61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/**
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* @file llmodaldialog.h
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* @brief LLModalDialog base class
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*
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* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#ifndef LL_LLMODALDIALOG_H
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#define LL_LLMODALDIALOG_H
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#include "llfloater.h"
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#include "llframetimer.h"
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class LLModalDialog;
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// By default, a ModalDialog is modal, i.e. no other window can have focus
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// However, for the sake of code reuse and simplicity, if mModal == false,
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// the dialog behaves like a normal floater
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class LLModalDialog : public LLFloater
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{
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public:
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LLModalDialog( const LLString& title, S32 width, S32 height, BOOL modal = true );
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/*virtual*/ ~LLModalDialog();
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/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = 1);
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/*virtual*/ void startModal();
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/*virtual*/ void stopModal();
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/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent );
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void setVisible(BOOL visible);
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/*virtual*/ void draw();
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static void onAppFocusLost();
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static void onAppFocusGained();
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static S32 activeCount() { return sModalStack.size(); }
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protected:
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void centerOnScreen();
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protected:
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LLFrameTimer mVisibleTime;
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BOOL mModal; // do not change this after creation!
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static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
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};
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#endif // LL_LLMODALDIALOG_H
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