phoenix-firestorm/indra/newview/llfloaterregionrestarting.cpp

177 lines
4.8 KiB
C++

/**
* @file llfloaterregionrestarting.cpp
* @brief Shows countdown timer during region restart
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterregionrestarting.h"
#include "llfloaterreg.h"
#include "lluictrl.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewerwindow.h"
static S32 sSeconds;
static U32 sShakeState;
LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
LLFloater(key),
LLEventTimer(1)
{
mName = (std::string)key["NAME"];
sSeconds = (LLSD::Integer)key["SECONDS"];
}
LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
{
mRegionChangedConnection.disconnect();
}
bool LLFloaterRegionRestarting::postBuild()
{
mRegionChangedConnection = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterRegionRestarting::regionChange, this));
LLStringUtil::format_map_t args;
std::string text;
args["[NAME]"] = mName;
text = getString("RegionName", args);
LLTextBox* textbox = getChild<LLTextBox>("region_name");
textbox->setValue(text);
sShakeState = SHAKE_START;
refresh();
return true;
}
void LLFloaterRegionRestarting::regionChange()
{
close();
}
bool LLFloaterRegionRestarting::tick()
{
refresh();
return false;
}
void LLFloaterRegionRestarting::refresh()
{
LLStringUtil::format_map_t args;
std::string text;
args["[SECONDS]"] = llformat("%d", sSeconds);
getChild<LLTextBox>("restart_seconds")->setValue(getString("RestartSeconds", args));
sSeconds = sSeconds - 1;
if(sSeconds < 0.0)
{
sSeconds = 0;
}
}
void LLFloaterRegionRestarting::draw()
{
LLFloater::draw();
const F32 SHAKE_INTERVAL = 0.025;
const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
F32 time_shaking;
if(SHAKE_START == sShakeState)
{
mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
sShakeState = SHAKE_LEFT;
mShakeIterations = 0;
mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
}
if(SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
{
gAgentCamera.unlockView();
switch(sShakeState)
{
case SHAKE_LEFT:
gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
sShakeState = SHAKE_UP;
break;
case SHAKE_UP:
gAgentCamera.setPanUpKey(mShakeMagnitude);
sShakeState = SHAKE_RIGHT;
break;
case SHAKE_RIGHT:
gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
sShakeState = SHAKE_DOWN;
break;
case SHAKE_DOWN:
gAgentCamera.setPanDownKey(mShakeMagnitude);
mShakeIterations++;
time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
if(SHAKE_TOTAL_DURATION <= time_shaking)
{
sShakeState = SHAKE_DONE;
mShakeMagnitude = 0.0;
}
else
{
sShakeState = SHAKE_LEFT;
F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
}
break;
default:
break;
}
mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
}
}
void LLFloaterRegionRestarting::close()
{
LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance<LLFloaterRegionRestarting>("region_restarting");
if (floaterp)
{
floaterp->closeFloater();
}
}
void LLFloaterRegionRestarting::updateTime(S32 time)
{
sSeconds = time;
sShakeState = SHAKE_START;
}