177 lines
4.8 KiB
C++
177 lines
4.8 KiB
C++
/**
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* @file llfloaterregionrestarting.cpp
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* @brief Shows countdown timer during region restart
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterregionrestarting.h"
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#include "llfloaterreg.h"
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#include "lluictrl.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewerwindow.h"
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static S32 sSeconds;
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static U32 sShakeState;
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LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
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LLFloater(key),
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LLEventTimer(1)
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{
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mName = (std::string)key["NAME"];
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sSeconds = (LLSD::Integer)key["SECONDS"];
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}
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LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
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{
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mRegionChangedConnection.disconnect();
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}
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bool LLFloaterRegionRestarting::postBuild()
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{
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mRegionChangedConnection = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterRegionRestarting::regionChange, this));
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LLStringUtil::format_map_t args;
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std::string text;
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args["[NAME]"] = mName;
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text = getString("RegionName", args);
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LLTextBox* textbox = getChild<LLTextBox>("region_name");
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textbox->setValue(text);
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sShakeState = SHAKE_START;
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refresh();
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return true;
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}
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void LLFloaterRegionRestarting::regionChange()
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{
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close();
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}
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bool LLFloaterRegionRestarting::tick()
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{
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refresh();
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return false;
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}
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void LLFloaterRegionRestarting::refresh()
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{
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LLStringUtil::format_map_t args;
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std::string text;
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args["[SECONDS]"] = llformat("%d", sSeconds);
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getChild<LLTextBox>("restart_seconds")->setValue(getString("RestartSeconds", args));
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sSeconds = sSeconds - 1;
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if(sSeconds < 0.0)
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{
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sSeconds = 0;
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}
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}
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void LLFloaterRegionRestarting::draw()
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{
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LLFloater::draw();
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const F32 SHAKE_INTERVAL = 0.025;
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const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
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const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
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const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
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F32 time_shaking;
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if(SHAKE_START == sShakeState)
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{
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mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
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sShakeState = SHAKE_LEFT;
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mShakeIterations = 0;
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mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
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}
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if(SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
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{
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gAgentCamera.unlockView();
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switch(sShakeState)
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{
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case SHAKE_LEFT:
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gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
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sShakeState = SHAKE_UP;
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break;
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case SHAKE_UP:
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gAgentCamera.setPanUpKey(mShakeMagnitude);
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sShakeState = SHAKE_RIGHT;
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break;
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case SHAKE_RIGHT:
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gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
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sShakeState = SHAKE_DOWN;
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break;
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case SHAKE_DOWN:
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gAgentCamera.setPanDownKey(mShakeMagnitude);
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mShakeIterations++;
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time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
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if(SHAKE_TOTAL_DURATION <= time_shaking)
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{
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sShakeState = SHAKE_DONE;
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mShakeMagnitude = 0.0;
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}
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else
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{
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sShakeState = SHAKE_LEFT;
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F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
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mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
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}
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break;
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default:
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break;
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}
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mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
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}
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}
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void LLFloaterRegionRestarting::close()
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{
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LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance<LLFloaterRegionRestarting>("region_restarting");
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if (floaterp)
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{
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floaterp->closeFloater();
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}
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}
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void LLFloaterRegionRestarting::updateTime(S32 time)
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{
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sSeconds = time;
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sShakeState = SHAKE_START;
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}
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