344 lines
9.3 KiB
XML
344 lines
9.3 KiB
XML
<!-- AA Script Library - Copyright 2013 cinder.roxley@phoenixviewer.com - Updated 22.6.2013 -->
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<llsd>
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<map>
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<key>aaSetCloudDensity</key>
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<map>
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<key>desc</key>
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<string>aaSetCloudDensity(float density)
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Sets region windlight cloud density</string>
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</map>
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<key>aaUpdateDatabase</key>
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<map>
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<key>desc</key>
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<string>aaUpdateDatabase(key field, xmlData, string token)
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Update database</string>
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</map>
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<key>aaQueryDatabase</key>
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<map>
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<key>desc</key>
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<string>list aaQueryDatabase(key token, string password)
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Returns a list with first value is the token, the second the Key, and the third the value</string>
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</map>
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<key>aaSerializeXML</key>
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<map>
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<key>desc</key>
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<string>string aaSerializeXML(keys, values)
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Returns xml formatted string of the keys with their values</string>
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</map>
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<key>aaDeserializeXMLKeys</key>
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<map>
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<key>desc</key>
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<string>list aaDeserializeXMLKeys(string xml)
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Returns a list of keys from XML data</string>
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</map>
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<key>aaDeserializeXMLValues</key>
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<map>
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<key>desc</key>
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<string>list aaDeserializeXMLValues(string xml)
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Returns a list of values from XML data</string>
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</map>
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<key>aaSetConeOfSilence</key>
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<map>
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<key>desc</key>
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<string>aaSetConeOfSilence(float radius)
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Sets cone of silence radius</string>
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</map>
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<key>aaJoinCombatTeam</key>
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<map>
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<key>desc</key>
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<string>aaJoinCombatTeam(key avatar, string team)
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Adds the specified avatar to a given combat team</string>
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</map>
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<key>aaLeaveCombat</key>
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<map>
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<key>desc</key>
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<string>aaLeaveCombat(key avatar)
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Removed the specified avatar from combat</string>
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</map>
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<key>aaJoinCombat</key>
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<map>
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<key>desc</key>
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<string>aaJoinCombat(key avatar)
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Adds the specified avatar to combat</string>
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</map>
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<key>aaGetHealth</key>
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<map>
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<key>desc</key>
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<string>float aaGetHealth(key avatar)
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Returns an avatar's health value</string>
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</map>
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<key>aaGetTeam</key>
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<map>
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<key>desc</key>
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<string>string aaGetTeam(key avatar)
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Returns a given avatar's combat team</string>
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</map>
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<key>aaGetTeamMembers</key>
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<map>
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<key>desc</key>
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<string>list aaGetTeamMembers(string team)
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Returns a list of avatar' on a given team</string>
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</map>
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<key>aaGetLastOwner</key>
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<map>
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<key>desc</key>
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<string>key aaGetLastOwner(key object)
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Returns a given object's last owner
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key aaGetLastOwner()
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Returns last owner of the object</string>
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</map>
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<key>aaSayDistance</key>
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<map>
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<key>desc</key>
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<string>aaSayDistance(integer channel, float distance, string message)
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Make the object speak on a channel, but only to a specified distance</string>
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</map>
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<key>aaSayTo</key>
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<map>
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<key>desc</key>
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<string>aaSayTo(key avatar, string msg)
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Send a direct im to a specified avatar
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(Similar to llOwnerSay)</string>
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</map>
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<key>aaGetText</key>
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<map>
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<key>desc</key>
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<string>string aaGetText()
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Returns the current primitive's hovertext</string>
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</map>
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<key>aaGetTextColor</key>
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<map>
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<key>desc</key>
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<string>rotation aaGetTextColor()
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Returns the current primitive hovertext's color</string>
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</map>
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<key>aaRaiseError</key>
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<map>
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<key>desc</key>
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<string>aaRaiseError(string message)
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Raise an exception</string>
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</map>
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<key>aaFreezeAvatar</key>
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<map>
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<key>desc</key>
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<string>aaFreezeAvatar(key avatar)
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Freeze the specified avatar</string>
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</map>
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<key>aaThawAvatar</key>
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<map>
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<key>desc</key>
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<string>aaThawAvatar(key avatar)
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Un-freeze the specified avatar</string>
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</map>
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<key>aaRequestCombatPermission</key>
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<map>
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<key>desc</key>
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<string>aaRequestCombatPermission(key avatar)
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Request PERMISSION_COMBAT for specified avatar</string>
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</map>
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<key>aaGetWalkDisabled</key>
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<map>
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<key>desc</key>
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<string>integer aaGetWalkDisabled(key avatar)
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Boolean return if walk is disabled for the specified avatar</string>
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</map>
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<key>aaSetWalkDisabled</key>
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<map>
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<key>desc</key>
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<string>aaSetWalkDisabled(key avatar, bool value)
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Disable walk for selected avatar
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Forces fly only</string>
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</map>
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<key>aaGetFlyDisabled</key>
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<map>
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<key>desc</key>
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<string>integer aaGetFlyDisabled(key avatar)
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Boolean return if fly is disabled for the specified avatar</string>
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</map>
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<key>aaSetFlyDisabled</key>
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<map>
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<key>desc</key>
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<string>aaSetFlyDisabled(key avatar, bool value)
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Disable fly for selected avatar</string>
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</map>
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<key>aaAvatarFullName2Key</key>
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<map>
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<key>desc</key>
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<string>key aaAvatarFullName2Key(string fullname)
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Returns the key for the avatar name specified</string>
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</map>
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<key>aaSetEnv</key>
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<map>
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<key>desc</key>
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<string>aaSetEnv(string name, list value)
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Set an enviroment variable</string>
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<key>gods-only</key>
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<boolean>true</boolean>
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</map>
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<key>aaGetIsInfiniteRegion</key>
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<map>
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<key>desc</key>
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<string>integer aaGetIsInfiniteRegion()
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Boolean return if current region is infinite</string>
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</map>
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<key>aaAllRegionInstanceSay</key>
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<map>
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<key>desc</key>
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<string>aaAllRegionInstanceSay(integer channel, string message)
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Make object say over entire region</string>
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</map>
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<key>aaWindlightGetSceneIsStatic</key>
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<map>
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<key>desc</key>
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<string>integer aaWindlightGetSceneIsStatic()
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Boolean return if Windlight scene is static</string>
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</map>
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<key>aaWindlightGetSceneDayCycleKeyFrameCount</key>
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<map>
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<key>desc</key>
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<string>integer aaWindlightGetSceneDayCycleKeyFrameCount()
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Returns the scene day cycle keyframe count of the current region</string>
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</map>
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<key>aaWindlightGetDayCycle</key>
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<map>
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<key>desc</key>
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<string>list aaWindlightGetDayCycle()
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Returns the Windlight day cycle</string>
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</map>
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<key>aaWindlightAddDayCycleFrame</key>
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<map>
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<key>desc</key>
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<string>integer aaWindlightAddDayCycleFrame(integer day_cycle_frame)
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Add the specified day cycle frame</string>
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</map>
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<key>aaWindlightRemoveDayCycleFrame</key>
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<map>
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<key>desc</key>
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<string>integer aaWindlightRemoveDayCycleFrame(integer day_cycle_frame)
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Remove the specified day cycle frame</string>
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</map>
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<key>aaWindlightGetScene</key>
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<map>
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<key>desc</key>
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<string>list aaWindlightGetScene(list parameters)
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list aaWindlightGetScene(integer day_cycle_kf, list parameters)
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Returns a list of Windlight scene parameters</string>
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</map>
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<key>aaWindlightSetScene</key>
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<map>
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<key>desc</key>
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<string>integer aaWindlightSetScene(list parameters)
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integer aaWindlightSetScene(integer day_cycle_index, list parameters)
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Boolean return success</string>
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</map>
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<key>botCreateBot</key>
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<map>
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<key>desc</key>
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<string>string botCreateBot(string firstname, string lastname, key clone_appearance, vector pos)
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Creates a bot with the specified parameters</string>
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</map>
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<key>botRemoveBot</key>
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<map>
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<key>desc</key>
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<string>botRemoveBot(key bot)
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Removes a specified bot</string>
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</map>
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<key>botGetWaitingTime</key>
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<map>
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<key>desc</key>
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<string>vector botGetWaitingTime(integer wait_time)
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Make the bot wait</string>
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</map>
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<key>botPauseMovement</key>
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<map>
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<key>desc</key>
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<string>botPauseMovement(key bot)
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Pause the specified bot</string>
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</map>
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<key>botResumeMovement</key>
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<map>
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<key>desc</key>
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<string>botResumeMovement(key bot)
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Resume movement of the specified bot</string>
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</map>
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<key>botSetShouldFly</key>
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<map>
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<key>desc</key>
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<string>botSetShouldFly(key bot, bool fly)
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Enables bot fly mode</string>
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</map>
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<key>botSetMap</key>
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<map>
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<key>desc</key>
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<string>botSetMap(key bot, list positions, list movement_type, integer flags)
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Sets a path for the specified bot to travel</string>
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</map>
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<key>botFollowAvatar</key>
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<map>
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<key>desc</key>
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<string>botFollowAvatar(key bot, key avatar, float follow_dist, float end_follow_dist)
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Make the bot follow the specified avatar</string>
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</map>
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<key>botStopFollowAvatar</key>
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<map>
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<key>desc</key>
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<string>botStopFollowAvatar(key bot)
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Make the bot stop following avatars</string>
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</map>
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<key>botSendChatMessage</key>
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<map>
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<key>desc</key>
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<string>botSendChatMessage(key bot, string message, integer channel, integer say_type)
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Makes the bot speak</string>
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</map>
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<key>botSendIM</key>
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<map>
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<key>desc</key>
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<string>botSendIM(key bot, key avatar, string message)
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Makes the bot send a message to the specified avatar</string>
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</map>
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<key>botTouchObject</key>
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<map>
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<key>desc</key>
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<string>botTouchObject(key bot, key object)
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Makes the bot touch the specified object</string>
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</map>
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<key>botSitObject</key>
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<map>
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<key>desc</key>
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<string>botSitObject(key bot, key object, vector offset)
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Makes the bot sit on an object</string>
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</map>
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<key>botStandUp</key>
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<map>
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<key>desc</key>
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<string>botStandUp(key bot)
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Makes the specified bot stand up</string>
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</map>
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<key>botAddTag</key>
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<map>
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<key>desc</key>
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<string>botAddTag(key bot, string tag)
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Add a tag to a specified bot</string>
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</map>
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<key>botGetBotsWithTag</key>
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<map>
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<key>desc</key>
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<string>list botGetBotsWithTag(string tag)
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Returns a list of bots with the specified tag</string>
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</map>
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<key>botRemoveBotsWithTag</key>
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<map>
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<key>desc</key>
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<string>botRemoveBotsWithTag(string tag)
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Removes bots with the specified tag</string>
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</map>
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<key>botSetSpeed</key>
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<map>
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<key>desc</key>
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<string>botSetSpeed(key bot, float speed_modifier)
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Change the movement speed of a specified bot</string>
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</map>
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</map>
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</llsd>
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