbe);
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LLVector4a probe_pos;
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LLVector3 camera_pos = LLViewerCamera::instance().mOrigin;
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if (mHeroVOList.size() > 0)
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{
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{
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if (mNearestHero != nullptr && mNearestHero->mDrawable.notNull())
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{
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LLVector3 hero_pos = mNearestHero->getPosition();
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// Make sure our camera is clamped to the hero's bounding box.
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camera_pos.clamp(mNearestHero->getBoundingBoxAgent().getMinAgent(), mNearestHero->getBoundingBoxAgent().getMaxAgent());
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bool hit = false;
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LLVector4a hit_pos;
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LLVector3 focus_point;
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LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
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LLQuaternion camera_rot;
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switch (mNearestHero->mirrorPlacementMode()) {
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case 0:
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probe_pos.set(camera_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2]);
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break;
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case 1:
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probe_pos.set(hero_pos.mV[0], camera_pos.mV[1], hero_pos.mV[2]);
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break;
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case 2:
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probe_pos.set(hero_pos.mV[0], hero_pos.mV[1], camera_pos.mV[2]);
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break;
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case 3:
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// Find the nearest point relative to the camera on the VOVolume.
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hit = mNearestHero->lineSegmentIntersect(LLVector4a(camera_pos.mV[0], camera_pos.mV[1], camera_pos.mV[2]),
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LLVector4a(hero_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2]),
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-1,
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FALSE,
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FALSE,
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FALSE,
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NULL,
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&hit_pos);
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if (hit)
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probe_pos = hit_pos;
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break;
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case 4:
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probe_pos.load3(hero_pos.mV);
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break;
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case 5:
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focus_point.set(hero_pos.mV[0] - mNearestHero->getBoundingBoxAgent().getExtentLocal().mV[0], hero_pos.mV[1], hero_pos.mV[2]);
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probe_pos.load3(focus_point.mV);
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break;
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case 6:
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focus_point.set(hero_pos.mV[0] + mNearestHero->getBoundingBoxAgent().getExtentLocal().mV[0], hero_pos.mV[1], hero_pos.mV[2]);
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probe_pos.load3(focus_point.mV);
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break;
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case 7:
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focus_point.set(hero_pos.mV[0], hero_pos.mV[1] - mNearestHero->getBoundingBoxAgent().getExtentLocal().mV[1], hero_pos.mV[2]);
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probe_pos.load3(focus_point.mV);
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break;
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case 8:
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focus_point.set(hero_pos.mV[0], hero_pos.mV[1] + mNearestHero->getBoundingBoxAgent().getExtentLocal().mV[1], hero_pos.mV[2]);
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probe_pos.load3(focus_point.mV);
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break;
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case 9:
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focus_point.set(hero_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2] - mNearestHero->getBoundingBoxAgent().getExtentLocal().mV[2]);
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probe_pos.load3(focus_point.mV);
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break;
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case 10:
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focus_point.set(hero_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2] + mNearestHero->getBoundingBoxAgent().getExtentLocal().mV[2]);
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probe_pos.load3(focus_point.mV);
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break;
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case 11:
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if (obj && obj->mDrawable && obj->isSelected())
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{ // focus on selected media object
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S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
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if (obj && obj->mDrawable)
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{
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LLFace* face = obj->mDrawable->getFace(face_idx);
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if (face)
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{
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focus_point = face->getPositionAgent();
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}
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}
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}
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if (focus_point.isExactlyZero())
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{
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if (LLViewerJoystick::getInstance()->getOverrideCamera())
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{ // focus on point under cursor
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focus_point.set(gDebugRaycastIntersection.getF32ptr());
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}
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else if (gAgentCamera.cameraMouselook())
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{ // focus on point under mouselook crosshairs
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LLVector4a result;
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result.clear();
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gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, NULL, &result);
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focus_point.set(result.getF32ptr());
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}
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else
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{
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// focus on alt-zoom target
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LLViewerRegion* region = gAgent.getRegion();
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if (region)
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{
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focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
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}
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}
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}
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probe_pos.load3(focus_point.mV);
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break;
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case 12:
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hit = mNearestHero->lineSegmentIntersect(LLVector4a(camera_pos.mV[0], camera_pos.mV[1], camera_pos.mV[2]),
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LLVector4a(hero_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2]),
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-1,
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FALSE,
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FALSE,
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FALSE,
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NULL,
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&hit_pos);
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if (hit)
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{
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hero_pos.mV[0] = hit_pos.getF32ptr()[0];
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hero_pos.mV[1] = hit_pos.getF32ptr()[1];
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hero_pos.mV[2] = hit_pos.getF32ptr()[2];
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}
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camera_rot.setAngleAxis(180, 1, 0, 0);
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focus_point = camera_pos - hero_pos;
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focus_point.rotVec(camera_rot);
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probe_pos.load3((camera_pos + focus_point).mV);
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break;
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case 13:
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hit = mNearestHero->lineSegmentIntersect(LLVector4a(camera_pos.mV[0], camera_pos.mV[1], camera_pos.mV[2]),
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LLVector4a(hero_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2]),
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-1,
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FALSE,
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FALSE,
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FALSE,
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NULL,
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&hit_pos);
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if (hit)
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{
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hero_pos.mV[0] = hit_pos.getF32ptr()[0];
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hero_pos.mV[1] = hit_pos.getF32ptr()[1];
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hero_pos.mV[2] = hit_pos.getF32ptr()[2];
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}
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camera_rot.setAngleAxis(180, 0, 1, 0);
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focus_point = camera_pos - hero_pos;
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focus_point.rotVec(camera_rot);
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probe_pos.load3((camera_pos + focus_point).mV);
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break;
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case 14:
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hit = mNearestHero->lineSegmentIntersect(LLVector4a(camera_pos.mV[0], camera_pos.mV[1], camera_pos.mV[2]),
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LLVector4a(hero_pos.mV[0], hero_pos.mV[1], hero_pos.mV[2]),
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-1,
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FALSE,
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FALSE,
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FALSE,
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NULL,
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&hit_pos);
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if (hit)
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{
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hero_pos.mV[0] = hit_pos.getF32ptr()[0];
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hero_pos.mV[1] = hit_pos.getF32ptr()[1];
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hero_pos.mV[2] = hit_pos.getF32ptr()[2];
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}
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camera_rot.setAngleAxis(180, 0, 0, 1);
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focus_point = camera_pos - hero_pos;
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focus_point.rotVec(camera_rot);
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probe_pos.load3((camera_pos + focus_point).mV);
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break;
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case 15:
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probe_pos.set(camera_pos.mV[0], camera_pos.mV[1], hero_pos.mV[2]);
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break;
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case 16:
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probe_pos.set(camera_pos.mV[0], hero_pos.mV[1], camera_pos.mV[2]);
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break;
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case 17:
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probe_pos.set(hero_pos.mV[0], camera_pos.mV[1], camera_pos.mV[2]);
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break;
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case 18:
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probe_pos.load3(camera_pos.mV);
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break;
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case 19:
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probe_pos.load3(((camera_pos + hero_pos) / 2).mV);
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break;
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}
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}
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mHeroProbeStrength = 1;
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}
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}
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else
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{
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probe_pos.load3(camera_pos.mV);
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}
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static LLCachedControl<S32> sDetail(gSavedSettings, "RenderHeroReflectionProbeDetail", -1);
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static LLCachedControl<S32> sLevel(gSavedSettings, "RenderHeroReflectionProbeLevel", 3);
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("hpmu - realtime");
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// Probe 0 is always our mirror probe.
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mProbes[0]->mOrigin = probe_pos;
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bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass();
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gPipeline.mReflectionMapManager.mRadiancePass = true;
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for (U32 j = 0; j < mProbes.size(); j++)
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{
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for (U32 i = 0; i < 6; ++i)
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{
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updateProbeFace(mProbes[j], i);
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}
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}
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gPipeline.mReflectionMapManager.mRadiancePass = radiance_pass;
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}
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}
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// Do the reflection map update render passes.
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// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
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// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
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// a simple mip chain (not convolution filter).
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// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe
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// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
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// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
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// In effect this simulates single-bounce lighting.
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void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face)
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{
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// hacky hot-swap of camera specific render targets
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gPipeline.mRT = &gPipeline.mAuxillaryRT;
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probe->update(mRenderTarget.getWidth(), face, true);
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gPipeline.mRT = &gPipeline.mMainRT;
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S32 sourceIdx = mReflectionProbeCount;
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// Unlike the reflectionmap manager, all probes are considered "realtime" for hero probes.
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sourceIdx += 1;
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gGL.setColorMask(true, true);
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LLGLDepthTest depth(GL_FALSE, GL_FALSE);
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LLGLDisable cull(GL_CULL_FACE);
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LLGLDisable blend(GL_BLEND);
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// downsample to placeholder map
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{
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gGL.matrixMode(gGL.MM_MODELVIEW);
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gGL.pushMatrix();
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gGL.loadIdentity();
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gGL.matrixMode(gGL.MM_PROJECTION);
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gGL.pushMatrix();
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gGL.loadIdentity();
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gGL.flush();
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U32 res = mProbeResolution * 2;
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static LLStaticHashedString resScale("resScale");
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static LLStaticHashedString direction("direction");
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static LLStaticHashedString znear("znear");
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static LLStaticHashedString zfar("zfar");
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LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen;
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// perform a gaussian blur on the super sampled render before downsampling
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{
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gGaussianProgram.bind();
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gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2));
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S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
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// horizontal
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gGaussianProgram.uniform2f(direction, 1.f, 0.f);
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gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
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mRenderTarget.bindTarget();
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gPipeline.mScreenTriangleVB->setBuffer();
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gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
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mRenderTarget.flush();
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// vertical
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gGaussianProgram.uniform2f(direction, 0.f, 1.f);
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gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
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screen_rt->bindTarget();
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gPipeline.mScreenTriangleVB->setBuffer();
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gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
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screen_rt->flush();
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}
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S32 mips = log2((F32)mProbeResolution) + 0.5f;
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gReflectionMipProgram.bind();
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S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
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for (int i = 0; i < mMipChain.size(); ++i)
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{
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LL_PROFILE_GPU_ZONE("probe mip");
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mMipChain[i].bindTarget();
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if (i == 0)
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{
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gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
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}
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else
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{
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gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1]));
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}
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gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
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gPipeline.mScreenTriangleVB->setBuffer();
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gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
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res /= 2;
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S32 mip = i - (mMipChain.size() - mips);
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if (mip >= 0)
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{
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LL_PROFILE_GPU_ZONE("probe mip copy");
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mTexture->bind(0);
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//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
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glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
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//if (i == 0)
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//{
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//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
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//}
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mTexture->unbind();
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}
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mMipChain[i].flush();
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}
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gGL.popMatrix();
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gGL.matrixMode(gGL.MM_MODELVIEW);
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gGL.popMatrix();
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gGL.getTexUnit(diffuseChannel)->unbind(LLTexUnit::TT_TEXTURE);
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gReflectionMipProgram.unbind();
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}
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if (face == 5)
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{
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mMipChain[0].bindTarget();
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static LLStaticHashedString sSourceIdx("sourceIdx");
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{
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//generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
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gRadianceGenProgram.bind();
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mVertexBuffer->setBuffer();
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S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
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mTexture->bind(channel);
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gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
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gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
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gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength);
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U32 res = mMipChain[0].getWidth();
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for (int i = 0; i < mMipChain.size(); ++i)
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{
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LL_PROFILE_GPU_ZONE("probe radiance gen");
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static LLStaticHashedString sMipLevel("mipLevel");
|
|
static LLStaticHashedString sRoughness("roughness");
|
|
static LLStaticHashedString sWidth("u_width");
|
|
|
|
gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
|
|
gRadianceGenProgram.uniform1f(sMipLevel, i);
|
|
gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
|
|
|
|
for (int cf = 0; cf < 6; ++cf)
|
|
{ // for each cube face
|
|
LLCoordFrame frame;
|
|
frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
|
|
|
|
F32 mat[16];
|
|
frame.getOpenGLRotation(mat);
|
|
gGL.loadMatrix(mat);
|
|
|
|
mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
|
|
|
|
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
|
|
}
|
|
|
|
if (i != mMipChain.size() - 1)
|
|
{
|
|
res /= 2;
|
|
glViewport(0, 0, res, res);
|
|
}
|
|
}
|
|
|
|
gRadianceGenProgram.unbind();
|
|
}
|
|
|
|
mMipChain[0].flush();
|
|
}
|
|
}
|
|
|
|
void LLHeroProbeManager::updateUniforms()
|
|
{
|
|
if (!LLPipeline::sReflectionProbesEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
|
|
|
|
struct HeroProbeData
|
|
{
|
|
LLVector4 heroPosition[1];
|
|
GLint heroProbeCount = 1;
|
|
};
|
|
|
|
HeroProbeData hpd;
|
|
|
|
LLMatrix4a modelview;
|
|
modelview.loadu(gGLModelView);
|
|
LLVector4a oa; // scratch space for transformed origin
|
|
oa.set(0, 0, 0, 0);
|
|
hpd.heroProbeCount = 1;
|
|
modelview.affineTransform(mProbes[0]->mOrigin, oa);
|
|
hpd.heroPosition[0].set(oa.getF32ptr());
|
|
|
|
//copy rpd into uniform buffer object
|
|
if (mUBO == 0)
|
|
{
|
|
glGenBuffers(1, &mUBO);
|
|
}
|
|
|
|
{
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
|
|
glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
|
|
glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW);
|
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
}
|
|
|
|
#if 0
|
|
if (!gCubeSnapshot)
|
|
{
|
|
for (auto& probe : mProbes)
|
|
{
|
|
LLViewerObject* vobj = probe->mViewerObject;
|
|
if (vobj)
|
|
{
|
|
F32 time = (F32)gFrameTimeSeconds - probe->mLastUpdateTime;
|
|
vobj->setDebugText(llformat("%d/%d/%d/%.1f - %.1f/%.1f", probe->mCubeIndex, probe->mProbeIndex, (U32) probe->mNeighbors.size(), probe->mMinDepth, probe->mMaxDepth, time), time > 1.f ? LLColor4::white : LLColor4::green);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void LLHeroProbeManager::setUniforms()
|
|
{
|
|
if (!LLPipeline::sReflectionProbesEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (mUBO == 0)
|
|
{
|
|
updateUniforms();
|
|
}
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
|
|
}
|
|
|
|
void LLHeroProbeManager::renderDebug()
|
|
{
|
|
gDebugProgram.bind();
|
|
|
|
for (auto& probe : mProbes)
|
|
{
|
|
renderReflectionProbe(probe);
|
|
}
|
|
|
|
gDebugProgram.unbind();
|
|
}
|
|
|
|
void LLHeroProbeManager::initReflectionMaps()
|
|
{
|
|
U32 count = LL_MAX_REFLECTION_PROBE_COUNT;
|
|
|
|
if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
|
|
{
|
|
mReset = false;
|
|
mReflectionProbeCount = count;
|
|
mProbeResolution = nhpo2(1024);
|
|
mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1
|
|
|
|
mTexture = new LLCubeMapArray();
|
|
|
|
// store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source)
|
|
mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2);
|
|
|
|
mIrradianceMaps = new LLCubeMapArray();
|
|
mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, FALSE);
|
|
|
|
if (mDefaultProbe.isNull())
|
|
{
|
|
llassert(mProbes.empty()); // default probe MUST be the first probe created
|
|
mDefaultProbe = new LLReflectionMap();
|
|
mProbes.push_back(mDefaultProbe);
|
|
}
|
|
|
|
llassert(mProbes[0] == mDefaultProbe);
|
|
|
|
// For hero probes, we treat this as the main mirror probe.
|
|
|
|
mDefaultProbe->mCubeIndex = 0;
|
|
mDefaultProbe->mCubeArray = mTexture;
|
|
mDefaultProbe->mDistance = 12.f;
|
|
mDefaultProbe->mRadius = 4096.f;
|
|
mDefaultProbe->mProbeIndex = 0;
|
|
touch_default_probe(mDefaultProbe);
|
|
|
|
mProbes.push_back(mDefaultProbe);
|
|
}
|
|
|
|
if (mVertexBuffer.isNull())
|
|
{
|
|
U32 mask = LLVertexBuffer::MAP_VERTEX;
|
|
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask);
|
|
buff->allocateBuffer(4, 0);
|
|
|
|
LLStrider<LLVector3> v;
|
|
|
|
buff->getVertexStrider(v);
|
|
|
|
v[0] = LLVector3(-1, -1, -1);
|
|
v[1] = LLVector3(1, -1, -1);
|
|
v[2] = LLVector3(-1, 1, -1);
|
|
v[3] = LLVector3(1, 1, -1);
|
|
|
|
buff->unmapBuffer();
|
|
|
|
mVertexBuffer = buff;
|
|
}
|
|
}
|
|
|
|
void LLHeroProbeManager::cleanup()
|
|
{
|
|
mVertexBuffer = nullptr;
|
|
mRenderTarget.release();
|
|
mHeroRenderTarget.release();
|
|
|
|
mMipChain.clear();
|
|
|
|
mTexture = nullptr;
|
|
|
|
mProbes.clear();
|
|
|
|
mReflectionMaps.clear();
|
|
|
|
mDefaultProbe = nullptr;
|
|
mUpdatingProbe = nullptr;
|
|
|
|
glDeleteBuffers(1, &mUBO);
|
|
mUBO = 0;
|
|
|
|
mHeroVOList.clear();
|
|
mNearestHero = nullptr;
|
|
}
|
|
|
|
void LLHeroProbeManager::doOcclusion()
|
|
{
|
|
LLVector4a eye;
|
|
eye.load3(LLViewerCamera::instance().getOrigin().mV);
|
|
|
|
for (auto& probe : mProbes)
|
|
{
|
|
if (probe != nullptr && probe != mDefaultProbe)
|
|
{
|
|
probe->doOcclusion(eye);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLHeroProbeManager::registerHeroDrawable(LLVOVolume* drawablep)
|
|
{
|
|
mNearestHero = drawablep;
|
|
if (mHeroVOList.find(drawablep) == mHeroVOList.end())
|
|
{
|
|
mHeroVOList.insert(drawablep);
|
|
LL_INFOS() << "Mirror drawable registered." << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
void LLHeroProbeManager::unregisterHeroDrawable(LLVOVolume* drawablep)
|
|
{
|
|
if (mHeroVOList.find(drawablep) != mHeroVOList.end())
|
|
{
|
|
mHeroVOList.erase(drawablep);
|
|
}
|
|
}
|