5336 lines
128 KiB
C++
5336 lines
128 KiB
C++
/**
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* @file pipeline.cpp
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* @brief Rendering pipeline.
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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*
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* Copyright (c) 2005-2007, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "pipeline.h"
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// library includes
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#include "audioengine.h" // For MAX_BUFFERS for debugging.
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#include "imageids.h"
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#include "llerror.h"
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#include "llviewercontrol.h"
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#include "llfasttimer.h"
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#include "llfontgl.h"
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#include "llmemory.h"
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#include "llmemtype.h"
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#include "llnamevalue.h"
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#include "llprimitive.h"
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#include "llvolume.h"
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#include "material_codes.h"
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#include "timing.h"
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#include "v3color.h"
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#include "llui.h"
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#include "llglheaders.h"
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#include "llrender.h"
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// newview includes
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#include "llagent.h"
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#include "lldrawable.h"
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#include "lldrawpoolalpha.h"
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#include "lldrawpoolavatar.h"
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#include "lldrawpoolground.h"
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#include "lldrawpoolbump.h"
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#include "lldrawpooltree.h"
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#include "lldrawpoolwater.h"
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#include "llface.h"
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#include "llfeaturemanager.h"
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#include "llfloatertelehub.h"
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#include "llframestats.h"
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#include "llgldbg.h"
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#include "llhudmanager.h"
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#include "lllightconstants.h"
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#include "llresmgr.h"
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#include "llselectmgr.h"
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#include "llsky.h"
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#include "lltracker.h"
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#include "lltool.h"
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#include "lltoolmgr.h"
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#include "llviewercamera.h"
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#include "llviewerimagelist.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerparcelmgr.h"
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#include "llviewerregion.h" // for audio debugging.
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#include "llviewerwindow.h" // For getSpinAxis
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#include "llvoavatar.h"
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#include "llvoground.h"
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#include "llvosky.h"
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#include "llvotree.h"
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#include "llvovolume.h"
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#include "llvosurfacepatch.h"
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#include "llvowater.h"
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#include "llvotree.h"
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#include "llvopartgroup.h"
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#include "llworld.h"
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#include "llcubemap.h"
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#include "lldebugmessagebox.h"
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#include "llviewershadermgr.h"
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#include "llviewerjoystick.h"
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#include "llviewerdisplay.h"
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#include "llwlparammanager.h"
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#include "llwaterparammanager.h"
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#include "llspatialpartition.h"
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#include "llmutelist.h"
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#ifdef _DEBUG
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// Debug indices is disabled for now for debug performance - djs 4/24/02
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//#define DEBUG_INDICES
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#else
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//#define DEBUG_INDICES
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#endif
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const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
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const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
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const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
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const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
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const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40;
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const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10;
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const U32 REFLECTION_MAP_RES = 128;
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// Max number of occluders to search for. JC
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const S32 MAX_OCCLUDER_COUNT = 2;
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extern S32 gBoxFrame;
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extern BOOL gRenderLightGlows;
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extern BOOL gHideSelectedObjects;
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extern BOOL gDisplaySwapBuffers;
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extern BOOL gDebugGL;
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// hack counter for rendering a fixed number of frames after toggling
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// fullscreen to work around DEV-5361
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static S32 sDelayedVBOEnable = 0;
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BOOL gAvatarBacklight = FALSE;
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BOOL gRenderForSelect = FALSE;
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BOOL gDebugPipeline = FALSE;
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LLPipeline gPipeline;
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const LLMatrix4* gGLLastMatrix = NULL;
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//----------------------------------------
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std::string gPoolNames[] =
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{
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// Correspond to LLDrawpool enum render type
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"NONE",
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"POOL_SIMPLE",
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"POOL_TERRAIN",
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"POOL_TREE",
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"POOL_SKY",
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"POOL_WL_SKY",
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"POOL_GROUND",
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"POOL_BUMP",
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"POOL_INVISIBLE",
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"POOL_AVATAR",
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"POOL_WATER",
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"POOL_GLOW",
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"POOL_ALPHA",
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};
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U32 nhpo2(U32 v)
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{
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U32 r = 1;
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while (r < v) {
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r *= 2;
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}
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return r;
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}
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glh::matrix4f glh_copy_matrix(GLdouble* src)
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{
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glh::matrix4f ret;
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for (U32 i = 0; i < 16; i++)
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{
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ret.m[i] = (F32) src[i];
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}
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return ret;
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}
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glh::matrix4f glh_get_current_modelview()
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{
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return glh_copy_matrix(gGLModelView);
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}
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glh::matrix4f glh_get_current_projection()
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{
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return glh_copy_matrix(gGLProjection);
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}
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void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst)
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{
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for (U32 i = 0; i < 16; i++)
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{
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dst[i] = src.m[i];
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}
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}
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void glh_set_current_modelview(const glh::matrix4f& mat)
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{
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glh_copy_matrix(mat, gGLModelView);
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}
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void glh_set_current_projection(glh::matrix4f& mat)
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{
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glh_copy_matrix(mat, gGLProjection);
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}
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glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
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{
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glh::matrix4f ret(
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2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
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0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
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0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
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0.f, 0.f, 0.f, 1.f);
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return ret;
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}
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void display_update_camera();
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//----------------------------------------
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S32 LLPipeline::sCompiles = 0;
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BOOL LLPipeline::sDynamicLOD = TRUE;
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BOOL LLPipeline::sShowHUDAttachments = TRUE;
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BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
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BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
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BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
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BOOL LLPipeline::sRenderParticleBeacons = FALSE;
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BOOL LLPipeline::sRenderSoundBeacons = FALSE;
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BOOL LLPipeline::sRenderBeacons = FALSE;
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BOOL LLPipeline::sRenderHighlight = TRUE;
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S32 LLPipeline::sUseOcclusion = 0;
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BOOL LLPipeline::sFastAlpha = TRUE;
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BOOL LLPipeline::sDisableShaders = FALSE;
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BOOL LLPipeline::sRenderBump = TRUE;
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BOOL LLPipeline::sUseFarClip = TRUE;
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BOOL LLPipeline::sSkipUpdate = FALSE;
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BOOL LLPipeline::sWaterReflections = FALSE;
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BOOL LLPipeline::sRenderGlow = FALSE;
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BOOL LLPipeline::sReflectionRender = FALSE;
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BOOL LLPipeline::sImpostorRender = FALSE;
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BOOL LLPipeline::sUnderWaterRender = FALSE;
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BOOL LLPipeline::sTextureBindTest = FALSE;
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BOOL LLPipeline::sRenderFrameTest = FALSE;
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BOOL LLPipeline::sRenderAttachedLights = TRUE;
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BOOL LLPipeline::sRenderAttachedParticles = TRUE;
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static LLCullResult* sCull = NULL;
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static const U32 gl_cube_face[] =
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{
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GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
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};
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void validate_framebuffer_object();
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LLPipeline::LLPipeline() :
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mBackfaceCull(FALSE),
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mBatchCount(0),
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mMatrixOpCount(0),
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mTextureMatrixOps(0),
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mMaxBatchSize(0),
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mMinBatchSize(0),
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mMeanBatchSize(0),
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mTrianglesDrawn(0),
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mNumVisibleNodes(0),
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mVerticesRelit(0),
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mLightingChanges(0),
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mGeometryChanges(0),
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mNumVisibleFaces(0),
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mCubeBuffer(NULL),
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mCubeFrameBuffer(0),
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mCubeDepth(0),
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mInitialized(FALSE),
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mVertexShadersEnabled(FALSE),
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mVertexShadersLoaded(0),
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mRenderTypeMask(0),
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mRenderDebugFeatureMask(0),
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mRenderDebugMask(0),
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mOldRenderDebugMask(0),
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mLastRebuildPool(NULL),
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mAlphaPool(NULL),
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mSkyPool(NULL),
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mTerrainPool(NULL),
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mWaterPool(NULL),
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mGroundPool(NULL),
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mSimplePool(NULL),
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mInvisiblePool(NULL),
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mGlowPool(NULL),
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mBumpPool(NULL),
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mWLSkyPool(NULL),
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mLightMask(0),
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mLightMovingMask(0),
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mLightingDetail(0)
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{
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mBlurCubeBuffer[0] = mBlurCubeBuffer[1] = mBlurCubeBuffer[2] = 0;
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mBlurCubeTexture[0] = mBlurCubeTexture[1] = mBlurCubeTexture[2] = 0;
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}
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void LLPipeline::init()
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{
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LLMemType mt(LLMemType::MTYPE_PIPELINE);
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sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
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sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
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sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
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sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
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mInitialized = TRUE;
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stop_glerror();
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//create render pass pools
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getPool(LLDrawPool::POOL_ALPHA);
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getPool(LLDrawPool::POOL_SIMPLE);
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getPool(LLDrawPool::POOL_INVISIBLE);
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getPool(LLDrawPool::POOL_BUMP);
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getPool(LLDrawPool::POOL_GLOW);
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mTrianglesDrawnStat.reset();
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resetFrameStats();
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mRenderTypeMask = 0xffffffff; // All render types start on
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mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
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mRenderDebugMask = 0; // All debug starts off
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mOldRenderDebugMask = mRenderDebugMask;
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mBackfaceCull = TRUE;
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stop_glerror();
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// Enable features
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LLViewerShaderMgr::instance()->setShaders();
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stop_glerror();
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}
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LLPipeline::~LLPipeline()
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{
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}
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void LLPipeline::cleanup()
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{
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assertInitialized();
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for(pool_set_t::iterator iter = mPools.begin();
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iter != mPools.end(); )
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{
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pool_set_t::iterator curiter = iter++;
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LLDrawPool* poolp = *curiter;
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if (poolp->isFacePool())
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{
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LLFacePool* face_pool = (LLFacePool*) poolp;
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if (face_pool->mReferences.empty())
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{
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mPools.erase(curiter);
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removeFromQuickLookup( poolp );
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delete poolp;
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}
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}
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else
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{
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mPools.erase(curiter);
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removeFromQuickLookup( poolp );
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delete poolp;
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}
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}
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if (!mTerrainPools.empty())
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{
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llwarns << "Terrain Pools not cleaned up" << llendl;
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}
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if (!mTreePools.empty())
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{
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llwarns << "Tree Pools not cleaned up" << llendl;
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}
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delete mAlphaPool;
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mAlphaPool = NULL;
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delete mSkyPool;
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mSkyPool = NULL;
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delete mTerrainPool;
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mTerrainPool = NULL;
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delete mWaterPool;
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mWaterPool = NULL;
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delete mGroundPool;
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mGroundPool = NULL;
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delete mSimplePool;
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mSimplePool = NULL;
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delete mInvisiblePool;
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mInvisiblePool = NULL;
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delete mGlowPool;
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mGlowPool = NULL;
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delete mBumpPool;
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mBumpPool = NULL;
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// don't delete wl sky pool it was handled above in the for loop
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//delete mWLSkyPool;
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mWLSkyPool = NULL;
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releaseGLBuffers();
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mBloomImagep = NULL;
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mBloomImage2p = NULL;
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mFaceSelectImagep = NULL;
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mMovedBridge.clear();
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mInitialized = FALSE;
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}
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//============================================================================
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void LLPipeline::destroyGL()
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{
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stop_glerror();
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unloadShaders();
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mHighlightFaces.clear();
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resetDrawOrders();
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resetVertexBuffers();
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releaseGLBuffers();
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if (LLVertexBuffer::sEnableVBOs)
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{
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// render 30 frames after switching to work around DEV-5361
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sDelayedVBOEnable = 30;
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LLVertexBuffer::sEnableVBOs = FALSE;
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}
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}
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void LLPipeline::resizeScreenTexture()
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{
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if (gPipeline.canUseVertexShaders() && assertInitialized())
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{
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GLuint resX = gViewerWindow->getWindowDisplayWidth();
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GLuint resY = gViewerWindow->getWindowDisplayHeight();
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U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
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if (res_mod > 1)
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{
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resX /= res_mod;
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resY /= res_mod;
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}
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mScreen.release();
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mScreen.allocate(resX, resY, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB);
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llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl;
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}
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}
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void LLPipeline::releaseGLBuffers()
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{
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assertInitialized();
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if (mCubeBuffer)
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{
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mCubeBuffer = NULL;
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}
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if (mCubeFrameBuffer)
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{
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glDeleteFramebuffersEXT(1, &mCubeFrameBuffer);
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glDeleteRenderbuffersEXT(1, &mCubeDepth);
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mCubeDepth = mCubeFrameBuffer = 0;
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}
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if (mBlurCubeBuffer[0])
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{
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glDeleteFramebuffersEXT(3, mBlurCubeBuffer);
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mBlurCubeBuffer[0] = mBlurCubeBuffer[1] = mBlurCubeBuffer[2] = 0;
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}
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if (mBlurCubeTexture[0])
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{
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glDeleteTextures(3, mBlurCubeTexture);
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mBlurCubeTexture[0] = mBlurCubeTexture[1] = mBlurCubeTexture[2] = 0;
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}
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mWaterRef.release();
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mWaterDis.release();
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mScreen.release();
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for (U32 i = 0; i < 3; i++)
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{
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mGlow[i].release();
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}
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LLVOAvatar::resetImpostors();
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}
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void LLPipeline::createGLBuffers()
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{
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assertInitialized();
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if (LLPipeline::sWaterReflections)
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{ //water reflection texture
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U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution");
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mWaterRef.allocate(res,res,GL_RGBA,TRUE);
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mWaterDis.allocate(res,res,GL_RGBA,TRUE);
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#if 0 //cube map buffers (keep for future work)
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{
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//reflection map generation buffers
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if (mCubeFrameBuffer == 0)
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{
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glGenFramebuffersEXT(1, &mCubeFrameBuffer);
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glGenRenderbuffersEXT(1, &mCubeDepth);
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U32 res = REFLECTION_MAP_RES;
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mCubeDepth);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,GL_DEPTH_COMPONENT,res,res);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
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}
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|
|
|
if (mCubeBuffer.isNull())
|
|
{
|
|
res = 128;
|
|
mCubeBuffer = new LLCubeMap();
|
|
mCubeBuffer->initGL();
|
|
mCubeBuffer->setReflection();
|
|
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
}
|
|
}
|
|
|
|
if (mBlurCubeBuffer[0] == 0)
|
|
{
|
|
glGenFramebuffersEXT(3, mBlurCubeBuffer);
|
|
}
|
|
|
|
if (mBlurCubeTexture[0] == 0)
|
|
{
|
|
glGenTextures(3, mBlurCubeTexture);
|
|
}
|
|
|
|
res = (U32) gSavedSettings.getS32("RenderReflectionRes");
|
|
|
|
for (U32 j = 0; j < 3; j++)
|
|
{
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mBlurCubeTexture[j]);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
stop_glerror();
|
|
|
|
if (LLPipeline::sRenderGlow)
|
|
{ //screen space glow buffers
|
|
const U32 glow_res = llmax(1,
|
|
llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
|
|
|
|
for (U32 i = 0; i < 3; i++)
|
|
{
|
|
mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE);
|
|
}
|
|
|
|
GLuint resX = gViewerWindow->getWindowDisplayWidth();
|
|
GLuint resY = gViewerWindow->getWindowDisplayHeight();
|
|
|
|
mScreen.allocate(resX, resY, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::restoreGL()
|
|
{
|
|
assertInitialized();
|
|
|
|
if (mVertexShadersEnabled)
|
|
{
|
|
LLViewerShaderMgr::instance()->setShaders();
|
|
}
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->restoreGL();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BOOL LLPipeline::canUseVertexShaders()
|
|
{
|
|
if (!gGLManager.mHasVertexShader ||
|
|
!gGLManager.mHasFragmentShader ||
|
|
!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
|
|
(assertInitialized() && mVertexShadersLoaded != 1) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
BOOL LLPipeline::canUseWindLightShaders() const
|
|
{
|
|
return (!LLPipeline::sDisableShaders &&
|
|
gWLSkyProgram.mProgramObject != 0 &&
|
|
LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
|
|
}
|
|
|
|
BOOL LLPipeline::canUseWindLightShadersOnObjects() const
|
|
{
|
|
return (canUseWindLightShaders()
|
|
&& LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
|
|
}
|
|
|
|
void LLPipeline::unloadShaders()
|
|
{
|
|
LLViewerShaderMgr::instance()->unloadShaders();
|
|
|
|
mVertexShadersLoaded = 0;
|
|
}
|
|
|
|
void LLPipeline::assertInitializedDoError()
|
|
{
|
|
llerrs << "LLPipeline used when uninitialized." << llendl;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
void LLPipeline::enableShadows(const BOOL enable_shadows)
|
|
{
|
|
//should probably do something here to wrangle shadows....
|
|
}
|
|
|
|
S32 LLPipeline::getMaxLightingDetail() const
|
|
{
|
|
/*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
|
|
{
|
|
return 3;
|
|
}
|
|
else*/
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
S32 LLPipeline::setLightingDetail(S32 level)
|
|
{
|
|
assertInitialized();
|
|
|
|
if (level < 0)
|
|
{
|
|
level = gSavedSettings.getS32("RenderLightingDetail");
|
|
}
|
|
level = llclamp(level, 0, getMaxLightingDetail());
|
|
if (level != mLightingDetail)
|
|
{
|
|
gSavedSettings.setS32("RenderLightingDetail", level);
|
|
|
|
mLightingDetail = level;
|
|
|
|
if (mVertexShadersLoaded == 1)
|
|
{
|
|
LLViewerShaderMgr::instance()->setShaders();
|
|
}
|
|
}
|
|
return mLightingDetail;
|
|
}
|
|
|
|
class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable>
|
|
{
|
|
public:
|
|
const std::set<LLViewerImage*>& mTextures;
|
|
|
|
LLOctreeDirtyTexture(const std::set<LLViewerImage*>& textures) : mTextures(textures) { }
|
|
|
|
virtual void visit(const LLOctreeNode<LLDrawable>* node)
|
|
{
|
|
LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0);
|
|
|
|
if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty())
|
|
{
|
|
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
|
|
{
|
|
for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
|
|
{
|
|
LLDrawInfo* params = *j;
|
|
if (mTextures.find(params->mTexture) != mTextures.end())
|
|
{
|
|
group->setState(LLSpatialGroup::GEOM_DIRTY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i)
|
|
{
|
|
LLSpatialBridge* bridge = *i;
|
|
traverse(bridge->mOctree);
|
|
}
|
|
}
|
|
};
|
|
|
|
// Called when a texture changes # of channels (causes faces to move to alpha pool)
|
|
void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerImage*>& textures)
|
|
{
|
|
assertInitialized();
|
|
|
|
// *TODO: This is inefficient and causes frame spikes; need a better way to do this
|
|
// Most of the time is spent in dirty.traverse.
|
|
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (poolp->isFacePool())
|
|
{
|
|
((LLFacePool*) poolp)->dirtyTextures(textures);
|
|
}
|
|
}
|
|
|
|
LLOctreeDirtyTexture dirty(textures);
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
dirty.traverse(part->mOctree);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerImage *tex0)
|
|
{
|
|
assertInitialized();
|
|
|
|
LLDrawPool *poolp = NULL;
|
|
switch( type )
|
|
{
|
|
case LLDrawPool::POOL_SIMPLE:
|
|
poolp = mSimplePool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_INVISIBLE:
|
|
poolp = mInvisiblePool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLOW:
|
|
poolp = mGlowPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TREE:
|
|
poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 );
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TERRAIN:
|
|
poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 );
|
|
break;
|
|
|
|
case LLDrawPool::POOL_BUMP:
|
|
poolp = mBumpPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA:
|
|
poolp = mAlphaPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_AVATAR:
|
|
break; // Do nothing
|
|
|
|
case LLDrawPool::POOL_SKY:
|
|
poolp = mSkyPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WATER:
|
|
poolp = mWaterPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GROUND:
|
|
poolp = mGroundPool;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WL_SKY:
|
|
poolp = mWLSkyPool;
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl;
|
|
break;
|
|
}
|
|
|
|
return poolp;
|
|
}
|
|
|
|
|
|
LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerImage *tex0)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
LLDrawPool *poolp = findPool(type, tex0);
|
|
if (poolp)
|
|
{
|
|
return poolp;
|
|
}
|
|
|
|
LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0);
|
|
addPool( new_poolp );
|
|
|
|
return new_poolp;
|
|
}
|
|
|
|
|
|
// static
|
|
LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerImage* imagep)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
U32 type = getPoolTypeFromTE(te, imagep);
|
|
return gPipeline.getPool(type, imagep);
|
|
}
|
|
|
|
//static
|
|
U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerImage* imagep)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (!te || !imagep)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool alpha = te->getColor().mV[3] < 0.999f;
|
|
if (imagep)
|
|
{
|
|
alpha = alpha || (imagep->getComponents() == 4 && ! imagep->mIsMediaTexture) || (imagep->getComponents() == 2);
|
|
}
|
|
|
|
if (alpha)
|
|
{
|
|
return LLDrawPool::POOL_ALPHA;
|
|
}
|
|
else if ((te->getBumpmap() || te->getShiny()))
|
|
{
|
|
return LLDrawPool::POOL_BUMP;
|
|
}
|
|
else
|
|
{
|
|
return LLDrawPool::POOL_SIMPLE;
|
|
}
|
|
}
|
|
|
|
|
|
void LLPipeline::addPool(LLDrawPool *new_poolp)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
assertInitialized();
|
|
mPools.insert(new_poolp);
|
|
addToQuickLookup( new_poolp );
|
|
}
|
|
|
|
void LLPipeline::allocDrawable(LLViewerObject *vobj)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_DRAWABLE);
|
|
LLDrawable *drawable = new LLDrawable();
|
|
vobj->mDrawable = drawable;
|
|
|
|
drawable->mVObjp = vobj;
|
|
|
|
//encompass completely sheared objects by taking
|
|
//the most extreme point possible (<1,1,0.5>)
|
|
drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length());
|
|
if (vobj->isOrphaned())
|
|
{
|
|
drawable->setState(LLDrawable::FORCE_INVISIBLE);
|
|
}
|
|
drawable->updateXform(TRUE);
|
|
}
|
|
|
|
|
|
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
|
|
{
|
|
LLFastTimer t(LLFastTimer::FTM_PIPELINE);
|
|
|
|
assertInitialized();
|
|
|
|
LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done
|
|
|
|
// Based on flags, remove the drawable from the queues that it's on.
|
|
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
|
|
if (iter != mMovedList.end())
|
|
{
|
|
mMovedList.erase(iter);
|
|
}
|
|
}
|
|
|
|
if (drawablep->getSpatialGroup())
|
|
{
|
|
if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
|
|
{
|
|
#ifdef LL_RELEASE_FOR_DOWNLOAD
|
|
llwarns << "Couldn't remove object from spatial group!" << llendl;
|
|
#else
|
|
llerrs << "Couldn't remove object from spatial group!" << llendl;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
mLights.erase(drawablep);
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); iter++)
|
|
{
|
|
if (iter->drawable == drawablep)
|
|
{
|
|
mNearbyLights.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
U32 LLPipeline::addObject(LLViewerObject *vobj)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_DRAWABLE);
|
|
if (gNoRender)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LLDrawable* drawablep = vobj->mDrawable;
|
|
|
|
if (!drawablep)
|
|
{
|
|
drawablep = vobj->createDrawable(this);
|
|
}
|
|
|
|
llassert(drawablep);
|
|
|
|
if (vobj->getParent())
|
|
{
|
|
vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1
|
|
}
|
|
else
|
|
{
|
|
vobj->setDrawableParent(NULL); // LLPipeline::addObject 2
|
|
}
|
|
|
|
markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
void LLPipeline::resetFrameStats()
|
|
{
|
|
assertInitialized();
|
|
|
|
mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f);
|
|
|
|
if (mBatchCount > 0)
|
|
{
|
|
mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount;
|
|
}
|
|
mTrianglesDrawn = 0;
|
|
sCompiles = 0;
|
|
mVerticesRelit = 0;
|
|
mLightingChanges = 0;
|
|
mGeometryChanges = 0;
|
|
mNumVisibleFaces = 0;
|
|
|
|
if (mOldRenderDebugMask != mRenderDebugMask)
|
|
{
|
|
gObjectList.clearDebugText();
|
|
mOldRenderDebugMask = mRenderDebugMask;
|
|
}
|
|
|
|
}
|
|
|
|
//external functions for asynchronous updating
|
|
void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep)
|
|
{
|
|
if (gSavedSettings.getBOOL("FreezeTime"))
|
|
{
|
|
return;
|
|
}
|
|
if (!drawablep)
|
|
{
|
|
llerrs << "updateMove called with NULL drawablep" << llendl;
|
|
return;
|
|
}
|
|
if (drawablep->isState(LLDrawable::EARLY_MOVE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
// update drawable now
|
|
drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED
|
|
drawablep->updateMove(); // returns done
|
|
drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
|
|
// Put on move list so that EARLY_MOVE gets cleared
|
|
if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
mMovedList.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::ON_MOVE_LIST);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep)
|
|
{
|
|
if (gSavedSettings.getBOOL("FreezeTime"))
|
|
{
|
|
return;
|
|
}
|
|
if (!drawablep)
|
|
{
|
|
llerrs << "updateMove called with NULL drawablep" << llendl;
|
|
}
|
|
if (drawablep->isState(LLDrawable::EARLY_MOVE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
// update drawable now
|
|
drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED
|
|
drawablep->updateMove();
|
|
drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame
|
|
// Put on move list so that EARLY_MOVE gets cleared
|
|
if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
mMovedList.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::ON_MOVE_LIST);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
|
|
{
|
|
for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin();
|
|
iter != moved_list.end(); )
|
|
{
|
|
LLDrawable::drawable_vector_t::iterator curiter = iter++;
|
|
LLDrawable *drawablep = *curiter;
|
|
BOOL done = TRUE;
|
|
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
|
|
{
|
|
done = drawablep->updateMove();
|
|
}
|
|
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
|
|
if (done)
|
|
{
|
|
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
|
|
iter = moved_list.erase(curiter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::updateMove()
|
|
{
|
|
LLFastTimer t(LLFastTimer::FTM_UPDATE_MOVE);
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (gSavedSettings.getBOOL("FreezeTime"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin();
|
|
iter != mRetexturedList.end(); ++iter)
|
|
{
|
|
LLDrawable* drawablep = *iter;
|
|
if (drawablep && !drawablep->isDead())
|
|
{
|
|
drawablep->updateTexture();
|
|
}
|
|
}
|
|
mRetexturedList.clear();
|
|
|
|
updateMovedList(mMovedList);
|
|
|
|
for (LLDrawable::drawable_set_t::iterator iter = mActiveQ.begin();
|
|
iter != mActiveQ.end(); )
|
|
{
|
|
LLDrawable::drawable_set_t::iterator curiter = iter++;
|
|
LLDrawable* drawablep = *curiter;
|
|
if (drawablep && !drawablep->isDead())
|
|
{
|
|
if (drawablep->isRoot() &&
|
|
drawablep->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES &&
|
|
(!drawablep->getParent() || !drawablep->getParent()->isActive()))
|
|
{
|
|
drawablep->makeStatic(); // removes drawable and its children from mActiveQ
|
|
iter = mActiveQ.upper_bound(drawablep); // next valid entry
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mActiveQ.erase(curiter);
|
|
}
|
|
}
|
|
|
|
//balance octrees
|
|
{
|
|
LLFastTimer ot(LLFastTimer::FTM_OCTREE_BALANCE);
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->mOctree->balance();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Culling and occlusion testing
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//static
|
|
F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)
|
|
{
|
|
LLVector3 lookAt = center - camera.getOrigin();
|
|
F32 dist = lookAt.length();
|
|
|
|
//ramp down distance for nearby objects
|
|
if (dist < 16.f)
|
|
{
|
|
dist /= 16.f;
|
|
dist *= dist;
|
|
dist *= 16.f;
|
|
}
|
|
|
|
//get area of circle around node
|
|
F32 app_angle = atanf(size.length()/dist);
|
|
F32 radius = app_angle*LLDrawable::sCurPixelAngle;
|
|
return radius*radius * 3.14159f;
|
|
}
|
|
|
|
void LLPipeline::grabReferences(LLCullResult& result)
|
|
{
|
|
sCull = &result;
|
|
}
|
|
|
|
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip)
|
|
{
|
|
LLFastTimer t(LLFastTimer::FTM_CULL);
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
grabReferences(result);
|
|
|
|
sCull->clear();
|
|
|
|
BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
|
|
!hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
|
|
!sReflectionRender &&
|
|
gPipeline.canUseVertexShaders() &&
|
|
sRenderGlow;
|
|
|
|
if (to_texture)
|
|
{
|
|
mScreen.bindTarget();
|
|
}
|
|
|
|
glPushMatrix();
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLLastModelView);
|
|
|
|
LLVertexBuffer::unbind();
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDisable test(GL_ALPHA_TEST);
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
|
|
gGL.setColorMask(false, false);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
if (water_clip != 0)
|
|
{
|
|
LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight());
|
|
camera.setUserClipPlane(plane);
|
|
}
|
|
else
|
|
{
|
|
camera.disableUserClipPlane();
|
|
}
|
|
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if (hasRenderType(part->mDrawableType))
|
|
{
|
|
part->cull(camera);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
camera.disableUserClipPlane();
|
|
|
|
if (gSky.mVOSkyp.notNull() && gSky.mVOSkyp->mDrawable.notNull())
|
|
{
|
|
// Hack for sky - always visible.
|
|
if (hasRenderType(LLPipeline::RENDER_TYPE_SKY))
|
|
{
|
|
gSky.mVOSkyp->mDrawable->setVisible(camera);
|
|
sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
|
|
gSky.updateCull();
|
|
stop_glerror();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llinfos << "No sky drawable!" << llendl;
|
|
}
|
|
|
|
if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
|
|
!gPipeline.canUseWindLightShaders() &&
|
|
gSky.mVOGroundp.notNull() &&
|
|
gSky.mVOGroundp->mDrawable.notNull() &&
|
|
!LLPipeline::sWaterReflections)
|
|
{
|
|
gSky.mVOGroundp->mDrawable->setVisible(camera);
|
|
sCull->pushDrawable(gSky.mVOGroundp->mDrawable);
|
|
}
|
|
|
|
gGL.setColorMask(true, false);
|
|
glPopMatrix();
|
|
|
|
if (to_texture)
|
|
{
|
|
mScreen.flush();
|
|
LLRenderTarget::unbindTarget();
|
|
}
|
|
else if (LLPipeline::sUseOcclusion > 1)
|
|
{
|
|
glFlush();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
|
|
{
|
|
if (group->getData().empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
group->setVisible();
|
|
|
|
if (!sSkipUpdate)
|
|
{
|
|
group->updateDistance(camera);
|
|
}
|
|
|
|
const F32 MINIMUM_PIXEL_AREA = 16.f;
|
|
|
|
if (group->mPixelArea < MINIMUM_PIXEL_AREA)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (!group->mSpatialPartition->mRenderByGroup)
|
|
{ //render by drawable
|
|
sCull->pushDrawableGroup(group);
|
|
}
|
|
else
|
|
{ //render by group
|
|
sCull->pushVisibleGroup(group);
|
|
}
|
|
|
|
mNumVisibleNodes++;
|
|
}
|
|
|
|
void LLPipeline::markOccluder(LLSpatialGroup* group)
|
|
{
|
|
if (sUseOcclusion > 1 && group && !group->isState(LLSpatialGroup::ACTIVE_OCCLUSION))
|
|
{
|
|
LLSpatialGroup* parent = group->getParent();
|
|
|
|
if (!parent || !parent->isState(LLSpatialGroup::OCCLUDED))
|
|
{ //only mark top most occluders as active occlusion
|
|
sCull->pushOcclusionGroup(group);
|
|
group->setState(LLSpatialGroup::ACTIVE_OCCLUSION);
|
|
|
|
if (parent &&
|
|
!parent->isState(LLSpatialGroup::ACTIVE_OCCLUSION) &&
|
|
parent->getElementCount() == 0 &&
|
|
parent->needsUpdate())
|
|
{
|
|
sCull->pushOcclusionGroup(group);
|
|
parent->setState(LLSpatialGroup::ACTIVE_OCCLUSION);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::doOcclusion(LLCamera& camera)
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
|
|
{
|
|
gGL.setColorMask(true, false, false, false);
|
|
}
|
|
else
|
|
{
|
|
gGL.setColorMask(false, false);
|
|
}
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDisable test(GL_ALPHA_TEST);
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
|
|
|
if (LLPipeline::sUseOcclusion > 1)
|
|
{
|
|
for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
group->doOcclusion(&camera);
|
|
group->clearState(LLSpatialGroup::ACTIVE_OCCLUSION);
|
|
}
|
|
}
|
|
|
|
gGL.setColorMask(true, false);
|
|
glFlush();
|
|
}
|
|
|
|
BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
|
|
{
|
|
BOOL update_complete = drawablep->updateGeometry(priority);
|
|
if (update_complete && assertInitialized())
|
|
{
|
|
drawablep->setState(LLDrawable::BUILT);
|
|
mGeometryChanges++;
|
|
}
|
|
return update_complete;
|
|
}
|
|
|
|
void LLPipeline::updateGeom(F32 max_dtime)
|
|
{
|
|
LLTimer update_timer;
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
LLPointer<LLDrawable> drawablep;
|
|
|
|
LLFastTimer t(LLFastTimer::FTM_GEO_UPDATE);
|
|
|
|
assertInitialized();
|
|
|
|
if (sDelayedVBOEnable > 0)
|
|
{
|
|
if (--sDelayedVBOEnable <= 0)
|
|
{
|
|
resetVertexBuffers();
|
|
LLVertexBuffer::sEnableVBOs = TRUE;
|
|
}
|
|
}
|
|
|
|
// notify various object types to reset internal cost metrics, etc.
|
|
// for now, only LLVOVolume does this to throttle LOD changes
|
|
LLVOVolume::preUpdateGeom();
|
|
|
|
// Iterate through all drawables on the priority build queue,
|
|
for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin();
|
|
iter != mBuildQ1.end();)
|
|
{
|
|
LLDrawable::drawable_list_t::iterator curiter = iter++;
|
|
LLDrawable* drawablep = *curiter;
|
|
if (drawablep && !drawablep->isDead())
|
|
{
|
|
if (drawablep->isState(LLDrawable::IN_REBUILD_Q2))
|
|
{
|
|
drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
|
|
LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep);
|
|
if (find != mBuildQ2.end())
|
|
{
|
|
mBuildQ2.erase(find);
|
|
}
|
|
}
|
|
|
|
if (updateDrawableGeom(drawablep, TRUE))
|
|
{
|
|
drawablep->clearState(LLDrawable::IN_REBUILD_Q1);
|
|
mBuildQ1.erase(curiter);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mBuildQ1.erase(curiter);
|
|
}
|
|
}
|
|
|
|
// Iterate through some drawables on the non-priority build queue
|
|
S32 min_count = 16;
|
|
S32 size = (S32) mBuildQ2.size();
|
|
if (size > 1024)
|
|
{
|
|
min_count = llclamp((S32) (size * (F32) size/4096), 16, size);
|
|
}
|
|
|
|
S32 count = 0;
|
|
|
|
max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime);
|
|
LLSpatialGroup* last_group = NULL;
|
|
LLSpatialBridge* last_bridge = NULL;
|
|
|
|
for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin();
|
|
iter != mBuildQ2.end(); )
|
|
{
|
|
LLDrawable::drawable_list_t::iterator curiter = iter++;
|
|
LLDrawable* drawablep = *curiter;
|
|
|
|
LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() :
|
|
drawablep->getParent()->getSpatialBridge();
|
|
|
|
if (drawablep->getSpatialGroup() != last_group &&
|
|
(!last_bridge || bridge != last_bridge) &&
|
|
(update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count)
|
|
{
|
|
break;
|
|
}
|
|
|
|
//make sure updates don't stop in the middle of a spatial group
|
|
//to avoid thrashing (objects are enqueued by group)
|
|
last_group = drawablep->getSpatialGroup();
|
|
last_bridge = bridge;
|
|
|
|
BOOL update_complete = TRUE;
|
|
if (!drawablep->isDead())
|
|
{
|
|
update_complete = updateDrawableGeom(drawablep, FALSE);
|
|
count++;
|
|
}
|
|
if (update_complete)
|
|
{
|
|
drawablep->clearState(LLDrawable::IN_REBUILD_Q2);
|
|
mBuildQ2.erase(curiter);
|
|
}
|
|
}
|
|
|
|
updateMovedList(mMovedBridge);
|
|
}
|
|
|
|
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
if(!drawablep || drawablep->isDead())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (drawablep->isSpatialBridge())
|
|
{
|
|
sCull->pushBridge((LLSpatialBridge*) drawablep);
|
|
}
|
|
else
|
|
{
|
|
sCull->pushDrawable(drawablep);
|
|
}
|
|
|
|
drawablep->setVisible(camera);
|
|
}
|
|
|
|
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (!drawablep)
|
|
{
|
|
llerrs << "Sending null drawable to moved list!" << llendl;
|
|
return;
|
|
}
|
|
|
|
if (drawablep->isDead())
|
|
{
|
|
llwarns << "Marking NULL or dead drawable moved!" << llendl;
|
|
return;
|
|
}
|
|
|
|
if (drawablep->getParent())
|
|
{
|
|
//ensure that parent drawables are moved first
|
|
markMoved(drawablep->getParent(), damped_motion);
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (!drawablep->isState(LLDrawable::ON_MOVE_LIST))
|
|
{
|
|
if (drawablep->isSpatialBridge())
|
|
{
|
|
mMovedBridge.push_back(drawablep);
|
|
}
|
|
else
|
|
{
|
|
mMovedList.push_back(drawablep);
|
|
}
|
|
drawablep->setState(LLDrawable::ON_MOVE_LIST);
|
|
}
|
|
if (damped_motion == FALSE)
|
|
{
|
|
drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
|
|
}
|
|
else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
|
|
{
|
|
drawablep->clearState(LLDrawable::MOVE_UNDAMPED);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markShift(LLDrawable *drawablep)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (!drawablep || drawablep->isDead())
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST))
|
|
{
|
|
drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE);
|
|
if (drawablep->getParent())
|
|
{
|
|
markShift(drawablep->getParent());
|
|
}
|
|
mShiftList.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::ON_SHIFT_LIST);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::shiftObjects(const LLVector3 &offset)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
assertInitialized();
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
gDepthDirty = FALSE;
|
|
|
|
for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
|
|
iter != mShiftList.end(); iter++)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
if (drawablep->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
drawablep->shiftPos(offset);
|
|
drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
|
|
}
|
|
mShiftList.resize(0);
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->shift(offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
LLHUDText::shiftAll(offset);
|
|
display_update_camera();
|
|
}
|
|
|
|
void LLPipeline::markTextured(LLDrawable *drawablep)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (drawablep && !drawablep->isDead() && assertInitialized())
|
|
{
|
|
mRetexturedList.insert(drawablep);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (drawablep && !drawablep->isDead() && assertInitialized())
|
|
{
|
|
if (!drawablep->isState(LLDrawable::BUILT))
|
|
{
|
|
priority = TRUE;
|
|
}
|
|
if (priority)
|
|
{
|
|
if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1))
|
|
{
|
|
mBuildQ1.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue
|
|
}
|
|
}
|
|
else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2))
|
|
{
|
|
mBuildQ2.push_back(drawablep);
|
|
drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list
|
|
}
|
|
if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION))
|
|
{
|
|
drawablep->getVObj()->setChanged(LLXform::SILHOUETTE);
|
|
}
|
|
drawablep->setState(flag);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
|
|
{
|
|
const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) |
|
|
(1 << LLPipeline::RENDER_TYPE_GROUND) |
|
|
(1 << LLPipeline::RENDER_TYPE_TERRAIN) |
|
|
(1 << LLPipeline::RENDER_TYPE_TREE) |
|
|
(1 << LLPipeline::RENDER_TYPE_SKY) |
|
|
(1 << LLPipeline::RENDER_TYPE_WATER);
|
|
|
|
if (mRenderTypeMask & face_mask)
|
|
{
|
|
//clear faces from face pools
|
|
LLFastTimer t(LLFastTimer::FTM_RESET_DRAWORDER);
|
|
gPipeline.resetDrawOrders();
|
|
}
|
|
|
|
LLFastTimer ftm(LLFastTimer::FTM_STATESORT);
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
//LLVertexBuffer::unbind();
|
|
|
|
grabReferences(result);
|
|
|
|
{
|
|
for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
group->checkOcclusion();
|
|
if (sUseOcclusion && group->isState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
markOccluder(group);
|
|
}
|
|
else
|
|
{
|
|
group->setVisible();
|
|
for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
|
|
{
|
|
markVisible(*i, camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
|
|
{
|
|
LLSpatialGroup* group = *iter;
|
|
group->checkOcclusion();
|
|
if (sUseOcclusion && group->isState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
markOccluder(group);
|
|
}
|
|
else
|
|
{
|
|
group->setVisible();
|
|
stateSort(group, camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
|
|
{
|
|
LLCullResult::bridge_list_t::iterator cur_iter = i;
|
|
LLSpatialBridge* bridge = *cur_iter;
|
|
LLSpatialGroup* group = bridge->getSpatialGroup();
|
|
if (!bridge->isDead() && group && !group->isState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
stateSort(bridge, camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
LLFastTimer ftm(LLFastTimer::FTM_STATESORT_DRAWABLE);
|
|
for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList();
|
|
iter != sCull->endVisibleList(); ++iter)
|
|
{
|
|
LLDrawable *drawablep = *iter;
|
|
if (!drawablep->isDead())
|
|
{
|
|
stateSort(drawablep, camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
LLFastTimer ftm(LLFastTimer::FTM_CLIENT_COPY);
|
|
LLVertexBuffer::clientCopy();
|
|
}
|
|
|
|
postSort(camera);
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
if (!sSkipUpdate && group->changeLOD())
|
|
{
|
|
for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
|
|
{
|
|
LLDrawable* drawablep = *i;
|
|
stateSort(drawablep, camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
if (!sSkipUpdate && bridge->getSpatialGroup()->changeLOD())
|
|
{
|
|
bridge->updateDistance(camera);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
if (!drawablep
|
|
|| drawablep->isDead()
|
|
|| !hasRenderType(drawablep->getRenderType()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (gHideSelectedObjects)
|
|
{
|
|
if (drawablep->getVObj().notNull() &&
|
|
drawablep->getVObj()->isSelected())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (drawablep->isAvatar())
|
|
{ //don't draw avatars beyond render distance or if we don't have a spatial group.
|
|
if ((drawablep->getSpatialGroup() == NULL) ||
|
|
(drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get();
|
|
if (!avatarp->isVisible())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
if (hasRenderType(drawablep->mRenderType))
|
|
{
|
|
if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE))
|
|
{
|
|
drawablep->setVisible(camera, NULL, FALSE);
|
|
}
|
|
else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
|
|
{
|
|
// clear invisible flag here to avoid single frame glitch
|
|
drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
|
|
}
|
|
}
|
|
|
|
LLSpatialGroup* group = drawablep->getSpatialGroup();
|
|
if (!group || group->changeLOD())
|
|
{
|
|
if (drawablep->isVisible() && !sSkipUpdate)
|
|
{
|
|
if (!drawablep->isActive())
|
|
{
|
|
drawablep->updateDistance(camera);
|
|
}
|
|
else if (drawablep->isAvatar())
|
|
{
|
|
drawablep->updateDistance(camera); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility()
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin();
|
|
iter != drawablep->mFaces.end(); iter++)
|
|
{
|
|
LLFace* facep = *iter;
|
|
|
|
if (facep->hasGeometry())
|
|
{
|
|
if (facep->getPool())
|
|
{
|
|
facep->getPool()->enqueue(facep);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
mNumVisibleFaces += drawablep->getNumFaces();
|
|
}
|
|
|
|
|
|
void forAllDrawables(LLCullResult::sg_list_t::iterator begin,
|
|
LLCullResult::sg_list_t::iterator end,
|
|
void (*func)(LLDrawable*))
|
|
{
|
|
for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i)
|
|
{
|
|
for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j)
|
|
{
|
|
func(*j);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*))
|
|
{
|
|
forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func);
|
|
forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func);
|
|
}
|
|
|
|
//function for creating scripted beacons
|
|
void renderScriptedBeacons(LLDrawable* drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj
|
|
&& !vobj->isAvatar()
|
|
&& !vobj->getParent()
|
|
&& vobj->flagScripted())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderScriptedTouchBeacons(LLDrawable* drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj
|
|
&& !vobj->isAvatar()
|
|
&& !vobj->getParent()
|
|
&& vobj->flagScripted()
|
|
&& vobj->flagHandleTouch())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderPhysicalBeacons(LLDrawable* drawablep)
|
|
{
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj
|
|
&& !vobj->isAvatar()
|
|
//&& !vobj->getParent()
|
|
&& vobj->usePhysics())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderParticleBeacons(LLDrawable* drawablep)
|
|
{
|
|
// Look for attachments, objects, etc.
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj
|
|
&& vobj->isParticleSource())
|
|
{
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f);
|
|
gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
|
|
}
|
|
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderSoundHighlights(LLDrawable* drawablep)
|
|
{
|
|
// Look for attachments, objects, etc.
|
|
LLViewerObject *vobj = drawablep->getVObj();
|
|
if (vobj && vobj->isAudioSource())
|
|
{
|
|
if (gPipeline.sRenderHighlight)
|
|
{
|
|
S32 face_id;
|
|
S32 count = drawablep->getNumFaces();
|
|
for (face_id = 0; face_id < count; face_id++)
|
|
{
|
|
gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::postSort(LLCamera& camera)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
LLFastTimer ftm(LLFastTimer::FTM_STATESORT_POSTSORT);
|
|
|
|
assertInitialized();
|
|
|
|
//rebuild drawable geometry
|
|
for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (!sUseOcclusion ||
|
|
!group->isState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
group->rebuildGeom();
|
|
}
|
|
}
|
|
|
|
//rebuild groups
|
|
sCull->assertDrawMapsEmpty();
|
|
|
|
LLSpatialGroup::sNoDelete = FALSE;
|
|
for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (sUseOcclusion &&
|
|
group->isState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
group->rebuildGeom();
|
|
}
|
|
LLSpatialGroup::sNoDelete = TRUE;
|
|
|
|
//build render map
|
|
for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (sUseOcclusion &&
|
|
group->isState(LLSpatialGroup::OCCLUDED))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j)
|
|
{
|
|
LLSpatialGroup::drawmap_elem_t& src_vec = j->second;
|
|
|
|
for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
|
|
{
|
|
sCull->pushDrawInfo(j->first, *k);
|
|
}
|
|
}
|
|
|
|
LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA);
|
|
|
|
if (alpha != group->mDrawMap.end())
|
|
{ //store alpha groups for sorting
|
|
LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
|
|
if (!sSkipUpdate)
|
|
{
|
|
if (bridge)
|
|
{
|
|
LLCamera trans_camera = bridge->transformCamera(camera);
|
|
group->updateDistance(trans_camera);
|
|
}
|
|
else
|
|
{
|
|
group->updateDistance(camera);
|
|
}
|
|
}
|
|
|
|
if (hasRenderType(LLDrawPool::POOL_ALPHA))
|
|
{
|
|
sCull->pushAlphaGroup(group);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
//sort by texture or bump map
|
|
for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i)
|
|
{
|
|
//if (!mRenderMap[i].empty())
|
|
{
|
|
if (i == LLRenderPass::PASS_BUMP)
|
|
{
|
|
std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump());
|
|
}
|
|
else
|
|
{
|
|
std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix());
|
|
}
|
|
}
|
|
}
|
|
|
|
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
|
|
}
|
|
|
|
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
|
|
if (gSavedSettings.getBOOL("BeaconAlwaysOn"))
|
|
{
|
|
if (sRenderScriptedTouchBeacons)
|
|
{
|
|
// Only show the beacon on the root object.
|
|
forAllVisibleDrawables(renderScriptedTouchBeacons);
|
|
}
|
|
else
|
|
if (sRenderScriptedBeacons)
|
|
{
|
|
// Only show the beacon on the root object.
|
|
forAllVisibleDrawables(renderScriptedBeacons);
|
|
}
|
|
|
|
if (sRenderPhysicalBeacons)
|
|
{
|
|
// Only show the beacon on the root object.
|
|
forAllVisibleDrawables(renderPhysicalBeacons);
|
|
}
|
|
|
|
if (sRenderParticleBeacons)
|
|
{
|
|
forAllVisibleDrawables(renderParticleBeacons);
|
|
}
|
|
|
|
// If god mode, also show audio cues
|
|
if (sRenderSoundBeacons && gAudiop)
|
|
{
|
|
// Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible.
|
|
LLAudioEngine::source_map::iterator iter;
|
|
for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
|
|
{
|
|
LLAudioSource *sourcep = iter->second;
|
|
|
|
LLVector3d pos_global = sourcep->getPositionGlobal();
|
|
LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
|
|
if (gPipeline.sRenderBeacons)
|
|
{
|
|
//pos += LLVector3(0.f, 0.f, 0.2f);
|
|
gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth"));
|
|
}
|
|
}
|
|
// now deal with highlights for all those seeable sound sources
|
|
forAllVisibleDrawables(renderSoundHighlights);
|
|
}
|
|
}
|
|
|
|
// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
|
|
if (LLFloaterTelehub::renderBeacons())
|
|
{
|
|
LLFloaterTelehub::addBeacons();
|
|
}
|
|
|
|
mSelectedFaces.clear();
|
|
|
|
// Draw face highlights for selected faces.
|
|
if (LLSelectMgr::getInstance()->getTEMode())
|
|
{
|
|
struct f : public LLSelectedTEFunctor
|
|
{
|
|
virtual bool apply(LLViewerObject* object, S32 te)
|
|
{
|
|
if (object->mDrawable)
|
|
{
|
|
gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
|
|
}
|
|
return true;
|
|
}
|
|
} func;
|
|
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func);
|
|
}
|
|
|
|
LLSpatialGroup::sNoDelete = FALSE;
|
|
}
|
|
|
|
|
|
void render_hud_elements()
|
|
{
|
|
LLFastTimer t(LLFastTimer::FTM_RENDER_UI);
|
|
gPipeline.disableLights();
|
|
|
|
LLGLDisable fog(GL_FOG);
|
|
LLGLSUIDefault gls_ui;
|
|
|
|
LLGLEnable stencil(GL_STENCIL_TEST);
|
|
glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
|
|
glStencilMask(0xFFFFFFFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
|
|
{
|
|
LLGLEnable multisample(GL_MULTISAMPLE_ARB);
|
|
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
|
|
|
|
// Draw the tracking overlays
|
|
LLTracker::render3D();
|
|
|
|
// Show the property lines
|
|
LLWorld::getInstance()->renderPropertyLines();
|
|
LLViewerParcelMgr::getInstance()->render();
|
|
LLViewerParcelMgr::getInstance()->renderParcelCollision();
|
|
|
|
// Render debugging beacons.
|
|
//gObjectList.renderObjectBeacons();
|
|
//LLHUDObject::renderAll();
|
|
//gObjectList.resetObjectBeacons();
|
|
}
|
|
else if (gForceRenderLandFence)
|
|
{
|
|
// This is only set when not rendering the UI, for parcel snapshots
|
|
LLViewerParcelMgr::getInstance()->render();
|
|
}
|
|
else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
|
{
|
|
LLHUDText::renderAllHUD();
|
|
}
|
|
gGL.flush();
|
|
}
|
|
|
|
void LLPipeline::renderHighlights()
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
assertInitialized();
|
|
|
|
// Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
|
|
// Render highlighted faces.
|
|
LLGLSPipelineAlpha gls_pipeline_alpha;
|
|
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
|
|
LLGLEnable color_mat(GL_COLOR_MATERIAL);
|
|
disableLights();
|
|
|
|
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightProgram.bind();
|
|
gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f);
|
|
}
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
|
|
{
|
|
// Make sure the selection image gets downloaded and decoded
|
|
if (!mFaceSelectImagep)
|
|
{
|
|
mFaceSelectImagep = gImageList.getImage(IMG_FACE_SELECT);
|
|
}
|
|
mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA);
|
|
|
|
U32 count = mSelectedFaces.size();
|
|
for (U32 i = 0; i < count; i++)
|
|
{
|
|
LLFace *facep = mSelectedFaces[i];
|
|
if (!facep || facep->getDrawable()->isDead())
|
|
{
|
|
llerrs << "Bad face on selection" << llendl;
|
|
return;
|
|
}
|
|
|
|
facep->renderSelected(mFaceSelectImagep, color);
|
|
}
|
|
}
|
|
|
|
if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED))
|
|
{
|
|
// Paint 'em red!
|
|
color.setVec(1.f, 0.f, 0.f, 0.5f);
|
|
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
|
{
|
|
gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f);
|
|
}
|
|
int count = mHighlightFaces.size();
|
|
for (S32 i = 0; i < count; i++)
|
|
{
|
|
LLFace* facep = mHighlightFaces[i];
|
|
facep->renderSelected(LLViewerImage::sNullImagep, color);
|
|
}
|
|
}
|
|
|
|
// Contains a list of the faces of objects that are physical or
|
|
// have touch-handlers.
|
|
mHighlightFaces.clear();
|
|
|
|
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)
|
|
{
|
|
gHighlightProgram.unbind();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
LLFastTimer t(LLFastTimer::FTM_RENDER_GEOMETRY);
|
|
|
|
assertInitialized();
|
|
|
|
F64 saved_modelview[16];
|
|
F64 saved_projection[16];
|
|
|
|
//HACK: preserve/restore matrices around HUD render
|
|
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
|
{
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
saved_modelview[i] = gGLModelView[i];
|
|
saved_projection[i] = gGLProjection[i];
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////
|
|
//
|
|
// Sync and verify GL state
|
|
//
|
|
//
|
|
|
|
stop_glerror();
|
|
gFrameStats.start(LLFrameStats::RENDER_SYNC);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
// Do verification of GL state
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
|
|
{
|
|
if (!verify())
|
|
{
|
|
llerrs << "Pipeline verification failed!" << llendl;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//by bao
|
|
//fake vertex buffer updating
|
|
//to guaranttee at least updating one VBO buffer every frame
|
|
//to walk around the bug caused by ATI card --> DEV-3855
|
|
//
|
|
if(forceVBOUpdate)
|
|
gSky.mVOSkyp->updateDummyVertexBuffer() ;
|
|
|
|
gFrameStats.start(LLFrameStats::RENDER_GEOM);
|
|
|
|
// Initialize lots of GL state to "safe" values
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
LLGLSPipeline gls_pipeline;
|
|
LLGLEnable multisample(GL_MULTISAMPLE_ARB);
|
|
|
|
LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2);
|
|
|
|
// Toggle backface culling for debugging
|
|
LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
|
|
// Set fog
|
|
BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
|
|
LLGLEnable fog_enable(use_fog &&
|
|
!gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
|
|
gSky.updateFog(camera.getFar());
|
|
if (!use_fog)
|
|
{
|
|
sUnderWaterRender = FALSE;
|
|
}
|
|
|
|
LLViewerImage::sDefaultImagep->bind(0);
|
|
LLViewerImage::sDefaultImagep->setClamp(FALSE, FALSE);
|
|
|
|
//////////////////////////////////////////////
|
|
//
|
|
// Actually render all of the geometry
|
|
//
|
|
//
|
|
stop_glerror();
|
|
BOOL occlude = sUseOcclusion > 1;
|
|
|
|
U32 cur_type = 0;
|
|
|
|
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING))
|
|
{
|
|
gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect());
|
|
}
|
|
else if (gSavedSettings.getBOOL("RenderDeferred"))
|
|
{
|
|
renderGeomDeferred();
|
|
}
|
|
else
|
|
{
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (hasRenderType(poolp->getType()))
|
|
{
|
|
poolp->prerender();
|
|
}
|
|
}
|
|
|
|
|
|
LLFastTimer t(LLFastTimer::FTM_POOLS);
|
|
calcNearbyLights(camera);
|
|
setupHWLights(NULL);
|
|
|
|
pool_set_t::iterator iter1 = mPools.begin();
|
|
while ( iter1 != mPools.end() )
|
|
{
|
|
LLDrawPool *poolp = *iter1;
|
|
|
|
cur_type = poolp->getType();
|
|
|
|
if (occlude && cur_type > LLDrawPool::POOL_AVATAR)
|
|
{
|
|
occlude = FALSE;
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLModelView);
|
|
doOcclusion(camera);
|
|
}
|
|
|
|
pool_set_t::iterator iter2 = iter1;
|
|
if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)
|
|
{
|
|
LLFastTimer t(LLFastTimer::FTM_POOLRENDER);
|
|
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLModelView);
|
|
|
|
for( S32 i = 0; i < poolp->getNumPasses(); i++ )
|
|
{
|
|
poolp->beginRenderPass(i);
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
|
|
p->render(i);
|
|
}
|
|
poolp->endRenderPass(i);
|
|
LLVertexBuffer::unbind();
|
|
if (gDebugGL || gDebugPipeline)
|
|
{
|
|
GLint depth;
|
|
glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
|
|
if (depth > 3)
|
|
{
|
|
llerrs << "GL matrix stack corrupted!" << llendl;
|
|
}
|
|
std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i);
|
|
LLGLState::checkStates(msg);
|
|
LLGLState::checkTextureChannels(msg);
|
|
LLGLState::checkClientArrays(msg);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip all pools of this type
|
|
for (iter2 = iter1; iter2 != mPools.end(); iter2++)
|
|
{
|
|
LLDrawPool *p = *iter2;
|
|
if (p->getType() != cur_type)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
iter1 = iter2;
|
|
stop_glerror();
|
|
}
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLModelView);
|
|
|
|
if (occlude)
|
|
{
|
|
occlude = FALSE;
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLModelView);
|
|
doOcclusion(camera);
|
|
}
|
|
|
|
stop_glerror();
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
|
|
if (!sReflectionRender)
|
|
{
|
|
renderHighlights();
|
|
}
|
|
|
|
// Contains a list of the faces of objects that are physical or
|
|
// have touch-handlers.
|
|
mHighlightFaces.clear();
|
|
|
|
renderDebug();
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
|
|
{
|
|
// Render debugging beacons.
|
|
gObjectList.renderObjectBeacons();
|
|
LLHUDObject::renderAll();
|
|
gObjectList.resetObjectBeacons();
|
|
}
|
|
|
|
//HACK: preserve/restore matrices around HUD render
|
|
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
|
{
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
gGLModelView[i] = saved_modelview[i];
|
|
gGLProjection[i] = saved_projection[i];
|
|
}
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
}
|
|
|
|
void LLPipeline::renderGeomDeferred()
|
|
{
|
|
gDeferredDiffuseProgram.bind();
|
|
gPipeline.renderObjects(LLRenderPass::PASS_SIMPLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL, TRUE);
|
|
gDeferredDiffuseProgram.unbind();
|
|
}
|
|
|
|
void LLPipeline::addTrianglesDrawn(S32 count)
|
|
{
|
|
assertInitialized();
|
|
mTrianglesDrawn += count;
|
|
mBatchCount++;
|
|
mMaxBatchSize = llmax(mMaxBatchSize, count);
|
|
mMinBatchSize = llmin(mMinBatchSize, count);
|
|
|
|
if (LLPipeline::sRenderFrameTest)
|
|
{
|
|
gViewerWindow->getWindow()->swapBuffers();
|
|
ms_sleep(16);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderDebug()
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
assertInitialized();
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLModelView);
|
|
gGL.setColorMask(true, false);
|
|
|
|
// Debug stuff.
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
if (hasRenderType(part->mDrawableType))
|
|
{
|
|
part->renderDebug();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
|
|
{
|
|
LLSpatialBridge* bridge = *i;
|
|
if (!bridge->isDead() && !bridge->isState(LLSpatialGroup::OCCLUDED) && hasRenderType(bridge->mDrawableType))
|
|
{
|
|
glPushMatrix();
|
|
glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix);
|
|
bridge->renderDebug();
|
|
glPopMatrix();
|
|
}
|
|
}
|
|
|
|
if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION)
|
|
{
|
|
// Debug composition layers
|
|
F32 x, y;
|
|
|
|
LLGLSNoTexture gls_no_texture;
|
|
|
|
if (gAgent.getRegion())
|
|
{
|
|
gGL.begin(LLVertexBuffer::POINTS);
|
|
// Draw the composition layer for the region that I'm in.
|
|
for (x = 0; x <= 260; x++)
|
|
{
|
|
for (y = 0; y <= 260; y++)
|
|
{
|
|
if ((x > 255) || (y > 255))
|
|
{
|
|
gGL.color4f(1.f, 0.f, 0.f, 1.f);
|
|
}
|
|
else
|
|
{
|
|
gGL.color4f(0.f, 0.f, 1.f, 1.f);
|
|
}
|
|
F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y);
|
|
z *= 5.f;
|
|
z += 50.f;
|
|
gGL.vertex3f(x, y, z);
|
|
}
|
|
}
|
|
gGL.end();
|
|
}
|
|
}
|
|
gGL.flush();
|
|
}
|
|
|
|
void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect)
|
|
{
|
|
assertInitialized();
|
|
|
|
gGL.setColorMask(true, false);
|
|
gPipeline.resetDrawOrders();
|
|
|
|
for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter)
|
|
{
|
|
stateSort((*iter)->mDrawable, *LLViewerCamera::getInstance());
|
|
}
|
|
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
LLGLSDefault gls_default;
|
|
LLGLSObjectSelect gls_object_select;
|
|
LLGLDepthTest gls_depth(GL_TRUE,GL_TRUE);
|
|
disableLights();
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
//for each drawpool
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
U32 last_type = 0;
|
|
|
|
// If we don't do this, we crash something on changing graphics settings
|
|
// from Medium -> Low, because we unload all the shaders and the
|
|
// draw pools aren't aware. I don't know if this has to be a separate
|
|
// loop before actual rendering. JC
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (poolp->isFacePool() && hasRenderType(poolp->getType()))
|
|
{
|
|
poolp->prerender();
|
|
}
|
|
}
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (poolp->isFacePool() && hasRenderType(poolp->getType()))
|
|
{
|
|
LLFacePool* face_pool = (LLFacePool*) poolp;
|
|
face_pool->renderForSelect();
|
|
LLVertexBuffer::unbind();
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLModelView);
|
|
|
|
if (poolp->getType() != last_type)
|
|
{
|
|
last_type = poolp->getType();
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
}
|
|
}
|
|
}
|
|
|
|
LLGLEnable alpha_test(GL_ALPHA_TEST);
|
|
if (render_transparent)
|
|
{
|
|
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
|
|
}
|
|
else
|
|
{
|
|
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.2f);
|
|
}
|
|
|
|
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_COLOR);
|
|
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
|
|
|
|
U32 prim_mask = LLVertexBuffer::MAP_VERTEX |
|
|
LLVertexBuffer::MAP_TEXCOORD;
|
|
|
|
for (std::set<LLViewerObject*>::iterator i = objects.begin(); i != objects.end(); ++i)
|
|
{
|
|
LLViewerObject* vobj = *i;
|
|
LLDrawable* drawable = vobj->mDrawable;
|
|
if (vobj->isDead() ||
|
|
vobj->isHUDAttachment() ||
|
|
(gHideSelectedObjects && vobj->isSelected()) ||
|
|
drawable->isDead() ||
|
|
!hasRenderType(drawable->getRenderType()))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (S32 j = 0; j < drawable->getNumFaces(); ++j)
|
|
{
|
|
LLFace* facep = drawable->getFace(j);
|
|
if (!facep->getPool())
|
|
{
|
|
facep->renderForSelect(prim_mask);
|
|
}
|
|
}
|
|
}
|
|
|
|
// pick HUD objects
|
|
LLVOAvatar* avatarp = gAgent.getAvatarObject();
|
|
if (avatarp && sShowHUDAttachments)
|
|
{
|
|
glh::matrix4f save_proj(glh_get_current_projection());
|
|
glh::matrix4f save_model(glh_get_current_modelview());
|
|
|
|
setup_hud_matrices(screen_rect);
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
|
|
iter != avatarp->mAttachmentPoints.end(); )
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
|
|
LLViewerJointAttachment* attachmentp = curiter->second;
|
|
if (attachmentp->getIsHUDAttachment())
|
|
{
|
|
LLViewerObject* objectp = attachmentp->getObject();
|
|
if (objectp)
|
|
{
|
|
LLDrawable* drawable = objectp->mDrawable;
|
|
if (drawable->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (S32 j = 0; j < drawable->getNumFaces(); ++j)
|
|
{
|
|
LLFace* facep = drawable->getFace(j);
|
|
if (!facep->getPool())
|
|
{
|
|
facep->renderForSelect(prim_mask);
|
|
}
|
|
}
|
|
|
|
//render child faces
|
|
LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
|
|
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
|
|
iter != child_list.end(); iter++)
|
|
{
|
|
LLViewerObject* child = *iter;
|
|
LLDrawable* child_drawable = child->mDrawable;
|
|
for (S32 l = 0; l < child_drawable->getNumFaces(); ++l)
|
|
{
|
|
LLFace* facep = child_drawable->getFace(l);
|
|
if (!facep->getPool())
|
|
{
|
|
facep->renderForSelect(prim_mask);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixf(save_proj.m);
|
|
glh_set_current_projection(save_proj);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadMatrixf(save_model.m);
|
|
glh_set_current_modelview(save_model);
|
|
|
|
|
|
}
|
|
|
|
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
|
|
void LLPipeline::rebuildPools()
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
assertInitialized();
|
|
|
|
S32 max_count = mPools.size();
|
|
pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool);
|
|
while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS)
|
|
{
|
|
if (iter1 == mPools.end())
|
|
{
|
|
iter1 = mPools.begin();
|
|
}
|
|
LLDrawPool* poolp = *iter1;
|
|
|
|
if (poolp->isDead())
|
|
{
|
|
mPools.erase(iter1++);
|
|
removeFromQuickLookup( poolp );
|
|
if (poolp == mLastRebuildPool)
|
|
{
|
|
mLastRebuildPool = NULL;
|
|
}
|
|
delete poolp;
|
|
}
|
|
else
|
|
{
|
|
mLastRebuildPool = poolp;
|
|
iter1++;
|
|
}
|
|
max_count--;
|
|
}
|
|
|
|
if (gAgent.getAvatarObject())
|
|
{
|
|
gAgent.getAvatarObject()->rebuildHUD();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
|
|
{
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
|
|
assertInitialized();
|
|
|
|
switch( new_poolp->getType() )
|
|
{
|
|
case LLDrawPool::POOL_SIMPLE:
|
|
if (mSimplePool)
|
|
{
|
|
llassert(0);
|
|
llwarns << "Ignoring duplicate simple pool." << llendl;
|
|
}
|
|
else
|
|
{
|
|
mSimplePool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_INVISIBLE:
|
|
if (mInvisiblePool)
|
|
{
|
|
llassert(0);
|
|
llwarns << "Ignoring duplicate simple pool." << llendl;
|
|
}
|
|
else
|
|
{
|
|
mInvisiblePool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLOW:
|
|
if (mGlowPool)
|
|
{
|
|
llassert(0);
|
|
llwarns << "Ignoring duplicate glow pool." << llendl;
|
|
}
|
|
else
|
|
{
|
|
mGlowPool = (LLRenderPass*) new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TREE:
|
|
mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TERRAIN:
|
|
mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_BUMP:
|
|
if (mBumpPool)
|
|
{
|
|
llassert(0);
|
|
llwarns << "Ignoring duplicate bump pool." << llendl;
|
|
}
|
|
else
|
|
{
|
|
mBumpPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA:
|
|
if( mAlphaPool )
|
|
{
|
|
llassert(0);
|
|
llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl;
|
|
}
|
|
else
|
|
{
|
|
mAlphaPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_AVATAR:
|
|
break; // Do nothing
|
|
|
|
case LLDrawPool::POOL_SKY:
|
|
if( mSkyPool )
|
|
{
|
|
llassert(0);
|
|
llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl;
|
|
}
|
|
else
|
|
{
|
|
mSkyPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WATER:
|
|
if( mWaterPool )
|
|
{
|
|
llassert(0);
|
|
llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl;
|
|
}
|
|
else
|
|
{
|
|
mWaterPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GROUND:
|
|
if( mGroundPool )
|
|
{
|
|
llassert(0);
|
|
llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl;
|
|
}
|
|
else
|
|
{
|
|
mGroundPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WL_SKY:
|
|
if( mWLSkyPool )
|
|
{
|
|
llassert(0);
|
|
llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl;
|
|
}
|
|
else
|
|
{
|
|
mWLSkyPool = new_poolp;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::removePool( LLDrawPool* poolp )
|
|
{
|
|
assertInitialized();
|
|
removeFromQuickLookup(poolp);
|
|
mPools.erase(poolp);
|
|
delete poolp;
|
|
}
|
|
|
|
void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
|
|
{
|
|
assertInitialized();
|
|
LLMemType mt(LLMemType::MTYPE_PIPELINE);
|
|
switch( poolp->getType() )
|
|
{
|
|
case LLDrawPool::POOL_SIMPLE:
|
|
llassert(mSimplePool == poolp);
|
|
mSimplePool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_INVISIBLE:
|
|
llassert(mInvisiblePool == poolp);
|
|
mInvisiblePool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WL_SKY:
|
|
llassert(mWLSkyPool == poolp);
|
|
mWLSkyPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GLOW:
|
|
llassert(mGlowPool == poolp);
|
|
mGlowPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TREE:
|
|
#ifdef _DEBUG
|
|
{
|
|
BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
|
|
llassert( found );
|
|
}
|
|
#else
|
|
mTreePools.erase( (uintptr_t)poolp->getTexture() );
|
|
#endif
|
|
break;
|
|
|
|
case LLDrawPool::POOL_TERRAIN:
|
|
#ifdef _DEBUG
|
|
{
|
|
BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
|
|
llassert( found );
|
|
}
|
|
#else
|
|
mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
|
|
#endif
|
|
break;
|
|
|
|
case LLDrawPool::POOL_BUMP:
|
|
llassert( poolp == mBumpPool );
|
|
mBumpPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_ALPHA:
|
|
llassert( poolp == mAlphaPool );
|
|
mAlphaPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_AVATAR:
|
|
break; // Do nothing
|
|
|
|
case LLDrawPool::POOL_SKY:
|
|
llassert( poolp == mSkyPool );
|
|
mSkyPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_WATER:
|
|
llassert( poolp == mWaterPool );
|
|
mWaterPool = NULL;
|
|
break;
|
|
|
|
case LLDrawPool::POOL_GROUND:
|
|
llassert( poolp == mGroundPool );
|
|
mGroundPool = NULL;
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::resetDrawOrders()
|
|
{
|
|
assertInitialized();
|
|
// Iterate through all of the draw pools and rebuild them.
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
poolp->resetDrawOrders();
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
// Once-per-frame setup of hardware lights,
|
|
// including sun/moon, avatar backlight, and up to 6 local lights
|
|
|
|
void LLPipeline::setupAvatarLights(BOOL for_edit)
|
|
{
|
|
assertInitialized();
|
|
|
|
if (for_edit)
|
|
{
|
|
LLColor4 diffuse(0.8f, 0.8f, 0.8f, 0.f);
|
|
LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light
|
|
LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview();
|
|
LLMatrix4 camera_rot(camera_mat.getMat3());
|
|
camera_rot.invert();
|
|
LLVector4 light_pos = light_pos_cam * camera_rot;
|
|
|
|
light_pos.normalize();
|
|
|
|
mHWLightColors[1] = diffuse;
|
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse.mV);
|
|
glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV);
|
|
glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV);
|
|
glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f);
|
|
glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
|
|
glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
|
|
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
|
|
}
|
|
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
|
|
{
|
|
LLVector3 opposite_pos = -1.f * mSunDir;
|
|
LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis;
|
|
LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f);
|
|
backlight_pos.normalize();
|
|
|
|
LLColor4 light_diffuse = mSunDiffuse;
|
|
LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f);
|
|
F32 max_component = 0.001f;
|
|
for (S32 i = 0; i < 3; i++)
|
|
{
|
|
if (backlight_diffuse.mV[i] > max_component)
|
|
{
|
|
max_component = backlight_diffuse.mV[i];
|
|
}
|
|
}
|
|
F32 backlight_mag;
|
|
if (gSky.getSunDirection().mV[2] >= NIGHTTIME_ELEVATION_COS)
|
|
{
|
|
backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT;
|
|
}
|
|
else
|
|
{
|
|
backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT;
|
|
}
|
|
backlight_diffuse *= backlight_mag / max_component;
|
|
|
|
mHWLightColors[1] = backlight_diffuse;
|
|
glLightfv(GL_LIGHT1, GL_POSITION, backlight_pos.mV); // this is just sun/moon direction
|
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, backlight_diffuse.mV);
|
|
glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV);
|
|
glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f);
|
|
glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
|
|
glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
|
|
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
|
|
}
|
|
else
|
|
{
|
|
mHWLightColors[1] = LLColor4::black;
|
|
glLightfv(GL_LIGHT1, GL_DIFFUSE, LLColor4::black.mV);
|
|
glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV);
|
|
}
|
|
}
|
|
|
|
static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist)
|
|
{
|
|
F32 inten = light->getLightIntensity();
|
|
if (inten < .001f)
|
|
{
|
|
return max_dist;
|
|
}
|
|
F32 radius = light->getLightRadius();
|
|
BOOL selected = light->isSelected();
|
|
LLVector3 dpos = light->getRenderPosition() - cam_pos;
|
|
F32 dist2 = dpos.lengthSquared();
|
|
if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
|
|
{
|
|
return max_dist;
|
|
}
|
|
F32 dist = fsqrtf(dist2);
|
|
dist *= 1.f / inten;
|
|
dist -= radius;
|
|
if (selected)
|
|
{
|
|
dist -= 10000.f; // selected lights get highest priority
|
|
}
|
|
if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE))
|
|
{
|
|
// moving lights get a little higher priority (too much causes artifacts)
|
|
dist -= light->getLightRadius()*0.25f;
|
|
}
|
|
return dist;
|
|
}
|
|
|
|
void LLPipeline::calcNearbyLights(LLCamera& camera)
|
|
{
|
|
assertInitialized();
|
|
|
|
if (LLPipeline::sReflectionRender)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (mLightingDetail >= 1)
|
|
{
|
|
// mNearbyLight (and all light_set_t's) are sorted such that
|
|
// begin() == the closest light and rbegin() == the farthest light
|
|
const S32 MAX_LOCAL_LIGHTS = 6;
|
|
// LLVector3 cam_pos = gAgent.getCameraPositionAgent();
|
|
LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ?
|
|
camera.getOrigin() :
|
|
gAgent.getPositionAgent();
|
|
|
|
F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad
|
|
|
|
// UPDATE THE EXISTING NEARBY LIGHTS
|
|
if (!LLPipeline::sSkipUpdate)
|
|
{
|
|
light_set_t cur_nearby_lights;
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); iter++)
|
|
{
|
|
const Light* light = &(*iter);
|
|
LLDrawable* drawable = light->drawable;
|
|
LLVOVolume* volight = drawable->getVOVolume();
|
|
if (!volight || !drawable->isState(LLDrawable::LIGHT))
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
if (light->fade <= -LIGHT_FADE_TIME)
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
if (!sRenderAttachedLights && volight && volight->isAttachment())
|
|
{
|
|
drawable->clearState(LLDrawable::NEARBY_LIGHT);
|
|
continue;
|
|
}
|
|
|
|
F32 dist = calc_light_dist(volight, cam_pos, max_dist);
|
|
cur_nearby_lights.insert(Light(drawable, dist, light->fade));
|
|
}
|
|
mNearbyLights = cur_nearby_lights;
|
|
}
|
|
|
|
// FIND NEW LIGHTS THAT ARE IN RANGE
|
|
light_set_t new_nearby_lights;
|
|
for (LLDrawable::drawable_set_t::iterator iter = mLights.begin();
|
|
iter != mLights.end(); ++iter)
|
|
{
|
|
LLDrawable* drawable = *iter;
|
|
LLVOVolume* light = drawable->getVOVolume();
|
|
if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT))
|
|
{
|
|
continue;
|
|
}
|
|
if (light->isHUDAttachment())
|
|
{
|
|
continue; // no lighting from HUD objects
|
|
}
|
|
F32 dist = calc_light_dist(light, cam_pos, max_dist);
|
|
if (dist >= max_dist)
|
|
{
|
|
continue;
|
|
}
|
|
new_nearby_lights.insert(Light(drawable, dist, 0.f));
|
|
if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS)
|
|
{
|
|
new_nearby_lights.erase(--new_nearby_lights.end());
|
|
const Light& last = *new_nearby_lights.rbegin();
|
|
max_dist = last.dist;
|
|
}
|
|
}
|
|
|
|
// INSERT ANY NEW LIGHTS
|
|
for (light_set_t::iterator iter = new_nearby_lights.begin();
|
|
iter != new_nearby_lights.end(); iter++)
|
|
{
|
|
const Light* light = &(*iter);
|
|
if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS)
|
|
{
|
|
mNearbyLights.insert(*light);
|
|
((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT);
|
|
}
|
|
else
|
|
{
|
|
// crazy cast so that we can overwrite the fade value
|
|
// even though gcc enforces sets as const
|
|
// (fade value doesn't affect sort so this is safe)
|
|
Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin()))));
|
|
if (light->dist < farthest_light->dist)
|
|
{
|
|
if (farthest_light->fade >= 0.f)
|
|
{
|
|
farthest_light->fade = -gFrameIntervalSeconds;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break; // none of the other lights are closer
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void LLPipeline::setupHWLights(LLDrawPool* pool)
|
|
{
|
|
assertInitialized();
|
|
|
|
// Ambient
|
|
LLColor4 ambient = gSky.getTotalAmbientColor();
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV);
|
|
|
|
// Light 0 = Sun or Moon (All objects)
|
|
{
|
|
if (gSky.getSunDirection().mV[2] >= NIGHTTIME_ELEVATION_COS)
|
|
{
|
|
mSunDir.setVec(gSky.getSunDirection());
|
|
mSunDiffuse.setVec(gSky.getSunDiffuseColor());
|
|
}
|
|
else
|
|
{
|
|
mSunDir.setVec(gSky.getMoonDirection());
|
|
mSunDiffuse.setVec(gSky.getMoonDiffuseColor());
|
|
}
|
|
|
|
F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]);
|
|
if (max_color > 1.f)
|
|
{
|
|
mSunDiffuse *= 1.f/max_color;
|
|
}
|
|
mSunDiffuse.clamp();
|
|
|
|
LLVector4 light_pos(mSunDir, 0.0f);
|
|
LLColor4 light_diffuse = mSunDiffuse;
|
|
mHWLightColors[0] = light_diffuse;
|
|
glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV); // this is just sun/moon direction
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse.mV);
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV);
|
|
glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f);
|
|
glLightf (GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f);
|
|
glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0f);
|
|
glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f);
|
|
}
|
|
|
|
// Light 1 = Backlight (for avatars)
|
|
// (set by enableLightsAvatar)
|
|
|
|
S32 cur_light = 2;
|
|
|
|
// Nearby lights = LIGHT 2-7
|
|
|
|
mLightMovingMask = 0;
|
|
|
|
if (mLightingDetail >= 1)
|
|
{
|
|
for (light_set_t::iterator iter = mNearbyLights.begin();
|
|
iter != mNearbyLights.end(); ++iter)
|
|
{
|
|
LLDrawable* drawable = iter->drawable;
|
|
LLVOVolume* light = drawable->getVOVolume();
|
|
if (!light)
|
|
{
|
|
continue;
|
|
}
|
|
if (drawable->isState(LLDrawable::ACTIVE))
|
|
{
|
|
mLightMovingMask |= (1<<cur_light);
|
|
}
|
|
|
|
LLColor4 light_color = light->getLightColor();
|
|
light_color.mV[3] = 0.0f;
|
|
|
|
F32 fade = iter->fade;
|
|
if (fade < LIGHT_FADE_TIME)
|
|
{
|
|
// fade in/out light
|
|
if (fade >= 0.f)
|
|
{
|
|
fade = fade / LIGHT_FADE_TIME;
|
|
((Light*) (&(*iter)))->fade += gFrameIntervalSeconds;
|
|
}
|
|
else
|
|
{
|
|
fade = 1.f + fade / LIGHT_FADE_TIME;
|
|
((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds;
|
|
}
|
|
fade = llclamp(fade,0.f,1.f);
|
|
light_color *= fade;
|
|
}
|
|
|
|
LLVector3 light_pos(light->getRenderPosition());
|
|
LLVector4 light_pos_gl(light_pos, 1.0f);
|
|
|
|
F32 light_radius = llmax(light->getLightRadius(), 0.001f);
|
|
F32 atten, quad;
|
|
|
|
#if 0 //1.9.1
|
|
if (pool->getVertexShaderLevel() > 0)
|
|
{
|
|
atten = light_radius;
|
|
quad = llmax(light->getLightFalloff(), 0.0001f);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
F32 x = (3.f * (1.f + light->getLightFalloff()));
|
|
atten = x / (light_radius); // % of brightness at radius
|
|
quad = 0.0f;
|
|
}
|
|
mHWLightColors[cur_light] = light_color;
|
|
S32 gllight = GL_LIGHT0+cur_light;
|
|
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
|
|
glLightfv(gllight, GL_DIFFUSE, light_color.mV);
|
|
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
|
|
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
|
|
glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
|
|
glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
|
|
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
|
|
cur_light++;
|
|
if (cur_light >= 8)
|
|
{
|
|
break; // safety
|
|
}
|
|
}
|
|
}
|
|
for ( ; cur_light < 8 ; cur_light++)
|
|
{
|
|
mHWLightColors[cur_light] = LLColor4::black;
|
|
S32 gllight = GL_LIGHT0+cur_light;
|
|
glLightfv(gllight, GL_DIFFUSE, LLColor4::black.mV);
|
|
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
|
|
}
|
|
|
|
if (gAgent.getAvatarObject() &&
|
|
gAgent.getAvatarObject()->mSpecialRenderMode == 3)
|
|
{
|
|
LLColor4 light_color = LLColor4::white;
|
|
light_color.mV[3] = 0.0f;
|
|
|
|
LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
|
|
LLVector4 light_pos_gl(light_pos, 1.0f);
|
|
|
|
F32 light_radius = 16.f;
|
|
F32 atten, quad;
|
|
|
|
{
|
|
F32 x = 3.f;
|
|
atten = x / (light_radius); // % of brightness at radius
|
|
quad = 0.0f;
|
|
}
|
|
//mHWLightColors[cur_light] = light_color;
|
|
S32 gllight = GL_LIGHT2;
|
|
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
|
|
glLightfv(gllight, GL_DIFFUSE, light_color.mV);
|
|
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
|
|
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
|
|
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
|
|
glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
|
|
glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
|
|
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
|
|
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
|
|
}
|
|
|
|
// Init GL state
|
|
glDisable(GL_LIGHTING);
|
|
for (S32 gllight=GL_LIGHT0; gllight<=GL_LIGHT7; gllight++)
|
|
{
|
|
glDisable(gllight);
|
|
}
|
|
mLightMask = 0;
|
|
}
|
|
|
|
void LLPipeline::enableLights(U32 mask)
|
|
{
|
|
assertInitialized();
|
|
if (mLightingDetail == 0)
|
|
{
|
|
mask &= 0xf003; // sun and backlight only (and fullbright bit)
|
|
}
|
|
if (mLightMask != mask)
|
|
{
|
|
if (!mLightMask)
|
|
{
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
if (mask)
|
|
{
|
|
for (S32 i=0; i<8; i++)
|
|
{
|
|
if (mask & (1<<i))
|
|
{
|
|
glEnable(GL_LIGHT0 + i);
|
|
glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mHWLightColors[i].mV);
|
|
}
|
|
else
|
|
{
|
|
glDisable(GL_LIGHT0 + i);
|
|
glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, LLColor4::black.mV);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
mLightMask = mask;
|
|
LLColor4 ambient = gSky.getTotalAmbientColor();
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV);
|
|
}
|
|
}
|
|
|
|
void LLPipeline::enableLightsStatic()
|
|
{
|
|
assertInitialized();
|
|
U32 mask = 0x01; // Sun
|
|
if (mLightingDetail >= 2)
|
|
{
|
|
mask |= mLightMovingMask; // Hardware moving lights
|
|
glColor4f(0.f, 0.f, 0.f, 1.0f); // no local lighting by default
|
|
}
|
|
else
|
|
{
|
|
mask |= 0xff & (~2); // Hardware local lights
|
|
}
|
|
enableLights(mask);
|
|
}
|
|
|
|
void LLPipeline::enableLightsDynamic()
|
|
{
|
|
assertInitialized();
|
|
U32 mask = 0xff & (~2); // Local lights
|
|
enableLights(mask);
|
|
if (mLightingDetail >= 2)
|
|
{
|
|
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
|
|
}
|
|
|
|
LLVOAvatar* avatarp = gAgent.getAvatarObject();
|
|
|
|
if (avatarp && getLightingDetail() <= 0)
|
|
{
|
|
if (avatarp->mSpecialRenderMode == 0) // normal
|
|
{
|
|
gPipeline.enableLightsAvatar();
|
|
}
|
|
else if (avatarp->mSpecialRenderMode >= 1) // anim preview
|
|
{
|
|
gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f));
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::enableLightsAvatar()
|
|
{
|
|
U32 mask = 0xff; // All lights
|
|
setupAvatarLights(FALSE);
|
|
enableLights(mask);
|
|
}
|
|
|
|
void LLPipeline::enableLightsAvatarEdit(const LLColor4& color)
|
|
{
|
|
U32 mask = 0x2002; // Avatar backlight only, set ambient
|
|
setupAvatarLights(TRUE);
|
|
enableLights(mask);
|
|
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
|
|
}
|
|
|
|
void LLPipeline::enableLightsFullbright(const LLColor4& color)
|
|
{
|
|
assertInitialized();
|
|
U32 mask = 0x1000; // Non-0 mask, set ambient
|
|
enableLights(mask);
|
|
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
|
|
if (mLightingDetail >= 2)
|
|
{
|
|
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
|
|
}
|
|
}
|
|
|
|
void LLPipeline::disableLights()
|
|
{
|
|
enableLights(0); // no lighting (full bright)
|
|
glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
class LLMenuItemGL;
|
|
class LLInvFVBridge;
|
|
struct cat_folder_pair;
|
|
class LLVOBranch;
|
|
class LLVOLeaf;
|
|
|
|
void LLPipeline::findReferences(LLDrawable *drawablep)
|
|
{
|
|
assertInitialized();
|
|
if (mLights.find(drawablep) != mLights.end())
|
|
{
|
|
llinfos << "In mLights" << llendl;
|
|
}
|
|
if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end())
|
|
{
|
|
llinfos << "In mMovedList" << llendl;
|
|
}
|
|
if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end())
|
|
{
|
|
llinfos << "In mShiftList" << llendl;
|
|
}
|
|
if (mRetexturedList.find(drawablep) != mRetexturedList.end())
|
|
{
|
|
llinfos << "In mRetexturedList" << llendl;
|
|
}
|
|
|
|
if (mActiveQ.find(drawablep) != mActiveQ.end())
|
|
{
|
|
llinfos << "In mActiveQ" << llendl;
|
|
}
|
|
if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end())
|
|
{
|
|
llinfos << "In mBuildQ1" << llendl;
|
|
}
|
|
if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end())
|
|
{
|
|
llinfos << "In mBuildQ2" << llendl;
|
|
}
|
|
|
|
S32 count;
|
|
|
|
count = gObjectList.findReferences(drawablep);
|
|
if (count)
|
|
{
|
|
llinfos << "In other drawables: " << count << " references" << llendl;
|
|
}
|
|
}
|
|
|
|
BOOL LLPipeline::verify()
|
|
{
|
|
BOOL ok = assertInitialized();
|
|
if (ok)
|
|
{
|
|
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
|
|
{
|
|
LLDrawPool *poolp = *iter;
|
|
if (!poolp->verify())
|
|
{
|
|
ok = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
llwarns << "Pipeline verify failed!" << llendl;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
//////////////////////////////
|
|
//
|
|
// Collision detection
|
|
//
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* A method to compute a ray-AABB intersection.
|
|
* Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
|
|
* Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
|
|
* Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
|
|
*
|
|
* Hence this version is faster as well as more robust than the original one.
|
|
*
|
|
* Should work provided:
|
|
* 1) the integer representation of 0.0f is 0x00000000
|
|
* 2) the sign bit of the float is the most significant one
|
|
*
|
|
* Report bugs: p.terdiman@codercorner.com
|
|
*
|
|
* \param aabb [in] the axis-aligned bounding box
|
|
* \param origin [in] ray origin
|
|
* \param dir [in] ray direction
|
|
* \param coord [out] impact coordinates
|
|
* \return true if ray intersects AABB
|
|
*/
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//#define RAYAABB_EPSILON 0.00001f
|
|
#define IR(x) ((U32&)x)
|
|
|
|
bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
|
|
{
|
|
BOOL Inside = TRUE;
|
|
LLVector3 MinB = center - size;
|
|
LLVector3 MaxB = center + size;
|
|
LLVector3 MaxT;
|
|
MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f;
|
|
|
|
// Find candidate planes.
|
|
for(U32 i=0;i<3;i++)
|
|
{
|
|
if(origin.mV[i] < MinB.mV[i])
|
|
{
|
|
coord.mV[i] = MinB.mV[i];
|
|
Inside = FALSE;
|
|
|
|
// Calculate T distances to candidate planes
|
|
if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
|
|
}
|
|
else if(origin.mV[i] > MaxB.mV[i])
|
|
{
|
|
coord.mV[i] = MaxB.mV[i];
|
|
Inside = FALSE;
|
|
|
|
// Calculate T distances to candidate planes
|
|
if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
|
|
}
|
|
}
|
|
|
|
// Ray origin inside bounding box
|
|
if(Inside)
|
|
{
|
|
coord = origin;
|
|
return true;
|
|
}
|
|
|
|
// Get largest of the maxT's for final choice of intersection
|
|
U32 WhichPlane = 0;
|
|
if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1;
|
|
if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2;
|
|
|
|
// Check final candidate actually inside box
|
|
if(IR(MaxT.mV[WhichPlane])&0x80000000) return false;
|
|
|
|
for(U32 i=0;i<3;i++)
|
|
{
|
|
if(i!=WhichPlane)
|
|
{
|
|
coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i];
|
|
if (epsilon > 0)
|
|
{
|
|
if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false;
|
|
}
|
|
else
|
|
{
|
|
if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false;
|
|
}
|
|
}
|
|
}
|
|
return true; // ray hits box
|
|
}
|
|
|
|
//////////////////////////////
|
|
//
|
|
// Macros, functions, and inline methods from other classes
|
|
//
|
|
//
|
|
|
|
void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
|
|
{
|
|
if (drawablep && assertInitialized())
|
|
{
|
|
if (is_light)
|
|
{
|
|
mLights.insert(drawablep);
|
|
drawablep->setState(LLDrawable::LIGHT);
|
|
}
|
|
else
|
|
{
|
|
drawablep->clearState(LLDrawable::LIGHT);
|
|
mLights.erase(drawablep);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::setActive(LLDrawable *drawablep, BOOL active)
|
|
{
|
|
assertInitialized();
|
|
if (active)
|
|
{
|
|
mActiveQ.insert(drawablep);
|
|
}
|
|
else
|
|
{
|
|
mActiveQ.erase(drawablep);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderType(U32 type)
|
|
{
|
|
U32 bit = (1<<type);
|
|
gPipeline.mRenderTypeMask ^= bit;
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderTypeControl(void* data)
|
|
{
|
|
U32 type = (U32)(intptr_t)data;
|
|
U32 bit = (1<<type);
|
|
if (gPipeline.hasRenderType(type))
|
|
{
|
|
llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl;
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl;
|
|
}
|
|
gPipeline.toggleRenderType(type);
|
|
}
|
|
|
|
//static
|
|
BOOL LLPipeline::hasRenderTypeControl(void* data)
|
|
{
|
|
U32 type = (U32)(intptr_t)data;
|
|
return gPipeline.hasRenderType(type);
|
|
}
|
|
|
|
// Allows UI items labeled "Hide foo" instead of "Show foo"
|
|
//static
|
|
BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
|
|
{
|
|
S32 type = (S32)(intptr_t)data;
|
|
return !gPipeline.hasRenderType(type);
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderDebug(void* data)
|
|
{
|
|
U32 bit = (U32)(intptr_t)data;
|
|
if (gPipeline.hasRenderDebugMask(bit))
|
|
{
|
|
llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl;
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl;
|
|
}
|
|
gPipeline.mRenderDebugMask ^= bit;
|
|
}
|
|
|
|
|
|
//static
|
|
BOOL LLPipeline::toggleRenderDebugControl(void* data)
|
|
{
|
|
U32 bit = (U32)(intptr_t)data;
|
|
return gPipeline.hasRenderDebugMask(bit);
|
|
}
|
|
|
|
//static
|
|
void LLPipeline::toggleRenderDebugFeature(void* data)
|
|
{
|
|
U32 bit = (U32)(intptr_t)data;
|
|
gPipeline.mRenderDebugFeatureMask ^= bit;
|
|
}
|
|
|
|
|
|
//static
|
|
BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
|
|
{
|
|
U32 bit = (U32)(intptr_t)data;
|
|
return gPipeline.hasRenderDebugFeatureMask(bit);
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderScriptedBeacons(BOOL val)
|
|
{
|
|
sRenderScriptedBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderScriptedBeacons(void*)
|
|
{
|
|
sRenderScriptedBeacons = !sRenderScriptedBeacons;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderScriptedBeacons(void*)
|
|
{
|
|
return sRenderScriptedBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
|
|
{
|
|
sRenderScriptedTouchBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
|
|
{
|
|
sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
|
|
{
|
|
return sRenderScriptedTouchBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderPhysicalBeacons(BOOL val)
|
|
{
|
|
sRenderPhysicalBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderPhysicalBeacons(void*)
|
|
{
|
|
sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderPhysicalBeacons(void*)
|
|
{
|
|
return sRenderPhysicalBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderParticleBeacons(BOOL val)
|
|
{
|
|
sRenderParticleBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderParticleBeacons(void*)
|
|
{
|
|
sRenderParticleBeacons = !sRenderParticleBeacons;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderParticleBeacons(void*)
|
|
{
|
|
return sRenderParticleBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderSoundBeacons(BOOL val)
|
|
{
|
|
sRenderSoundBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderSoundBeacons(void*)
|
|
{
|
|
sRenderSoundBeacons = !sRenderSoundBeacons;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderSoundBeacons(void*)
|
|
{
|
|
return sRenderSoundBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderBeacons(BOOL val)
|
|
{
|
|
sRenderBeacons = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderBeacons(void*)
|
|
{
|
|
sRenderBeacons = !sRenderBeacons;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderBeacons(void*)
|
|
{
|
|
return sRenderBeacons;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::setRenderHighlights(BOOL val)
|
|
{
|
|
sRenderHighlight = val;
|
|
}
|
|
|
|
// static
|
|
void LLPipeline::toggleRenderHighlights(void*)
|
|
{
|
|
sRenderHighlight = !sRenderHighlight;
|
|
}
|
|
|
|
// static
|
|
BOOL LLPipeline::getRenderHighlights(void*)
|
|
{
|
|
return sRenderHighlight;
|
|
}
|
|
|
|
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
|
|
S32* face_hit,
|
|
LLVector3* intersection, // return the intersection point
|
|
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
|
LLVector3* normal, // return the surface normal at the intersection point
|
|
LLVector3* bi_normal // return the surface bi-normal at the intersection point
|
|
)
|
|
{
|
|
LLDrawable* drawable = NULL;
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
|
|
{
|
|
if ((j == LLViewerRegion::PARTITION_VOLUME) || (j == LLViewerRegion::PARTITION_BRIDGE)) // only check these partitions for now
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(j);
|
|
if (part)
|
|
{
|
|
LLDrawable* hit = part->lineSegmentIntersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal);
|
|
if (hit)
|
|
{
|
|
drawable = hit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return drawable ? drawable->getVObj().get() : NULL;
|
|
}
|
|
|
|
LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
|
|
S32* face_hit,
|
|
LLVector3* intersection, // return the intersection point
|
|
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
|
LLVector3* normal, // return the surface normal at the intersection point
|
|
LLVector3* bi_normal // return the surface bi-normal at the intersection point
|
|
)
|
|
{
|
|
LLDrawable* drawable = NULL;
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
|
|
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
|
|
if (part)
|
|
{
|
|
LLDrawable* hit = part->lineSegmentIntersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal);
|
|
if (hit)
|
|
{
|
|
drawable = hit;
|
|
}
|
|
}
|
|
}
|
|
return drawable ? drawable->getVObj().get() : NULL;
|
|
}
|
|
|
|
LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
|
|
{
|
|
if (vobj)
|
|
{
|
|
LLViewerRegion* region = vobj->getRegion();
|
|
if (region)
|
|
{
|
|
return region->getSpatialPartition(vobj->getPartitionType());
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
|
|
{
|
|
if (!drawable || drawable->isDead())
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (S32 i = 0; i < drawable->getNumFaces(); i++)
|
|
{
|
|
LLFace* facep = drawable->getFace(i);
|
|
facep->mVertexBuffer = NULL;
|
|
facep->mLastVertexBuffer = NULL;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::resetVertexBuffers()
|
|
{
|
|
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
|
|
|
|
for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* region = *iter;
|
|
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
|
|
{
|
|
LLSpatialPartition* part = region->getSpatialPartition(i);
|
|
if (part)
|
|
{
|
|
part->resetVertexBuffers();
|
|
}
|
|
}
|
|
}
|
|
|
|
resetDrawOrders();
|
|
|
|
gSky.resetVertexBuffers();
|
|
|
|
if (LLVertexBuffer::sGLCount > 0)
|
|
{
|
|
LLVertexBuffer::cleanupClass();
|
|
}
|
|
|
|
//delete all name pool caches
|
|
LLGLNamePool::cleanupPools();
|
|
|
|
if (LLVertexBuffer::sGLCount > 0)
|
|
{
|
|
llwarns << "VBO wipe failed." << llendl;
|
|
}
|
|
|
|
if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() ||
|
|
!LLVertexBuffer::sStreamVBOPool.mNameList.empty() ||
|
|
!LLVertexBuffer::sDynamicIBOPool.mNameList.empty() ||
|
|
!LLVertexBuffer::sDynamicVBOPool.mNameList.empty())
|
|
{
|
|
llwarns << "VBO name pool cleanup failed." << llendl;
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
|
|
}
|
|
|
|
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture)
|
|
{
|
|
assertInitialized();
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLLastModelView);
|
|
mSimplePool->renderGroups(type, mask, texture);
|
|
gGLLastMatrix = NULL;
|
|
glLoadMatrixd(gGLLastModelView);
|
|
}
|
|
|
|
void LLPipeline::setUseVBO(BOOL use_vbo)
|
|
{
|
|
if (use_vbo != LLVertexBuffer::sEnableVBOs)
|
|
{
|
|
if (use_vbo)
|
|
{
|
|
llinfos << "Enabling VBO." << llendl;
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Disabling VBO." << llendl;
|
|
}
|
|
|
|
resetVertexBuffers();
|
|
LLVertexBuffer::initClass(use_vbo);
|
|
}
|
|
}
|
|
|
|
void apply_cube_face_rotation(U32 face)
|
|
{
|
|
switch (face)
|
|
{
|
|
case 0:
|
|
glRotatef(90.f, 0, 1, 0);
|
|
glRotatef(180.f, 1, 0, 0);
|
|
break;
|
|
case 2:
|
|
glRotatef(-90.f, 1, 0, 0);
|
|
break;
|
|
case 4:
|
|
glRotatef(180.f, 0, 1, 0);
|
|
glRotatef(180.f, 0, 0, 1);
|
|
break;
|
|
case 1:
|
|
glRotatef(-90.f, 0, 1, 0);
|
|
glRotatef(180.f, 1, 0, 0);
|
|
break;
|
|
case 3:
|
|
glRotatef(90, 1, 0, 0);
|
|
break;
|
|
case 5:
|
|
glRotatef(180, 0, 0, 1);
|
|
break;
|
|
}
|
|
}
|
|
void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam)
|
|
{
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
|
|
assertInitialized();
|
|
|
|
//render dynamic cube map
|
|
U32 type_mask = gPipeline.getRenderTypeMask();
|
|
S32 use_occlusion = LLPipeline::sUseOcclusion;
|
|
LLPipeline::sUseOcclusion = 0;
|
|
LLPipeline::sSkipUpdate = TRUE;
|
|
U32 res = REFLECTION_MAP_RES;
|
|
|
|
LLPipeline::sReflectionRender = TRUE;
|
|
|
|
cube_map->bind();
|
|
GLint width;
|
|
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_TEXTURE_WIDTH, &width);
|
|
if (width != res)
|
|
{
|
|
cube_map->setReflection();
|
|
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
}
|
|
}
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);
|
|
cube_map->disable();
|
|
|
|
BOOL toggle_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
|
|
if (toggle_ui)
|
|
{
|
|
gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
|
|
}
|
|
|
|
U32 cube_mask = (1 << LLPipeline::RENDER_TYPE_SIMPLE) |
|
|
(1 << LLPipeline::RENDER_TYPE_WATER) |
|
|
//(1 << LLPipeline::RENDER_TYPE_BUMP) |
|
|
(1 << LLPipeline::RENDER_TYPE_ALPHA) |
|
|
(1 << LLPipeline::RENDER_TYPE_TREE) |
|
|
//(1 << LLPipeline::RENDER_TYPE_PARTICLES) |
|
|
(1 << LLPipeline::RENDER_TYPE_CLOUDS) |
|
|
//(1 << LLPipeline::RENDER_TYPE_STARS) |
|
|
//(1 << LLPipeline::RENDER_TYPE_AVATAR) |
|
|
(1 << LLPipeline::RENDER_TYPE_GLOW) |
|
|
(1 << LLPipeline::RENDER_TYPE_GRASS) |
|
|
(1 << LLPipeline::RENDER_TYPE_VOLUME) |
|
|
(1 << LLPipeline::RENDER_TYPE_TERRAIN) |
|
|
(1 << LLPipeline::RENDER_TYPE_SKY) |
|
|
(1 << LLPipeline::RENDER_TYPE_WL_SKY) |
|
|
(1 << LLPipeline::RENDER_TYPE_GROUND);
|
|
|
|
LLDrawPoolWater::sSkipScreenCopy = TRUE;
|
|
LLPipeline::sSkipUpdate = TRUE;
|
|
cube_mask = cube_mask & type_mask;
|
|
gPipeline.setRenderTypeMask(cube_mask);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
glViewport(0,0,res,res);
|
|
|
|
glClearColor(0,0,0,0);
|
|
|
|
LLVector3 origin = cube_cam.getOrigin();
|
|
|
|
gPipeline.calcNearbyLights(cube_cam);
|
|
|
|
stop_glerror();
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mCubeFrameBuffer);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, mCubeDepth);
|
|
stop_glerror();
|
|
|
|
for (S32 i = 0; i < 6; i++)
|
|
{
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mCubeFrameBuffer);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
gl_cube_face[i], cube_map->getGLName(), 0);
|
|
validate_framebuffer_object();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(90.f, 1.f, 0.1f, 1024.f);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
apply_cube_face_rotation(i);
|
|
|
|
glTranslatef(-origin.mV[0], -origin.mV[1], -origin.mV[2]);
|
|
cube_cam.setOrigin(origin);
|
|
LLViewerCamera::updateFrustumPlanes(cube_cam);
|
|
cube_cam.setOrigin(LLViewerCamera::getInstance()->getOrigin());
|
|
static LLCullResult result;
|
|
gPipeline.updateCull(cube_cam, result);
|
|
gPipeline.stateSort(cube_cam, result);
|
|
|
|
glClearColor(0,0,0,0);
|
|
gGL.setColorMask(true, true);
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
gGL.setColorMask(true, false);
|
|
stop_glerror();
|
|
gPipeline.renderGeom(cube_cam);
|
|
}
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
cube_cam.setOrigin(origin);
|
|
gShinyOrigin.setVec(cube_cam.getOrigin(), cube_cam.getFar()*2.f);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
gViewerWindow->setupViewport();
|
|
|
|
gPipeline.setRenderTypeMask(type_mask);
|
|
LLPipeline::sUseOcclusion = use_occlusion;
|
|
LLPipeline::sSkipUpdate = FALSE;
|
|
|
|
if (toggle_ui)
|
|
{
|
|
gPipeline.toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
|
|
}
|
|
LLDrawPoolWater::sSkipScreenCopy = FALSE;
|
|
LLPipeline::sSkipUpdate = FALSE;
|
|
LLPipeline::sReflectionRender = FALSE;
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
}
|
|
|
|
//send cube map vertices and texture coordinates
|
|
void render_cube_map()
|
|
{
|
|
U16 idx[36];
|
|
|
|
idx[0] = 1; idx[1] = 0; idx[2] = 2; //front
|
|
idx[3] = 3; idx[4] = 2; idx[5] = 0;
|
|
|
|
idx[6] = 4; idx[7] = 5; idx[8] = 1; //top
|
|
idx[9] = 0; idx[10] = 1; idx[11] = 5;
|
|
|
|
idx[12] = 5; idx[13] = 4; idx[14] = 6; //back
|
|
idx[15] = 7; idx[16] = 6; idx[17] = 4;
|
|
|
|
idx[18] = 6; idx[19] = 7; idx[20] = 3; //bottom
|
|
idx[21] = 2; idx[22] = 3; idx[23] = 7;
|
|
|
|
idx[24] = 0; idx[25] = 5; idx[26] = 3; //left
|
|
idx[27] = 6; idx[28] = 3; idx[29] = 5;
|
|
|
|
idx[30] = 4; idx[31] = 1; idx[32] = 7; //right
|
|
idx[33] = 2; idx[34] = 7; idx[35] = 1;
|
|
|
|
LLVector3 vert[8];
|
|
LLVector3 r = LLVector3(1,1,1);
|
|
|
|
vert[0] = r.scaledVec(LLVector3(-1,1,1)); // 0 - left top front
|
|
vert[1] = r.scaledVec(LLVector3(1,1,1)); // 1 - right top front
|
|
vert[2] = r.scaledVec(LLVector3(1,-1,1)); // 2 - right bottom front
|
|
vert[3] = r.scaledVec(LLVector3(-1,-1,1)); // 3 - left bottom front
|
|
|
|
vert[4] = r.scaledVec(LLVector3(1,1,-1)); // 4 - left top back
|
|
vert[5] = r.scaledVec(LLVector3(-1,1,-1)); // 5 - right top back
|
|
vert[6] = r.scaledVec(LLVector3(-1,-1,-1)); // 6 - right bottom back
|
|
vert[7] = r.scaledVec(LLVector3(1,-1,-1)); // 7 -left bottom back
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(3, GL_FLOAT, 0, vert);
|
|
glVertexPointer(3, GL_FLOAT, 0, vert);
|
|
|
|
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, (GLushort*) idx);
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
void validate_framebuffer_object()
|
|
{
|
|
GLenum status;
|
|
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
switch(status)
|
|
{
|
|
case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
//framebuffer OK, no error.
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
|
// frame buffer not OK: probably means unsupported depth buffer format
|
|
llerrs << "Framebuffer Incomplete Dimensions." << llendl;
|
|
break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
|
// frame buffer not OK: probably means unsupported depth buffer format
|
|
llerrs << "Framebuffer Incomplete Attachment." << llendl;
|
|
break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
/* choose different formats */
|
|
llerrs << "Framebuffer unsupported." << llendl;
|
|
break;
|
|
default:
|
|
llerrs << "Unknown framebuffer status." << llendl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out)
|
|
{
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
|
|
assertInitialized();
|
|
|
|
U32 res = (U32) gSavedSettings.getS32("RenderReflectionRes");
|
|
enableLightsFullbright(LLColor4::white);
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
gGL.setColorMask(true, true);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluPerspective(90.f+45.f/res, 1.f, 0.1f, 1024.f);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
cube_out->enableTexture(0);
|
|
cube_out->bind();
|
|
GLint width;
|
|
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_TEXTURE_WIDTH, &width);
|
|
if (width != res)
|
|
{
|
|
cube_out->setReflection();
|
|
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
}
|
|
}
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);
|
|
|
|
glViewport(0, 0, res, res);
|
|
LLGLEnable blend(GL_BLEND);
|
|
|
|
S32 kernel = 2;
|
|
F32 step = 90.f/res;
|
|
F32 alpha = 1.f / ((kernel*2)+1);
|
|
|
|
gGL.color4f(alpha,alpha,alpha,alpha*1.25f);
|
|
|
|
LLVector3 axis[] =
|
|
{
|
|
LLVector3(1,0,0),
|
|
LLVector3(0,1,0),
|
|
LLVector3(0,0,1)
|
|
};
|
|
|
|
stop_glerror();
|
|
glViewport(0,0,res, res);
|
|
gGL.setSceneBlendType(LLRender::BT_ADD);
|
|
cube_in->enableTexture(0);
|
|
//3-axis blur
|
|
for (U32 j = 0; j < 3; j++)
|
|
{
|
|
stop_glerror();
|
|
|
|
if (j == 0)
|
|
{
|
|
cube_in->bind();
|
|
}
|
|
else
|
|
{
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mBlurCubeTexture[j-1]);
|
|
}
|
|
|
|
stop_glerror();
|
|
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mBlurCubeBuffer[j]);
|
|
stop_glerror();
|
|
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
stop_glerror();
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
gl_cube_face[i],
|
|
j < 2 ? mBlurCubeTexture[j] : cube_out->getGLName(), 0);
|
|
validate_framebuffer_object();
|
|
gGL.setColorMask(true, true);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glLoadIdentity();
|
|
apply_cube_face_rotation(i);
|
|
for (S32 x = -kernel; x <= kernel; ++x)
|
|
{
|
|
glPushMatrix();
|
|
glRotatef(x*step, axis[j].mV[0], axis[j].mV[1], axis[j].mV[2]);
|
|
render_cube_map();
|
|
glPopMatrix();
|
|
}
|
|
stop_glerror();
|
|
}
|
|
}
|
|
|
|
stop_glerror();
|
|
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
gGL.setColorMask(true, false);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
cube_in->disableTexture();
|
|
gViewerWindow->setupViewport();
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
}
|
|
|
|
void LLPipeline::bindScreenToTexture()
|
|
{
|
|
|
|
}
|
|
|
|
void LLPipeline::renderBloom(BOOL for_snapshot)
|
|
{
|
|
if (!(gPipeline.canUseVertexShaders() &&
|
|
sRenderGlow))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
|
|
assertInitialized();
|
|
|
|
if (gUseWireframe)
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
|
|
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
|
|
|
|
LLVector2 tc1(0,0);
|
|
LLVector2 tc2((F32) gViewerWindow->getWindowDisplayWidth(),
|
|
(F32) gViewerWindow->getWindowDisplayHeight());
|
|
|
|
if (res_mod > 1)
|
|
{
|
|
tc2 /= (F32) res_mod;
|
|
}
|
|
|
|
gGL.setColorMask(true, true);
|
|
|
|
LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM);
|
|
gGL.color4f(1,1,1,1);
|
|
LLGLDepthTest depth(GL_FALSE);
|
|
LLGLDisable blend(GL_BLEND);
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
|
|
enableLightsFullbright(LLColor4(1,1,1,1));
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
LLGLDisable test(GL_ALPHA_TEST);
|
|
|
|
gGL.setColorMask(true, true);
|
|
glClearColor(0,0,0,0);
|
|
|
|
if (for_snapshot)
|
|
{
|
|
mGlow[1].bindTexture();
|
|
{
|
|
//LLGLEnable stencil(GL_STENCIL_TEST);
|
|
//glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF);
|
|
//glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
//LLGLDisable blend(GL_BLEND);
|
|
LLGLEnable blend(GL_BLEND);
|
|
gGL.setSceneBlendType(LLRender::BT_ADD);
|
|
tc2.setVec(1,1);
|
|
gGL.begin(LLVertexBuffer::TRIANGLE_STRIP);
|
|
gGL.color4f(1,1,1,1);
|
|
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(-1,-1);
|
|
|
|
gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(-1,1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(1,-1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(1,1);
|
|
gGL.end();
|
|
|
|
gGL.flush();
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
}
|
|
|
|
gGL.flush();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
return;
|
|
}
|
|
|
|
{
|
|
{
|
|
LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM_FBO);
|
|
mGlow[2].bindTarget();
|
|
mGlow[2].clear();
|
|
}
|
|
|
|
gGlowExtractProgram.bind();
|
|
F32 minLum = llclamp(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f, 1.0f);
|
|
F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha");
|
|
F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount");
|
|
LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights");
|
|
LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights");
|
|
gGlowExtractProgram.uniform1f("minLuminance", minLum);
|
|
gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha);
|
|
gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
|
|
gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
|
|
gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount);
|
|
LLGLEnable blend_on(GL_BLEND);
|
|
LLGLEnable test(GL_ALPHA_TEST);
|
|
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
|
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
mScreen.bindTexture();
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
|
|
gGL.begin(LLVertexBuffer::TRIANGLE_STRIP);
|
|
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(-1,-1);
|
|
|
|
gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(-1,1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(1,-1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(1,1);
|
|
gGL.end();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
mGlow[2].flush();
|
|
}
|
|
|
|
tc1.setVec(0,0);
|
|
tc2.setVec(1,1);
|
|
|
|
|
|
|
|
// power of two between 1 and 1024
|
|
U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow");
|
|
const U32 glow_res = llmax(1,
|
|
llmin(1024, 1 << glowResPow));
|
|
|
|
S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2;
|
|
F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res;
|
|
// Use half the glow width if we have the res set to less than 9 so that it looks
|
|
// almost the same in either case.
|
|
if (glowResPow < 9)
|
|
{
|
|
delta *= 0.5f;
|
|
}
|
|
F32 strength = gSavedSettings.getF32("RenderGlowStrength");
|
|
|
|
gGlowProgram.bind();
|
|
gGlowProgram.uniform1f("glowStrength", strength);
|
|
|
|
for (S32 i = 0; i < kernel; i++)
|
|
{
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
{
|
|
LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM_FBO);
|
|
mGlow[i%2].bindTarget();
|
|
mGlow[i%2].clear();
|
|
}
|
|
|
|
if (i == 0)
|
|
{
|
|
mGlow[2].bindTexture();
|
|
}
|
|
else
|
|
{
|
|
mGlow[(i-1)%2].bindTexture();
|
|
}
|
|
|
|
if (i%2 == 0)
|
|
{
|
|
gGlowProgram.uniform2f("glowDelta", delta, 0);
|
|
}
|
|
else
|
|
{
|
|
gGlowProgram.uniform2f("glowDelta", 0, delta);
|
|
}
|
|
|
|
gGL.begin(LLVertexBuffer::TRIANGLE_STRIP);
|
|
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(-1,-1);
|
|
|
|
gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(-1,1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(1,-1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(1,1);
|
|
gGL.end();
|
|
|
|
mGlow[i%2].flush();
|
|
}
|
|
|
|
gGlowProgram.unbind();
|
|
|
|
if (LLRenderTarget::sUseFBO)
|
|
{
|
|
LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM_FBO);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
}
|
|
|
|
gViewerWindow->setupViewport();
|
|
|
|
/*mGlow[1].bindTexture();
|
|
{
|
|
LLGLEnable stencil(GL_STENCIL_TEST);
|
|
glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
gGL.begin(LLVertexBuffer::TRIANGLE_STRIP);
|
|
gGL.color4f(1,1,1,1);
|
|
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(-1,-1);
|
|
|
|
gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(-1,1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(1,-1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(1,1);
|
|
gGL.end();
|
|
|
|
gGL.flush();
|
|
}
|
|
|
|
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_GLOW))
|
|
{
|
|
tc2.setVec((F32) gViewerWindow->getWindowDisplayWidth(),
|
|
(F32) gViewerWindow->getWindowDisplayHeight());
|
|
|
|
if (res_mod > 1)
|
|
{
|
|
tc2 /= (F32) res_mod;
|
|
}
|
|
|
|
LLGLEnable blend(GL_BLEND);
|
|
gGL.blendFunc(GL_ONE, GL_ONE);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
mScreen.bindTexture();
|
|
|
|
gGL.begin(LLVertexBuffer::TRIANGLE_STRIP);
|
|
gGL.color4f(1,1,1,1);
|
|
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(-1,-1);
|
|
|
|
gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(-1,1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
|
|
gGL.vertex2f(1,-1);
|
|
|
|
gGL.texCoord2f(tc2.mV[0], tc2.mV[1]);
|
|
gGL.vertex2f(1,1);
|
|
gGL.end();
|
|
|
|
gGL.flush();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}*/
|
|
gGL.flush();
|
|
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
|
|
F32 uv0[] =
|
|
{
|
|
tc1.mV[0], tc1.mV[1],
|
|
tc1.mV[0], tc2.mV[1],
|
|
tc2.mV[0], tc1.mV[1],
|
|
tc2.mV[0], tc2.mV[1]
|
|
};
|
|
|
|
tc2.setVec((F32) gViewerWindow->getWindowDisplayWidth(),
|
|
(F32) gViewerWindow->getWindowDisplayHeight());
|
|
|
|
if (res_mod > 1)
|
|
{
|
|
tc2 /= (F32) res_mod;
|
|
}
|
|
|
|
F32 uv1[] =
|
|
{
|
|
tc1.mV[0], tc1.mV[1],
|
|
tc1.mV[0], tc2.mV[1],
|
|
tc2.mV[0], tc1.mV[1],
|
|
tc2.mV[0], tc2.mV[1]
|
|
};
|
|
|
|
F32 v[] =
|
|
{
|
|
-1,-1,
|
|
-1,1,
|
|
1,-1,
|
|
1,1
|
|
};
|
|
|
|
LLGLDisable blend(GL_BLEND);
|
|
|
|
//tex unit 0
|
|
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
|
|
|
|
mGlow[1].bindTexture();
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, uv0);
|
|
gGL.getTexUnit(1)->activate();
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
//tex unit 1
|
|
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE1_ARB);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, uv1);
|
|
|
|
glVertexPointer(2, GL_FLOAT, 0, v);
|
|
|
|
mScreen.bindTexture();
|
|
|
|
LLGLEnable multisample(GL_MULTISAMPLE_ARB);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
|
|
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
|
gGL.getTexUnit(0)->activate();
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
|
}
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
|
|
}
|
|
|
|
inline float sgn(float a)
|
|
{
|
|
if (a > 0.0F) return (1.0F);
|
|
if (a < 0.0F) return (-1.0F);
|
|
return (0.0F);
|
|
}
|
|
|
|
void LLPipeline::generateWaterReflection(LLCamera& camera_in)
|
|
{
|
|
if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
|
|
{
|
|
LLVertexBuffer::unbind();
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
|
|
LLCamera camera = camera_in;
|
|
camera.setFar(camera.getFar()*0.87654321f);
|
|
LLPipeline::sReflectionRender = TRUE;
|
|
S32 occlusion = LLPipeline::sUseOcclusion;
|
|
LLPipeline::sUseOcclusion = llmin(occlusion, 1);
|
|
U32 type_mask = gPipeline.mRenderTypeMask;
|
|
|
|
glh::matrix4f projection = glh_get_current_projection();
|
|
glh::matrix4f mat;
|
|
|
|
stop_glerror();
|
|
LLPlane plane;
|
|
|
|
F32 height = gAgent.getRegion()->getWaterHeight();
|
|
F32 to_clip = fabsf(camera.getOrigin().mV[2]-height);
|
|
F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by
|
|
|
|
//plane params
|
|
LLVector3 pnorm;
|
|
F32 pd;
|
|
|
|
S32 water_clip = 0;
|
|
if (!LLViewerCamera::getInstance()->cameraUnderWater())
|
|
{ //camera is above water, clip plane points up
|
|
pnorm.setVec(0,0,1);
|
|
pd = -height;
|
|
plane.setVec(pnorm, pd);
|
|
water_clip = -1;
|
|
}
|
|
else
|
|
{ //camera is below water, clip plane points down
|
|
pnorm = LLVector3(0,0,-1);
|
|
pd = height;
|
|
plane.setVec(pnorm, pd);
|
|
water_clip = 1;
|
|
}
|
|
|
|
|
|
|
|
if (!LLViewerCamera::getInstance()->cameraUnderWater())
|
|
{ //generate planar reflection map
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
glClearColor(0,0,0,0);
|
|
gGL.setColorMask(true, true);
|
|
mWaterRef.bindTarget();
|
|
mWaterRef.getViewport(gGLViewport);
|
|
mWaterRef.clear();
|
|
gGL.setColorMask(true, false);
|
|
|
|
stop_glerror();
|
|
|
|
LLVector3 origin = camera.getOrigin();
|
|
|
|
glPushMatrix();
|
|
|
|
mat.set_scale(glh::vec3f(1,1,-1));
|
|
mat.set_translate(glh::vec3f(0,0,height*2.f));
|
|
|
|
glh::matrix4f current = glh_get_current_modelview();
|
|
|
|
mat = current * mat;
|
|
|
|
glh_set_current_modelview(mat);
|
|
glLoadMatrixf(mat.m);
|
|
|
|
LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
|
|
|
|
glCullFace(GL_FRONT);
|
|
|
|
//initial sky pass (no user clip plane)
|
|
{ //mask out everything but the sky
|
|
U32 tmp = mRenderTypeMask;
|
|
mRenderTypeMask &= ((1 << LLPipeline::RENDER_TYPE_SKY) |
|
|
(1 << LLPipeline::RENDER_TYPE_CLOUDS) |
|
|
(1 << LLPipeline::RENDER_TYPE_WL_SKY));
|
|
|
|
static LLCullResult result;
|
|
updateCull(camera, result);
|
|
stateSort(camera, result);
|
|
renderGeom(camera, TRUE);
|
|
|
|
mRenderTypeMask = tmp;
|
|
}
|
|
|
|
if (LLDrawPoolWater::sNeedsDistortionUpdate)
|
|
{
|
|
mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) |
|
|
(1<<LLPipeline::RENDER_TYPE_GROUND) |
|
|
(1<<LLPipeline::RENDER_TYPE_SKY) |
|
|
(1<<LLPipeline::RENDER_TYPE_CLOUDS));
|
|
|
|
if (gSavedSettings.getBOOL("RenderWaterReflections"))
|
|
{ //mask out selected geometry based on reflection detail
|
|
|
|
S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
|
|
if (detail < 3)
|
|
{
|
|
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
|
|
if (detail < 2)
|
|
{
|
|
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
|
|
if (detail < 1)
|
|
{
|
|
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
|
|
}
|
|
}
|
|
}
|
|
|
|
LLSpatialPartition::sFreezeState = TRUE;
|
|
LLPipeline::sSkipUpdate = TRUE;
|
|
LLGLUserClipPlane clip_plane(plane, mat, projection);
|
|
static LLCullResult result;
|
|
updateCull(camera, result, 1);
|
|
stateSort(camera, result);
|
|
renderGeom(camera);
|
|
LLSpatialPartition::sFreezeState = FALSE;
|
|
LLPipeline::sSkipUpdate = FALSE;
|
|
}
|
|
}
|
|
glCullFace(GL_BACK);
|
|
glPopMatrix();
|
|
mWaterRef.flush();
|
|
|
|
glh_set_current_modelview(current);
|
|
}
|
|
|
|
//render distortion map
|
|
static BOOL last_update = TRUE;
|
|
if (last_update)
|
|
{
|
|
camera.setFar(camera_in.getFar());
|
|
mRenderTypeMask = type_mask & (~(1<<LLPipeline::RENDER_TYPE_WATER) |
|
|
(1<<LLPipeline::RENDER_TYPE_GROUND));
|
|
stop_glerror();
|
|
|
|
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
|
|
|
|
if (LLPipeline::sUnderWaterRender)
|
|
{
|
|
mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_GROUND) |
|
|
(1<<LLPipeline::RENDER_TYPE_SKY) |
|
|
(1<<LLPipeline::RENDER_TYPE_CLOUDS) |
|
|
(1<<LLPipeline::RENDER_TYPE_WL_SKY));
|
|
}
|
|
LLViewerCamera::updateFrustumPlanes(camera);
|
|
|
|
LLViewerImage::unbindTexture(0, GL_TEXTURE_2D);
|
|
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
|
|
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
|
|
gGL.setColorMask(true, true);
|
|
mWaterDis.bindTarget();
|
|
mWaterDis.getViewport(gGLViewport);
|
|
mWaterDis.clear();
|
|
gGL.setColorMask(true, false);
|
|
|
|
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
|
|
{
|
|
//clip out geometry on the same side of water as the camera
|
|
mat = glh_get_current_modelview();
|
|
LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection);
|
|
static LLCullResult result;
|
|
updateCull(camera, result, water_clip);
|
|
stateSort(camera, result);
|
|
renderGeom(camera);
|
|
}
|
|
|
|
LLPipeline::sUnderWaterRender = FALSE;
|
|
mWaterDis.flush();
|
|
}
|
|
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
|
|
|
|
LLRenderTarget::unbindTarget();
|
|
LLPipeline::sReflectionRender = FALSE;
|
|
|
|
if (!LLRenderTarget::sUseFBO)
|
|
{
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
|
|
gViewerWindow->setupViewport();
|
|
mRenderTypeMask = type_mask;
|
|
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
|
|
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
|
|
LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
|
|
LLPipeline::sUseOcclusion = occlusion;
|
|
|
|
LLGLState::checkStates();
|
|
LLGLState::checkTextureChannels();
|
|
LLGLState::checkClientArrays();
|
|
}
|
|
}
|
|
|
|
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
|
|
{
|
|
for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
|
|
{
|
|
LLSpatialGroup* group = *i;
|
|
if (!group->isDead() &&
|
|
(!sUseOcclusion || !group->isState(LLSpatialGroup::OCCLUDED)) &&
|
|
gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
|
|
group->mDrawMap.find(type) != group->mDrawMap.end())
|
|
{
|
|
pass->renderGroup(group,type,mask,texture);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
|
|
{
|
|
static LLCullResult result;
|
|
result.clear();
|
|
grabReferences(result);
|
|
|
|
if (!avatar || !avatar->mDrawable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assertInitialized();
|
|
|
|
U32 mask;
|
|
BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
|
|
|
|
if (muted)
|
|
{
|
|
mask = 1 << LLPipeline::RENDER_TYPE_AVATAR;
|
|
}
|
|
else
|
|
{
|
|
mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) |
|
|
(1<<LLPipeline::RENDER_TYPE_AVATAR) |
|
|
(1<<LLPipeline::RENDER_TYPE_BUMP) |
|
|
(1<<LLPipeline::RENDER_TYPE_GRASS) |
|
|
(1<<LLPipeline::RENDER_TYPE_SIMPLE) |
|
|
(1<<LLPipeline::RENDER_TYPE_ALPHA) |
|
|
(1<<LLPipeline::RENDER_TYPE_INVISIBLE);
|
|
}
|
|
|
|
mask = mask & gPipeline.getRenderTypeMask();
|
|
U32 saved_mask = gPipeline.mRenderTypeMask;
|
|
gPipeline.mRenderTypeMask = mask;
|
|
|
|
S32 occlusion = sUseOcclusion;
|
|
sUseOcclusion = 0;
|
|
sReflectionRender = TRUE;
|
|
sImpostorRender = TRUE;
|
|
|
|
markVisible(avatar->mDrawable, *LLViewerCamera::getInstance());
|
|
LLVOAvatar::sUseImpostors = FALSE;
|
|
|
|
LLVOAvatar::attachment_map_t::iterator iter;
|
|
for (iter = avatar->mAttachmentPoints.begin();
|
|
iter != avatar->mAttachmentPoints.end();
|
|
++iter)
|
|
{
|
|
LLViewerObject* object = iter->second->getObject();
|
|
if (object)
|
|
{
|
|
markVisible(object->mDrawable->getSpatialBridge(), *LLViewerCamera::getInstance());
|
|
}
|
|
}
|
|
|
|
stateSort(*LLViewerCamera::getInstance(), result);
|
|
|
|
const LLVector3* ext = avatar->mDrawable->getSpatialExtents();
|
|
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
|
|
|
|
LLCamera camera = *LLViewerCamera::getInstance();
|
|
|
|
camera.lookAt(LLViewerCamera::getInstance()->getOrigin(), pos, LLViewerCamera::getInstance()->getUpAxis());
|
|
|
|
LLVector2 tdim;
|
|
|
|
LLVector3 half_height = (ext[1]-ext[0])*0.5f;
|
|
|
|
LLVector3 left = camera.getLeftAxis();
|
|
left *= left;
|
|
left.normalize();
|
|
|
|
LLVector3 up = camera.getUpAxis();
|
|
up *= up;
|
|
up.normalize();
|
|
|
|
tdim.mV[0] = fabsf(half_height * left);
|
|
tdim.mV[1] = fabsf(half_height * up);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
//glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0);
|
|
F32 distance = (pos-camera.getOrigin()).length();
|
|
F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
|
|
F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f;
|
|
glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
|
|
glh_set_current_projection(persp);
|
|
glLoadMatrixf(persp.m);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glh::matrix4f mat;
|
|
camera.getOpenGLTransform(mat.m);
|
|
|
|
mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
|
|
|
|
glLoadMatrixf(mat.m);
|
|
glh_set_current_modelview(mat);
|
|
|
|
glClearColor(0.0f,0.0f,0.0f,0.0f);
|
|
gGL.setColorMask(true, true);
|
|
glStencilMask(0xFFFFFFFF);
|
|
glClearStencil(0);
|
|
|
|
// get the number of pixels per angle
|
|
F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView());
|
|
|
|
//get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
|
|
U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
|
|
U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
|
|
|
|
if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
|
|
resY != avatar->mImpostor.getHeight())
|
|
{
|
|
avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE);
|
|
avatar->mImpostor.bindTexture();
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
LLImageGL::unbindTexture(0, GL_TEXTURE_2D);
|
|
}
|
|
|
|
{
|
|
LLGLEnable scissor(GL_SCISSOR_TEST);
|
|
glScissor(0, 0, resX, resY);
|
|
avatar->mImpostor.bindTarget();
|
|
avatar->mImpostor.getViewport(gGLViewport);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
}
|
|
|
|
LLGLEnable stencil(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
renderGeom(camera);
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
glStencilFunc(GL_EQUAL, 1, 0xFFFFFF);
|
|
|
|
{
|
|
LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f;
|
|
LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f;
|
|
|
|
LLGLEnable blend(muted ? 0 : GL_BLEND);
|
|
|
|
if (muted)
|
|
{
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
else
|
|
{
|
|
gGL.setColorMask(false, true);
|
|
}
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ADD);
|
|
LLImageGL::unbindTexture(0, GL_TEXTURE_2D);
|
|
|
|
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
gGL.color4ub(64,64,64,255);
|
|
gGL.begin(LLVertexBuffer::QUADS);
|
|
gGL.vertex3fv((pos+left-up).mV);
|
|
gGL.vertex3fv((pos-left-up).mV);
|
|
gGL.vertex3fv((pos-left+up).mV);
|
|
gGL.vertex3fv((pos+left+up).mV);
|
|
gGL.end();
|
|
gGL.flush();
|
|
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
}
|
|
|
|
|
|
avatar->mImpostor.flush();
|
|
|
|
avatar->setImpostorDim(tdim);
|
|
|
|
LLVOAvatar::sUseImpostors = TRUE;
|
|
sUseOcclusion = occlusion;
|
|
sReflectionRender = FALSE;
|
|
sImpostorRender = FALSE;
|
|
gPipeline.mRenderTypeMask = saved_mask;
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
avatar->mNeedsImpostorUpdate = FALSE;
|
|
avatar->cacheImpostorValues();
|
|
}
|
|
|
|
BOOL LLPipeline::hasRenderBatches(const U32 type) const
|
|
{
|
|
return sCull->getRenderMapSize(type) > 0;
|
|
}
|
|
|
|
LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type)
|
|
{
|
|
return sCull->beginRenderMap(type);
|
|
}
|
|
|
|
LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type)
|
|
{
|
|
return sCull->endRenderMap(type);
|
|
}
|
|
|
|
LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups()
|
|
{
|
|
return sCull->beginAlphaGroups();
|
|
}
|
|
|
|
LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
|
|
{
|
|
return sCull->endAlphaGroups();
|
|
}
|
|
|