116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/**
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* @file llfloatertopobjects.h
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* @brief Shows top colliders or top scripts
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERTOPOBJECTS_H
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#define LL_LLFLOATERTOPOBJECTS_H
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#include "llfloater.h"
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class LLUICtrl;
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class LLScrollListCtrl;
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// Bits for simulator performance query flags
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enum LAND_STAT_FLAGS
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{
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STAT_FILTER_BY_PARCEL = 0x00000001,
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STAT_FILTER_BY_OWNER = 0x00000002,
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STAT_FILTER_BY_OBJECT = 0x00000004,
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STAT_FILTER_BY_PARCEL_NAME = 0x00000008,
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STAT_REQUEST_LAST_ENTRY = 0x80000000,
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};
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enum LAND_STAT_REPORT_TYPE
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{
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STAT_REPORT_TOP_SCRIPTS = 0,
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STAT_REPORT_TOP_COLLIDERS
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};
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class LLFloaterTopObjects : public LLFloater
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{
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friend class LLFloaterReg;
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public:
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// Opens the floater on screen.
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// static void show();
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// Opens the floater if it's not on-screen.
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// Juggles the UI based on method = "scripts" or "colliders"
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static void handle_land_reply(LLMessageSystem* msg, void** data);
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void handleReply(LLMessageSystem* msg, void** data);
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void clearList();
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void updateSelectionInfo();
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virtual bool postBuild();
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void onRefresh();
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static void setMode(U32 mode);
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void disableRefreshBtn();
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private:
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LLFloaterTopObjects(const LLSD& key);
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~LLFloaterTopObjects();
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void initColumns(LLCtrlListInterface *list);
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void onCommitObjectsList();
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void onSelectionChanged();
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static void onDoubleClickObjectsList(void* data);
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void onClickShowBeacon();
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void returnObjects(bool all);
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void onReturnAll();
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void onReturnSelected();
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static bool callbackReturnAll(const LLSD& notification, const LLSD& response);
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void onGetByOwnerName();
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void onGetByObjectName();
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void onGetByParcelName();
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void showBeacon();
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void teleportToSelectedObject();
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private:
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std::string mMethod;
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LLSD mObjectListData;
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uuid_vec_t mObjectListIDs;
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U32 mCurrentMode;
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U32 mFlags;
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std::string mFilter;
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bool mInitialized;
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F32 mtotalScore;
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static LLFloaterTopObjects* sInstance;
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LLScrollListCtrl* mObjectsScrollList;
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};
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#endif
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