phoenix-firestorm/indra/newview/piemenu.cpp

518 lines
16 KiB
C++

/**
* @file piemenu.cpp
* @brief Pie menu class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2011, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
#include "piemenu.h"
#include "pieslice.h"
#include "pieseparator.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
#include "v2math.h"
// copied from LLMenuGL - Remove these lines over there when finished
const S32 PIE_INNER_SIZE=20; // radius of the inner pie circle
const F32 PIE_POPUP_FACTOR=(F32)1.7; // pie menu size factor on popup
const F32 PIE_POPUP_TIME=(F32)0.25; // time to shrink from popup size to regular size
const S32 PIE_OUTER_SIZE=96; // radius of the outer pie circle
// register the pie menu globally as child widget
static LLDefaultChildRegistry::Register<PieMenu> r1("pie_menu");
// register all possible child widgets a pie menu can have
static PieChildRegistry::Register<PieMenu> pie_r1("pie_menu");
static PieChildRegistry::Register<PieSlice> pie_r2("pie_slice");
static PieChildRegistry::Register<PieSeparator> pie_r3("pie_separator");
#define PIE_POPUP_EFFECT 1 // debug
#define PIE_DRAW_BOUNDING_BOX 0 // debug
// pie slice label text positioning
S32 PIE_X[]={64,45, 0,-45,-63,-45, 0, 45};
S32 PIE_Y[]={ 0,44,73, 44, 0,-44,-73,-44};
PieMenu::PieMenu(const LLContextMenu::Params& p) :
LLContextMenu(p)
{
lldebugs << "PieMenu::PieMenu()" << llendl;
// radius, so we need this *2
reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
// set up the font for the menu
mFont=LLFontGL::getFont(LLFontDescriptor("SansSerif","Pie",LLFontGL::NORMAL));
if(!mFont)
{
llwarns << "Could not find font size for Pie menu, falling back to Small font." << llendl;
mFont=LLFontGL::getFont(LLFontDescriptor("SansSerif","Small",LLFontGL::NORMAL));
}
// set slices pointer to our own slices
mSlices=&mMySlices;
// this will be the first click on the menu
mFirstClick=TRUE;
// clean initialisation
mSlice=0;
}
bool PieMenu::addChild(LLView* child,S32 tab_group)
{
// don't add invalid slices
if(!child)
return FALSE;
// add a new slice to the menu
mSlices->push_back(child);
// tell the view that our menu has changed and reshape it back to correct size
LLUICtrl::addChild(child);
reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
return TRUE;
}
void PieMenu::removeChild(LLView* child)
{
// remove a slice from the menu
slice_list_t::iterator found_it=std::find(mSlices->begin(),mSlices->end(),child);
if(found_it!=mSlices->end())
{
mSlices->erase(found_it);
}
// tell the view that our menu has changed and reshape it back to correct size
LLUICtrl::removeChild(child);
reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
}
BOOL PieMenu::handleHover(S32 x,S32 y,MASK mask)
{
// do nothing
return TRUE;
}
void PieMenu::show(S32 x,S32 y)
{
// if the menu is already there, do nothing
if(getVisible())
return;
// play a sound
make_ui_sound("UISndPieMenuAppear");
lldebugs << "PieMenu::show(): " << x << " " << y << llendl;
// make sure the menu is always the correct size
reshape(PIE_OUTER_SIZE*2,PIE_OUTER_SIZE*2,FALSE);
// remember our center point
mCenterX=x;
mCenterY=y;
// get the 3D view rectangle
LLRect screen=LLMenuGL::sMenuContainer->getMenuRect();
// check if the pie menu is out of bounds and move it accordingly
if(x-PIE_OUTER_SIZE<0)
x=PIE_OUTER_SIZE;
else if(x+PIE_OUTER_SIZE>screen.getWidth())
x=screen.getWidth()-PIE_OUTER_SIZE;
if(y-PIE_OUTER_SIZE<screen.mBottom)
y=PIE_OUTER_SIZE+screen.mBottom;
else if(y+PIE_OUTER_SIZE-screen.mBottom>screen.getHeight())
y=screen.getHeight()-PIE_OUTER_SIZE+screen.mBottom;
// move the mouse pointer into the center of the menu
LLUI::setMousePositionLocal(getParent(),x,y);
// set our drawing origin to the center of the menu, taking UI scale into account
LLVector2 scale=gViewerWindow->getDisplayScale();
setOrigin(x-PIE_OUTER_SIZE/scale.mV[VX],y-PIE_OUTER_SIZE/scale.mV[VY]);
// grab mouse control
gFocusMgr.setMouseCapture(this);
// this was the first click for the menu
mFirstClick=TRUE;
// set up the slices pointer to the menu's own slices
mSlices=&mMySlices;
// cleanup
mSlice=0;
mOldSlice=0;
// draw the menu on screen
setVisible(TRUE);
LLView::setVisible(TRUE);
}
void PieMenu::hide()
{
// if the menu is already hidden, do nothing
if(!getVisible())
return;
// make a sound when hiding
make_ui_sound("UISndPieMenuHide");
lldebugs << "Clearing selections" << llendl;
mSlices=&mMySlices;
#if PIE_POPUP_EFFECT
// safety in case the timer was still running
mPopupTimer.stop();
#endif
LLView::setVisible(FALSE);
}
void PieMenu::setVisible(BOOL visible)
{
// hide the menu if needed
if(!visible)
{
hide();
// clear all menus and temporary selections
sMenuContainer->hideMenus();
}
}
void PieMenu::draw( void )
{
// save the current OpenGL drawing matrix so we can freely modify it
gGL.pushMatrix();
// save the widget's rectangle for later use
LLRect r=getRect();
// initialize pie scale factor for popup effect
F32 factor=1.0;
#if PIE_POPUP_EFFECT
// set the popup size if this was the first click on the menu
if(mFirstClick)
{
factor=PIE_POPUP_FACTOR;
}
// otherwise check if the popup timer is still running
else if(mPopupTimer.getStarted())
{
// if the timer ran past the popup time, stop the timer and set the size to 1.0
F32 elapsedTime=mPopupTimer.getElapsedTimeF32();
if(elapsedTime>PIE_POPUP_TIME)
{
factor=1.0;
mPopupTimer.stop();
}
// otherwise calculate the size factor to make the menu shrink over time
else
{
factor=PIE_POPUP_FACTOR-(PIE_POPUP_FACTOR-1.0)*elapsedTime/PIE_POPUP_TIME;
}
// setRect(r); // obsolete?
}
#endif
#if PIE_DRAW_BOUNDING_BOX
// draw a bounding box around the menu for debugging purposes
gl_rect_2d(0,r.getHeight(),r.getWidth(),0,LLColor4(1,1,1,1),FALSE);
#endif
// set up pie menu colors
LLColor4 lineColor=LLUIColorTable::instance().getColor("PieMenuLineColor");
LLColor4 selectedColor=LLUIColorTable::instance().getColor("PieMenuSelectedColor");
LLColor4 textColor=LLUIColorTable::instance().getColor("PieMenuTextColor");
LLColor4 bgColor=LLUIColorTable::instance().getColor("PieMenuBgColor");
LLColor4 borderColor=bgColor % (F32)0.3;
// if the user wants their own colors, apply them here
if(gSavedSettings.getBOOL("OverridePieColors"))
{
bgColor=LLUIColorTable::instance().getColor("PieMenuBgColorOverride") % gSavedSettings.getF32("PieMenuOpacity");
borderColor=bgColor % (1.f-gSavedSettings.getF32("PieMenuFade"));
selectedColor=LLUIColorTable::instance().getColor("PieMenuSelectedColorOverride");
}
// on first click, make the menu fade out to indicate "borderless" operation
if(mFirstClick)
borderColor%=0.0;
// initially, the current segment is marked as invalid
S32 currentSegment=-1;
// get the current mouse pointer position local to the pie
S32 x,y;
LLUI::getMousePositionLocal(this,&x,&y);
// remember to take the UI scaling into account
LLVector2 scale=gViewerWindow->getDisplayScale();
// move mouse coordinates to be relative to the pie center
LLVector2 mouseVector(x-PIE_OUTER_SIZE/scale.mV[VX],y-PIE_OUTER_SIZE/scale.mV[VY]);
// get the distance from the center point
F32 distance=mouseVector.length();
// check if our mouse pointer is within the pie slice area
if(distance>PIE_INNER_SIZE && (distance<(PIE_OUTER_SIZE*factor) || mFirstClick))
{
// get the angle of the mouse pointer from the center in radians
F32 angle=acos(mouseVector.mV[VX]/distance);
// if the mouse is below the middle of the pie, reverse the angle
if(mouseVector.mV[VY]<0)
angle=F_PI*2-angle;
// rotate the angle slightly so the slices' centers are aligned correctly
angle+=F_PI/8;
// calculate slice number from the angle
currentSegment=(S32) (8.0*angle/(F_PI*2.0)) % 8;
}
// move origin point to the center of our rectangle
gGL.translatef(r.getWidth()/2,r.getHeight()/2,0.0);
// draw the general pie background
gl_washer_2d(PIE_OUTER_SIZE*factor,PIE_INNER_SIZE,32,bgColor,borderColor);
// set up an item list iterator to point at the beginning of the item list
slice_list_t::iterator cur_item_iter;
cur_item_iter=mSlices->begin();
// clear current slice pointer
mSlice=0;
// current slice number is 0
S32 num=0;
BOOL wasAutohide=FALSE;
do
{
// standard item text color
LLColor4 itemColor=textColor;
// clear the label and set up the starting angle to draw in
std::string label("");
F32 segmentStart=F_PI/4.0*(F32) num-F_PI/8.0;
// iterate through the list of slices
if(cur_item_iter!=mSlices->end())
{
// get current slice item
LLView* item=(*cur_item_iter);
// check if this is a submenu or a normal click slice
PieSlice* currentSlice=dynamic_cast<PieSlice*>(item);
PieMenu* currentSubmenu=dynamic_cast<PieMenu*>(item);
// advance internally to the next slice item
cur_item_iter++;
// in case it is regular click slice
if(currentSlice)
{
// get the slice label and tell the slice to check if it's supposed to be visible
label=currentSlice->getLabel();
currentSlice->updateVisible();
// disable it if it's not visible, pie slices never really disappear
if(!currentSlice->getVisible())
{
lldebugs << label << " is not visible" << llendl;
currentSlice->setEnabled(FALSE);
}
// if the current slice is the start of an autohide chain, clear out previous chains
if(currentSlice->getStartAutohide())
wasAutohide=FALSE;
// check if the current slice is part of an autohide chain
if(currentSlice->getAutohide())
{
// if the previous item already won the autohide, skip this item
if(wasAutohide)
continue;
// look at the next item in the pie
LLView* lookAhead=(*cur_item_iter);
// check if this is a normal click slice
PieSlice* lookSlice=dynamic_cast<PieSlice*>(lookAhead);
if(lookSlice)
{
// if the next item is part of the current autohide chain as well ...
if(lookSlice->getAutohide() && !lookSlice->getStartAutohide())
{
// ... it's visible and it's enabled, skip the current one.
// the first visible and enabled item in autohide chains wins
// this is useful for Sit/Stand toggles
lookSlice->updateEnabled();
lookSlice->updateVisible();
if(lookSlice->getVisible() && lookSlice->getEnabled())
continue;
// this item won the autohide contest
wasAutohide=TRUE;
}
}
}
else
// reset autohide chain
wasAutohide=FALSE;
// check if the slice is currently enabled
currentSlice->updateEnabled();
if(!currentSlice->getEnabled())
{
lldebugs << label << " is disabled" << llendl;
// fade the item color alpha to mark the item as disabled
itemColor%=(F32)0.3;
}
}
// if it's a submenu just get the label
else if(currentSubmenu)
label=currentSubmenu->getLabel();
// if it's a slice or submenu, the mouse pointer is over the same segment as our counter and the item is enabled
if((currentSlice || currentSubmenu) && (currentSegment==num) && item->getEnabled())
{
// memorize the currently highlighted slice for later
mSlice=item;
// if we highlighted a different slice than before, we must play a sound
if(mOldSlice!=mSlice)
{
// get the appropriate UI sound and play it
char soundNum='0'+num;
std::string soundName="UISndPieMenuSliceHighlight";
soundName+=soundNum;
make_ui_sound(soundName.c_str());
// remember which slice we highlighted last, so we only play the sound once
mOldSlice=mSlice;
}
// draw the currently highlighted pie slice
gl_washer_segment_2d(PIE_OUTER_SIZE*factor,PIE_INNER_SIZE,segmentStart+0.02,segmentStart+F_PI/4.0-0.02,4,selectedColor,borderColor);
}
}
// draw the divider line for this slice
gl_washer_segment_2d(PIE_OUTER_SIZE*factor,PIE_INNER_SIZE,segmentStart-0.02,segmentStart+0.02,4,lineColor,borderColor);
// draw the slice labels around the center
mFont->renderUTF8(label,
0,
PIE_X[num],
PIE_Y[num],
itemColor,
LLFontGL::HCENTER,
LLFontGL::VCENTER,
LLFontGL::NORMAL,
LLFontGL::DROP_SHADOW_SOFT);
// next slice
num++;
}
while(num<8); // do this until the menu is full
// draw inner and outer circle, outer only if it was not the first click
if(!mFirstClick)
gl_washer_2d(PIE_OUTER_SIZE*factor,PIE_OUTER_SIZE*factor-2,32,lineColor,borderColor);
gl_washer_2d(PIE_INNER_SIZE+1,PIE_INNER_SIZE-1,16,borderColor,lineColor);
// restore OpenGL drawing matrix
gGL.popMatrix();
// give control back to the UI library
LLView::draw();
}
BOOL PieMenu::appendContextSubMenu(PieMenu* menu)
{
lldebugs << "PieMenu::appendContextSubMenu()" << llendl;
if(!menu)
return FALSE;
lldebugs << "PieMenu::appendContextSubMenu() appending " << menu->getLabel() << " to " << getLabel() << llendl;
// add the submenu to the list of items
mSlices->push_back(menu);
// tell the view that our menu has changed
LLUICtrl::addChild(menu);
return TRUE;
}
BOOL PieMenu::handleMouseUp(S32 x,S32 y,MASK mask)
{
// left and right mouse buttons both do the same thing currently
return handleMouseButtonUp(x,y,mask);
}
BOOL PieMenu::handleRightMouseUp(S32 x,S32 y,MASK mask)
{
// left and right mouse buttons both do the same thing currently
return handleMouseButtonUp(x,y,mask);
}
// left and right mouse buttons both do the same thing currently
BOOL PieMenu::handleMouseButtonUp(S32 x,S32 y,MASK mask)
{
// if this was the first click and no slice is highlighted (no borderless click), start the popup timer
if(mFirstClick && !mSlice)
{
mFirstClick=FALSE;
#if PIE_POPUP_EFFECT
mPopupTimer.start();
#endif
}
else
{
// default to invisible
BOOL visible=FALSE;
// get the current selected slice and check if this is a regular click slice
PieSlice* currentSlice=dynamic_cast<PieSlice*>(mSlice);
if(currentSlice)
{
// if so, click it and make a sound
make_ui_sound("UISndClickRelease");
currentSlice->onCommit();
}
else
{
// check if this was a submenu
PieMenu* currentSubmenu=dynamic_cast<PieMenu*>(mSlice);
if(currentSubmenu)
{
// if so, remember we clicked the menu already at least once
mFirstClick=FALSE;
// swap out the list of items for the ones in the submenu
mSlices=&currentSubmenu->mMySlices;
// the menu stays visible
visible=TRUE;
#if PIE_POPUP_EFFECT
// restart the popup timer
mPopupTimer.reset();
mPopupTimer.start();
#endif
// make a sound
make_ui_sound("UISndPieMenuAppear");
}
}
// show or hide the menu, as needed
setVisible(visible);
}
// release mouse capture after the first click if we still have it grabbed
if(hasMouseCapture())
gFocusMgr.setMouseCapture(NULL);
// give control back to the system
return LLView::handleMouseUp(x,y,mask);
}