114 lines
3.2 KiB
C++
Executable File
114 lines
3.2 KiB
C++
Executable File
/**
|
|
* @file llfloaterinventory.cpp
|
|
* @brief Implementation of the inventory view and associated stuff.
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "llfloaterinventory.h"
|
|
|
|
#include "llagentcamera.h"
|
|
//#include "llfirstuse.h"
|
|
#include "llfiltereditor.h"
|
|
#include "llfloaterreg.h"
|
|
#include "llinventorymodel.h"
|
|
#include "llpanelmaininventory.h"
|
|
#include "llresmgr.h"
|
|
#include "llviewerfoldertype.h"
|
|
#include "lltransientfloatermgr.h"
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// LLFloaterInventory
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterInventory::LLFloaterInventory(const LLSD& key)
|
|
: LLFloater(key)
|
|
{
|
|
LLTransientFloaterMgr::getInstance()->addControlView(this);
|
|
}
|
|
|
|
LLFloaterInventory::~LLFloaterInventory()
|
|
{
|
|
LLTransientFloaterMgr::getInstance()->removeControlView(this);
|
|
}
|
|
|
|
BOOL LLFloaterInventory::postBuild()
|
|
{
|
|
mPanelMainInventory = findChild<LLPanelMainInventory>("Inventory Panel");
|
|
return TRUE;
|
|
}
|
|
|
|
LLInventoryPanel* LLFloaterInventory::getPanel()
|
|
{
|
|
if (mPanelMainInventory)
|
|
return mPanelMainInventory->getPanel();
|
|
return NULL;
|
|
}
|
|
|
|
// static
|
|
LLFloaterInventory* LLFloaterInventory::showAgentInventory()
|
|
{
|
|
// Hack to generate semi-unique key for each inventory floater.
|
|
static S32 instance_num = 0;
|
|
instance_num = (instance_num + 1) % S32_MAX;
|
|
|
|
LLFloaterInventory* iv = NULL;
|
|
if (!gAgentCamera.cameraMouselook())
|
|
{
|
|
iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
|
|
}
|
|
return iv;
|
|
}
|
|
|
|
// static
|
|
void LLFloaterInventory::cleanup()
|
|
{
|
|
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
|
|
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
|
|
{
|
|
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
|
|
if (iv)
|
|
{
|
|
iv->destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterInventory::onOpen(const LLSD& key)
|
|
{
|
|
//LLFirstUse::useInventory();
|
|
// set focus on filter editor when floater inventory shows up
|
|
LLFilterEditor* filter_editor = mPanelMainInventory->getChild<LLFilterEditor>("inventory search editor");
|
|
filter_editor->setFocus(TRUE);
|
|
}
|
|
|
|
void LLFloaterInventory::onClose(bool app_quitting)
|
|
{
|
|
LLFloater::onClose(app_quitting);
|
|
if (mKey.asInteger() > 1)
|
|
{
|
|
destroy();
|
|
}
|
|
}
|