phoenix-firestorm/indra/newview/fsfloatervoicecontrols.cpp

854 lines
26 KiB
C++

/**
* @file fsfloatervoicecontrols.cpp
* @author Mike Antipov
* @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...).
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Original file: FSFloaterVoiceControls.cpp
#include "llviewerprecompiledheaders.h"
#include "fsfloatervoicecontrols.h"
#include "llnotificationsutil.h"
#include "lltrans.h"
#include "llagent.h"
#include "llagentdata.h" // for gAgentID
#include "llavatarnamecache.h"
#include "llavatariconctrl.h"
#include "llavatarlist.h"
#include "fsfloaterim.h"
#include "llimview.h"
#include "llfloaterreg.h"
#include "lloutputmonitorctrl.h"
#include "fsparticipantlist.h"
#include "llspeakers.h"
#include "lltextutil.h"
#include "lltransientfloatermgr.h"
#include "llviewercontrol.h"
#include "llviewerdisplayname.h"
#include "llviewerwindow.h"
#include "llvoicechannel.h"
#include "llviewerparcelmgr.h"
#include "llfirstuse.h"
#include "llsliderctrl.h"
#include "lltextbox.h"
#include "rlvcommon.h"
static void get_voice_participants_uuids(uuid_vec_t& speakers_uuids);
LLVoiceChannel* FSFloaterVoiceControls::sCurrentVoiceChannel = NULL;
FSFloaterVoiceControls::FSFloaterVoiceControls(const LLSD& key)
: LLTransientDockableFloater(NULL, false, key)
, mSpeakerManager(NULL)
, mParticipants(NULL)
, mAvatarList(NULL)
, mVoiceType(VC_LOCAL_CHAT)
, mAgentPanel(NULL)
, mSpeakingIndicator(NULL)
, mIsModeratorMutedVoice(false)
, mInitParticipantsVoiceState(false)
, mVolumeSlider(NULL)
, mMuteButton(NULL)
, mIsRlvShowNearbyRestricted(false)
{
static LLUICachedControl<S32> voice_left_remove_delay ("VoiceParticipantLeftRemoveDelay", 10);
mSpeakerDelayRemover = new LLSpeakersDelayActionsStorage(boost::bind(&FSFloaterVoiceControls::removeVoiceLeftParticipant, this, _1), voice_left_remove_delay);
LLVoiceClient::instance().addObserver(this);
LLTransientFloaterMgr::getInstance()->addControlView(this);
// update the agent's name if display name setting change
LLAvatarNameCache::getInstance()->addUseDisplayNamesCallback(boost::bind(&FSFloaterVoiceControls::updateAgentModeratorState, this));
LLViewerDisplayName::addNameChangedCallback(boost::bind(&FSFloaterVoiceControls::updateAgentModeratorState, this));
}
FSFloaterVoiceControls::~FSFloaterVoiceControls()
{
resetVoiceRemoveTimers();
delete mSpeakerDelayRemover;
delete mParticipants;
mParticipants = NULL;
mAvatarListRefreshConnection.disconnect();
mVoiceChannelStateChangeConnection.disconnect();
if(LLVoiceClient::instanceExists())
{
LLVoiceClient::getInstance()->removeObserver(this);
}
LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
// virtual
BOOL FSFloaterVoiceControls::postBuild()
{
mAvatarList = getChild<LLAvatarList>("speakers_list");
mAvatarListRefreshConnection = mAvatarList->setRefreshCompleteCallback(boost::bind(&FSFloaterVoiceControls::onAvatarListRefreshed, this));
childSetAction("leave_call_btn", boost::bind(&FSFloaterVoiceControls::leaveCall, this));
mVolumeSlider = findChild<LLSliderCtrl>("volume_slider");
mMuteButton = findChild<LLButton>("mute_btn");
mRlvRestrictedText = getChild<LLTextBox>("rlv_restricted");
mRlvRestrictedText->setText(RlvStrings::getString("blocked_nearby"));
if (mVolumeSlider && mMuteButton)
{
mAvatarList->setCommitCallback(boost::bind(&FSFloaterVoiceControls::onParticipantSelected, this));
mVolumeSlider->setCommitCallback(boost::bind(&FSFloaterVoiceControls::onVolumeChanged, this));
mMuteButton->setCommitCallback(boost::bind(&FSFloaterVoiceControls::onMuteChanged, this));
}
initAgentData();
connectToChannel(LLVoiceChannel::getCurrentVoiceChannel());
updateTransparency(TT_ACTIVE); // force using active floater transparency (STORM-730)
updateSession();
return TRUE;
}
// virtual
void FSFloaterVoiceControls::onOpen(const LLSD& /*key*/)
{
LLFirstUse::speak(false);
}
// virtual
void FSFloaterVoiceControls::draw()
{
// we have to refresh participants to display ones not in voice as disabled.
// It should be done only when she joins or leaves voice chat.
// But seems that LLVoiceClientParticipantObserver is not enough to satisfy this requirement.
// *TODO: mantipov: remove from draw()
// NOTE: it looks like calling onChange() here is not necessary,
// but sometime it is not called properly from the observable object.
// Seems this is a problem somewhere in Voice Client (LLVoiceClient::participantAddedEvent)
// onChange();
bool is_moderator_muted = LLVoiceClient::getInstance()->getIsModeratorMuted(gAgentID);
if (mIsModeratorMutedVoice != is_moderator_muted)
{
setModeratorMutedVoice(is_moderator_muted);
}
// Need to resort the participant list if it's in sort by recent speaker order.
if (mParticipants)
mParticipants->update();
LLFloater::draw();
}
// virtual
void FSFloaterVoiceControls::setFocus( BOOL b )
{
LLFloater::setFocus(b);
// Force using active floater transparency (STORM-730).
// We have to override setFocus() for FSFloaterVoiceControls because selecting an item
// of the voice morphing combobox causes the floater to lose focus and thus become transparent.
updateTransparency(TT_ACTIVE);
}
// virtual
void FSFloaterVoiceControls::onParticipantsChanged()
{
if (NULL == mParticipants) return;
updateParticipantsVoiceState();
// Add newly joined participants.
uuid_vec_t speakers_uuids;
get_voice_participants_uuids(speakers_uuids);
for (uuid_vec_t::const_iterator it = speakers_uuids.begin(); it != speakers_uuids.end(); it++)
{
mParticipants->addAvatarIDExceptAgent(*it);
}
}
//////////////////////////////////////////////////////////////////////////
/// PRIVATE SECTION
//////////////////////////////////////////////////////////////////////////
void FSFloaterVoiceControls::leaveCall()
{
LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel();
if (voice_channel)
{
gIMMgr->endCall(voice_channel->getSessionID());
}
}
void FSFloaterVoiceControls::updateSession()
{
LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel();
if (voice_channel)
{
LL_DEBUGS("Voice") << "Current voice channel: " << voice_channel->getSessionID() << LL_ENDL;
if (mSpeakerManager && voice_channel->getSessionID() == mSpeakerManager->getSessionID())
{
LL_DEBUGS("Voice") << "Speaker manager is already set for session: " << voice_channel->getSessionID() << LL_ENDL;
return;
}
else
{
mSpeakerManager = NULL;
}
}
const LLUUID& session_id = voice_channel ? voice_channel->getSessionID() : LLUUID::null;
LLIMModel::LLIMSession* im_session = LLIMModel::getInstance()->findIMSession(session_id);
if (im_session)
{
mSpeakerManager = LLIMModel::getInstance()->getSpeakerManager(session_id);
switch (im_session->mType)
{
case IM_NOTHING_SPECIAL:
case IM_SESSION_P2P_INVITE:
mVoiceType = VC_PEER_TO_PEER;
break;
case IM_SESSION_CONFERENCE_START:
case IM_SESSION_GROUP_START:
case IM_SESSION_INVITE:
if (gAgent.isInGroup(session_id))
{
mVoiceType = VC_GROUP_CHAT;
}
else
{
mVoiceType = VC_AD_HOC_CHAT;
}
break;
default:
LL_WARNS() << "Failed to determine voice call IM type" << LL_ENDL;
mVoiceType = VC_GROUP_CHAT;
break;
}
}
if (NULL == mSpeakerManager)
{
// By default show nearby chat participants
mSpeakerManager = LLLocalSpeakerMgr::getInstance();
LL_DEBUGS("Voice") << "Set DEFAULT speaker manager" << LL_ENDL;
mVoiceType = VC_LOCAL_CHAT;
}
updateTitle();
// Hide "Leave Call" button for nearby chat
bool is_local_chat = mVoiceType == VC_LOCAL_CHAT;
getChildView("leave_call_btn_panel")->setVisible( !is_local_chat);
refreshParticipantList();
updateAgentModeratorState();
// Show floater for voice calls & only in CONNECTED to voice channel state
if (!is_local_chat &&
voice_channel &&
LLVoiceChannel::STATE_CONNECTED == voice_channel->getState())
{
// <FS:Ansariel> [FS communication UI]
//LLIMFloater* im_floater = LLIMFloater::findInstance(session_id);
FSFloaterIM* im_floater = FSFloaterIM::findInstance(session_id);
// </FS:Ansariel> [FS communication UI]
bool show_me = !(im_floater && im_floater->getVisible());
if (show_me)
{
setVisible(true);
}
}
// [RLVa:KB] - Checked: 2010-06-05 (RLVa-1.2.0d) | Added: RLVa-1.2.0d
mAvatarList->setRlvCheckShowNames(is_local_chat);
// [/RLVa:KB]
}
void FSFloaterVoiceControls::refreshParticipantList()
{
// Ansariel: Changed for RLVa @shownearby
//mAvatarList->setVisible(!non_avatar_caller);
updateListVisibility();
llassert(mParticipants == NULL); // check for possible memory leak
mParticipants = new FSParticipantList(mSpeakerManager, mAvatarList, true, mVoiceType != VC_GROUP_CHAT && mVoiceType != VC_AD_HOC_CHAT, false);
mParticipants->setValidateSpeakerCallback(boost::bind(&FSFloaterVoiceControls::validateSpeaker, this, _1));
const U32 speaker_sort_order = gSavedSettings.getU32("SpeakerParticipantDefaultOrder");
mParticipants->setSortOrder(FSParticipantList::EParticipantSortOrder(speaker_sort_order));
if (LLLocalSpeakerMgr::getInstance() == mSpeakerManager)
{
mAvatarList->setNoItemsCommentText(getString("no_one_near"));
}
// we have to made delayed initialization of voice state of participant list.
// it will be performed after first LLAvatarList refreshing in the onAvatarListRefreshed().
mInitParticipantsVoiceState = true;
}
void FSFloaterVoiceControls::onAvatarListRefreshed()
{
if (mInitParticipantsVoiceState)
{
initParticipantsVoiceState();
mInitParticipantsVoiceState = false;
}
else
{
updateParticipantsVoiceState();
}
}
void FSFloaterVoiceControls::onParticipantSelected()
{
uuid_vec_t participants;
mAvatarList->getSelectedUUIDs(participants);
mVolumeSlider->setEnabled(FALSE);
mMuteButton->setEnabled(FALSE);
mSelectedParticipant=LLUUID::null;
if(participants.size()!=1)
return;
mSelectedParticipant=participants[0];
if(mSelectedParticipant.isNull())
return;
if(!LLVoiceClient::instance().getVoiceEnabled(mSelectedParticipant))
return;
mVolumeSlider->setEnabled(TRUE);
mMuteButton->setEnabled(TRUE);
mMuteButton->setToggleState(LLVoiceClient::instance().getOnMuteList(mSelectedParticipant));
mVolumeSlider->setValue(LLVoiceClient::instance().getUserVolume(mSelectedParticipant));
}
void FSFloaterVoiceControls::onVolumeChanged()
{
if(mSelectedParticipant.isNull())
return;
LLVoiceClient::instance().setUserVolume(mSelectedParticipant,mVolumeSlider->getValueF32());
}
void FSFloaterVoiceControls::onMuteChanged()
{
if(mSelectedParticipant.isNull())
return;
LLAvatarListItem* item=dynamic_cast<LLAvatarListItem*>(mAvatarList->getItemByValue(mSelectedParticipant));
if(!item)
return;
LLMute mute(mSelectedParticipant,item->getAvatarName(),LLMute::AGENT);
if(mMuteButton->getValue().asBoolean())
LLMuteList::instance().add(mute,LLMute::flagVoiceChat);
else
LLMuteList::instance().remove(mute,LLMute::flagVoiceChat);
}
// static
void FSFloaterVoiceControls::sOnCurrentChannelChanged(const LLUUID& /*session_id*/)
{
LLVoiceChannel* channel = LLVoiceChannel::getCurrentVoiceChannel();
// *NOTE: if signal was sent for voice channel with LLVoiceChannel::STATE_NO_CHANNEL_INFO
// it sill be sent for the same channel again (when state is changed).
// So, lets ignore this call.
if (channel == sCurrentVoiceChannel) return;
FSFloaterVoiceControls* call_floater = LLFloaterReg::getTypedInstance<FSFloaterVoiceControls>("fs_voice_controls");
call_floater->connectToChannel(channel);
}
void FSFloaterVoiceControls::onAvatarNameCache(const LLUUID& agent_id,
const LLAvatarName& av_name)
{
LLStringUtil::format_map_t args;
args["[NAME]"] = av_name.getCompleteName();
std::string title = getString("title_peer_2_peer", args);
setTitle(title);
}
void FSFloaterVoiceControls::updateTitle()
{
LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel();
if (mVoiceType == VC_PEER_TO_PEER)
{
LLUUID session_id = voice_channel->getSessionID();
LLIMModel::LLIMSession* im_session =
LLIMModel::getInstance()->findIMSession(session_id);
if (im_session)
{
LLAvatarNameCache::get(im_session->mOtherParticipantID,
boost::bind(&FSFloaterVoiceControls::onAvatarNameCache,
this, _1, _2));
return;
}
}
std::string title;
switch (mVoiceType)
{
case VC_LOCAL_CHAT:
title = getString("title_nearby");
break;
case VC_PEER_TO_PEER:
{
title = voice_channel->getSessionName();
LLStringUtil::format_map_t args;
args["[NAME]"] = title;
title = getString("title_peer_2_peer", args);
}
break;
case VC_AD_HOC_CHAT:
title = getString("title_adhoc");
break;
case VC_GROUP_CHAT:
{
LLStringUtil::format_map_t args;
args["[GROUP]"] = voice_channel->getSessionName();
title = getString("title_group", args);
}
break;
}
setTitle(title);
}
void FSFloaterVoiceControls::initAgentData()
{
mAgentPanel = getChild<LLPanel> ("my_panel");
if ( mAgentPanel )
{
mAgentPanel->getChild<LLUICtrl>("user_icon")->setValue(gAgentID);
// Just use display name, because it's you
LLAvatarName av_name;
LLAvatarNameCache::get( gAgentID, &av_name );
mAgentPanel->getChild<LLUICtrl>("user_text")->setValue(av_name.getDisplayName());
mSpeakingIndicator = mAgentPanel->getChild<LLOutputMonitorCtrl>("speaking_indicator");
mSpeakingIndicator->setSpeakerId(gAgentID);
}
}
void FSFloaterVoiceControls::setModeratorMutedVoice(bool moderator_muted)
{
mIsModeratorMutedVoice = moderator_muted;
if (moderator_muted)
{
LLNotificationsUtil::add("VoiceIsMutedByModerator");
}
mSpeakingIndicator->setIsModeratorMuted(moderator_muted);
}
void FSFloaterVoiceControls::onModeratorNameCache(const LLAvatarName& av_name)
{
std::string name;
name = av_name.getDisplayName();
if(mSpeakerManager && gAgent.isInGroup(mSpeakerManager->getSessionID()))
{
// This method can be called when LLVoiceChannel.mState == STATE_NO_CHANNEL_INFO
// in this case there are not any speakers yet.
if (mSpeakerManager->findSpeaker(gAgentID))
{
// Agent is Moderator
if (mSpeakerManager->findSpeaker(gAgentID)->mIsModerator)
{
const std::string moderator_indicator(LLTrans::getString("IM_moderator_label"));
name += " " + moderator_indicator;
}
}
}
mAgentPanel->getChild<LLUICtrl>("user_text")->setValue(name);
}
void FSFloaterVoiceControls::updateAgentModeratorState()
{
LLAvatarNameCache::get(gAgentID, boost::bind(&FSFloaterVoiceControls::onModeratorNameCache, this, _2));
}
static void get_voice_participants_uuids(uuid_vec_t& speakers_uuids)
{
// Get a list of participants from VoiceClient
std::set<LLUUID> participants;
LLVoiceClient::getInstance()->getParticipantList(participants);
for (std::set<LLUUID>::const_iterator iter = participants.begin();
iter != participants.end(); ++iter)
{
speakers_uuids.push_back(*iter);
}
}
void FSFloaterVoiceControls::initParticipantsVoiceState()
{
// Set initial status for each participant in the list.
std::vector<LLPanel*> items;
mAvatarList->getItems(items);
std::vector<LLPanel*>::const_iterator
it = items.begin(),
it_end = items.end();
uuid_vec_t speakers_uuids;
get_voice_participants_uuids(speakers_uuids);
for(; it != it_end; ++it)
{
LLAvatarListItem *item = dynamic_cast<LLAvatarListItem*>(*it);
if (!item) continue;
LLUUID speaker_id = item->getAvatarId();
uuid_vec_t::const_iterator speaker_iter = std::find(speakers_uuids.begin(), speakers_uuids.end(), speaker_id);
// If an avatarID assigned to a panel is found in a speakers list
// obtained from VoiceClient we assign the JOINED status to the owner
// of this avatarID.
if (speaker_iter != speakers_uuids.end())
{
setState(item, STATE_JOINED);
}
else
{
LLPointer<LLSpeaker> speakerp = mSpeakerManager->findSpeaker(speaker_id);
// If someone has already left the call before, we create his
// avatar row panel with HAS_LEFT status and remove it after
// the timeout, otherwise we create a panel with INVITED status
if (speakerp.notNull() && speakerp.get()->mHasLeftCurrentCall)
{
setState(item, STATE_LEFT);
}
else
{
setState(item, STATE_INVITED);
}
}
}
}
void FSFloaterVoiceControls::updateParticipantsVoiceState()
{
// Get a list of participants from VoiceClient
uuid_vec_t speakers_uuids;
get_voice_participants_uuids(speakers_uuids);
// Updating the status for each participant already in list.
std::vector<LLPanel*> items;
mAvatarList->getItems(items);
std::vector<LLPanel*>::const_iterator
it = items.begin(),
it_end = items.end();
for(; it != it_end; ++it)
{
LLAvatarListItem *item = dynamic_cast<LLAvatarListItem*>(*it);
if (!item) continue;
const LLUUID participant_id = item->getAvatarId();
bool found = false;
uuid_vec_t::iterator speakers_iter = std::find(speakers_uuids.begin(), speakers_uuids.end(), participant_id);
LL_DEBUGS("Voice") << "processing speaker: " << item->getAvatarName() << ", " << item->getAvatarId() << LL_ENDL;
// If an avatarID assigned to a panel is found in a speakers list
// obtained from VoiceClient we assign the JOINED status to the owner
// of this avatarID.
if (speakers_iter != speakers_uuids.end())
{
setState(item, STATE_JOINED);
LLPointer<LLSpeaker> speaker = mSpeakerManager->findSpeaker(participant_id);
if (speaker.isNull())
continue;
speaker->mHasLeftCurrentCall = FALSE;
speakers_uuids.erase(speakers_iter);
found = true;
}
if (!found)
{
updateNotInVoiceParticipantState(item);
}
}
}
void FSFloaterVoiceControls::updateNotInVoiceParticipantState(LLAvatarListItem* item)
{
LLUUID participant_id = item->getAvatarId();
ESpeakerState current_state = getState(participant_id);
switch (current_state)
{
case STATE_JOINED:
// If an avatarID is not found in a speakers list from VoiceClient and
// a panel with this ID has a JOINED status this means that this person
// HAS LEFT the call.
setState(item, STATE_LEFT);
{
LLPointer<LLSpeaker> speaker = mSpeakerManager->findSpeaker(participant_id);
if (speaker.notNull())
{
speaker->mHasLeftCurrentCall = TRUE;
}
}
break;
case STATE_LEFT:
// nothing to do. These states should not be changed.
break;
case STATE_INVITED:
// If avatar was invited into group chat and went offline it is still exists in mSpeakerStateMap
// If it goes online it will be rendered as JOINED via LAvatarListItem.
// Lets update its visual representation. See EXT-6660
case STATE_UNKNOWN:
// If an avatarID is not found in a speakers list from VoiceClient and
// a panel with this ID has an UNKNOWN status this means that this person
// HAS ENTERED session but it is not in voice chat yet. So, set INVITED status
setState(item, STATE_INVITED);
break;
default:
// for possible new future states.
LL_WARNS() << "Unsupported (" << getState(participant_id) << ") state for: " << item->getAvatarName() << LL_ENDL;
break;
}
}
void FSFloaterVoiceControls::setState(LLAvatarListItem* item, ESpeakerState state)
{
// *HACK: mantipov: sometimes such situation is possible while switching to voice channel:
/*
- voice channel is switched to the one user is joining
- participant list is initialized with voice states: agent is in voice
- than such log messages were found (with agent UUID)
- LLVivoxProtocolParser::process_impl: parsing: <Response requestId="22" action="Session.MediaDisconnect.1"><ReturnCode>0</ReturnCode><Results><StatusCode>0</StatusCode><StatusString /></Results><InputXml><Request requestId="22" action="Session.MediaDisconnect.1"><SessionGroupHandle>9</SessionGroupHandle><SessionHandle>12</SessionHandle><Media>Audio</Media></Request></InputXml></Response>
- LLVoiceClient::sessionState::removeParticipant: participant "sip:x2pwNkMbpR_mK4rtB_awASA==@bhr.vivox.com" (da9c0d90-c6e9-47f9-8ae2-bb41fdac0048) removed.
- and than while updating participants voice states agent is marked as HAS LEFT
- next updating of LLVoiceClient state makes agent JOINED
So, lets skip HAS LEFT state for agent's avatar
*/
if (STATE_LEFT == state && item->getAvatarId() == gAgentID) return;
setState(item->getAvatarId(), state);
switch (state)
{
case STATE_INVITED:
item->setState(LLAvatarListItem::IS_VOICE_INVITED);
break;
case STATE_JOINED:
removeVoiceRemoveTimer(item->getAvatarId());
item->setState(LLAvatarListItem::IS_VOICE_JOINED);
break;
case STATE_LEFT:
{
setVoiceRemoveTimer(item->getAvatarId());
item->setState(LLAvatarListItem::IS_VOICE_LEFT);
}
break;
default:
LL_WARNS("Voice") << "Unrecognized avatar panel state (" << state << ")" << LL_ENDL;
break;
}
}
void FSFloaterVoiceControls::setVoiceRemoveTimer(const LLUUID& voice_speaker_id)
{
mSpeakerDelayRemover->setActionTimer(voice_speaker_id);
}
bool FSFloaterVoiceControls::removeVoiceLeftParticipant(const LLUUID& voice_speaker_id)
{
uuid_vec_t& speaker_uuids = mAvatarList->getIDs();
uuid_vec_t::iterator pos = std::find(speaker_uuids.begin(), speaker_uuids.end(), voice_speaker_id);
if(pos != speaker_uuids.end())
{
speaker_uuids.erase(pos);
mAvatarList->setDirty();
}
return false;
}
void FSFloaterVoiceControls::resetVoiceRemoveTimers()
{
mSpeakerDelayRemover->removeAllTimers();
}
void FSFloaterVoiceControls::removeVoiceRemoveTimer(const LLUUID& voice_speaker_id)
{
mSpeakerDelayRemover->unsetActionTimer(voice_speaker_id);
}
bool FSFloaterVoiceControls::validateSpeaker(const LLUUID& speaker_id)
{
bool is_valid = true;
switch (mVoiceType)
{
case VC_LOCAL_CHAT:
{
// A nearby chat speaker is considered valid it it's known to LLVoiceClient (i.e. has enabled voice).
uuid_vec_t speakers;
get_voice_participants_uuids(speakers);
is_valid = std::find(speakers.begin(), speakers.end(), speaker_id) != speakers.end();
}
break;
case VC_GROUP_CHAT:
// if participant had left this call before do not allow add her again. See EXT-4216.
// but if she Join she will be added into the list from the FSFloaterVoiceControls::onChange()
is_valid = STATE_LEFT != getState(speaker_id);
break;
default:
// do nothing. required for Linux build
break;
}
return is_valid;
}
void FSFloaterVoiceControls::connectToChannel(LLVoiceChannel* channel)
{
mVoiceChannelStateChangeConnection.disconnect();
sCurrentVoiceChannel = channel;
mVoiceChannelStateChangeConnection = sCurrentVoiceChannel->setStateChangedCallback(boost::bind(&FSFloaterVoiceControls::onVoiceChannelStateChanged, this, _1, _2));
updateState(channel->getState());
}
void FSFloaterVoiceControls::onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state)
{
// check is voice operational and if it doesn't work hide VCP (EXT-4397)
if(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking())
{
updateState(new_state);
}
else
{
closeFloater();
}
}
void FSFloaterVoiceControls::updateState(const LLVoiceChannel::EState& new_state)
{
LL_DEBUGS("Voice") << "Updating state: " << new_state << ", session name: " << sCurrentVoiceChannel->getSessionName() << LL_ENDL;
if (LLVoiceChannel::STATE_CONNECTED == new_state)
{
updateSession();
}
else
{
reset(new_state);
}
}
void FSFloaterVoiceControls::reset(const LLVoiceChannel::EState& new_state)
{
// lets forget states from the previous session
// for timers...
resetVoiceRemoveTimers();
// ...and for speaker state
mSpeakerStateMap.clear();
delete mParticipants;
mParticipants = NULL;
mAvatarList->clear();
// These ifs were added instead of simply showing "loading" to make VCP work correctly in parcels
// with disabled voice (EXT-4648 and EXT-4649)
if (!LLViewerParcelMgr::getInstance()->allowAgentVoice() && LLVoiceChannel::STATE_HUNG_UP == new_state)
{
// hides "Leave Call" when call is ended in parcel with disabled voice- hiding usually happens in
// updateSession() which won't be called here because connect to nearby voice never happens
getChildView("leave_call_btn_panel")->setVisible( false);
// setting title to nearby chat an "no one near..." text- because in region with disabled
// voice we won't have chance to really connect to nearby, so VCP is changed here manually
setTitle(getString("title_nearby"));
mAvatarList->setNoItemsCommentText(getString("no_one_near"));
}
// "loading" is shown only when state is "ringing" to avoid showing it in nearby chat vcp
// of parcels with disabled voice all the time- "no_one_near" is now shown there (EXT-4648)
else if (new_state == LLVoiceChannel::STATE_RINGING)
{
// update floater to show Loading while waiting for data.
mAvatarList->setNoItemsCommentText(LLTrans::getString("LoadingData"));
}
// Ansariel: Changed for RLVa @shownearby
//mAvatarList->setVisible(TRUE);
updateListVisibility();
mSpeakerManager = NULL;
}
void FSFloaterVoiceControls::toggleRlvShowNearbyRestriction(bool restricted)
{
mIsRlvShowNearbyRestricted = restricted;
updateListVisibility();
}
void FSFloaterVoiceControls::updateListVisibility()
{
if (mIsRlvShowNearbyRestricted && mVoiceType == VC_LOCAL_CHAT)
{
mAvatarList->setVisible(FALSE);
mRlvRestrictedText->setVisible(TRUE);
}
else
{
mAvatarList->setVisible(TRUE);
mRlvRestrictedText->setVisible(FALSE);
}
}
//EOF