191 lines
5.5 KiB
C++
191 lines
5.5 KiB
C++
/**
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* @file llfloaterhardwaresettings.cpp
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* @brief Menu of all the different graphics hardware settings
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterhardwaresettings.h"
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// Viewer includes
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#include "llfloaterpreference.h"
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#include "llviewerwindow.h"
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#include "llviewercontrol.h"
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#include "llviewertexturelist.h"
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#include "llfeaturemanager.h"
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#include "llspinctrl.h"
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#include "llstartup.h"
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#include "lltextbox.h"
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#include "pipeline.h"
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// Linden library includes
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#include "llradiogroup.h"
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#include "lluictrlfactory.h"
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#include "llwindow.h"
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#include "llsliderctrl.h"
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LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key)
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: LLFloater(key),
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// these should be set on imminent refresh() call,
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// but init them anyway
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mUseVBO(0),
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mUseAniso(0),
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mFSAASamples(0),
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mGamma(0.0),
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mVideoCardMem(0),
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mFogRatio(0.0),
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mProbeHardwareOnStartup(FALSE)
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{
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}
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LLFloaterHardwareSettings::~LLFloaterHardwareSettings()
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{
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}
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void LLFloaterHardwareSettings::initCallbacks(void)
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{
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}
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// menu maintenance functions
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void LLFloaterHardwareSettings::refresh()
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{
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LLPanel::refresh();
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mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
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mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
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mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
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mGamma = gSavedSettings.getF32("RenderGamma");
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mVideoCardMem = gSavedSettings.getS32("TextureMemory");
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mFogRatio = gSavedSettings.getF32("RenderFogRatio");
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mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
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getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) mFSAASamples);
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refreshEnabledState();
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}
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void LLFloaterHardwareSettings::refreshEnabledState()
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{
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S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
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S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting();
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getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem);
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getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem);
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if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
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!gGLManager.mHasVertexBufferObject)
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{
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getChildView("vbo")->setEnabled(FALSE);
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getChildView("vbo_stream")->setEnabled(FALSE);
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}
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else
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#if LL_DARWIN
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getChildView("vbo_stream")->setEnabled(FALSE); //Hardcoded disable on mac
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getChild<LLUICtrl>("vbo_stream")->setValue((LLSD::Boolean) FALSE);
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#else
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getChildView("vbo_stream")->setEnabled(LLVertexBuffer::sEnableVBOs);
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#endif
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// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
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LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma");
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gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
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getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
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getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
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// anti-aliasing
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{
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LLUICtrl* fsaa_ctrl = getChild<LLUICtrl>("fsaa");
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LLTextBox* fsaa_text = getChild<LLTextBox>("antialiasing label");
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LLView* fsaa_restart = getChildView("antialiasing restart");
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// Enable or disable the control, the "Antialiasing:" label and the restart warning
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// based on code support for the feature on the current hardware.
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if (gPipeline.canUseAntiAliasing())
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{
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fsaa_ctrl->setEnabled(TRUE);
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// borrow the text color from the gamma control for consistency
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fsaa_text->setColor(gamma_ctrl->getEnabledTextColor());
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fsaa_restart->setVisible(!gSavedSettings.getBOOL("RenderDeferred"));
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}
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else
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{
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fsaa_ctrl->setEnabled(FALSE);
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fsaa_ctrl->setValue((LLSD::Integer) 0);
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// borrow the text color from the gamma control for consistency
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fsaa_text->setColor(gamma_ctrl->getDisabledTextColor());
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fsaa_restart->setVisible(FALSE);
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}
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}
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}
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//============================================================================
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BOOL LLFloaterHardwareSettings::postBuild()
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{
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childSetAction("OK", onBtnOK, this);
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refresh();
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center();
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// load it up
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initCallbacks();
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return TRUE;
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}
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void LLFloaterHardwareSettings::apply()
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{
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refresh();
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}
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void LLFloaterHardwareSettings::cancel()
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{
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gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
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gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
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gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
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gSavedSettings.setF32("RenderGamma", mGamma);
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//gSavedSettings.setS32("TextureMemory", mVideoCardMem); AO: Don't set this value except when explicitly changed.
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gSavedSettings.setF32("RenderFogRatio", mFogRatio);
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gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
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closeFloater();
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}
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// static
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void LLFloaterHardwareSettings::onBtnOK( void* userdata )
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{
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LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata;
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fp->apply();
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fp->closeFloater(false);
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}
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