283 lines
5.7 KiB
C++
Executable File
283 lines
5.7 KiB
C++
Executable File
/**
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* @file llthreadwatchdog.cpp
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* @brief The LLThreadWatchdog class definitions
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llwatchdog.h"
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#include "llthread.h"
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const U32 WATCHDOG_SLEEP_TIME_USEC = 1000000;
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void default_killer_callback()
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{
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#ifdef LL_WINDOWS
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RaiseException(0,0,0,0);
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#else
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raise(SIGQUIT);
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#endif
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}
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// This class runs the watchdog timing thread.
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class LLWatchdogTimerThread : public LLThread
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{
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public:
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LLWatchdogTimerThread() :
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LLThread("Watchdog"),
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mSleepMsecs(0),
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mStopping(false)
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{
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}
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~LLWatchdogTimerThread() {}
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void setSleepTime(long ms) { mSleepMsecs = ms; }
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void stop()
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{
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mStopping = true;
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mSleepMsecs = 1;
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}
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/* virtual */ void run()
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{
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while(!mStopping)
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{
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LLWatchdog::getInstance()->run();
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ms_sleep(mSleepMsecs);
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}
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}
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private:
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long mSleepMsecs;
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bool mStopping;
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};
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// LLWatchdogEntry
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LLWatchdogEntry::LLWatchdogEntry()
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{
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}
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LLWatchdogEntry::~LLWatchdogEntry()
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{
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stop();
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}
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void LLWatchdogEntry::start()
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{
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LLWatchdog::getInstance()->add(this);
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}
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void LLWatchdogEntry::stop()
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{
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LLWatchdog::getInstance()->remove(this);
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}
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// LLWatchdogTimeout
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// const std::string UNINIT_STRING = "uninitialized";
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const char *UNINIT_STRING = "uninitialized";
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LLWatchdogTimeout::LLWatchdogTimeout() :
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mTimeout(0.0f),
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mPingState(UNINIT_STRING)
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{
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}
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LLWatchdogTimeout::~LLWatchdogTimeout()
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{
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}
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bool LLWatchdogTimeout::isAlive() const
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{
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return (mTimer.getStarted() && !mTimer.hasExpired());
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}
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void LLWatchdogTimeout::reset()
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{
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mTimer.setTimerExpirySec(mTimeout);
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}
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void LLWatchdogTimeout::setTimeout(F32 d)
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{
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mTimeout = d;
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}
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// <FS:ND> Change from std::string to char const*, saving a lot of object construction/destruction per frame
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// void LLWatchdogTimeout::start(const std::string& state)
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void LLWatchdogTimeout::start(const char *state)
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// </FS:ND>
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{
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if (mTimeout == 0)
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{
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LL_WARNS() << "Cant' start watchdog entry - no timeout set" << LL_ENDL;
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return;
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}
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// Order of operation is very important here.
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// After LLWatchdogEntry::start() is called
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// LLWatchdogTimeout::isAlive() will be called asynchronously.
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ping(state);
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mTimer.start();
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mTimer.setTimerExpirySec(mTimeout); // timer expiration set to 0 by start()
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LLWatchdogEntry::start();
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}
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void LLWatchdogTimeout::stop()
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{
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LLWatchdogEntry::stop();
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mTimer.stop();
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}
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// <FS:ND> Change from std::string to char const*, saving a lot of object construction/destruction per frame
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// void LLWatchdogTimeout::ping(const std::string& state)
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void LLWatchdogTimeout::ping(const char *state)
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// </FS:ND>
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{
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if(state)
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{
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mPingState = state;
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}
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reset();
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}
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// LLWatchdog
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LLWatchdog::LLWatchdog() :
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mSuspectsAccessMutex(NULL),
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mTimer(NULL),
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mLastClockCount(0),
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mKillerCallback(&default_killer_callback)
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{
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}
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LLWatchdog::~LLWatchdog()
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{
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}
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void LLWatchdog::add(LLWatchdogEntry* e)
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{
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lockThread();
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mSuspects.insert(e);
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unlockThread();
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}
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void LLWatchdog::remove(LLWatchdogEntry* e)
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{
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lockThread();
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mSuspects.erase(e);
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unlockThread();
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}
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void LLWatchdog::init(killer_event_callback func)
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{
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mKillerCallback = func;
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if(!mSuspectsAccessMutex && !mTimer)
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{
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mSuspectsAccessMutex = new LLMutex(NULL);
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mTimer = new LLWatchdogTimerThread();
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mTimer->setSleepTime(WATCHDOG_SLEEP_TIME_USEC / 1000);
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mLastClockCount = LLTimer::getTotalTime();
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// mTimer->start() kicks off the thread, any code after
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// start needs to use the mSuspectsAccessMutex
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mTimer->start();
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}
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}
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void LLWatchdog::cleanup()
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{
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if(mTimer)
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{
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mTimer->stop();
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delete mTimer;
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mTimer = NULL;
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}
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if(mSuspectsAccessMutex)
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{
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delete mSuspectsAccessMutex;
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mSuspectsAccessMutex = NULL;
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}
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mLastClockCount = 0;
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}
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void LLWatchdog::run()
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{
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lockThread();
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// Check the time since the last call to run...
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// If the time elapsed is two times greater than the regualr sleep time
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// reset the active timeouts.
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const U32 TIME_ELAPSED_MULTIPLIER = 2;
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U64 current_time = LLTimer::getTotalTime();
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U64 current_run_delta = current_time - mLastClockCount;
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mLastClockCount = current_time;
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if(current_run_delta > (WATCHDOG_SLEEP_TIME_USEC * TIME_ELAPSED_MULTIPLIER))
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{
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LL_INFOS() << "Watchdog thread delayed: resetting entries." << LL_ENDL;
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std::for_each(mSuspects.begin(),
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mSuspects.end(),
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std::mem_fun(&LLWatchdogEntry::reset)
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);
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}
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else
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{
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SuspectsRegistry::iterator result =
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std::find_if(mSuspects.begin(),
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mSuspects.end(),
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std::not1(std::mem_fun(&LLWatchdogEntry::isAlive))
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);
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if(result != mSuspects.end())
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{
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// error!!!
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if(mTimer)
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{
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mTimer->stop();
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}
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LL_INFOS() << "Watchdog detected error:" << LL_ENDL;
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mKillerCallback();
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}
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}
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unlockThread();
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}
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void LLWatchdog::lockThread()
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{
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if(mSuspectsAccessMutex != NULL)
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{
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mSuspectsAccessMutex->lock();
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}
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}
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void LLWatchdog::unlockThread()
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{
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if(mSuspectsAccessMutex != NULL)
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{
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mSuspectsAccessMutex->unlock();
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}
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}
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