780 lines
21 KiB
C++
780 lines
21 KiB
C++
/**
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* @file llwlparammanager.cpp
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* @brief Implementation for the LLWLParamManager class.
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llwlparammanager.h"
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#include "pipeline.h"
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#include "llsky.h"
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#include "lldiriterator.h"
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#include "llfloaterreg.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "llcheckboxctrl.h"
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#include "lluictrlfactory.h"
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#include "llviewercamera.h"
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#include "llcombobox.h"
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#include "lllineeditor.h"
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#include "llsdserialize.h"
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#include "v4math.h"
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#include "llviewerdisplay.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "lldrawpoolwater.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "lldaycyclemanager.h"
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#include "llenvmanager.h"
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#include "llwlparamset.h"
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#include "llpostprocess.h"
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#include "llviewershadermgr.h"
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#include "llglslshader.h"
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#include "curl/curl.h"
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#include "llstreamtools.h"
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// [RLVa:KB] - Checked: 2011-09-04 (RLVa-1.4.1a) | Added: RLVa-1.4.1a
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#include <boost/algorithm/string.hpp>
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// [/RLVa:KB]
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LLWLParamManager::LLWLParamManager() :
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//set the defaults for the controls
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// index is from sWLUniforms in pipeline.cpp line 979
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/// Sun Delta Terrain tweak variables.
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mSunDeltaYaw(180.0f),
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mSceneLightStrength(2.0f),
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mWLGamma(1.0f, "gamma"),
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mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
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mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
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mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
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mDensityMult(1.0f, "density_multiplier", 1000),
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mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
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mMaxAlt(4000.0f, "max_y"),
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// Lighting
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mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"),
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mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"),
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mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"),
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mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"),
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// Clouds
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mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"),
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mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"),
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mCloudCoverage(0.0f, "cloud_shadow"),
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mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"),
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mDistanceMult(1.0f, "distance_multiplier"),
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mCloudScale(0.42f, "cloud_scale"),
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// sky dome
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mDomeOffset(0.96f),
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mDomeRadius(15000.f)
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{
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}
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LLWLParamManager::~LLWLParamManager()
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{
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}
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void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope)
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{
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if (LLWLParamKey::SCOPE_LOCAL == scope)
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{
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LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL;
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return;
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}
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std::set<LLWLParamKey> to_remove;
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter)
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{
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if(iter->first.scope == scope)
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{
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to_remove.insert(iter->first);
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}
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}
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for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter)
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{
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mParamList.erase(*iter);
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}
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}
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// returns all skies referenced by the day cycle, with their final names
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// side effect: applies changes to all internal structures!
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std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope)
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{
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lldebugs << "mDay before finalizing:" << llendl;
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{
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for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter)
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{
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LLWLParamKey& key = iter->second;
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lldebugs << iter->first << "->" << key.name << llendl;
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}
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}
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std::map<LLWLParamKey, LLWLParamSet> final_references;
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// Move all referenced to desired scope, renaming if necessary
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// First, save skies referenced
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std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names
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// guard against skies with same name and different scopes
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std::set<std::string> inserted_names;
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std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts
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LLWLDayCycle& cycle = mDay;
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for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin();
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iter != cycle.mTimeMap.end();
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++iter)
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{
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LLWLParamKey& key = iter->second;
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std::string desired_name = key.name;
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replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case
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if(inserted_names.find(desired_name) == inserted_names.end())
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{
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inserted_names.insert(desired_name);
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}
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else
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{
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// make exist in map
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conflicted_names[desired_name] = 0;
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}
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current_references[key] = mParamList[key];
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}
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// forget all old skies in target scope, and rebuild, renaming as needed
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clearParamSetsOfScope(scope);
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter)
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{
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const LLWLParamKey& old_key = iter->first;
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std::string desired_name(old_key.name);
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replace_newlines_with_whitespace(desired_name);
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LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary
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// if this sky is one with a non-unique name, rename via appending a number
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// an existing preset of the target scope gets to keep its name
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if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end())
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{
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std::string& new_name = new_key.name;
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do
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{
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// if this executes more than once, this is an absurdly pathological case
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// (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2")
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std::stringstream temp;
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temp << desired_name << " " << (++conflicted_names[desired_name]);
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new_name = temp.str();
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} while (inserted_names.find(new_name) != inserted_names.end());
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// yay, found one that works
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inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case
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// *TODO factor out below into a rename()?
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LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to "
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<< new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL;
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// update name in sky
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iter->second.mName = new_name;
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// update keys in day cycle
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for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame)
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{
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if (frame->second == old_key)
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{
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frame->second = new_key;
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}
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}
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// add to master sky map
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mParamList[new_key] = iter->second;
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}
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final_references[new_key] = iter->second;
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}
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lldebugs << "mDay after finalizing:" << llendl;
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{
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for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter)
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{
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LLWLParamKey& key = iter->second;
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lldebugs << iter->first << "->" << key.name << llendl;
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}
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}
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return final_references;
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}
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// static
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LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs)
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{
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LLSD skies = LLSD::emptyMap();
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter)
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{
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skies.insert(iter->first.name, iter->second.getAll());
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}
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return skies;
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}
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void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets)
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{
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for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter)
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{
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LLWLParamSet set;
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set.setAll(iter->second);
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mParamList[LLWLParamKey(iter->first, scope)] = set;
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}
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}
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void LLWLParamManager::refreshRegionPresets()
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{
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// Remove all region sky presets because they may belong to a previously visited region.
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clearParamSetsOfScope(LLEnvKey::SCOPE_REGION);
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// Add all sky presets belonging to the current region.
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addAllSkies(LLEnvKey::SCOPE_REGION, LLEnvManagerNew::instance().getRegionSettings().getSkyMap());
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}
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void LLWLParamManager::loadAllPresets()
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{
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// First, load system (coming out of the box) sky presets.
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loadPresetsFromDir(getSysDir());
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// Then load user presets. Note that user day presets will modify any system ones already loaded.
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loadPresetsFromDir(getUserDir());
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}
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void LLWLParamManager::loadPresetsFromDir(const std::string& dir)
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{
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LL_INFOS2("AppInit", "Shaders") << "Loading sky presets from " << dir << LL_ENDL;
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LLDirIterator dir_iter(dir, "*.xml");
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while (1)
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{
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std::string file;
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if (!dir_iter.next(file))
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{
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break; // no more files
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}
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std::string path = dir + file;
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if (!loadPreset(path))
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{
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llwarns << "Error loading sky preset from " << path << llendl;
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}
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}
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}
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bool LLWLParamManager::loadPreset(const std::string& path)
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{
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llifstream xml_file;
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std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true));
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xml_file.open(path.c_str());
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if (!xml_file)
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{
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return false;
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}
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LL_DEBUGS2("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL;
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LLSD params_data;
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LLPointer<LLSDParser> parser = new LLSDXMLParser();
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parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
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xml_file.close();
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LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL);
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if (hasParamSet(key))
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{
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setParamSet(key, params_data);
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}
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else
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{
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addParamSet(key, params_data);
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}
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return true;
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}
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void LLWLParamManager::savePreset(LLWLParamKey key)
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{
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llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty());
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// make an empty llsd
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LLSD paramsData(LLSD::emptyMap());
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std::string pathName(getUserDir() + escapeString(key.name) + ".xml");
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// fill it with LLSD windlight params
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paramsData = mParamList[key].getAll();
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// write to file
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llofstream presetsXML(pathName);
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LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
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formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
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presetsXML.close();
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propagateParameters();
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}
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void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
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{
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if (gPipeline.canUseWindLightShaders())
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{
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mCurParams.update(shader);
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}
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if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
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{
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shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
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shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
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}
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else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
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{
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shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
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}
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shader->uniform1f("scene_light_strength", mSceneLightStrength);
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}
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static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params");
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void LLWLParamManager::propagateParameters(void)
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{
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LLFastTimer ftm(FTM_UPDATE_WLPARAM);
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LLVector4 sunDir;
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LLVector4 moonDir;
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// set the sun direction from SunAngle and EastAngle
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F32 sinTheta = sin(mCurParams.getEastAngle());
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F32 cosTheta = cos(mCurParams.getEastAngle());
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F32 sinPhi = sin(mCurParams.getSunAngle());
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F32 cosPhi = cos(mCurParams.getSunAngle());
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sunDir.mV[0] = -sinTheta * cosPhi;
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sunDir.mV[1] = sinPhi;
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sunDir.mV[2] = cosTheta * cosPhi;
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sunDir.mV[3] = 0;
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moonDir = -sunDir;
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// is the normal from the sun or the moon
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if(sunDir.mV[1] >= 0)
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{
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mLightDir = sunDir;
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}
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else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS)
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{
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// clamp v1 to 0 so sun never points up and causes weirdness on some machines
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LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]);
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vec.mV[1] = 0;
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vec.normVec();
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mLightDir = LLVector4(vec, 0.f);
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}
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else
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{
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mLightDir = moonDir;
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}
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// calculate the clamp lightnorm for sky (to prevent ugly banding in sky
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// when haze goes below the horizon
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mClampedLightDir = sunDir;
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if (mClampedLightDir.mV[1] < -0.1f)
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{
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mClampedLightDir.mV[1] = -0.1f;
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}
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mCurParams.set("lightnorm", mLightDir);
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// bind the variables for all shaders only if we're using WindLight
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = LLViewerShaderMgr::instance()->endShaders();
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for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
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{
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if (shaders_iter->mProgramObject != 0
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&& (gPipeline.canUseWindLightShaders()
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|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
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{
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shaders_iter->mUniformsDirty = TRUE;
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}
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}
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// get the cfr version of the sun's direction
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LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]);
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// set direction and don't allow overriding
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gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0));
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gSky.setOverrideSun(TRUE);
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}
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void LLWLParamManager::update(LLViewerCamera * cam)
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{
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LLFastTimer ftm(FTM_UPDATE_WLPARAM);
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// update clouds, sun, and general
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mCurParams.updateCloudScrolling();
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// update only if running
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if(mAnimator.getIsRunning())
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{
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mAnimator.update(mCurParams);
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}
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// update the shaders and the menu
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propagateParameters();
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F32 camYaw = cam->getYaw();
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stop_glerror();
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// *TODO: potential optimization - this block may only need to be
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// executed some of the time. For example for water shaders only.
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{
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F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
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LLVector3 lightNorm3(mLightDir);
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lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
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mRotatedLightDir = LLVector4(lightNorm3, 0.f);
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = LLViewerShaderMgr::instance()->endShaders();
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for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
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{
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if (shaders_iter->mProgramObject != 0
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&& (gPipeline.canUseWindLightShaders()
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|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
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{
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shaders_iter->mUniformsDirty = TRUE;
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}
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}
|
|
}
|
|
}
|
|
|
|
bool LLWLParamManager::applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time)
|
|
{
|
|
mDay.loadDayCycle(params, scope);
|
|
resetAnimator(time, true); // set to specified time and start animator
|
|
return true;
|
|
}
|
|
|
|
bool LLWLParamManager::applySkyParams(const LLSD& params, bool interpolate /*= false*/)
|
|
{
|
|
if (params.size() == 0)
|
|
{
|
|
llwarns << "Undefined sky params" << llendl;
|
|
return false;
|
|
}
|
|
|
|
if (interpolate)
|
|
{
|
|
if (!mAnimator.getIsRunning())
|
|
resetAnimator(0.f, true);
|
|
|
|
if (!params.has("mName") || mCurParams.mName != params["mName"])
|
|
LLWLParamManager::getInstance()->mAnimator.startInterpolationSky(params);
|
|
}
|
|
else
|
|
{
|
|
mAnimator.deactivate();
|
|
mCurParams.setAll(params);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LLWLParamManager::resetAnimator(F32 curTime, bool run)
|
|
{
|
|
mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate,
|
|
curTime, run);
|
|
|
|
return;
|
|
}
|
|
|
|
bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param)
|
|
{
|
|
// add a new one if not one there already
|
|
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
|
|
if(mIt == mParamList.end())
|
|
{
|
|
llassert(!key.name.empty());
|
|
// *TODO: validate params
|
|
mParamList[key] = param;
|
|
mPresetListChangeSignal();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param)
|
|
{
|
|
LLWLParamSet param_set;
|
|
param_set.setAll(param);
|
|
return addParamSet(key, param_set);
|
|
}
|
|
|
|
bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param)
|
|
{
|
|
// find it and set it
|
|
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
|
|
if(mIt != mParamList.end())
|
|
{
|
|
param = mParamList[key];
|
|
param.mName = key.name;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LLWLParamManager::hasParamSet(const LLWLParamKey& key)
|
|
{
|
|
LLWLParamSet dummy;
|
|
return getParamSet(key, dummy);
|
|
}
|
|
|
|
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param)
|
|
{
|
|
llassert(!key.name.empty());
|
|
// *TODO: validate params
|
|
mParamList[key] = param;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param)
|
|
{
|
|
llassert(!key.name.empty());
|
|
// *TODO: validate params
|
|
|
|
// quick, non robust (we won't be working with files, but assets) check
|
|
// this might not actually be true anymore....
|
|
if(!param.isMap())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LLWLParamSet param_set;
|
|
param_set.setAll(param);
|
|
return setParamSet(key, param_set);
|
|
}
|
|
|
|
void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk)
|
|
{
|
|
// *NOTE: Removing a sky preset invalidates day cycles that refer to it.
|
|
|
|
if (key.scope == LLEnvKey::SCOPE_REGION)
|
|
{
|
|
llwarns << "Removing region skies not supported" << llendl;
|
|
llassert(key.scope == LLEnvKey::SCOPE_LOCAL);
|
|
return;
|
|
}
|
|
|
|
// remove from param list
|
|
std::map<LLWLParamKey, LLWLParamSet>::iterator it = mParamList.find(key);
|
|
if (it == mParamList.end())
|
|
{
|
|
LL_WARNS("WindLight") << "No sky preset named " << key.name << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
mParamList.erase(it);
|
|
mDay.removeReferencesTo(key);
|
|
|
|
// remove from file system if requested
|
|
if (delete_from_disk)
|
|
{
|
|
std::string path_name(getUserDir());
|
|
std::string escaped_name = escapeString(key.name);
|
|
|
|
if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1)
|
|
{
|
|
LL_WARNS("WindLight") << "Error removing sky preset " << key.name << " from disk" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
// signal interested parties
|
|
mPresetListChangeSignal();
|
|
}
|
|
|
|
bool LLWLParamManager::isSystemPreset(const std::string& preset_name) const
|
|
{
|
|
// *TODO: file system access is excessive here.
|
|
return gDirUtilp->fileExists(getSysDir() + escapeString(preset_name) + ".xml");
|
|
}
|
|
|
|
void LLWLParamManager::getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const
|
|
{
|
|
region.clear();
|
|
user.clear();
|
|
sys.clear();
|
|
|
|
for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++)
|
|
{
|
|
const LLWLParamKey& key = it->first;
|
|
const std::string& name = key.name;
|
|
|
|
if (key.scope == LLEnvKey::SCOPE_REGION)
|
|
{
|
|
region.push_back(name);
|
|
}
|
|
else
|
|
{
|
|
if (isSystemPreset(name))
|
|
{
|
|
sys.push_back(name);
|
|
}
|
|
else
|
|
{
|
|
user.push_back(name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// [RLVa:KB] - Checked: 2011-09-04 (RLVa-1.4.1a) | Added: RLVa-1.4.1a
|
|
const std::string& LLWLParamManager::findPreset(const std::string& strPresetName, LLEnvKey::EScope eScope)
|
|
{
|
|
for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator itList = mParamList.begin(); itList != mParamList.end(); itList++)
|
|
{
|
|
const LLWLParamKey& wlKey = itList->first;
|
|
if ( (wlKey.scope == eScope) && (boost::iequals(wlKey.name, strPresetName)) )
|
|
return wlKey.name;
|
|
}
|
|
return LLStringUtil::null;
|
|
}
|
|
// [/RLVa:KB]
|
|
|
|
void LLWLParamManager::getUserPresetNames(preset_name_list_t& user) const
|
|
{
|
|
preset_name_list_t region, sys; // unused
|
|
getPresetNames(region, user, sys);
|
|
}
|
|
|
|
void LLWLParamManager::getLocalPresetNames(preset_name_list_t& local) const
|
|
{
|
|
local.clear();
|
|
|
|
for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++)
|
|
{
|
|
const LLWLParamKey& key = it->first;
|
|
const std::string& name = key.name;
|
|
|
|
if (key.scope != LLEnvKey::SCOPE_REGION)
|
|
{
|
|
local.push_back(name);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWLParamManager::getPresetKeys(preset_key_list_t& keys) const
|
|
{
|
|
keys.clear();
|
|
|
|
for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++)
|
|
{
|
|
keys.push_back(it->first);
|
|
}
|
|
}
|
|
|
|
boost::signals2::connection LLWLParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
|
|
{
|
|
return mPresetListChangeSignal.connect(cb);
|
|
}
|
|
|
|
// virtual static
|
|
void LLWLParamManager::initSingleton()
|
|
{
|
|
LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL;
|
|
|
|
loadAllPresets();
|
|
|
|
// load the day
|
|
std::string preferred_day = LLEnvManagerNew::instance().getDayCycleName();
|
|
if (!LLDayCycleManager::instance().getPreset(preferred_day, mDay))
|
|
{
|
|
// Fall back to default.
|
|
llwarns << "No day cycle named " << preferred_day << ", falling back to defaults" << llendl;
|
|
mDay.loadDayCycleFromFile("Default.xml");
|
|
|
|
// *TODO: Fix user preferences accordingly.
|
|
}
|
|
|
|
// *HACK - sets cloud scrolling to what we want... fix this better in the future
|
|
std::string sky = LLEnvManagerNew::instance().getSkyPresetName();
|
|
if (!getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams))
|
|
{
|
|
llwarns << "No sky preset named " << sky << ", falling back to defaults" << llendl;
|
|
getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams);
|
|
|
|
// *TODO: Fix user preferences accordingly.
|
|
}
|
|
|
|
// set it to noon
|
|
resetAnimator(0.5, LLEnvManagerNew::instance().getUseDayCycle());
|
|
|
|
// but use linden time sets it to what the estate is
|
|
mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN);
|
|
|
|
LLEnvManagerNew::instance().usePrefs();
|
|
}
|
|
|
|
// static
|
|
std::string LLWLParamManager::getSysDir()
|
|
{
|
|
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "");
|
|
}
|
|
|
|
// static
|
|
std::string LLWLParamManager::getUserDir()
|
|
{
|
|
return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/skies", "");
|
|
}
|
|
|
|
// static
|
|
std::string LLWLParamManager::escapeString(const std::string& str)
|
|
{
|
|
// Don't use LLURI::escape() because it doesn't encode '-' characters
|
|
// which may break handling of some system presets like "A-12AM".
|
|
char* curl_str = curl_escape(str.c_str(), str.size());
|
|
std::string escaped_str(curl_str);
|
|
curl_free(curl_str);
|
|
|
|
return escaped_str;
|
|
}
|