518 lines
16 KiB
C++
518 lines
16 KiB
C++
/**
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* @file piemenu.cpp
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* @brief Pie menu class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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* Copyright (C) 2011, Zi Ree @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "linden_common.h"
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#include "piemenu.h"
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#include "pieslice.h"
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#include "pieseparator.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "v2math.h"
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// copied from LLMenuGL - Remove these lines over there when finished
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const S32 PIE_INNER_SIZE=20; // radius of the inner pie circle
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const F32 PIE_POPUP_FACTOR=(F32)1.7; // pie menu size factor on popup
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const F32 PIE_POPUP_TIME=(F32)0.25; // time to shrink from popup size to regular size
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const S32 PIE_OUTER_SIZE=96; // radius of the outer pie circle
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// register the pie menu globally as child widget
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static LLDefaultChildRegistry::Register<PieMenu> r1("pie_menu");
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// register all possible child widgets a pie menu can have
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static PieChildRegistry::Register<PieMenu> pie_r1("pie_menu");
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static PieChildRegistry::Register<PieSlice> pie_r2("pie_slice");
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static PieChildRegistry::Register<PieSeparator> pie_r3("pie_separator");
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#define PIE_POPUP_EFFECT 1 // debug
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#define PIE_DRAW_BOUNDING_BOX 0 // debug
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// pie slice label text positioning
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S32 PIE_X[]={64,45, 0,-45,-63,-45, 0, 45};
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S32 PIE_Y[]={ 0,44,73, 44, 0,-44,-73,-44};
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PieMenu::PieMenu(const LLContextMenu::Params& p) :
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LLContextMenu(p)
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{
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lldebugs << "PieMenu::PieMenu()" << llendl;
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// radius, so we need this *2
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reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
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// set up the font for the menu
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mFont=LLFontGL::getFont(LLFontDescriptor("SansSerif","Pie",LLFontGL::NORMAL));
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if(!mFont)
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{
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llwarns << "Could not find font size for Pie menu, falling back to Small font." << llendl;
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mFont=LLFontGL::getFont(LLFontDescriptor("SansSerif","Small",LLFontGL::NORMAL));
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}
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// set slices pointer to our own slices
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mSlices=&mMySlices;
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// this will be the first click on the menu
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mFirstClick=TRUE;
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// clean initialisation
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mSlice=0;
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}
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bool PieMenu::addChild(LLView* child,S32 tab_group)
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{
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// don't add invalid slices
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if(!child)
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return FALSE;
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// add a new slice to the menu
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mSlices->push_back(child);
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// tell the view that our menu has changed and reshape it back to correct size
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LLUICtrl::addChild(child);
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reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
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return TRUE;
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}
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void PieMenu::removeChild(LLView* child)
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{
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// remove a slice from the menu
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slice_list_t::iterator found_it=std::find(mSlices->begin(),mSlices->end(),child);
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if(found_it!=mSlices->end())
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{
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mSlices->erase(found_it);
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}
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// tell the view that our menu has changed and reshape it back to correct size
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LLUICtrl::removeChild(child);
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reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
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}
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BOOL PieMenu::handleHover(S32 x,S32 y,MASK mask)
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{
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// do nothing
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return TRUE;
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}
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void PieMenu::show(S32 x,S32 y)
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{
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// if the menu is already there, do nothing
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if(getVisible())
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return;
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// play a sound
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make_ui_sound("UISndPieMenuAppear");
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lldebugs << "PieMenu::show(): " << x << " " << y << llendl;
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// make sure the menu is always the correct size
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reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
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// remember our center point
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mCenterX=x;
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mCenterY=y;
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// get the 3D view rectangle
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LLRect screen=LLMenuGL::sMenuContainer->getMenuRect();
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// check if the pie menu is out of bounds and move it accordingly
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if(x-PIE_OUTER_SIZE<0)
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x=PIE_OUTER_SIZE;
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else if(x+PIE_OUTER_SIZE>screen.getWidth())
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x=screen.getWidth()-PIE_OUTER_SIZE;
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if(y-PIE_OUTER_SIZE<screen.mBottom)
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y=PIE_OUTER_SIZE+screen.mBottom;
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else if(y+PIE_OUTER_SIZE-screen.mBottom>screen.getHeight())
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y=screen.getHeight()-PIE_OUTER_SIZE+screen.mBottom;
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// move the mouse pointer into the center of the menu
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LLUI::setMousePositionLocal(getParent(),x,y);
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// set our drawing origin to the center of the menu, taking UI scale into account
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LLVector2 scale=gViewerWindow->getDisplayScale();
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setOrigin(x-PIE_OUTER_SIZE/scale.mV[VX],y-PIE_OUTER_SIZE/scale.mV[VY]);
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// grab mouse control
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gFocusMgr.setMouseCapture(this);
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// this was the first click for the menu
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mFirstClick=TRUE;
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// set up the slices pointer to the menu's own slices
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mSlices=&mMySlices;
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// cleanup
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mSlice=0;
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mOldSlice=0;
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// draw the menu on screen
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setVisible(TRUE);
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LLView::setVisible(TRUE);
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}
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void PieMenu::hide()
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{
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// if the menu is already hidden, do nothing
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if(!getVisible())
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return;
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// make a sound when hiding
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make_ui_sound("UISndPieMenuHide");
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lldebugs << "Clearing selections" << llendl;
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mSlices=&mMySlices;
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#if PIE_POPUP_EFFECT
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// safety in case the timer was still running
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mPopupTimer.stop();
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#endif
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LLView::setVisible(FALSE);
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}
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void PieMenu::setVisible(BOOL visible)
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{
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// hide the menu if needed
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if(!visible)
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{
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hide();
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// clear all menus and temporary selections
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sMenuContainer->hideMenus();
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}
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}
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void PieMenu::draw( void )
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{
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// save the current OpenGL drawing matrix so we can freely modify it
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gGL.pushMatrix();
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// save the widget's rectangle for later use
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LLRect r=getRect();
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// initialize pie scale factor for popup effect
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F32 factor=1.0;
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#if PIE_POPUP_EFFECT
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// set the popup size if this was the first click on the menu
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if(mFirstClick)
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{
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factor=PIE_POPUP_FACTOR;
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}
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// otherwise check if the popup timer is still running
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else if(mPopupTimer.getStarted())
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{
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// if the timer ran past the popup time, stop the timer and set the size to 1.0
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F32 elapsedTime=mPopupTimer.getElapsedTimeF32();
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if(elapsedTime>PIE_POPUP_TIME)
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{
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factor=1.0;
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mPopupTimer.stop();
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}
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// otherwise calculate the size factor to make the menu shrink over time
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else
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{
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factor=PIE_POPUP_FACTOR-(PIE_POPUP_FACTOR-1.0)*elapsedTime/PIE_POPUP_TIME;
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}
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// setRect(r); // obsolete?
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}
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#endif
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#if PIE_DRAW_BOUNDING_BOX
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// draw a bounding box around the menu for debugging purposes
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gl_rect_2d(0,r.getHeight(),r.getWidth(),0,LLColor4(1,1,1,1),FALSE);
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#endif
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// set up pie menu colors
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LLColor4 lineColor=LLUIColorTable::instance().getColor("PieMenuLineColor");
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LLColor4 selectedColor=LLUIColorTable::instance().getColor("PieMenuSelectedColor");
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LLColor4 textColor=LLUIColorTable::instance().getColor("PieMenuTextColor");
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LLColor4 bgColor=LLUIColorTable::instance().getColor("PieMenuBgColor");
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LLColor4 borderColor=bgColor % (F32)0.3;
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// if the user wants their own colors, apply them here
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if(gSavedSettings.getBOOL("OverridePieColors"))
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{
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bgColor=LLUIColorTable::instance().getColor("PieMenuBgColorOverride") % gSavedSettings.getF32("PieMenuOpacity");
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borderColor=bgColor % (1.f-gSavedSettings.getF32("PieMenuFade"));
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selectedColor=LLUIColorTable::instance().getColor("PieMenuSelectedColorOverride");
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}
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// on first click, make the menu fade out to indicate "borderless" operation
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if(mFirstClick)
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borderColor%=0.0;
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// initially, the current segment is marked as invalid
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S32 currentSegment=-1;
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// get the current mouse pointer position local to the pie
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S32 x,y;
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LLUI::getMousePositionLocal(this,&x,&y);
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// remember to take the UI scaling into account
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LLVector2 scale=gViewerWindow->getDisplayScale();
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// move mouse coordinates to be relative to the pie center
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LLVector2 mouseVector(x-PIE_OUTER_SIZE/scale.mV[VX],y-PIE_OUTER_SIZE/scale.mV[VY]);
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// get the distance from the center point
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F32 distance=mouseVector.length();
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// check if our mouse pointer is within the pie slice area
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if(distance>PIE_INNER_SIZE && (distance<(PIE_OUTER_SIZE*factor) || mFirstClick))
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{
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// get the angle of the mouse pointer from the center in radians
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F32 angle=acos(mouseVector.mV[VX]/distance);
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// if the mouse is below the middle of the pie, reverse the angle
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if(mouseVector.mV[VY]<0)
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angle=F_PI*2-angle;
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// rotate the angle slightly so the slices' centers are aligned correctly
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angle+=F_PI/8;
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// calculate slice number from the angle
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currentSegment=(S32) (8.0*angle/(F_PI*2.0)) % 8;
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}
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// move origin point to the center of our rectangle
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gGL.translatef(r.getWidth()/2,r.getHeight()/2,0.0);
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// draw the general pie background
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gl_washer_2d(PIE_OUTER_SIZE*factor,PIE_INNER_SIZE,32,bgColor,borderColor);
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// set up an item list iterator to point at the beginning of the item list
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slice_list_t::iterator cur_item_iter;
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cur_item_iter=mSlices->begin();
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// clear current slice pointer
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mSlice=0;
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// current slice number is 0
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S32 num=0;
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BOOL wasAutohide=FALSE;
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do
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{
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// standard item text color
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LLColor4 itemColor=textColor;
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// clear the label and set up the starting angle to draw in
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std::string label("");
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F32 segmentStart=F_PI/4.0*(F32) num-F_PI/8.0;
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// iterate through the list of slices
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if(cur_item_iter!=mSlices->end())
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{
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// get current slice item
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LLView* item=(*cur_item_iter);
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// check if this is a submenu or a normal click slice
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PieSlice* currentSlice=dynamic_cast<PieSlice*>(item);
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PieMenu* currentSubmenu=dynamic_cast<PieMenu*>(item);
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// advance internally to the next slice item
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cur_item_iter++;
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// in case it is regular click slice
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if(currentSlice)
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{
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// get the slice label and tell the slice to check if it's supposed to be visible
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label=currentSlice->getLabel();
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currentSlice->updateVisible();
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// disable it if it's not visible, pie slices never really disappear
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if(!currentSlice->getVisible())
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{
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lldebugs << label << " is not visible" << llendl;
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currentSlice->setEnabled(FALSE);
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}
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// if the current slice is the start of an autohide chain, clear out previous chains
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if(currentSlice->getStartAutohide())
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wasAutohide=FALSE;
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// check if the current slice is part of an autohide chain
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if(currentSlice->getAutohide())
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{
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// if the previous item already won the autohide, skip this item
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if(wasAutohide)
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continue;
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// look at the next item in the pie
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LLView* lookAhead=(*cur_item_iter);
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// check if this is a normal click slice
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PieSlice* lookSlice=dynamic_cast<PieSlice*>(lookAhead);
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if(lookSlice)
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{
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// if the next item is part of the current autohide chain as well ...
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if(lookSlice->getAutohide() && !lookSlice->getStartAutohide())
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{
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// ... it's visible and it's enabled, skip the current one.
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// the first visible and enabled item in autohide chains wins
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// this is useful for Sit/Stand toggles
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lookSlice->updateEnabled();
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lookSlice->updateVisible();
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if(lookSlice->getVisible() && lookSlice->getEnabled())
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continue;
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// this item won the autohide contest
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wasAutohide=TRUE;
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}
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}
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}
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else
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// reset autohide chain
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wasAutohide=FALSE;
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// check if the slice is currently enabled
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currentSlice->updateEnabled();
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if(!currentSlice->getEnabled())
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{
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lldebugs << label << " is disabled" << llendl;
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// fade the item color alpha to mark the item as disabled
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itemColor%=(F32)0.3;
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}
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}
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// if it's a submenu just get the label
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else if(currentSubmenu)
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label=currentSubmenu->getLabel();
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// if it's a slice or submenu, the mouse pointer is over the same segment as our counter and the item is enabled
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if((currentSlice || currentSubmenu) && (currentSegment==num) && item->getEnabled())
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{
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// memorize the currently highlighted slice for later
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mSlice=item;
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// if we highlighted a different slice than before, we must play a sound
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if(mOldSlice!=mSlice)
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{
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// get the appropriate UI sound and play it
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char soundNum='0'+num;
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std::string soundName="UISndPieMenuSliceHighlight";
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soundName+=soundNum;
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make_ui_sound(soundName.c_str());
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// remember which slice we highlighted last, so we only play the sound once
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mOldSlice=mSlice;
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}
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// draw the currently highlighted pie slice
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gl_washer_segment_2d(PIE_OUTER_SIZE*factor,PIE_INNER_SIZE,segmentStart+0.02,segmentStart+F_PI/4.0-0.02,4,selectedColor,borderColor);
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}
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}
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// draw the divider line for this slice
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gl_washer_segment_2d(PIE_OUTER_SIZE*factor,PIE_INNER_SIZE,segmentStart-0.02,segmentStart+0.02,4,lineColor,borderColor);
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// draw the slice labels around the center
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mFont->renderUTF8(label,
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0,
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PIE_X[num],
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PIE_Y[num],
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itemColor,
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LLFontGL::HCENTER,
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LLFontGL::VCENTER,
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LLFontGL::NORMAL,
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LLFontGL::DROP_SHADOW_SOFT);
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// next slice
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num++;
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}
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while(num<8); // do this until the menu is full
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// draw inner and outer circle, outer only if it was not the first click
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if(!mFirstClick)
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gl_washer_2d(PIE_OUTER_SIZE*factor,PIE_OUTER_SIZE*factor-2,32,lineColor,borderColor);
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gl_washer_2d(PIE_INNER_SIZE+1,PIE_INNER_SIZE-1,16,borderColor,lineColor);
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// restore OpenGL drawing matrix
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gGL.popMatrix();
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// give control back to the UI library
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LLView::draw();
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}
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BOOL PieMenu::appendContextSubMenu(PieMenu* menu)
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{
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lldebugs << "PieMenu::appendContextSubMenu()" << llendl;
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if(!menu)
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return FALSE;
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lldebugs << "PieMenu::appendContextSubMenu() appending " << menu->getLabel() << " to " << getLabel() << llendl;
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// add the submenu to the list of items
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mSlices->push_back(menu);
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// tell the view that our menu has changed
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LLUICtrl::addChild(menu);
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return TRUE;
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}
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BOOL PieMenu::handleMouseUp(S32 x,S32 y,MASK mask)
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{
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// left and right mouse buttons both do the same thing currently
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return handleMouseButtonUp(x,y,mask);
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}
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BOOL PieMenu::handleRightMouseUp(S32 x,S32 y,MASK mask)
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{
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// left and right mouse buttons both do the same thing currently
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return handleMouseButtonUp(x,y,mask);
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}
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// left and right mouse buttons both do the same thing currently
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BOOL PieMenu::handleMouseButtonUp(S32 x,S32 y,MASK mask)
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{
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// if this was the first click and no slice is highlighted (no borderless click), start the popup timer
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if(mFirstClick && !mSlice)
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{
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mFirstClick=FALSE;
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#if PIE_POPUP_EFFECT
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mPopupTimer.start();
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#endif
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}
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else
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{
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// default to invisible
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BOOL visible=FALSE;
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// get the current selected slice and check if this is a regular click slice
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PieSlice* currentSlice=dynamic_cast<PieSlice*>(mSlice);
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if(currentSlice)
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{
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// if so, click it and make a sound
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make_ui_sound("UISndClickRelease");
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currentSlice->onCommit();
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}
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else
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{
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// check if this was a submenu
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PieMenu* currentSubmenu=dynamic_cast<PieMenu*>(mSlice);
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if(currentSubmenu)
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{
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// if so, remember we clicked the menu already at least once
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mFirstClick=FALSE;
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// swap out the list of items for the ones in the submenu
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|
mSlices=¤tSubmenu->mMySlices;
|
|
// the menu stays visible
|
|
visible=TRUE;
|
|
#if PIE_POPUP_EFFECT
|
|
// restart the popup timer
|
|
mPopupTimer.reset();
|
|
mPopupTimer.start();
|
|
#endif
|
|
// make a sound
|
|
make_ui_sound("UISndPieMenuAppear");
|
|
}
|
|
}
|
|
// show or hide the menu, as needed
|
|
setVisible(visible);
|
|
}
|
|
// release mouse capture after the first click if we still have it grabbed
|
|
if(hasMouseCapture())
|
|
gFocusMgr.setMouseCapture(NULL);
|
|
|
|
// give control back to the system
|
|
return LLView::handleMouseUp(x,y,mask);
|
|
}
|