369 lines
8.8 KiB
C++
369 lines
8.8 KiB
C++
/**
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* @file llhudeffectbeam.cpp
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* @brief LLHUDEffectBeam class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llhudeffectbeam.h"
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#include "message.h"
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#include "llviewerobjectlist.h"
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#include "llagent.h"
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#include "lldrawable.h"
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#include "llfontgl.h"
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#include "llgl.h"
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#include "llglheaders.h"
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#include "llhudrender.h"
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#include "llrendersphere.h"
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#include "llviewercamera.h"
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#include "llvoavatar.h"
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#include "llviewercontrol.h"
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const F32 BEAM_SPACING = 0.075f;
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LLHUDEffectBeam::LLHUDEffectBeam(const U8 type) : LLHUDEffect(type)
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{
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mKillTime = mDuration;
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// Initialize all of these to defaults
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S32 i;
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for (i = 0; i < NUM_POINTS; i++)
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{
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mInterp[i].setStartTime(BEAM_SPACING*i);
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mInterp[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
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mInterp[i].start();
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mInterpFade[i].setStartTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i - 0.5f*NUM_POINTS*BEAM_SPACING);
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mInterpFade[i].setEndTime(BEAM_SPACING*NUM_POINTS + BEAM_SPACING*i);
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mInterpFade[i].setStartVal(1.f);
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mInterpFade[i].setEndVal(0.f);
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}
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// Setup default timeouts and fade animations.
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F32 fade_length;
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fade_length = llmin(0.5f, mDuration);
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mFadeInterp.setStartTime(mKillTime - fade_length);
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mFadeInterp.setEndTime(mKillTime);
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mFadeInterp.setStartVal(1.f);
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mFadeInterp.setEndVal(0.f);
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}
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LLHUDEffectBeam::~LLHUDEffectBeam()
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{
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}
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void LLHUDEffectBeam::packData(LLMessageSystem *mesgsys)
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{
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LLViewerObject* source_object = (LLViewerObject*)mSourceObject;
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if (!source_object)
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{
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markDead();
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return;
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}
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else if (!source_object->isAvatar())
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{
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LL_DEBUGS("HUDEffect")<<"Non-Avatar HUDEffectBeam message for ID: "
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<< source_object->getID().asString()<< LL_ENDL;
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markDead();
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return;
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}
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else
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{
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LLVOAvatar* source_avatar = (LLVOAvatar*)source_object;
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if (!source_avatar->isSelf())
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{
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LL_DEBUGS("HUDEffect")<<"Non-self HUDEffectBeam message for ID: "
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<< source_avatar->getID().asString()<< LL_ENDL;
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markDead();
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return;
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}
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}
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// Pack the default data
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LLHUDEffect::packData(mesgsys);
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// Pack the type-specific data. Uses a fun packed binary format. Whee!
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// 16 + 24 + 1 = 41
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U8 packed_data[41];
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memset(packed_data, 0, 41);
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if (mSourceObject)
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{
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htonmemcpy(packed_data, mSourceObject->mID.mData, MVT_LLUUID, 16);
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}
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if (mTargetObject)
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{
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packed_data[16] = 1;
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}
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else
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{
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packed_data[16] = 0;
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}
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if (mTargetObject)
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{
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htonmemcpy(&(packed_data[17]), mTargetObject->mID.mData, MVT_LLUUID, 16);
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}
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else
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{
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htonmemcpy(&(packed_data[17]), mTargetPos.mdV, MVT_LLVector3d, 24);
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}
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mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41);
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}
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void LLHUDEffectBeam::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
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{
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llerrs << "Got beam!" << llendl;
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BOOL use_target_object;
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LLVector3d new_target;
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U8 packed_data[41];
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LLHUDEffect::unpackData(mesgsys, blocknum);
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LLUUID source_id;
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LLUUID target_id;
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S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
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if (size != 41)
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{
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llwarns << "Beam effect with bad size " << size << llendl;
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return;
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}
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mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 41, blocknum);
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htonmemcpy(source_id.mData, packed_data, MVT_LLUUID, 16);
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LLViewerObject *objp = gObjectList.findObject(source_id);
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if (objp)
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{
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setSourceObject(objp);
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}
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use_target_object = packed_data[16];
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if (use_target_object)
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{
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htonmemcpy(target_id.mData, &packed_data[17], MVT_LLUUID, 16);
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LLViewerObject *objp = gObjectList.findObject(target_id);
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if (objp)
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{
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setTargetObject(objp);
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}
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}
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else
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{
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htonmemcpy(new_target.mdV, &(packed_data[17]), MVT_LLVector3d, 24);
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setTargetPos(new_target);
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}
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// We've received an update for the effect, update the various timeouts
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// and fade animations.
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mKillTime = mTimer.getElapsedTimeF32() + mDuration;
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F32 fade_length;
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fade_length = llmin(0.5f, mDuration);
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mFadeInterp.setStartTime(mKillTime - fade_length);
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mFadeInterp.setEndTime(mKillTime);
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mFadeInterp.setStartVal(1.f);
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mFadeInterp.setEndVal(0.f);
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}
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void LLHUDEffectBeam::setSourceObject(LLViewerObject *objp)
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{
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if (objp->isDead())
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{
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llwarns << "HUDEffectBeam: Source object is dead!" << llendl;
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mSourceObject = NULL;
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return;
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}
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if (mSourceObject == objp)
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{
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return;
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}
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mSourceObject = objp;
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if (mSourceObject)
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{
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S32 i;
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for (i = 0; i < NUM_POINTS; i++)
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{
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if (mSourceObject->isAvatar())
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{
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LLViewerObject *objp = mSourceObject;
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LLVOAvatar *avatarp = (LLVOAvatar *)objp;
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LLVector3d hand_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
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mInterp[i].setStartVal(hand_pos_global);
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mInterp[i].start();
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}
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else
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{
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mInterp[i].setStartVal(mSourceObject->getPositionGlobal());
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mInterp[i].start();
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}
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}
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}
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}
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void LLHUDEffectBeam::setTargetObject(LLViewerObject *objp)
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{
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if (mTargetObject->isDead())
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{
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llwarns << "HUDEffectBeam: Target object is dead!" << llendl;
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}
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mTargetObject = objp;
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}
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void LLHUDEffectBeam::setTargetPos(const LLVector3d &pos_global)
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{
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mTargetPos = pos_global;
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mTargetObject = NULL;
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}
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void LLHUDEffectBeam::render()
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{
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if (!mSourceObject)
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{
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markDead();
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return;
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}
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if (mSourceObject->isDead())
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{
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markDead();
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return;
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}
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F32 time = mTimer.getElapsedTimeF32();
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// Kill us if our time is over...
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if (mKillTime < time)
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{
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markDead();
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return;
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}
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LLGLSPipelineAlpha gls_pipeline_alpha;
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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// Interpolate the global fade alpha
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mFadeInterp.update(time);
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if (mTargetObject.notNull() && mTargetObject->mDrawable.notNull())
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{
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// use viewer object position on freshly created objects
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if (mTargetObject->mDrawable->getGeneration() == -1)
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{
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mTargetPos = mTargetObject->getPositionGlobal();
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}
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// otherwise use drawable
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else
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{
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mTargetPos = gAgent.getPosGlobalFromAgent(mTargetObject->mDrawable->getPositionAgent());
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}
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}
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// Init the color of the particles
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LLColor4U coloru = mColor;
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// Draw the particles
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S32 i;
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for (i = 0; i < NUM_POINTS; i++)
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{
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mInterp[i].update(time);
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if (!mInterp[i].isActive())
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{
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continue;
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}
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mInterpFade[i].update(time);
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if (mInterp[i].isDone())
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{
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// Reinitialize the particle when the particle has finished its animation.
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setupParticle(i);
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}
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F32 frac = mInterp[i].getCurFrac();
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F32 scale = 0.025f + fabs(0.05f*sin(2.f*F_PI*(frac - time)));
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scale *= mInterpFade[i].getCurVal();
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LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mInterp[i].getCurVal());
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F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3];
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alpha *= mInterpFade[i].getCurVal();
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coloru.mV[3] = (U8)alpha;
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gGL.color4ubv(coloru.mV);
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gGL.pushMatrix();
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gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
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gGL.scalef(scale, scale, scale);
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gSphere.render();
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gGL.popMatrix();
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}
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}
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void LLHUDEffectBeam::renderForTimer()
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{
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render();
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}
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void LLHUDEffectBeam::setupParticle(const S32 i)
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{
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LLVector3d start_pos_global;
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if (mSourceObject->getPCode() == LL_PCODE_LEGACY_AVATAR)
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{
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LLViewerObject *objp = mSourceObject;
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LLVOAvatar *avatarp = (LLVOAvatar *)objp;
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start_pos_global = gAgent.getPosGlobalFromAgent(avatarp->mWristLeftp->getWorldPosition());
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}
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else
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{
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start_pos_global = mSourceObject->getPositionGlobal();
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}
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// Generate a random offset for the target point.
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const F32 SCALE = 0.5f;
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F32 x, y, z;
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x = ll_frand(SCALE) - 0.5f*SCALE;
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y = ll_frand(SCALE) - 0.5f*SCALE;
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z = ll_frand(SCALE) - 0.5f*SCALE;
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LLVector3d target_pos_global(mTargetPos);
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target_pos_global += LLVector3d(x, y, z);
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mInterp[i].setStartTime(mInterp[i].getEndTime());
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mInterp[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS);
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mInterp[i].setStartVal(start_pos_global);
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mInterp[i].setEndVal(target_pos_global);
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mInterp[i].start();
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// Setup the interpolator that fades out the alpha.
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mInterpFade[i].setStartTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.5f*NUM_POINTS*BEAM_SPACING);
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mInterpFade[i].setEndTime(mInterp[i].getStartTime() + BEAM_SPACING*NUM_POINTS - 0.05f);
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mInterpFade[i].start();
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}
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