phoenix-firestorm/indra/newview/llvoavatar.cpp

9460 lines
285 KiB
C++

/**
* @File llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoavatar.h"
#include <stdio.h>
#include <ctype.h>
#include <sstream>
#include "llaudioengine.h"
#include "noise.h"
#include "sound_ids.h"
#include "raytrace.h"
#include "llagent.h" // Get state values from here
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llanimationstates.h"
#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
#include "llavatarrendernotifier.h"
#include "llexperiencecache.h"
#include "llphysicsmotion.h"
#include "llviewercontrol.h"
#include "llcallingcard.h" // IDEVO for LLAvatarTracker
#include "lldrawpoolavatar.h"
#include "lldriverparam.h"
#include "llpolyskeletaldistortion.h"
#include "lleditingmotion.h"
#include "llemote.h"
#include "llfloatertools.h"
#include "llheadrotmotion.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llhudnametag.h"
#include "llhudtext.h" // for mText/mDebugText
#include "llimview.h"
#include "llinitparam.h"
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
#include "llmanipscale.h" // for get_default_max_prim_scale()
#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llmoveview.h"
#include "llnotificationsutil.h"
#include "llphysicsshapebuilderutil.h"
#include "llquantize.h"
#include "llrand.h"
#include "llregionhandle.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsprite.h"
#include "lltargetingmotion.h"
#include "lltoolmorph.h"
#include "llviewercamera.h"
#include "llviewertexlayer.h"
#include "llviewertexturelist.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewershadermgr.h"
#include "llviewerstats.h"
#include "llviewerwearable.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "llsky.h"
#include "llanimstatelabels.h"
#include "lltrans.h"
#include "llappearancemgr.h"
#include "llgesturemgr.h" //needed to trigger the voice gesticulations
#include "llvoiceclient.h"
#include "llvoicevisualizer.h" // Ventrella
#include "lldebugmessagebox.h"
#include "llsdutil.h"
#include "llscenemonitor.h"
#include "llsdserialize.h"
#include "llcallstack.h"
#include "llrendersphere.h"
extern F32 SPEED_ADJUST_MAX;
extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
extern F32 ANIM_SPEED_MIN;
extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
const F32 MAX_HOVER_Z = 2.0;
const F32 MIN_HOVER_Z = -2.0;
const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
using namespace LLAvatarAppearanceDefines;
//-----------------------------------------------------------------------------
// Global constants
//-----------------------------------------------------------------------------
const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this
const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars
const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
const F32 MAX_STANDOFF_FROM_ORIGIN = 3;
const F32 MAX_STANDOFF_DISTANCE_CHANGE = 32;
// Discard level at which to switch to baked textures
// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
const S32 SWITCH_TO_BAKED_DISCARD = 5;
const F32 FOOT_COLLIDE_FUDGE = 0.04f;
const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
const F32 HOVER_EFFECT_STRENGTH = 0.f;
const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
const F32 APPEARANCE_MORPH_TIME = 0.65f;
const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
const F32 CHAT_FADE_TIME = 8.0;
const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
const F32 NAMETAG_UPDATE_THRESHOLD = 0.3f;
const F32 NAMETAG_VERTICAL_SCREEN_OFFSET = 25.f;
const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
enum ERenderName
{
RENDER_NAME_NEVER,
RENDER_NAME_ALWAYS,
RENDER_NAME_FADE
};
//-----------------------------------------------------------------------------
// Callback data
//-----------------------------------------------------------------------------
struct LLTextureMaskData
{
LLTextureMaskData( const LLUUID& id ) :
mAvatarID(id),
mLastDiscardLevel(S32_MAX)
{}
LLUUID mAvatarID;
S32 mLastDiscardLevel;
};
/*********************************************************************************
** **
** Begin private LLVOAvatar Support classes
**
**/
struct LLAppearanceMessageContents: public LLRefCount
{
LLAppearanceMessageContents():
mAppearanceVersion(-1),
mParamAppearanceVersion(-1),
mCOFVersion(LLViewerInventoryCategory::VERSION_UNKNOWN)
{
}
LLTEContents mTEContents;
S32 mAppearanceVersion;
S32 mParamAppearanceVersion;
S32 mCOFVersion;
// For future use:
//U32 appearance_flags = 0;
std::vector<F32> mParamWeights;
std::vector<LLVisualParam*> mParams;
LLVector3 mHoverOffset;
bool mHoverOffsetWasSet;
};
//-----------------------------------------------------------------------------
// class LLBodyNoiseMotion
//-----------------------------------------------------------------------------
class LLBodyNoiseMotion :
public LLMotion
{
public:
// Constructor
LLBodyNoiseMotion(const LLUUID &id)
: LLMotion(id)
{
mName = "body_noise";
mTorsoState = new LLJointState;
}
// Destructor
virtual ~LLBodyNoiseMotion() { }
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return 0.0; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return 0.0; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
{
return STATUS_FAILURE;
}
mTorsoState->setUsage(LLJointState::ROT);
addJointState( mTorsoState );
return STATUS_SUCCESS;
}
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() { return TRUE; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
F32 nx[2];
nx[0]=time*TORSO_NOISE_SPEED;
nx[1]=0.0f;
F32 ny[2];
ny[0]=0.0f;
ny[1]=time*TORSO_NOISE_SPEED;
F32 noiseX = noise2(nx);
F32 noiseY = noise2(ny);
F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
LLQuaternion tQn;
tQn.setQuat( rx, ry, 0.0f );
mTorsoState->setRotation( tQn );
return TRUE;
}
// called when a motion is deactivated
virtual void onDeactivate() {}
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mTorsoState;
};
//-----------------------------------------------------------------------------
// class LLBreatheMotionRot
//-----------------------------------------------------------------------------
class LLBreatheMotionRot :
public LLMotion
{
public:
// Constructor
LLBreatheMotionRot(const LLUUID &id) :
LLMotion(id),
mBreatheRate(1.f),
mCharacter(NULL)
{
mName = "breathe_rot";
mChestState = new LLJointState;
}
// Destructor
virtual ~LLBreatheMotionRot() {}
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return 0.0; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return 0.0; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
mCharacter = character;
BOOL success = true;
if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) )
{
success = false;
}
if ( success )
{
mChestState->setUsage(LLJointState::ROT);
addJointState( mChestState );
}
if ( success )
{
return STATUS_SUCCESS;
}
else
{
return STATUS_FAILURE;
}
}
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() { return TRUE; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
mBreatheRate = 1.f;
F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
return TRUE;
}
// called when a motion is deactivated
virtual void onDeactivate() {}
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mChestState;
F32 mBreatheRate;
LLCharacter* mCharacter;
};
//-----------------------------------------------------------------------------
// class LLPelvisFixMotion
//-----------------------------------------------------------------------------
class LLPelvisFixMotion :
public LLMotion
{
public:
// Constructor
LLPelvisFixMotion(const LLUUID &id)
: LLMotion(id), mCharacter(NULL)
{
mName = "pelvis_fix";
mPelvisState = new LLJointState;
}
// Destructor
virtual ~LLPelvisFixMotion() { }
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return 0.5f; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return 0.5f; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
mCharacter = character;
if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
{
return STATUS_FAILURE;
}
mPelvisState->setUsage(LLJointState::POS);
addJointState( mPelvisState );
return STATUS_SUCCESS;
}
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() { return TRUE; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
mPelvisState->setPosition(LLVector3::zero);
return TRUE;
}
// called when a motion is deactivated
virtual void onDeactivate() {}
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mPelvisState;
LLCharacter* mCharacter;
};
/**
**
** End LLVOAvatar Support classes
** **
*********************************************************************************/
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
LLAvatarAppearanceDictionary *LLVOAvatar::sAvatarDictionary = NULL;
S32 LLVOAvatar::sFreezeCounter = 0;
U32 LLVOAvatar::sMaxNonImpostors = 12; // overridden based on graphics setting
F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
{
SND_STONE_RUBBER,
SND_METAL_RUBBER,
SND_GLASS_RUBBER,
SND_WOOD_RUBBER,
SND_FLESH_RUBBER,
SND_RUBBER_PLASTIC,
SND_RUBBER_RUBBER
};
S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
BOOL LLVOAvatar::sRenderGroupTitles = TRUE;
S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
BOOL LLVOAvatar::sDebugInvisible = FALSE;
BOOL LLVOAvatar::sShowAttachmentPoints = FALSE;
BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
BOOL LLVOAvatar::sShowFootPlane = FALSE;
BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
F32 LLVOAvatar::sLODFactor = 1.f;
F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
bool LLVOAvatar::sUseImpostors = false; // overwridden by RenderAvatarMaxNonImpostors
BOOL LLVOAvatar::sJointDebug = FALSE;
F32 LLVOAvatar::sUnbakedTime = 0.f;
F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
F32 LLVOAvatar::sGreyUpdateTime = 0.f;
//-----------------------------------------------------------------------------
// Helper functions
//-----------------------------------------------------------------------------
static F32 calc_bouncy_animation(F32 x);
//-----------------------------------------------------------------------------
// LLVOAvatar()
//-----------------------------------------------------------------------------
LLVOAvatar::LLVOAvatar(const LLUUID& id,
const LLPCode pcode,
LLViewerRegion* regionp) :
LLAvatarAppearance(&gAgentWearables),
LLViewerObject(id, pcode, regionp),
mSpecialRenderMode(0),
mAttachmentSurfaceArea(0.f),
mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
mTurning(FALSE),
mLastSkeletonSerialNum( 0 ),
mIsSitting(FALSE),
mTimeVisible(),
mTyping(FALSE),
mMeshValid(FALSE),
mVisible(FALSE),
mWindFreq(0.f),
mRipplePhase( 0.f ),
mBelowWater(FALSE),
mLastAppearanceBlendTime(0.f),
mAppearanceAnimating(FALSE),
mNameIsSet(false),
mTitle(),
mNameAway(false),
mNameDoNotDisturb(false),
mNameMute(false),
mNameAppearance(false),
mNameFriend(false),
mNameAlpha(0.f),
mRenderGroupTitles(sRenderGroupTitles),
mNameCloud(false),
mFirstTEMessageReceived( FALSE ),
mFirstAppearanceMessageReceived( FALSE ),
mCulled( FALSE ),
mVisibilityRank(0),
mNeedsSkin(FALSE),
mLastSkinTime(0.f),
mUpdatePeriod(1),
mVisualComplexityStale(true),
mVisuallyMuteSetting(AV_RENDER_NORMALLY),
mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
mFirstFullyVisible(TRUE),
mFullyLoaded(FALSE),
mPreviousFullyLoaded(FALSE),
mFullyLoadedInitialized(FALSE),
mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
mLoadedCallbacksPaused(FALSE),
mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
mLastRezzedStatus(-1),
mIsEditingAppearance(FALSE),
mUseLocalAppearance(FALSE),
mLastUpdateRequestCOFVersion(-1),
mLastUpdateReceivedCOFVersion(-1),
mCachedMuteListUpdateTime(0),
mCachedInMuteList(false)
{
LL_DEBUGS("AvatarRender") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
//VTResume(); // VTune
setHoverOffset(LLVector3(0.0, 0.0, 0.0));
// mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
LL_DEBUGS("Avatar","Message") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
mPelvisp = NULL;
mDirtyMesh = 2; // Dirty geometry, need to regenerate.
mMeshTexturesDirty = FALSE;
mHeadp = NULL;
// set up animation variables
mSpeed = 0.f;
setAnimationData("Speed", &mSpeed);
mNeedsImpostorUpdate = TRUE;
mNeedsAnimUpdate = TRUE;
mImpostorDistance = 0;
mImpostorPixelArea = 0;
setNumTEs(TEX_NUM_INDICES);
mbCanSelect = TRUE;
mSignaledAnimations.clear();
mPlayingAnimations.clear();
mWasOnGroundLeft = FALSE;
mWasOnGroundRight = FALSE;
mTimeLast = 0.0f;
mSpeedAccum = 0.0f;
mRippleTimeLast = 0.f;
mInAir = FALSE;
mStepOnLand = TRUE;
mStepMaterial = 0;
mLipSyncActive = false;
mOohMorph = NULL;
mAahMorph = NULL;
mCurrentGesticulationLevel = 0;
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
mLastAppearanceMessageTimer.reset();
if(LLSceneMonitor::getInstance()->isEnabled())
{
LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this);
}
mVisuallyMuteSetting = LLVOAvatar::VisualMuteSettings(LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(getID()));
}
std::string LLVOAvatar::avString() const
{
std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus());
return " Avatar '" + getFullname() + "' " + viz_string + " ";
}
void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string comment)
{
LL_INFOS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32()
<< "sec ]"
<< avString()
<< "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32()
<< " Notification " << notification_name
<< " : " << comment
<< LL_ENDL;
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
LLSD args;
args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
args["NAME"] = getFullname();
LLNotificationsUtil::add(notification_name,args);
}
}
//------------------------------------------------------------------------
// LLVOAvatar::~LLVOAvatar()
//------------------------------------------------------------------------
LLVOAvatar::~LLVOAvatar()
{
if (!mFullyLoaded)
{
debugAvatarRezTime("AvatarRezLeftCloudNotification","left after ruth seconds as cloud");
}
else
{
debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding");
}
logPendingPhases();
LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL;
std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
mAttachmentPoints.clear();
mDead = TRUE;
mAnimationSources.clear();
LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
getPhases().clearPhases();
LL_DEBUGS() << "LLVOAvatar Destructor end" << LL_ENDL;
}
void LLVOAvatar::markDead()
{
if (mNameText)
{
mNameText->markDead();
mNameText = NULL;
sNumVisibleChatBubbles--;
}
mVoiceVisualizer->markDead();
LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
LLViewerObject::markDead();
}
BOOL LLVOAvatar::isFullyBaked()
{
if (mIsDummy) return TRUE;
if (getNumTEs() == 0) return FALSE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
&& ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) )
{
return FALSE;
}
}
return TRUE;
}
BOOL LLVOAvatar::isFullyTextured() const
{
for (S32 i = 0; i < mMeshLOD.size(); i++)
{
LLAvatarJoint* joint = mMeshLOD[i];
if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
{
continue; // don't care about skirt textures if we're not wearing one.
}
if (!joint)
{
continue; // nonexistent LOD OK.
}
avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
if (meshIter != joint->mMeshParts.end())
{
LLAvatarJointMesh *mesh = (*meshIter);
if (!mesh)
{
continue; // nonexistent mesh OK
}
if (mesh->hasGLTexture())
{
continue; // Mesh exists and has a baked texture.
}
if (mesh->hasComposite())
{
continue; // Mesh exists and has a composite texture.
}
// Fail
return FALSE;
}
}
return TRUE;
}
BOOL LLVOAvatar::hasGray() const
{
return !getIsCloud() && !isFullyTextured();
}
S32 LLVOAvatar::getRezzedStatus() const
{
if (getIsCloud()) return 0;
if (isFullyTextured() && allBakedTexturesCompletelyDownloaded()) return 3;
if (isFullyTextured()) return 2;
llassert(hasGray());
return 1; // gray
}
void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (mBakedTextureDatas[i].mTexLayerSet)
{
// ! BACKWARDS COMPATIBILITY !
// Can be removed after hair baking is mandatory on the grid
if ((i != BAKED_HAIR || isSelf()) && !clearAll)
{
mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
}
}
if (mBakedTextureDatas[i].mMaskTexName)
{
LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
mBakedTextureDatas[i].mMaskTexName = 0 ;
}
}
}
// static
BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
{
BOOL res = TRUE;
grey_avatars = 0;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
if( inst->isDead() )
{
continue;
}
else if( !inst->isFullyBaked() )
{
res = FALSE;
if (inst->mHasGrey)
{
++grey_avatars;
}
}
}
return res;
}
// static
void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts)
{
counts.clear();
counts.resize(4);
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
if (inst)
{
S32 rez_status = inst->getRezzedStatus();
counts[rez_status]++;
}
}
}
// static
std::string LLVOAvatar::rezStatusToString(S32 rez_status)
{
if (rez_status==0) return "cloud";
if (rez_status==1) return "gray";
if (rez_status==2) return "downloading";
if (rez_status==3) return "full";
return "unknown";
}
// static
void LLVOAvatar::dumpBakedStatus()
{
LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
LL_INFOS() << "Avatar ";
LLNameValue* firstname = inst->getNVPair("FirstName");
LLNameValue* lastname = inst->getNVPair("LastName");
if( firstname )
{
LL_CONT << firstname->getString();
}
if( lastname )
{
LL_CONT << " " << lastname->getString();
}
LL_CONT << " " << inst->mID;
if( inst->isDead() )
{
LL_CONT << " DEAD ("<< inst->getNumRefs() << " refs)";
}
if( inst->isSelf() )
{
LL_CONT << " (self)";
}
F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
LL_CONT << " " << dist_to_camera << "m ";
LL_CONT << " " << inst->mPixelArea << " pixels";
if( inst->isVisible() )
{
LL_CONT << " (visible)";
}
else
{
LL_CONT << " (not visible)";
}
if( inst->isFullyBaked() )
{
LL_CONT << " Baked";
}
else
{
LL_CONT << " Unbaked (";
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end();
++iter)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = iter->second;
const ETextureIndex index = baked_dict->mTextureIndex;
if (!inst->isTextureDefined(index))
{
LL_CONT << " " << LLAvatarAppearanceDictionary::getInstance()->getTexture(index)->mName;
}
}
LL_CONT << " ) " << inst->getUnbakedPixelAreaRank();
if( inst->isCulled() )
{
LL_CONT << " culled";
}
}
LL_CONT << LL_ENDL;
}
}
//static
void LLVOAvatar::restoreGL()
{
if (!isAgentAvatarValid()) return;
gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++)
{
gAgentAvatarp->invalidateComposite(gAgentAvatarp->getTexLayerSet(i));
}
gAgentAvatarp->updateMeshTextures();
}
//static
void LLVOAvatar::destroyGL()
{
deleteCachedImages();
resetImpostors();
}
//static
void LLVOAvatar::resetImpostors()
{
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* avatar = (LLVOAvatar*) *iter;
avatar->mImpostor.release();
avatar->mNeedsImpostorUpdate = TRUE;
}
}
// static
void LLVOAvatar::deleteCachedImages(bool clearAll)
{
if (LLViewerTexLayerSet::sHasCaches)
{
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
inst->deleteLayerSetCaches(clearAll);
}
LLViewerTexLayerSet::sHasCaches = FALSE;
}
LLVOAvatarSelf::deleteScratchTextures();
LLTexLayerStaticImageList::getInstance()->deleteCachedImages();
}
//------------------------------------------------------------------------
// static
// LLVOAvatar::initClass()
//------------------------------------------------------------------------
void LLVOAvatar::initClass()
{
gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
// Where should this be set initially?
LLJoint::setDebugJointNames(gSavedSettings.getString("DebugAvatarJoints"));
}
void LLVOAvatar::cleanupClass()
{
}
// virtual
void LLVOAvatar::initInstance(void)
{
//-------------------------------------------------------------------------
// register motions
//-------------------------------------------------------------------------
if (LLCharacter::sInstances.size() == 1)
{
LLKeyframeMotion::setVFS(gStaticVFS);
registerMotion( ANIM_AGENT_DO_NOT_DISTURB, LLNullMotion::create );
registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
}
LLAvatarAppearance::initInstance();
// preload specific motions here
createMotion( ANIM_AGENT_CUSTOMIZE);
createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
//VTPause(); // VTune
mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
}
// virtual
LLAvatarJoint* LLVOAvatar::createAvatarJoint()
{
return new LLViewerJoint();
}
// virtual
LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num)
{
return new LLViewerJoint(joint_num);
}
// virtual
LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh()
{
return new LLViewerJointMesh();
}
// virtual
LLTexLayerSet* LLVOAvatar::createTexLayerSet()
{
return new LLViewerTexLayerSet(this);
}
const LLVector3 LLVOAvatar::getRenderPosition() const
{
if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
{
return getPositionAgent();
}
else if (isRoot())
{
F32 fixup;
if ( hasPelvisFixup( fixup) )
{
//Apply a pelvis fixup (as defined by the avs skin)
LLVector3 pos = mDrawable->getPositionAgent();
pos[VZ] += fixup;
return pos;
}
else
{
return mDrawable->getPositionAgent();
}
}
else
{
return getPosition() * mDrawable->getParent()->getRenderMatrix();
}
}
void LLVOAvatar::updateDrawable(BOOL force_damped)
{
clearChanged(SHIFTED);
}
void LLVOAvatar::onShift(const LLVector4a& shift_vector)
{
const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
mLastAnimExtents[0] += shift;
mLastAnimExtents[1] += shift;
}
void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
if (isImpostor() && !needsImpostorUpdate())
{
LLVector3 delta = getRenderPosition() -
((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
newMin.load3( (mLastAnimExtents[0] + delta).mV);
newMax.load3( (mLastAnimExtents[1] + delta).mV);
}
else
{
getSpatialExtents(newMin,newMax);
mLastAnimExtents[0].set(newMin.getF32ptr());
mLastAnimExtents[1].set(newMax.getF32ptr());
LLVector4a pos_group;
pos_group.setAdd(newMin,newMax);
pos_group.mul(0.5f);
mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
}
void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
LLVector4a buffer(0.25f);
LLVector4a pos;
pos.load3(getRenderPosition().mV);
newMin.setSub(pos, buffer);
newMax.setAdd(pos, buffer);
float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i)
{
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++)
{
LLVector4a trans;
trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
update_min_max(newMin, newMax, trans);
}
}
LLVector4a center, size;
center.setAdd(newMin, newMax);
center.mul(0.5f);
size.setSub(newMax,newMin);
size.mul(0.5f);
mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
//stretch bounding box by attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getValid())
{
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isHUDAttachment())
{
LLDrawable* drawable = attached_object->mDrawable;
if (drawable && !drawable->isState(LLDrawable::RIGGED))
{
LLSpatialBridge* bridge = drawable->getSpatialBridge();
if (bridge)
{
const LLVector4a* ext = bridge->getSpatialExtents();
LLVector4a distance;
distance.setSub(ext[1], ext[0]);
LLVector4a max_span(max_attachment_span);
S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
// Only add the prim to spatial extents calculations if it isn't a megaprim.
// max_attachment_span calculated at the start of the function
// (currently 5 times our max prim size)
if (lt == 0x7)
{
update_min_max(newMin,newMax,ext[0]);
update_min_max(newMin,newMax,ext[1]);
}
}
}
}
}
}
}
//pad bounding box
newMin.sub(buffer);
newMax.add(buffer);
}
void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color)
{
// Unoccluded bone portions
LLGLDepthTest normal_depth(GL_TRUE);
// Draw line segment for unoccluded joint
gGL.diffuseColor3f(visible_color[0], visible_color[1], visible_color[2]);
gGL.begin(LLRender::LINES);
gGL.vertex3fv(begin_pos.mV);
gGL.vertex3fv(end_pos.mV);
gGL.end();
// Draw sphere representing joint pos
gGL.pushMatrix();
gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
gSphere.renderGGL();
gGL.popMatrix();
LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
// Occluded bone portions
gGL.diffuseColor3f(occ_color[0], occ_color[1], occ_color[2]);
gGL.begin(LLRender::LINES);
gGL.vertex3fv(begin_pos.mV);
gGL.vertex3fv(end_pos.mV);
gGL.end();
// Draw sphere representing joint pos
gGL.pushMatrix();
gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
gSphere.renderGGL();
gGL.popMatrix();
}
//-----------------------------------------------------------------------------
// renderCollisionVolumes()
//-----------------------------------------------------------------------------
void LLVOAvatar::renderCollisionVolumes()
{
std::ostringstream ostr;
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
ostr << mCollisionVolumes[i].getName() << ", ";
LLAvatarJointCollisionVolume& collision_volume = mCollisionVolumes[i];
collision_volume.updateWorldMatrix();
gGL.pushMatrix();
gGL.multMatrix( &collision_volume.getXform()->getWorldMatrix().mMatrix[0][0] );
LLVector3 begin_pos(0,0,0);
LLVector3 end_pos(collision_volume.getEnd());
static F32 sphere_scale = 1.0f;
static F32 center_dot_scale = 0.05f;
static LLVector3 CV_COLOR_OCCLUDED(0.0f, 0.0f, 1.0f);
static LLVector3 CV_COLOR_VISIBLE(0.5f, 0.5f, 1.0f);
static LLVector3 DOT_COLOR_OCCLUDED(1.0f, 1.0f, 1.0f);
static LLVector3 DOT_COLOR_VISIBLE(1.0f, 1.0f, 1.0f);
render_sphere_and_line(begin_pos, end_pos, sphere_scale, CV_COLOR_OCCLUDED, CV_COLOR_VISIBLE);
render_sphere_and_line(begin_pos, end_pos, center_dot_scale, DOT_COLOR_OCCLUDED, DOT_COLOR_VISIBLE);
gGL.popMatrix();
}
if (mNameText.notNull())
{
LLVector4a unused;
mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
}
mDebugText.clear();
addDebugText(ostr.str());
}
void LLVOAvatar::renderBones()
{
LLGLEnable blend(GL_BLEND);
avatar_joint_list_t::iterator iter = mSkeleton.begin();
avatar_joint_list_t::iterator end = mSkeleton.end();
// For bones with position overrides defined
static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f);
static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
// For bones which are rigged to by at least one attachment
static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f);
static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
// For bones not otherwise colored
static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f);
static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
static F32 SPHERE_SCALEF = 0.001f;
for (; iter != end; ++iter)
{
LLJoint* jointp = *iter;
if (!jointp)
{
continue;
}
jointp->updateWorldMatrix();
LLVector3 occ_color, visible_color;
LLVector3 pos;
LLUUID mesh_id;
if (jointp->hasAttachmentPosOverride(pos,mesh_id))
{
occ_color = OVERRIDE_COLOR_OCCLUDED;
visible_color = OVERRIDE_COLOR_VISIBLE;
}
else
{
if (jointIsRiggedTo(jointp->getName()))
{
occ_color = RIGGED_COLOR_OCCLUDED;
visible_color = RIGGED_COLOR_VISIBLE;
}
else
{
occ_color = OTHER_COLOR_OCCLUDED;
visible_color = OTHER_COLOR_VISIBLE;
}
}
LLVector3 begin_pos(0,0,0);
LLVector3 end_pos(jointp->getEnd());
F32 sphere_scale = SPHERE_SCALEF;
gGL.pushMatrix();
gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
render_sphere_and_line(begin_pos, end_pos, sphere_scale, occ_color, visible_color);
gGL.popMatrix();
}
}
void LLVOAvatar::renderJoints()
{
std::ostringstream ostr;
std::ostringstream nullstr;
for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter)
{
LLJoint* jointp = iter->second;
if (!jointp)
{
nullstr << iter->first << " is NULL" << std::endl;
continue;
}
ostr << jointp->getName() << ", ";
jointp->updateWorldMatrix();
gGL.pushMatrix();
gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
gGL.diffuseColor3f( 1.f, 0.f, 1.f );
gGL.begin(LLRender::LINES);
LLVector3 v[] =
{
LLVector3(1,0,0),
LLVector3(-1,0,0),
LLVector3(0,1,0),
LLVector3(0,-1,0),
LLVector3(0,0,-1),
LLVector3(0,0,1),
};
//sides
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[3].mV);
//top
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[4].mV);
//bottom
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[5].mV);
gGL.end();
gGL.popMatrix();
}
mDebugText.clear();
addDebugText(ostr.str());
addDebugText(nullstr.str());
}
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* tangent)
{
if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
{
return FALSE;
}
if (lineSegmentBoundingBox(start, end))
{
for (S32 i = 0; i < mNumCollisionVolumes; ++i)
{
mCollisionVolumes[i].updateWorldMatrix();
glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
glh::matrix4f inverse = mat.inverse();
glh::matrix4f norm_mat = inverse.transpose();
glh::vec3f p1(start.getF32ptr());
glh::vec3f p2(end.getF32ptr());
inverse.mult_matrix_vec(p1);
inverse.mult_matrix_vec(p2);
LLVector3 position;
LLVector3 norm;
if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
{
glh::vec3f res_pos(position.mV);
mat.mult_matrix_vec(res_pos);
norm.normalize();
glh::vec3f res_norm(norm.mV);
norm_mat.mult_matrix_dir(res_norm);
if (intersection)
{
intersection->load3(res_pos.v);
}
if (normal)
{
normal->load3(res_norm.v);
}
return TRUE;
}
}
if (isSelf())
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isDead() && attachment->getValid())
{
LLDrawable* drawable = attached_object->mDrawable;
if (drawable->isState(LLDrawable::RIGGED))
{ //regenerate octree for rigged attachment
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED, TRUE);
}
}
}
}
}
}
LLVector4a position;
if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
{
if (intersection)
{
*intersection = position;
}
return TRUE;
}
return FALSE;
}
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* tangent)
{
if (isSelf() && !gAgent.needsRenderAvatar())
{
return NULL;
}
LLViewerObject* hit = NULL;
if (lineSegmentBoundingBox(start, end))
{
LLVector4a local_end = end;
LLVector4a local_intersection;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
{
*intersection = local_intersection;
}
hit = attached_object;
}
}
}
}
return hit;
}
LLVOAvatar* LLVOAvatar::asAvatar()
{
return this;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::startDefaultMotions()
//-----------------------------------------------------------------------------
void LLVOAvatar::startDefaultMotions()
{
//-------------------------------------------------------------------------
// start default motions
//-------------------------------------------------------------------------
startMotion( ANIM_AGENT_HEAD_ROT );
startMotion( ANIM_AGENT_EYE );
startMotion( ANIM_AGENT_BODY_NOISE );
startMotion( ANIM_AGENT_BREATHE_ROT );
startMotion( ANIM_AGENT_PHYSICS_MOTION );
startMotion( ANIM_AGENT_HAND_MOTION );
startMotion( ANIM_AGENT_PELVIS_FIX );
//-------------------------------------------------------------------------
// restart any currently active motions
//-------------------------------------------------------------------------
processAnimationStateChanges();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::buildCharacter()
// Deferred initialization and rebuild of the avatar.
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatar::buildCharacter()
{
LLAvatarAppearance::buildCharacter();
// Not done building yet; more to do.
mIsBuilt = FALSE;
//-------------------------------------------------------------------------
// set head offset from pelvis
//-------------------------------------------------------------------------
updateHeadOffset();
//-------------------------------------------------------------------------
// initialize lip sync morph pointers
//-------------------------------------------------------------------------
mOohMorph = getVisualParam( "Lipsync_Ooh" );
mAahMorph = getVisualParam( "Lipsync_Aah" );
// If we don't have the Ooh morph, use the Kiss morph
if (!mOohMorph)
{
LL_WARNS() << "Missing 'Ooh' morph for lipsync, using fallback." << LL_ENDL;
mOohMorph = getVisualParam( "Express_Kiss" );
}
// If we don't have the Aah morph, use the Open Mouth morph
if (!mAahMorph)
{
LL_WARNS() << "Missing 'Aah' morph for lipsync, using fallback." << LL_ENDL;
mAahMorph = getVisualParam( "Express_Open_Mouth" );
}
startDefaultMotions();
//-------------------------------------------------------------------------
// restart any currently active motions
//-------------------------------------------------------------------------
processAnimationStateChanges();
mIsBuilt = TRUE;
stop_glerror();
mMeshValid = TRUE;
}
//-----------------------------------------------------------------------------
// resetVisualParams()
//-----------------------------------------------------------------------------
void LLVOAvatar::resetVisualParams()
{
// Skeletal params
{
LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
++iter)
{
LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter;
LLPolySkeletalDistortion *param = dynamic_cast<LLPolySkeletalDistortion*>(getVisualParam(info->getID()));
*param = LLPolySkeletalDistortion(this);
llassert(param);
if (!param->setInfo(info))
{
llassert(false);
}
}
}
// Driver parameters
for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
iter != sAvatarXmlInfo->mDriverInfoList.end();
++iter)
{
LLDriverParamInfo *info = *iter;
LLDriverParam *param = dynamic_cast<LLDriverParam*>(getVisualParam(info->getID()));
LLDriverParam::entry_list_t driven_list = param->getDrivenList();
*param = LLDriverParam(this);
llassert(param);
if (!param->setInfo(info))
{
llassert(false);
}
param->setDrivenList(driven_list);
}
}
//-----------------------------------------------------------------------------
// resetSkeleton()
//-----------------------------------------------------------------------------
void LLVOAvatar::resetSkeleton(bool reset_animations)
{
LL_DEBUGS("Avatar") << avString() << " reset starts" << LL_ENDL;
if (!mLastProcessedAppearance)
{
LL_WARNS() << "Can't reset avatar; no appearance message has been received yet." << LL_ENDL;
return;
}
// Save mPelvis state
//LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
//LLQuaternion pelvis_rot = getJoint("mPelvis")->getRotation();
// Clear all attachment pos and scale overrides
clearAttachmentOverrides();
// Note that we call buildSkeleton twice in this function. The first time is
// just to get the right scale for the collision volumes, because
// this will be used in setting the mJointScales for the
// LLPolySkeletalDistortions of which the CVs are children.
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
}
// Reset some params to default state, without propagating changes downstream.
resetVisualParams();
// Now we have to reset the skeleton again, because its state
// got clobbered by the resetVisualParams() calls
// above.
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
}
// Reset attachment points (buildSkeleton only does bones and CVs)
bool ignore_hud_joints = true;
initAttachmentPoints(ignore_hud_joints);
// Fix up collision volumes
for (LLVisualParam *param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
LLPolyMorphTarget *poly_morph = dynamic_cast<LLPolyMorphTarget*>(param);
if (poly_morph)
{
// This is a kludgy way to correct for the fact that the
// collision volumes have been reset out from under the
// poly morph sliders.
F32 delta_weight = poly_morph->getLastWeight() - poly_morph->getDefaultWeight();
poly_morph->applyVolumeChanges(delta_weight);
}
}
// Reset tweakable params to preserved state
bool slam_params = true;
applyParsedAppearanceMessage(*mLastProcessedAppearance, slam_params);
updateVisualParams();
// Restore attachment pos overrides
rebuildAttachmentOverrides();
// Animations
if (reset_animations)
{
if (isSelf())
{
// This is equivalent to "Stop Animating Me". Will reset
// all animations and propagate the changes to other
// viewers.
gAgent.stopCurrentAnimations();
}
else
{
// Local viewer-side reset for non-self avatars.
resetAnimations();
}
}
LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL;
}
//-----------------------------------------------------------------------------
// releaseMeshData()
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseMeshData()
{
if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
{
return;
}
// cleanup mesh data
for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
iter != mMeshLOD.end();
++iter)
{
LLAvatarJoint* joint = (*iter);
joint->setValid(FALSE, TRUE);
}
//cleanup data
if (mDrawable.notNull())
{
LLFace* facep = mDrawable->getFace(0);
if (facep)
{
facep->setSize(0, 0);
for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
{
facep = mDrawable->getFace(i);
if (facep)
{
facep->setSize(0, 0);
}
}
}
}
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(FALSE);
}
}
mMeshValid = FALSE;
}
//-----------------------------------------------------------------------------
// restoreMeshData()
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatar::restoreMeshData()
{
llassert(!isSelf());
//LL_INFOS() << "Restoring" << LL_ENDL;
mMeshValid = TRUE;
updateJointLODs();
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(TRUE);
}
}
// force mesh update as LOD might not have changed to trigger this
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
//-----------------------------------------------------------------------------
// updateMeshData()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateMeshData()
{
if (mDrawable.notNull())
{
stop_glerror();
S32 f_num = 0 ;
const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
const S32 num_parts = mMeshLOD.size();
// this order is determined by number of LODS
// if a mesh earlier in this list changed LODs while a later mesh doesn't,
// the later mesh's index offset will be inaccurate
for(S32 part_index = 0 ; part_index < num_parts ;)
{
S32 j = part_index ;
U32 last_v_num = 0, num_vertices = 0 ;
U32 last_i_num = 0, num_indices = 0 ;
while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
{
last_v_num = num_vertices ;
last_i_num = num_indices ;
LLViewerJoint* part_mesh = getViewerJoint(part_index++);
if (part_mesh)
{
part_mesh->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
}
}
if(num_vertices < 1)//skip empty meshes
{
continue ;
}
if(last_v_num > 0)//put the last inserted part into next vertex buffer.
{
num_vertices = last_v_num ;
num_indices = last_i_num ;
part_index-- ;
}
LLFace* facep = NULL;
if(f_num < mDrawable->getNumFaces())
{
facep = mDrawable->getFace(f_num);
}
else
{
facep = mDrawable->getFace(0);
if (facep)
{
facep = mDrawable->addFace(facep->getPool(), facep->getTexture()) ;
}
}
if (!facep) continue;
// resize immediately
facep->setSize(num_vertices, num_indices);
bool terse_update = false;
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
LLVertexBuffer* buff = facep->getVertexBuffer();
if(!facep->getVertexBuffer())
{
buff = new LLVertexBufferAvatar();
if (!buff->allocateBuffer(num_vertices, num_indices, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
<< num_vertices << " vertices and "
<< num_indices << " indices" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
buff->allocateBuffer(1, 3, true);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
facep->setVertexBuffer(buff);
}
else
{
if (buff->getNumIndices() == num_indices &&
buff->getNumVerts() == num_vertices)
{
terse_update = true;
}
else
{
if (!buff->resizeBuffer(num_vertices, num_indices))
{
LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
buff->resizeBuffer(1, 3);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
}
}
// This is a hack! Avatars have their own pool, so we are detecting
// the case of more than one avatar in the pool (thus > 0 instead of >= 0)
if (facep->getGeomIndex() > 0)
{
LL_ERRS() << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << LL_ENDL;
}
if (num_vertices == buff->getNumVerts() && num_indices == buff->getNumIndices())
{
for(S32 k = j ; k < part_index ; k++)
{
bool rigid = false;
if (k == MESH_ID_EYEBALL_LEFT ||
k == MESH_ID_EYEBALL_RIGHT)
{
//eyeballs can't have terse updates since they're never rendered with
//the hardware skinning shader
rigid = true;
}
LLViewerJoint* mesh = getViewerJoint(k);
if (mesh)
{
mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid);
}
}
}
stop_glerror();
buff->flush();
if(!f_num)
{
f_num += mNumInitFaces ;
}
else
{
f_num++ ;
}
}
}
}
//------------------------------------------------------------------------
//------------------------------------------------------------------------
// LLVOAvatar::processUpdateMessage()
//------------------------------------------------------------------------
U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp)
{
const BOOL has_name = !getNVPair("FirstName");
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
// Print out arrival information once we have name of avatar.
if (has_name && getNVPair("FirstName"))
{
mDebugExistenceTimer.reset();
debugAvatarRezTime("AvatarRezArrivedNotification","avatar arrived");
}
if(retval & LLViewerObject::INVALID_UPDATE)
{
if (isSelf())
{
//tell sim to cancel this update
gAgent.teleportViaLocation(gAgent.getPositionGlobal());
}
}
return retval;
}
LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUUID& uuid)
{
LLViewerFetchedTexture *result = NULL;
if (uuid == IMG_DEFAULT_AVATAR ||
uuid == IMG_DEFAULT ||
uuid == IMG_INVISIBLE)
{
// Should already exist, don't need to find it on sim or baked-texture host.
result = gTextureList.findImage(uuid, TEX_LIST_STANDARD);
}
if (!result)
{
const std::string url = getImageURL(te,uuid);
if (url.empty())
{
LL_WARNS() << "unable to determine URL for te " << te << " uuid " << uuid << LL_ENDL;
return NULL;
}
LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL;
result = LLViewerTextureManager::getFetchedTextureFromUrl(
url, FTT_SERVER_BAKE, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
if (result->isMissingAsset())
{
result->setIsMissingAsset(false);
}
}
return result;
}
// virtual
S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
{
if (!isIndexBakedTexture((ETextureIndex)te))
{
// Sim still sends some uuids for non-baked slots sometimes - ignore.
return LLViewerObject::setTETexture(te, LLUUID::null);
}
LLViewerFetchedTexture *image = getBakedTextureImage(te,uuid);
llassert(image);
return setTETextureCore(te, image);
}
static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE("Avatar Update");
static LLTrace::BlockTimerStatHandle FTM_JOINT_UPDATE("Update Joints");
//------------------------------------------------------------------------
// LLVOAvatar::dumpAnimationState()
//------------------------------------------------------------------------
void LLVOAvatar::dumpAnimationState()
{
LL_INFOS() << "==============================================" << LL_ENDL;
for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
{
LLUUID id = it->first;
std::string playtag = "";
if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
{
playtag = "*";
}
LL_INFOS() << gAnimLibrary.animationName(id) << playtag << LL_ENDL;
}
for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
{
LLUUID id = it->first;
bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
if (!is_signaled)
{
LL_INFOS() << gAnimLibrary.animationName(id) << "!S" << LL_ENDL;
}
}
}
//------------------------------------------------------------------------
// idleUpdate()
//------------------------------------------------------------------------
void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE);
if (isDead())
{
LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL;
return;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))
&& !(gSavedSettings.getBOOL("DisableAllRenderTypes")) && !isSelf())
{
return;
}
LLScopedContextString str("avatar_idle_update " + getFullname());
checkTextureLoading() ;
// force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
setPixelAreaAndAngle(gAgent);
// force asynchronous drawable update
if(mDrawable.notNull())
{
LL_RECORD_BLOCK_TIME(FTM_JOINT_UPDATE);
if (mIsSitting && getParent())
{
LLViewerObject *root_object = (LLViewerObject*)getRoot();
LLDrawable* drawablep = root_object->mDrawable;
// if this object hasn't already been updated by another avatar...
if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
{
if (root_object->isSelected())
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
{
gPipeline.updateMoveDampedAsync(drawablep);
}
}
}
else
{
gPipeline.updateMoveDampedAsync(mDrawable);
}
}
//--------------------------------------------------------------------
// set alpha flag depending on state
//--------------------------------------------------------------------
if (isSelf())
{
LLViewerObject::idleUpdate(agent, time);
// trigger fidget anims
if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
{
agent.fidget();
}
}
else
{
// Should override the idleUpdate stuff and leave out the angular update part.
LLQuaternion rotation = getRotation();
LLViewerObject::idleUpdate(agent, time);
setRotation(rotation);
}
// attach objects that were waiting for a drawable
lazyAttach();
// animate the character
// store off last frame's root position to be consistent with camera position
mLastRootPos = mRoot->getWorldPosition();
BOOL detailed_update = updateCharacter(agent);
static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
LLVoiceClient::getInstance()->getVoiceEnabled(mID);
idleUpdateVoiceVisualizer( voice_enabled );
idleUpdateMisc( detailed_update );
idleUpdateAppearanceAnimation();
if (detailed_update)
{
idleUpdateLipSync( voice_enabled );
idleUpdateLoadingEffect();
idleUpdateBelowWater(); // wind effect uses this
idleUpdateWindEffect();
}
idleUpdateNameTag( mLastRootPos );
idleUpdateRenderComplexity();
}
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
bool render_visualizer = voice_enabled;
// Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
if(isSelf())
{
if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic"))
{
render_visualizer = false;
}
}
mVoiceVisualizer->setVoiceEnabled(render_visualizer);
if ( voice_enabled )
{
//----------------------------------------------------------------
// Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
//----------------------------------------------------------------
if( isSelf() )
{
//----------------------------------------------------------------------------------------
// The following takes the voice signal and uses that to trigger gesticulations.
//----------------------------------------------------------------------------------------
int lastGesticulationLevel = mCurrentGesticulationLevel;
mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
//---------------------------------------------------------------------------------------------------
// If "current gesticulation level" changes, we catch this, and trigger the new gesture
//---------------------------------------------------------------------------------------------------
if ( lastGesticulationLevel != mCurrentGesticulationLevel )
{
if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
{
std::string gestureString = "unInitialized";
if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
else { LL_INFOS() << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << LL_ENDL; }
// this is the call that Karl S. created for triggering gestures from within the code.
LLGestureMgr::instance().triggerAndReviseString( gestureString );
}
}
} //if( isSelf() )
//-----------------------------------------------------------------------------------------------------------------
// If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
// Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
//
// Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
// "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
//-----------------------------------------------------------------------------------------------------------------
if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
{
if (!mVoiceVisualizer->getCurrentlySpeaking())
{
mVoiceVisualizer->setStartSpeaking();
//printf( "gAwayTimer.reset();\n" );
}
mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
if( isSelf() )
{
gAgent.clearAFK();
}
}
else
{
if ( mVoiceVisualizer->getCurrentlySpeaking() )
{
mVoiceVisualizer->setStopSpeaking();
if ( mLipSyncActive )
{
if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight());
if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight());
mLipSyncActive = false;
LLCharacter::updateVisualParams();
dirtyMesh();
}
}
}
//--------------------------------------------------------------------------------------------
// here we get the approximate head position and set as sound source for the voice symbol
// (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
//--------------------------------------------------------------------------------------------
if ( mIsSitting )
{
LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot->getWorldPosition() + headOffset );
}
else
{
LLVector3 tagPos = mRoot->getWorldPosition();
tagPos[VZ] -= mPelvisToFoot;
tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); // does not need mAvatarOffset -Nyx
mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
}
}//if ( voiceEnabled )
}
static LLTrace::BlockTimerStatHandle FTM_ATTACHMENT_UPDATE("Update Attachments");
void LLVOAvatar::idleUpdateMisc(bool detailed_update)
{
if (LLVOAvatar::sJointDebug)
{
LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL;
}
LLJoint::sNumUpdates = 0;
LLJoint::sNumTouches = 0;
BOOL visible = isVisible() || mNeedsAnimUpdate;
// update attachments positions
if (detailed_update || !sUseImpostors)
{
LL_RECORD_BLOCK_TIME(FTM_ATTACHMENT_UPDATE);
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
BOOL visibleAttachment = visible || (attached_object &&
!(attached_object->mDrawable->getSpatialBridge() &&
attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0));
if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid())
{
// if selecting any attachments, update all of them as non-damped
if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
{
gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
}
else
{
gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
}
LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
if (bridge)
{
gPipeline.updateMoveNormalAsync(bridge);
}
attached_object->updateText();
}
}
}
}
mNeedsAnimUpdate = FALSE;
if (isImpostor() && !mNeedsImpostorUpdate)
{
LL_ALIGN_16(LLVector4a ext[2]);
F32 distance;
LLVector3 angle;
getImpostorValues(ext, angle, distance);
for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
{
F32 cur_angle = angle.mV[i];
F32 old_angle = mImpostorAngle.mV[i];
F32 angle_diff = fabsf(cur_angle-old_angle);
if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
{
mNeedsImpostorUpdate = TRUE;
}
}
if (detailed_update && !mNeedsImpostorUpdate)
{ //update impostor if view angle, distance, or bounding box change
//significantly
F32 dist_diff = fabsf(distance-mImpostorDistance);
if (dist_diff/mImpostorDistance > 0.1f)
{
mNeedsImpostorUpdate = TRUE;
}
else
{
//VECTORIZE THIS
getSpatialExtents(ext[0], ext[1]);
LLVector4a diff;
diff.setSub(ext[1], mImpostorExtents[1]);
if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
else
{
diff.setSub(ext[0], mImpostorExtents[0]);
if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
}
}
}
}
mDrawable->movePartition();
//force a move if sitting on an active object
if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
{
gPipeline.markMoved(mDrawable, TRUE);
}
}
void LLVOAvatar::idleUpdateAppearanceAnimation()
{
// update morphing params
if (mAppearanceAnimating)
{
ESex avatar_sex = getSex();
F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
{
mAppearanceAnimating = FALSE;
for (LLVisualParam *param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
if (param->isTweakable())
{
param->stopAnimating();
}
}
updateVisualParams();
}
else
{
F32 morph_amt = calcMorphAmount();
LLVisualParam *param;
if (!isSelf())
{
// animate only top level params for non-self avatars
for (param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
if (param->isTweakable())
{
param->animate(morph_amt);
}
}
}
// apply all params
for (param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
param->apply(avatar_sex);
}
mLastAppearanceBlendTime = appearance_anim_time;
}
dirtyMesh();
}
}
F32 LLVOAvatar::calcMorphAmount()
{
F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
F32 morph_amt;
if (last_blend_frac == 1.f)
{
morph_amt = 1.f;
}
else
{
morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
}
return morph_amt;
}
void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
{
// Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
{
F32 ooh_morph_amount = 0.0f;
F32 aah_morph_amount = 0.0f;
mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
if( mOohMorph )
{
F32 ooh_weight = mOohMorph->getMinWeight()
+ ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
mOohMorph->setWeight( ooh_weight);
}
if( mAahMorph )
{
F32 aah_weight = mAahMorph->getMinWeight()
+ aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
mAahMorph->setWeight( aah_weight);
}
mLipSyncActive = true;
LLCharacter::updateVisualParams();
dirtyMesh();
}
}
void LLVOAvatar::idleUpdateLoadingEffect()
{
// update visibility when avatar is partially loaded
if (updateIsFullyLoaded()) // changed?
{
if (isFullyLoaded())
{
if (mFirstFullyVisible)
{
mFirstFullyVisible = FALSE;
if (isSelf())
{
LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible" << LL_ENDL;
LLAppearanceMgr::instance().onFirstFullyVisible();
}
else
{
LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible" << LL_ENDL;
}
}
deleteParticleSource();
updateLOD();
}
else
{
LLPartSysData particle_parameters;
// fancy particle cloud designed by Brent
particle_parameters.mPartData.mMaxAge = 4.f;
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
particle_parameters.mPartImageID = cloud->getID();
particle_parameters.mMaxAge = 0.f;
particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
particle_parameters.mInnerAngle = F_PI;
particle_parameters.mOuterAngle = 0.f;
particle_parameters.mBurstRate = 0.02f;
particle_parameters.mBurstRadius = 0.0f;
particle_parameters.mBurstPartCount = 1;
particle_parameters.mBurstSpeedMin = 0.1f;
particle_parameters.mBurstSpeedMax = 1.f;
particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
LLPartData::LL_PART_TARGET_POS_MASK );
if (!isTooComplex()) // do not generate particles for overly-complex avatars
{
setParticleSource(particle_parameters, getID());
}
}
}
}
void LLVOAvatar::idleUpdateWindEffect()
{
// update wind effect
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
{
F32 hover_strength = 0.f;
F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
LLVector3 velocity = getVelocity();
F32 speed = velocity.length();
//RN: velocity varies too much frame to frame for this to work
mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLSmoothInterpolation::getInterpolant(0.02f));
mLastVel = velocity;
LLVector4 wind;
wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
if (mInAir)
{
hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
}
if (mBelowWater)
{
// TODO: make cloth flow more gracefully when underwater
hover_strength += UNDERWATER_EFFECT_STRENGTH;
}
wind.mV[VZ] += hover_strength;
wind.normalize();
wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
F32 interp;
if (wind.mV[VW] > mWindVec.mV[VW])
{
interp = LLSmoothInterpolation::getInterpolant(0.2f);
}
else
{
interp = LLSmoothInterpolation::getInterpolant(0.4f);
}
mWindVec = lerp(mWindVec, wind, interp);
F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
mWindFreq = lerp(mWindFreq, wind_freq, interp);
if (mBelowWater)
{
mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
}
mRipplePhase += (time_delta * mWindFreq);
if (mRipplePhase > F_TWO_PI)
{
mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
}
}
}
void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
// update chat bubble
//--------------------------------------------------------------------
// draw text label over character's head
//--------------------------------------------------------------------
if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
{
mChats.clear();
}
const F32 time_visible = mTimeVisible.getElapsedTimeF32();
const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds
const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds
BOOL visible_avatar = isVisible() || mNeedsAnimUpdate;
BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping);
BOOL render_name = visible_chat ||
(visible_avatar &&
((sRenderName == RENDER_NAME_ALWAYS) ||
(sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
// If it's your own avatar, don't draw in mouselook, and don't
// draw if we're specifically hiding our own name.
if (isSelf())
{
render_name = render_name
&& !gAgentCamera.cameraMouselook()
&& (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf")
&& gSavedSettings.getS32("AvatarNameTagMode") ));
}
if ( !render_name )
{
if (mNameText)
{
// ...clean up old name tag
mNameText->markDead();
mNameText = NULL;
sNumVisibleChatBubbles--;
}
return;
}
BOOL new_name = FALSE;
if (visible_chat != mVisibleChat)
{
mVisibleChat = visible_chat;
new_name = TRUE;
}
if (sRenderGroupTitles != mRenderGroupTitles)
{
mRenderGroupTitles = sRenderGroupTitles;
new_name = TRUE;
}
// First Calculate Alpha
// If alpha > 0, create mNameText if necessary, otherwise delete it
F32 alpha = 0.f;
if (mAppAngle > 5.f)
{
const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
{
alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
}
else
{
// ...not fading, full alpha
alpha = 1.f;
}
}
else if (mAppAngle > 2.f)
{
// far away is faded out also
alpha = (mAppAngle-2.f)/3.f;
}
if (alpha <= 0.f)
{
if (mNameText)
{
mNameText->markDead();
mNameText = NULL;
sNumVisibleChatBubbles--;
}
return;
}
if (!mNameText)
{
mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
LLHUDObject::LL_HUD_NAME_TAG) );
//mNameText->setMass(10.f);
mNameText->setSourceObject(this);
mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
mNameText->setVisibleOffScreen(TRUE);
mNameText->setMaxLines(11);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
sNumVisibleChatBubbles++;
new_name = TRUE;
}
idleUpdateNameTagPosition(root_pos_last);
idleUpdateNameTagText(new_name);
idleUpdateNameTagAlpha(new_name, alpha);
}
void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
{
LLNameValue *title = getNVPair("Title");
LLNameValue* firstname = getNVPair("FirstName");
LLNameValue* lastname = getNVPair("LastName");
// Avatars must have a first and last name
if (!firstname || !lastname) return;
bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
bool is_do_not_disturb = mSignaledAnimations.find(ANIM_AGENT_DO_NOT_DISTURB) != mSignaledAnimations.end();
bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
bool is_muted;
if (isSelf())
{
is_muted = false;
}
else
{
is_muted = isInMuteList();
}
bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
bool is_cloud = getIsCloud();
if (is_appearance != mNameAppearance)
{
if (is_appearance)
{
debugAvatarRezTime("AvatarRezEnteredAppearanceNotification","entered appearance mode");
}
else
{
debugAvatarRezTime("AvatarRezLeftAppearanceNotification","left appearance mode");
}
}
// Rebuild name tag if state change detected
if (!mNameIsSet
|| new_name
|| (!title && !mTitle.empty())
|| (title && mTitle != title->getString())
|| is_away != mNameAway
|| is_do_not_disturb != mNameDoNotDisturb
|| is_muted != mNameMute
|| is_appearance != mNameAppearance
|| is_friend != mNameFriend
|| is_cloud != mNameCloud)
{
LLColor4 name_tag_color = getNameTagColor(is_friend);
clearNameTag();
if (is_away || is_muted || is_do_not_disturb || is_appearance)
{
std::string line;
if (is_away)
{
line += LLTrans::getString("AvatarAway");
line += ", ";
}
if (is_do_not_disturb)
{
line += LLTrans::getString("AvatarDoNotDisturb");
line += ", ";
}
if (is_muted)
{
line += LLTrans::getString("AvatarMuted");
line += ", ";
}
if (is_appearance)
{
line += LLTrans::getString("AvatarEditingAppearance");
line += ", ";
}
if (is_cloud)
{
line += LLTrans::getString("LoadingData");
line += ", ";
}
// trim last ", "
line.resize( line.length() - 2 );
addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
LLFontGL::getFontSansSerifSmall());
}
if (sRenderGroupTitles
&& title && title->getString() && title->getString()[0] != '\0')
{
std::string title_str = title->getString();
LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
LLFontGL::getFontSansSerifSmall());
}
static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true);
if (LLAvatarName::useDisplayNames())
{
LLAvatarName av_name;
if (!LLAvatarNameCache::get(getID(), &av_name))
{
// Force a rebuild at next idle
// Note: do not connect a callback on idle().
clearNameTag();
}
// Might be blank if name not available yet, that's OK
if (show_display_names)
{
addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL,
LLFontGL::getFontSansSerif());
}
// Suppress SLID display if display name matches exactly (ugh)
if (show_usernames && !av_name.isDisplayNameDefault())
{
// *HACK: Desaturate the color
LLColor4 username_color = name_tag_color * 0.83f;
addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL,
LLFontGL::getFontSansSerifSmall());
}
}
else
{
const LLFontGL* font = LLFontGL::getFontSansSerif();
std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font);
}
mNameAway = is_away;
mNameDoNotDisturb = is_do_not_disturb;
mNameMute = is_muted;
mNameAppearance = is_appearance;
mNameFriend = is_friend;
mNameCloud = is_cloud;
mTitle = title ? title->getString() : "";
LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
new_name = TRUE;
}
if (mVisibleChat)
{
mNameText->setFont(LLFontGL::getFontSansSerif());
mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
std::deque<LLChat>::iterator chat_iter = mChats.begin();
mNameText->clearString();
LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
{
++chat_iter;
}
for(; chat_iter != mChats.end(); ++chat_iter)
{
F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
LLFontGL::StyleFlags style;
switch(chat_iter->mChatType)
{
case CHAT_TYPE_WHISPER:
style = LLFontGL::ITALIC;
break;
case CHAT_TYPE_SHOUT:
style = LLFontGL::BOLD;
break;
default:
style = LLFontGL::NORMAL;
break;
}
if (chat_fade_amt < 1.f)
{
F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
}
else if (chat_fade_amt < 2.f)
{
F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
}
else if (chat_fade_amt < 3.f)
{
// *NOTE: only remove lines down to minimum number
mNameText->addLine(chat_iter->mText, old_chat, style);
}
}
mNameText->setVisibleOffScreen(TRUE);
if (mTyping)
{
S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
switch(dot_count)
{
case 1:
mNameText->addLine(".", new_chat);
break;
case 2:
mNameText->addLine("..", new_chat);
break;
case 3:
mNameText->addLine("...", new_chat);
break;
}
}
}
else
{
// ...not using chat bubbles, just names
mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
mNameText->setVisibleOffScreen(FALSE);
}
}
void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font)
{
llassert(mNameText);
if (mVisibleChat)
{
mNameText->addLabel(line);
}
else
{
mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font);
}
mNameIsSet |= !line.empty();
}
void LLVOAvatar::clearNameTag()
{
mNameIsSet = false;
if (mNameText)
{
mNameText->setLabel("");
mNameText->setString("");
}
mTimeVisible.reset();
}
//static
void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
{
LLViewerObject* obj = gObjectList.findObject(agent_id);
if (!obj) return;
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
if (!avatar) return;
avatar->clearNameTag();
}
//static
void LLVOAvatar::invalidateNameTags()
{
std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
for ( ; it != LLCharacter::sInstances.end(); ++it)
{
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
if (!avatar) continue;
if (avatar->isDead()) continue;
avatar->clearNameTag();
}
}
// Compute name tag position during idle update
void LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
{
LLQuaternion root_rot = mRoot->getWorldRotation();
LLQuaternion inv_root_rot = ~root_rot;
LLVector3 pixel_right_vec;
LLVector3 pixel_up_vec;
LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
camera_to_av.normalize();
LLVector3 local_camera_at = camera_to_av * inv_root_rot;
LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
local_camera_up.normalize();
local_camera_up = local_camera_up * inv_root_rot;
// position is based on head position, does not require mAvatarOffset here. - Nyx
LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f,
mBodySize.mV[VY] * 0.4f,
mBodySize.mV[VZ] * NAMETAG_VERT_OFFSET_WEIGHT);
local_camera_up.scaleVec(avatar_ellipsoid);
local_camera_at.scaleVec(avatar_ellipsoid);
LLVector3 head_offset = (mHeadp->getLastWorldPosition() - mRoot->getLastWorldPosition()) * inv_root_rot;
if (dist_vec(head_offset, mTargetRootToHeadOffset) > NAMETAG_UPDATE_THRESHOLD)
{
mTargetRootToHeadOffset = head_offset;
}
mCurRootToHeadOffset = lerp(mCurRootToHeadOffset, mTargetRootToHeadOffset, LLSmoothInterpolation::getInterpolant(0.2f));
LLVector3 name_position = mRoot->getLastWorldPosition() + (mCurRootToHeadOffset * root_rot);
name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET;
mNameText->setPositionAgent(name_position);
}
void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
{
llassert(mNameText);
if (new_name
|| alpha != mNameAlpha)
{
mNameText->setAlpha(alpha);
mNameAlpha = alpha;
}
}
LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
{
static LLUICachedControl<bool> show_friends("NameTagShowFriends", false);
const char* color_name;
if (show_friends && is_friend)
{
color_name = "NameTagFriend";
}
else if (LLAvatarName::useDisplayNames())
{
// ...color based on whether username "matches" a computed display name
LLAvatarName av_name;
if (LLAvatarNameCache::get(getID(), &av_name) && av_name.isDisplayNameDefault())
{
color_name = "NameTagMatch";
}
else
{
color_name = "NameTagMismatch";
}
}
else
{
// ...not using display names
color_name = "NameTagLegacy";
}
return LLUIColorTable::getInstance()->getColor( color_name );
}
void LLVOAvatar::idleUpdateBelowWater()
{
F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
F32 water_height;
water_height = getRegion()->getWaterHeight();
mBelowWater = avatar_height < water_height;
}
void LLVOAvatar::slamPosition()
{
gAgent.setPositionAgent(getPositionAgent());
// SL-315
mRoot->setWorldPosition(getPositionAgent()); // teleport
setChanged(TRANSLATED);
if (mDrawable.notNull())
{
gPipeline.updateMoveNormalAsync(mDrawable);
}
mRoot->updateWorldMatrixChildren();
}
bool LLVOAvatar::isVisuallyMuted()
{
bool muted = false;
// Priority order (highest priority first)
// * own avatar is never visually muted
// * if on the "always draw normally" list, draw them normally
// * if on the "always visually mute" list, mute them
// * check against the render cost and attachment limits
if (!isSelf())
{
if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
{
muted = false;
}
else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
{ // Always want to see this AV as an impostor
muted = true;
}
else if (isInMuteList())
{
muted = true;
}
else
{
muted = isTooComplex();
}
}
return muted;
}
bool LLVOAvatar::isInMuteList()
{
bool muted = false;
F64 now = LLFrameTimer::getTotalSeconds();
if (now < mCachedMuteListUpdateTime)
{
muted = mCachedInMuteList;
}
else
{
muted = LLMuteList::getInstance()->isMuted(getID());
const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1;
mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES;
mCachedInMuteList = muted;
}
return muted;
}
void LLVOAvatar::updateDebugText()
{
// clear debug text
mDebugText.clear();
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
S32 central_bake_version = -1;
if (getRegion())
{
central_bake_version = getRegion()->getCentralBakeVersion();
}
bool all_baked_downloaded = allBakedTexturesCompletelyDownloaded();
bool all_local_downloaded = allLocalTexturesCompletelyDownloaded();
std::string debug_line = llformat("%s%s - mLocal: %d, mEdit: %d, mUSB: %d, CBV: %d",
isSelf() ? (all_local_downloaded ? "L" : "l") : "-",
all_baked_downloaded ? "B" : "b",
mUseLocalAppearance, mIsEditingAppearance,
1, central_bake_version);
std::string origin_string = bakedTextureOriginInfo();
debug_line += " [" + origin_string + "]";
S32 curr_cof_version = LLAppearanceMgr::instance().getCOFVersion();
S32 last_request_cof_version = mLastUpdateRequestCOFVersion;
S32 last_received_cof_version = mLastUpdateReceivedCOFVersion;
if (isSelf())
{
debug_line += llformat(" - cof: %d req: %d rcv:%d",
curr_cof_version, last_request_cof_version, last_received_cof_version);
if (gSavedSettings.getBOOL("DebugForceAppearanceRequestFailure"))
{
debug_line += " FORCING ERRS";
}
}
else
{
debug_line += llformat(" - cof rcv:%d", last_received_cof_version);
}
debug_line += llformat(" bsz-z: %.3f", mBodySize[2]);
if (mAvatarOffset[2] != 0.0f)
{
debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]);
}
bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled();
debug_line += hover_enabled ? " H" : " h";
const LLVector3& hover_offset = getHoverOffset();
if (hover_offset[2] != 0.0)
{
debug_line += llformat(" hov_z: %.3f", hover_offset[2]);
debug_line += llformat(" %s", (mIsSitting ? "S" : "T"));
debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-"));
}
LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
LLVector3 normal;
LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
debug_line += llformat(" relev %.3f", rightElev);
LLVector3 root_pos = mRoot->getPosition();
LLVector3 pelvis_pos = mPelvisp->getPosition();
debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]);
addDebugText(debug_line);
}
if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
{
if (!mBakedTextureDebugText.empty())
addDebugText(mBakedTextureDebugText);
}
if (LLVOAvatar::sShowAnimationDebug)
{
for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
iter != mMotionController.getActiveMotions().end(); ++iter)
{
LLMotion* motionp = *iter;
if (motionp->getMinPixelArea() < getPixelArea())
{
std::string output;
if (motionp->getName().empty())
{
std::string name;
if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
{
name = motionp->getID().asString();
LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin();
for (; anim_it != mAnimationSources.end(); ++anim_it)
{
if (anim_it->second == motionp->getID())
{
LLViewerObject* object = gObjectList.findObject(anim_it->first);
if (!object)
{
break;
}
if (object->isAvatar())
{
if (mMotionController.mIsSelf)
{
// Searching inventory by asset id is really long
// so just mark as inventory
// Also item is likely to be named by LLPreviewAnim
name += "(inventory)";
}
}
else
{
LLViewerInventoryItem* item = NULL;
if (!object->isInventoryDirty())
{
item = object->getInventoryItemByAsset(motionp->getID());
}
if (item)
{
name = item->getName();
}
else if (object->isAttachment())
{
name += "(" + getAttachmentItemName() + ")";
}
else
{
// in-world object, name or content unknown
name += "(in-world)";
}
}
break;
}
}
}
else
{
name = LLUUID::null.asString();
}
output = llformat("%s - %d",
name.c_str(),
(U32)motionp->getPriority());
}
else
{
output = llformat("%s - %d",
motionp->getName().c_str(),
(U32)motionp->getPriority());
}
addDebugText(output);
}
}
}
if (!mDebugText.size() && mText.notNull())
{
mText->markDead();
mText = NULL;
}
else if (mDebugText.size())
{
setDebugText(mDebugText);
}
mDebugText.clear();
}
//------------------------------------------------------------------------
// updateCharacter()
// called on both your avatar and other avatars
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
updateDebugText();
if (!mIsBuilt)
{
return FALSE;
}
BOOL visible = isVisible();
// For fading out the names above heads, only let the timer
// run if we're visible.
if (mDrawable.notNull() && !visible)
{
mTimeVisible.reset();
}
//--------------------------------------------------------------------
// the rest should only be done occasionally for far away avatars
//--------------------------------------------------------------------
bool visually_muted = isVisuallyMuted();
if (visible && (!isSelf() || visually_muted) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
{
const LLVector4a* ext = mDrawable->getSpatialExtents();
LLVector4a size;
size.setSub(ext[1],ext[0]);
F32 mag = size.getLength3().getF32()*0.5f;
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
if (visually_muted)
{ // visually muted avatars update at 16 hz
mUpdatePeriod = 16;
}
else if ( ! shouldImpostor()
|| mDrawable->mDistanceWRTCamera < 1.f + mag)
{ // first 25% of max visible avatars are not impostored
// also, don't impostor avatars whose bounding box may be penetrating the
// impostor camera near clip plane
mUpdatePeriod = 1;
}
else if ( shouldImpostor(4) )
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
else if ( shouldImpostor(3) )
{ //back 25% of max visible avatars are slow updating impostors
mUpdatePeriod = 8;
}
else if (mImpostorPixelArea <= impostor_area)
{ // stuff in between gets an update period based on pixel area
mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
}
else
{
//nearby avatars, update the impostors more frequently.
mUpdatePeriod = 4;
}
visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
}
else
{
mUpdatePeriod = 1;
}
// don't early out for your own avatar, as we rely on your animations playing reliably
// for example, the "turn around" animation when entering customize avatar needs to trigger
// even when your avatar is offscreen
if (!visible && !isSelf())
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
return FALSE;
}
// change animation time quanta based on avatar render load
if (!isSelf() && !mIsDummy)
{
F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
F32 time_step = time_quantum * pixel_area_scale;
if (time_step != 0.f)
{
// disable walk motion servo controller as it doesn't work with motion timesteps
stopMotion(ANIM_AGENT_WALK_ADJUST);
removeAnimationData("Walk Speed");
}
mMotionController.setTimeStep(time_step);
// LL_INFOS() << "Setting timestep to " << time_quantum * pixel_area_scale << LL_ENDL;
}
if (getParent() && !mIsSitting)
{
sitOnObject((LLViewerObject*)getParent());
}
else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
{
getOffObject();
}
//--------------------------------------------------------------------
// create local variables in world coords for region position values
//--------------------------------------------------------------------
F32 speed;
LLVector3 normal;
LLVector3 xyVel = getVelocity();
xyVel.mV[VZ] = 0.0f;
speed = xyVel.length();
// remembering the value here prevents a display glitch if the
// animation gets toggled during this update.
bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
if (!(mIsSitting && getParent()))
{
// This case includes all configurations except sitting on an
// object, so does include ground sit.
//--------------------------------------------------------------------
// get timing info
// handle initial condition case
//--------------------------------------------------------------------
F32 animation_time = mAnimTimer.getElapsedTimeF32();
if (mTimeLast == 0.0f)
{
mTimeLast = animation_time;
// put the pelvis at slaved position/mRotation
// SL-315
mRoot->setWorldPosition( getPositionAgent() ); // first frame
mRoot->setWorldRotation( getRotation() );
}
//--------------------------------------------------------------------
// dont' let dT get larger than 1/5th of a second
//--------------------------------------------------------------------
F32 deltaTime = animation_time - mTimeLast;
deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX );
mTimeLast = animation_time;
mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
//--------------------------------------------------------------------
// compute the position of the avatar's root
//--------------------------------------------------------------------
LLVector3d root_pos;
LLVector3d ground_under_pelvis;
if (isSelf())
{
gAgent.setPositionAgent(getRenderPosition());
}
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
if (in_air && !mInAir)
{
mTimeInAir.reset();
}
mInAir = in_air;
// SL-402: with the ability to animate the position of joints
// that affect the body size calculation, computed body size
// can get stale much more easily. Simplest fix is to update
// it frequently.
// SL-427: this appears to be too frequent, moving to only do on animation state change.
//computeBodySize();
// correct for the fact that the pelvis is not necessarily the center
// of the agent's physical representation
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
if (!mIsSitting && !was_sit_ground_constrained)
{
root_pos += LLVector3d(getHoverOffset());
}
LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
if (newPosition != mRoot->getXform()->getWorldPosition())
{
mRoot->touch();
// SL-315
mRoot->setWorldPosition( newPosition ); // regular update
}
//--------------------------------------------------------------------
// Propagate viewer object rotation to root of avatar
//--------------------------------------------------------------------
if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
{
LLQuaternion iQ;
LLVector3 upDir( 0.0f, 0.0f, 1.0f );
// Compute a forward direction vector derived from the primitive rotation
// and the velocity vector. When walking or jumping, don't let body deviate
// more than 90 from the view, if necessary, flip the velocity vector.
LLVector3 primDir;
if (isSelf())
{
primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
primDir.normalize();
}
else
{
primDir = getRotation().getMatrix3().getFwdRow();
}
LLVector3 velDir = getVelocity();
velDir.normalize();
if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
{
F32 vpD = velDir * primDir;
if (vpD < -0.5f)
{
velDir *= -1.0f;
}
}
LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
if (isSelf() && gAgentCamera.cameraMouselook())
{
// make sure fwdDir stays in same general direction as primdir
if (gAgent.getFlying())
{
fwdDir = LLViewerCamera::getInstance()->getAtAxis();
}
else
{
LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
LLVector3 up_vector = gAgent.getReferenceUpVector();
at_axis -= up_vector * (at_axis * up_vector);
at_axis.normalize();
F32 dot = fwdDir * at_axis;
if (dot < 0.f)
{
fwdDir -= 2.f * at_axis * dot;
fwdDir.normalize();
}
}
}
LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion();
F32 root_roll, root_pitch, root_yaw;
root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
// When moving very slow, the pelvis is allowed to deviate from the
// forward direction to allow it to hold it's position while the torso
// and head turn. Once in motion, it must conform however.
BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow", 60.0);
static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast", 2.0);
F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast);
if (self_in_mouselook)
{
pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
}
pelvis_rot_threshold *= DEG_TO_RAD;
F32 angle = angle_between( pelvisDir, fwdDir );
// The avatar's root is allowed to have a yaw that deviates widely
// from the forward direction, but if roll or pitch are off even
// a little bit we need to correct the rotation.
if(root_roll < 1.f * DEG_TO_RAD
&& root_pitch < 5.f * DEG_TO_RAD)
{
// smaller correction vector means pelvis follows prim direction more closely
if (!mTurning && angle > pelvis_rot_threshold*0.75f)
{
mTurning = TRUE;
}
// use tighter threshold when turning
if (mTurning)
{
pelvis_rot_threshold *= 0.4f;
}
// am I done turning?
if (angle < pelvis_rot_threshold)
{
mTurning = FALSE;
}
LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
fwdDir += correction_vector;
}
else
{
mTurning = FALSE;
}
// Now compute the full world space rotation for the whole body (wQv)
LLVector3 leftDir = upDir % fwdDir;
leftDir.normalize();
fwdDir = leftDir % upDir;
LLQuaternion wQv( fwdDir, leftDir, upDir );
if (isSelf() && mTurning)
{
if ((fwdDir % pelvisDir) * upDir > 0.f)
{
gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
}
else
{
gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
}
}
// Set the root rotation, but do so incrementally so that it
// lags in time by some fixed amount.
//F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG);
F32 pelvis_lag_time = 0.f;
if (self_in_mouselook)
{
pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
}
else if (mInAir)
{
pelvis_lag_time = PELVIS_LAG_FLYING;
// increase pelvis lag time when moving slowly
pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
}
else
{
pelvis_lag_time = PELVIS_LAG_WALKING;
}
F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f);
mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) );
}
}
else if (mDrawable.notNull())
{
LLVector3 pos = mDrawable->getPosition();
pos += getHoverOffset() * mDrawable->getRotation();
// SL-315
mRoot->setPosition(pos);
mRoot->setRotation(mDrawable->getRotation());
}
//-------------------------------------------------------------------------
// Update character motions
//-------------------------------------------------------------------------
// store data relevant to motions
mSpeed = speed;
// update animations
if (mSpecialRenderMode == 1) // Animation Preview
{
updateMotions(LLCharacter::FORCE_UPDATE);
}
else
{
updateMotions(LLCharacter::NORMAL_UPDATE);
}
// Special handling for sitting on ground.
if (!getParent() && (mIsSitting || was_sit_ground_constrained))
{
F32 off_z = LLVector3d(getHoverOffset()).mdV[VZ];
if (off_z != 0.0)
{
LLVector3 pos = mRoot->getWorldPosition();
pos.mV[VZ] += off_z;
mRoot->touch();
// SL-315
mRoot->setWorldPosition(pos);
}
}
// update head position
updateHeadOffset();
//-------------------------------------------------------------------------
// Find the ground under each foot, these are used for a variety
// of things that follow
//-------------------------------------------------------------------------
LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
if (!mIsSitting)
{
//-------------------------------------------------------------------------
// Figure out which foot is on ground
//-------------------------------------------------------------------------
if (!mInAir)
{
if ((leftElev < 0.0f) || (rightElev < 0.0f))
{
ankle_left_pos_agent = mFootLeftp->getWorldPosition();
ankle_right_pos_agent = mFootRightp->getWorldPosition();
leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
}
}
}
//-------------------------------------------------------------------------
// Generate footstep sounds when feet hit the ground
//-------------------------------------------------------------------------
const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
{
BOOL playSound = FALSE;
LLVector3 foot_pos_agent;
BOOL onGroundLeft = (leftElev <= 0.05f);
BOOL onGroundRight = (rightElev <= 0.05f);
// did left foot hit the ground?
if ( onGroundLeft && !mWasOnGroundLeft )
{
foot_pos_agent = ankle_left_pos_agent;
playSound = TRUE;
}
// did right foot hit the ground?
if ( onGroundRight && !mWasOnGroundRight )
{
foot_pos_agent = ankle_right_pos_agent;
playSound = TRUE;
}
mWasOnGroundLeft = onGroundLeft;
mWasOnGroundRight = onGroundRight;
if ( playSound )
{
const F32 STEP_VOLUME = 0.1f;
const LLUUID& step_sound_id = getStepSound();
LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
&& !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
{
gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
}
}
}
mRoot->updateWorldMatrixChildren();
//mesh vertices need to be reskinned
mNeedsSkin = TRUE;
return TRUE;
}
//-----------------------------------------------------------------------------
// updateHeadOffset()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateHeadOffset()
{
// since we only care about Z, just grab one of the eyes
LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot->getWorldPosition();
midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
if (mDrawable.notNull())
{
midEyePt = midEyePt * ~mDrawable->getWorldRotation();
}
if (mIsSitting)
{
mHeadOffset = midEyePt;
}
else
{
F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
mHeadOffset = lerp(midEyePt, mHeadOffset, u);
}
}
void LLVOAvatar::debugBodySize() const
{
LLVector3 pelvis_scale = mPelvisp->getScale();
// some of the joints have not been cached
LLVector3 skull = mSkullp->getPosition();
LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL;
//LLVector3 skull_scale = mSkullp->getScale();
LLVector3 neck = mNeckp->getPosition();
LLVector3 neck_scale = mNeckp->getScale();
LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL;
LLVector3 chest = mChestp->getPosition();
LLVector3 chest_scale = mChestp->getScale();
LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL;
// the rest of the joints have been cached
LLVector3 head = mHeadp->getPosition();
LLVector3 head_scale = mHeadp->getScale();
LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL;
LLVector3 torso = mTorsop->getPosition();
LLVector3 torso_scale = mTorsop->getScale();
LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL;
LLVector3 hip = mHipLeftp->getPosition();
LLVector3 hip_scale = mHipLeftp->getScale();
LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL;
LLVector3 knee = mKneeLeftp->getPosition();
LLVector3 knee_scale = mKneeLeftp->getScale();
LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL;
LLVector3 ankle = mAnkleLeftp->getPosition();
LLVector3 ankle_scale = mAnkleLeftp->getScale();
LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL;
LLVector3 foot = mFootLeftp->getPosition();
LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL;
F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER);
LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL;
F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
knee.mV[VZ] * hip_scale.mV[VZ] -
ankle.mV[VZ] * knee_scale.mV[VZ] -
foot.mV[VZ] * ankle_scale.mV[VZ];
LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL;
LLVector3 new_body_size;
new_body_size.mV[VZ] = new_pelvis_to_foot +
// the sqrt(2) correction below is an approximate
// correction to get to the top of the head
F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
head.mV[VZ] * neck_scale.mV[VZ] +
neck.mV[VZ] * chest_scale.mV[VZ] +
chest.mV[VZ] * torso_scale.mV[VZ] +
torso.mV[VZ] * pelvis_scale.mV[VZ];
// TODO -- measure the real depth and width
new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL;
}
//------------------------------------------------------------------------
// postPelvisSetRecalc
//------------------------------------------------------------------------
void LLVOAvatar::postPelvisSetRecalc()
{
mRoot->updateWorldMatrixChildren();
computeBodySize();
dirtyMesh(2);
}
//------------------------------------------------------------------------
// updateVisibility()
//------------------------------------------------------------------------
void LLVOAvatar::updateVisibility()
{
BOOL visible = FALSE;
if (mIsDummy)
{
visible = TRUE;
}
else if (mDrawable.isNull())
{
visible = FALSE;
}
else
{
if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
{
visible = TRUE;
}
else
{
visible = FALSE;
}
if(isSelf())
{
if (!gAgentWearables.areWearablesLoaded())
{
visible = FALSE;
}
}
else if( !mFirstAppearanceMessageReceived )
{
visible = FALSE;
}
if (sDebugInvisible)
{
LLNameValue* firstname = getNVPair("FirstName");
if (firstname)
{
LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL;
}
else
{
LL_INFOS() << "Avatar " << this << " updating visiblity" << LL_ENDL;
}
if (visible)
{
LL_INFOS() << "Visible" << LL_ENDL;
}
else
{
LL_INFOS() << "Not visible" << LL_ENDL;
}
/*if (avatar_in_frustum)
{
LL_INFOS() << "Avatar in frustum" << LL_ENDL;
}
else
{
LL_INFOS() << "Avatar not in frustum" << LL_ENDL;
}*/
/*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
{
LL_INFOS() << "Sel pos visible" << LL_ENDL;
}
if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
{
LL_INFOS() << "Wrist pos visible" << LL_ENDL;
}
if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
{
LL_INFOS() << "Agent visible" << LL_ENDL;
}*/
LL_INFOS() << "PA: " << getPositionAgent() << LL_ENDL;
/*LL_INFOS() << "SPA: " << sel_pos_agent << LL_ENDL;
LL_INFOS() << "WPA: " << wrist_right_pos_agent << LL_ENDL;*/
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
if (LLViewerObject *attached_object = (*attachment_iter))
{
if(attached_object->mDrawable->isVisible())
{
LL_INFOS() << attachment->getName() << " visible" << LL_ENDL;
}
else
{
LL_INFOS() << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << LL_ENDL;
}
}
}
}
}
}
if (!visible && mVisible)
{
mMeshInvisibleTime.reset();
}
if (visible)
{
if (!mMeshValid)
{
restoreMeshData();
}
}
else
{
if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP)
{
releaseMeshData();
}
}
if ( visible != mVisible )
{
LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL;
}
mVisible = visible;
}
// private
bool LLVOAvatar::shouldAlphaMask()
{
const bool should_alpha_mask = !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
&& !LLDrawPoolAvatar::sSkipTransparent;
return should_alpha_mask;
}
//-----------------------------------------------------------------------------
// renderSkinned()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::renderSkinned()
{
U32 num_indices = 0;
if (!mIsBuilt)
{
return num_indices;
}
LLFace* face = mDrawable->getFace(0);
bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{
updateMeshData();
mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
}
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
{
if (mNeedsSkin)
{
//generate animated mesh
LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
if(upper_mesh)
{
upper_mesh->updateJointGeometry();
}
if (lower_mesh)
{
lower_mesh->updateJointGeometry();
}
if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
{
if(skirt_mesh)
{
skirt_mesh->updateJointGeometry();
}
}
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if(eyelash_mesh)
{
eyelash_mesh->updateJointGeometry();
}
if(head_mesh)
{
head_mesh->updateJointGeometry();
}
if(hair_mesh)
{
hair_mesh->updateJointGeometry();
}
}
mNeedsSkin = FALSE;
mLastSkinTime = gFrameTimeSeconds;
LLFace * face = mDrawable->getFace(0);
if (face)
{
LLVertexBuffer* vb = face->getVertexBuffer();
if (vb)
{
vb->flush();
}
}
}
}
else
{
mNeedsSkin = FALSE;
}
if (sDebugInvisible)
{
LLNameValue* firstname = getNVPair("FirstName");
if (firstname)
{
LL_DEBUGS("Avatar") << avString() << " in render" << LL_ENDL;
}
else
{
LL_INFOS() << "Avatar " << this << " in render" << LL_ENDL;
}
if (!mIsBuilt)
{
LL_INFOS() << "Not built!" << LL_ENDL;
}
else if (!gAgent.needsRenderAvatar())
{
LL_INFOS() << "Doesn't need avatar render!" << LL_ENDL;
}
else
{
LL_INFOS() << "Rendering!" << LL_ENDL;
}
}
if (!mIsBuilt)
{
return num_indices;
}
if (isSelf() && !gAgent.needsRenderAvatar())
{
return num_indices;
}
// render collision normal
// *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due
// to DEV-14477. the code is left here to aid in tracking down the cause
// of the crash in the future. -brad
if (sShowFootPlane && mDrawable.notNull())
{
LLVector3 slaved_pos = mDrawable->getPositionAgent();
LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]);
F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW];
LLVector3 collide_point = slaved_pos;
collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE);
gGL.begin(LLRender::LINES);
{
F32 SQUARE_SIZE = 0.2f;
gGL.color4f(1.f, 0.f, 0.f, 1.f);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]);
}
gGL.end();
gGL.flush();
}
//--------------------------------------------------------------------
// render all geometry attached to the skeleton
//--------------------------------------------------------------------
bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
{
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy)
{
LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
if (head_mesh)
{
num_indices += head_mesh->render(mAdjustedPixelArea, TRUE, mIsDummy);
}
first_pass = FALSE;
}
}
if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy)
{
LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
if (upper_mesh)
{
num_indices += upper_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
}
if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy)
{
LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
if (lower_mesh)
{
num_indices += lower_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
}
}
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
LLGLState test(GL_ALPHA_TEST, !mIsDummy);
num_indices += renderTransparent(first_pass);
}
return num_indices;
}
U32 LLVOAvatar::renderTransparent(BOOL first_pass)
{
U32 num_indices = 0;
if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) )
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
if (skirt_mesh)
{
num_indices += skirt_mesh->render(mAdjustedPixelArea, FALSE);
}
first_pass = FALSE;
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (LLPipeline::sImpostorRender)
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
if (isTextureVisible(TEX_HEAD_BAKED))
{
LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
if (eyelash_mesh)
{
num_indices += eyelash_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
}
// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
if ( (getImage(TEX_HAIR_BAKED, 0) && getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE)
|| LLDrawPoolAlpha::sShowDebugAlpha)
{
LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
if (hair_mesh)
{
num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
}
first_pass = FALSE;
}
if (LLPipeline::sImpostorRender)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
}
return num_indices;
}
//-----------------------------------------------------------------------------
// renderRigid()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::renderRigid()
{
U32 num_indices = 0;
if (!mIsBuilt)
{
return 0;
}
if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
{
return 0;
}
if (!mIsBuilt)
{
return 0;
}
bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
{
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
if (eyeball_left)
{
num_indices += eyeball_left->render(mAdjustedPixelArea, TRUE, mIsDummy);
}
if(eyeball_right)
{
num_indices += eyeball_right->render(mAdjustedPixelArea, TRUE, mIsDummy);
}
}
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
return num_indices;
}
U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
{
if (!mImpostor.isComplete())
{
return 0;
}
LLVector3 pos(getRenderPosition()+mImpostorOffset);
LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
at.normalize();
LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
LLVector3 up = at%left;
left *= mImpostorDim.mV[0];
up *= mImpostorDim.mV[1];
LLGLEnable test(GL_ALPHA_TEST);
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0,0);
gGL.vertex3fv((pos+left-up).mV);
gGL.texCoord2f(1,0);
gGL.vertex3fv((pos-left-up).mV);
gGL.texCoord2f(1,1);
gGL.vertex3fv((pos-left+up).mV);
gGL.texCoord2f(0,1);
gGL.vertex3fv((pos+left+up).mV);
gGL.end();
gGL.flush();
return 6;
}
bool LLVOAvatar::allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const
{
for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
{
LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
if (imagep && imagep->getDiscardLevel()!=0)
{
return false;
}
}
return true;
}
bool LLVOAvatar::allLocalTexturesCompletelyDownloaded() const
{
std::set<LLUUID> local_ids;
collectLocalTextureUUIDs(local_ids);
return allTexturesCompletelyDownloaded(local_ids);
}
bool LLVOAvatar::allBakedTexturesCompletelyDownloaded() const
{
std::set<LLUUID> baked_ids;
collectBakedTextureUUIDs(baked_ids);
return allTexturesCompletelyDownloaded(baked_ids);
}
std::string LLVOAvatar::bakedTextureOriginInfo()
{
std::string result;
std::set<LLUUID> baked_ids;
collectBakedTextureUUIDs(baked_ids);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex texture_index = mBakedTextureDatas[i].mTextureIndex;
LLViewerFetchedTexture *imagep =
LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE);
if (!imagep ||
imagep->getID() == IMG_DEFAULT ||
imagep->getID() == IMG_DEFAULT_AVATAR)
{
result += "-";
}
else
{
bool has_url = false, has_host = false;
if (!imagep->getUrl().empty())
{
has_url = true;
}
if (imagep->getTargetHost().isOk())
{
has_host = true;
}
S32 discard = imagep->getDiscardLevel();
if (has_url && !has_host) result += discard ? "u" : "U"; // server-bake texture with url
else if (has_host && !has_url) result += discard ? "h" : "H"; // old-style texture on sim
else if (has_host && has_url) result += discard ? "x" : "X"; // both origins?
else if (!has_host && !has_url) result += discard ? "n" : "N"; // no origin?
if (discard != 0)
{
result += llformat("(%d/%d)",discard,imagep->getDesiredDiscardLevel());
}
}
}
return result;
}
S32Bytes LLVOAvatar::totalTextureMemForUUIDS(std::set<LLUUID>& ids)
{
S32Bytes result(0);
for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
{
LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
if (imagep)
{
result += imagep->getTextureMemory();
}
}
return result;
}
void LLVOAvatar::collectLocalTextureUUIDs(std::set<LLUUID>& ids) const
{
for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
{
LLWearableType::EType wearable_type = LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex)texture_index);
U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
LLViewerFetchedTexture *imagep = NULL;
for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
{
imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE);
if (imagep)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture((ETextureIndex)texture_index);
if (texture_dict->mIsLocalTexture)
{
ids.insert(imagep->getID());
}
}
}
}
ids.erase(IMG_DEFAULT);
ids.erase(IMG_DEFAULT_AVATAR);
ids.erase(IMG_INVISIBLE);
}
void LLVOAvatar::collectBakedTextureUUIDs(std::set<LLUUID>& ids) const
{
for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
{
LLViewerFetchedTexture *imagep = NULL;
if (isIndexBakedTexture((ETextureIndex) texture_index))
{
imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE);
if (imagep)
{
ids.insert(imagep->getID());
}
}
}
ids.erase(IMG_DEFAULT);
ids.erase(IMG_DEFAULT_AVATAR);
ids.erase(IMG_INVISIBLE);
}
void LLVOAvatar::collectTextureUUIDs(std::set<LLUUID>& ids)
{
collectLocalTextureUUIDs(ids);
collectBakedTextureUUIDs(ids);
}
void LLVOAvatar::releaseOldTextures()
{
S32Bytes current_texture_mem;
// Any textures that we used to be using but are no longer using should no longer be flagged as "NO_DELETE"
std::set<LLUUID> baked_texture_ids;
collectBakedTextureUUIDs(baked_texture_ids);
S32Bytes new_baked_mem = totalTextureMemForUUIDS(baked_texture_ids);
std::set<LLUUID> local_texture_ids;
collectLocalTextureUUIDs(local_texture_ids);
//S32 new_local_mem = totalTextureMemForUUIDS(local_texture_ids);
std::set<LLUUID> new_texture_ids;
new_texture_ids.insert(baked_texture_ids.begin(),baked_texture_ids.end());
new_texture_ids.insert(local_texture_ids.begin(),local_texture_ids.end());
S32Bytes new_total_mem = totalTextureMemForUUIDS(new_texture_ids);
//S32 old_total_mem = totalTextureMemForUUIDS(mTextureIDs);
//LL_DEBUGS("Avatar") << getFullname() << " old_total_mem: " << old_total_mem << " new_total_mem (L/B): " << new_total_mem << " (" << new_local_mem <<", " << new_baked_mem << ")" << LL_ENDL;
if (!isSelf() && new_total_mem > new_baked_mem)
{
LL_WARNS() << "extra local textures stored for non-self av" << LL_ENDL;
}
for (std::set<LLUUID>::iterator it = mTextureIDs.begin(); it != mTextureIDs.end(); ++it)
{
if (new_texture_ids.find(*it) == new_texture_ids.end())
{
LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
if (imagep)
{
current_texture_mem += imagep->getTextureMemory();
if (imagep->getTextureState() == LLGLTexture::NO_DELETE)
{
// This will allow the texture to be deleted if not in use.
imagep->forceActive();
// This resets the clock to texture being flagged
// as unused, preventing the texture from being
// deleted immediately. If other avatars or
// objects are using it, it can still be flagged
// no-delete by them.
imagep->forceUpdateBindStats();
}
}
}
}
mTextureIDs = new_texture_ids;
}
void LLVOAvatar::updateTextures()
{
releaseOldTextures();
BOOL render_avatar = TRUE;
if (mIsDummy)
{
return;
}
if( isSelf() )
{
render_avatar = TRUE;
}
else
{
if(!isVisible())
{
return ;//do not update for invisible avatar.
}
render_avatar = !mCulled; //visible and not culled.
}
std::vector<BOOL> layer_baked;
// GL NOT ACTIVE HERE - *TODO
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
// bind the texture so that they'll be decoded slightly
// inefficient, we can short-circuit this if we have to
if (render_avatar && !gGLManager.mIsDisabled)
{
if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
{
gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ));
}
}
}
mMaxPixelArea = 0.f;
mMinPixelArea = 99999999.f;
mHasGrey = FALSE; // debug
for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
{
LLWearableType::EType wearable_type = LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex)texture_index);
U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
const LLTextureEntry *te = getTE(texture_index);
// getTE can return 0.
// Not sure yet why it does, but of course it crashes when te->mScale? gets used.
// Put safeguard in place so this corner case get better handling and does not result in a crash.
F32 texel_area_ratio = 1.0f;
if( te )
{
texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
}
else
{
LL_WARNS() << "getTE( " << texture_index << " ) returned 0" <<LL_ENDL;
}
LLViewerFetchedTexture *imagep = NULL;
for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
{
imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE);
if (imagep)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture((ETextureIndex)texture_index);
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
if (texture_dict->mIsLocalTexture)
{
addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, mBakedTextureDatas[baked_index].mIsUsed);
}
}
}
if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
{
const S32 boost_level = getAvatarBakedBoostLevel();
imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE);
addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
}
}
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
}
}
void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep,
F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked)
{
// No local texture stats for non-self avatars
return;
}
const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL = S32_MAX ; //frames
void LLVOAvatar::checkTextureLoading()
{
static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
BOOL pause = !isVisible() ;
if(!pause)
{
mInvisibleTimer.reset() ;
}
if(mLoadedCallbacksPaused == pause)
{
return ;
}
if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
{
mLoadedCallbacksPaused = pause ;
return ; //nothing to check.
}
if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
{
return ; //have not been invisible for enough time.
}
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
iter != mCallbackTextureList.end(); ++iter)
{
LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
if(tex)
{
if(pause)//pause texture fetching.
{
tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
//set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
tex->resetMaxVirtualSizeResetCounter() ;
}
else//unpause
{
static const F32 START_AREA = 100.f ;
tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
tex->addTextureStats(START_AREA); //jump start the fetching again
}
}
}
if(!pause)
{
updateTextures() ; //refresh texture stats.
}
mLoadedCallbacksPaused = pause ;
return ;
}
const F32 SELF_ADDITIONAL_PRI = 0.75f ;
const F32 ADDITIONAL_PRI = 0.5f;
void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
{
//Note:
//if this function is not called for the last MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL frames,
//the texture pipeline will stop fetching this texture.
imagep->resetTextureStats();
imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL);
imagep->resetMaxVirtualSizeResetCounter() ;
mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
mMinPixelArea = llmin(pixel_area, mMinPixelArea);
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF)
{
imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
}
else
{
imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
}
}
//virtual
void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
{
setTEImage(te, imagep);
}
//virtual
LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const
{
return getTEImage(te);
}
//virtual
const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const
{
return getTE(te_num);
}
//virtual
void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te)
{
setTE(index, te);
}
const std::string LLVOAvatar::getImageURL(const U8 te, const LLUUID &uuid)
{
llassert(isIndexBakedTexture(ETextureIndex(te)));
std::string url = "";
const std::string& appearance_service_url = LLAppearanceMgr::instance().getAppearanceServiceURL();
if (appearance_service_url.empty())
{
// Probably a server-side issue if we get here:
LL_WARNS() << "AgentAppearanceServiceURL not set - Baked texture requests will fail" << LL_ENDL;
return url;
}
const LLAvatarAppearanceDictionary::TextureEntry* texture_entry = LLAvatarAppearanceDictionary::getInstance()->getTexture((ETextureIndex)te);
if (texture_entry != NULL)
{
url = appearance_service_url + "texture/" + getID().asString() + "/" + texture_entry->mDefaultImageName + "/" + uuid.asString();
//LL_INFOS() << "baked texture url: " << url << LL_ENDL;
}
return url;
}
//-----------------------------------------------------------------------------
// resolveHeight()
//-----------------------------------------------------------------------------
void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
{
LLVector3d in_pos_global, out_pos_global;
in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
}
void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
{
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
}
void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
{
LLVector3d zVec(0.0f, 0.0f, 0.5f);
LLVector3d p0 = inPos + zVec;
LLVector3d p1 = inPos - zVec;
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
if (!obj)
{
mStepOnLand = TRUE;
mStepMaterial = 0;
mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
}
else
{
mStepOnLand = FALSE;
mStepMaterial = obj->getMaterial();
// We want the primitive velocity, not our velocity... (which actually subtracts the
// step object velocity)
LLVector3 angularVelocity = obj->getAngularVelocity();
LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
LLVector3 linearComponent = angularVelocity % relativePos;
// LL_INFOS() << "Linear Component of Rotation Velocity " << linearComponent << LL_ENDL;
mStepObjectVelocity = obj->getVelocity() + linearComponent;
}
}
//-----------------------------------------------------------------------------
// getStepSound()
//-----------------------------------------------------------------------------
const LLUUID& LLVOAvatar::getStepSound() const
{
if ( mStepOnLand )
{
return sStepSoundOnLand;
}
return sStepSounds[mStepMaterial];
}
//-----------------------------------------------------------------------------
// processAnimationStateChanges()
//-----------------------------------------------------------------------------
void LLVOAvatar::processAnimationStateChanges()
{
if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
{
startMotion(ANIM_AGENT_WALK_ADJUST);
stopMotion(ANIM_AGENT_FLY_ADJUST);
}
else if (mInAir && !mIsSitting)
{
stopMotion(ANIM_AGENT_WALK_ADJUST);
startMotion(ANIM_AGENT_FLY_ADJUST);
}
else
{
stopMotion(ANIM_AGENT_WALK_ADJUST);
stopMotion(ANIM_AGENT_FLY_ADJUST);
}
if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
startMotion(ANIM_AGENT_TARGET);
stopMotion(ANIM_AGENT_BODY_NOISE);
}
else
{
stopMotion(ANIM_AGENT_TARGET);
startMotion(ANIM_AGENT_BODY_NOISE);
}
// clear all current animations
AnimIterator anim_it;
for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
{
AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
// playing, but not signaled, so stop
if (found_anim == mSignaledAnimations.end())
{
processSingleAnimationStateChange(anim_it->first, FALSE);
mPlayingAnimations.erase(anim_it++);
continue;
}
++anim_it;
}
// start up all new anims
for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
{
AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
// signaled but not playing, or different sequence id, start motion
if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
{
if (processSingleAnimationStateChange(anim_it->first, TRUE))
{
mPlayingAnimations[anim_it->first] = anim_it->second;
++anim_it;
continue;
}
}
++anim_it;
}
// clear source information for animations which have been stopped
if (isSelf())
{
AnimSourceIterator source_it = mAnimationSources.begin();
for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
{
if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
{
mAnimationSources.erase(source_it++);
}
else
{
++source_it;
}
}
}
stop_glerror();
}
//-----------------------------------------------------------------------------
// processSingleAnimationStateChange();
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start )
{
// SL-402, SL-427 - we need to update body size often enough to
// keep appearances in sync, but not so often that animations
// cause constant jiggling of the body or camera. Possible
// compromise is to do it on animation changes:
computeBodySize();
BOOL result = FALSE;
if ( start ) // start animation
{
if (anim_id == ANIM_AGENT_TYPE)
{
if (gAudiop)
{
LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
&& !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
{
// RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
// to support both spatialized and non-spatialized instances of the same sound
//if (isSelf())
//{
// gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
//}
//else
{
LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping"));
gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
}
}
}
}
else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
{
sitDown(TRUE);
}
if (startMotion(anim_id))
{
result = TRUE;
}
else
{
LL_WARNS() << "Failed to start motion!" << LL_ENDL;
}
}
else //stop animation
{
if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
{
sitDown(FALSE);
}
if ((anim_id == ANIM_AGENT_DO_NOT_DISTURB) && gAgent.isDoNotDisturb())
{
// re-assert DND tag animation
gAgent.sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, ANIM_REQUEST_START);
return result;
}
stopMotion(anim_id);
result = TRUE;
}
return result;
}
//-----------------------------------------------------------------------------
// isAnyAnimationSignaled()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
{
for (S32 i = 0; i < num_anims; i++)
{
if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
{
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// resetAnimations()
//-----------------------------------------------------------------------------
void LLVOAvatar::resetAnimations()
{
LLKeyframeMotion::flushKeyframeCache();
flushAllMotions();
}
// Override selectively based on avatar sex and whether we're using new
// animations.
LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
{
BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun");
LLUUID result = id;
// start special case female walk for female avatars
if (getSex() == SEX_FEMALE)
{
if (id == ANIM_AGENT_WALK)
{
if (use_new_walk_run)
result = ANIM_AGENT_FEMALE_WALK_NEW;
else
result = ANIM_AGENT_FEMALE_WALK;
}
else if (id == ANIM_AGENT_RUN)
{
// There is no old female run animation, so only override
// in one case.
if (use_new_walk_run)
result = ANIM_AGENT_FEMALE_RUN_NEW;
}
}
else
{
// Male avatar.
if (id == ANIM_AGENT_WALK)
{
if (use_new_walk_run)
result = ANIM_AGENT_WALK_NEW;
}
else if (id == ANIM_AGENT_RUN)
{
if (use_new_walk_run)
result = ANIM_AGENT_RUN_NEW;
}
}
return result;
}
//-----------------------------------------------------------------------------
// startMotion()
// id is the asset if of the animation to start
// time_offset is the offset into the animation at which to start playing
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
{
LL_DEBUGS() << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
LLUUID remap_id = remapMotionID(id);
if (remap_id != id)
{
LL_DEBUGS() << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
}
if (isSelf() && remap_id == ANIM_AGENT_AWAY)
{
gAgent.setAFK();
}
return LLCharacter::startMotion(remap_id, time_offset);
}
//-----------------------------------------------------------------------------
// stopMotion()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
{
LL_DEBUGS() << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
LLUUID remap_id = remapMotionID(id);
if (remap_id != id)
{
LL_DEBUGS() << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
}
if (isSelf())
{
gAgent.onAnimStop(remap_id);
}
return LLCharacter::stopMotion(remap_id, stop_immediate);
}
//-----------------------------------------------------------------------------
// hasMotionFromSource()
//-----------------------------------------------------------------------------
// virtual
bool LLVOAvatar::hasMotionFromSource(const LLUUID& source_id)
{
return false;
}
//-----------------------------------------------------------------------------
// stopMotionFromSource()
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
{
}
//-----------------------------------------------------------------------------
// addDebugText()
//-----------------------------------------------------------------------------
void LLVOAvatar::addDebugText(const std::string& text)
{
mDebugText.append(1, '\n');
mDebugText.append(text);
}
//-----------------------------------------------------------------------------
// getID()
//-----------------------------------------------------------------------------
const LLUUID& LLVOAvatar::getID() const
{
return mID;
}
//-----------------------------------------------------------------------------
// getJoint()
//-----------------------------------------------------------------------------
// RN: avatar joints are multi-rooted to include screen-based attachments
LLJoint *LLVOAvatar::getJoint( const std::string &name )
{
joint_map_t::iterator iter = mJointMap.find(name);
LLJoint* jointp = NULL;
if (iter == mJointMap.end() || iter->second == NULL)
{ //search for joint and cache found joint in lookup table
jointp = mRoot->findJoint(name);
mJointMap[name] = jointp;
}
else
{ //return cached pointer
jointp = iter->second;
}
#ifndef LL_RELEASE_FOR_DOWNLOAD
if (jointp && jointp->getName()!="mScreen" && jointp->getName()!="mRoot")
{
llassert(getJoint(jointp->getJointNum())==jointp);
}
#endif
return jointp;
}
LLJoint *LLVOAvatar::getJoint( S32 joint_num )
{
LLJoint *pJoint = NULL;
S32 collision_start = mNumBones;
S32 attachment_start = mNumBones + mNumCollisionVolumes;
if (joint_num>=attachment_start)
{
// Attachment IDs start at 1
S32 attachment_id = joint_num - attachment_start + 1;
attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
if (iter != mAttachmentPoints.end())
{
pJoint = iter->second;
}
}
else if (joint_num>=collision_start)
{
S32 collision_id = joint_num-collision_start;
pJoint = &mCollisionVolumes[collision_id];
}
else if (joint_num>=0)
{
pJoint = mSkeleton[joint_num];
}
llassert(!pJoint || pJoint->getJointNum() == joint_num);
return pJoint;
}
//-----------------------------------------------------------------------------
// getRiggedMeshID
//
// If viewer object is a rigged mesh, set the mesh id and return true.
// Otherwise, null out the id and return false.
//-----------------------------------------------------------------------------
// static
bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
{
mesh_id.setNull();
//If a VO has a skin that we'll reset the joint positions to their default
if ( pVO && pVO->mDrawable )
{
LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
if ( pVObj )
{
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
if (pSkinData
&& pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
&& pSkinData->mAlternateBindMatrix.size() > 0 )
{
mesh_id = pSkinData->mMeshID;
return true;
}
}
}
return false;
}
bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && jointIsRiggedTo(joint_name, attached_object))
{
return true;
}
}
}
return false;
}
bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name, const LLViewerObject *vo)
{
// Process all children
LLViewerObject::const_child_list_t& children = vo->getChildren();
for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
it != children.end(); ++it)
{
LLViewerObject *childp = *it;
if (jointIsRiggedTo(joint_name,childp))
{
return true;
}
}
const LLVOVolume *vobj = dynamic_cast<const LLVOVolume*>(vo);
if (!vobj)
{
return false;
}
LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData )
{
if (std::find(pSkinData->mJointNames.begin(), pSkinData->mJointNames.end(), joint_name) !=
pSkinData->mJointNames.end())
{
return true;
}
}
return false;
}
void LLVOAvatar::clearAttachmentOverrides()
{
LLScopedContextString str("clearAttachmentOverrides " + getFullname());
for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++)
{
LLJoint *pJoint = getJoint(i);
if (pJoint)
{
pJoint->clearAttachmentPosOverrides();
pJoint->clearAttachmentScaleOverrides();
}
}
}
//-----------------------------------------------------------------------------
// rebuildAttachmentOverrides
//-----------------------------------------------------------------------------
void LLVOAvatar::rebuildAttachmentOverrides()
{
LLScopedContextString str("rebuildAttachmentOverrides " + getFullname());
// Attachment points
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment *attachment_pt = (*iter).second;
if (attachment_pt)
{
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
{
addAttachmentOverridesForObject(*at_it);
}
}
}
}
//-----------------------------------------------------------------------------
// addAttachmentPosOverridesForObject
//-----------------------------------------------------------------------------
void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo)
{
LLVOAvatar *av = vo->getAvatarAncestor();
if (!av || (av != this))
{
LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
return;
}
LLScopedContextString str("addAttachmentOverridesForObject " + av->getFullname());
// Process all children
LLViewerObject::const_child_list_t& children = vo->getChildren();
for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
it != children.end(); ++it)
{
LLViewerObject *childp = *it;
addAttachmentOverridesForObject(childp);
}
LLVOVolume *vobj = dynamic_cast<LLVOVolume*>(vo);
bool pelvisGotSet = false;
if (!vobj)
{
return;
}
if (vobj->isMesh() &&
((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
return;
}
LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData )
{
const int bindCnt = pSkinData->mAlternateBindMatrix.size();
const int jointCnt = pSkinData->mJointNames.size();
if ((bindCnt > 0) && (bindCnt != jointCnt))
{
LL_WARNS_ONCE() << "invalid mesh, bindCnt " << bindCnt << "!= jointCnt " << jointCnt << ", joint overrides will be ignored." << LL_ENDL;
}
if ((bindCnt > 0) && (bindCnt == jointCnt))
{
const F32 pelvisZOffset = pSkinData->mPelvisOffset;
const LLUUID& mesh_id = pSkinData->mMeshID;
bool fullRig = (jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG) ? true : false;
if ( fullRig )
{
for ( int i=0; i<jointCnt; ++i )
{
std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
LLJoint* pJoint = getJoint( lookingForJoint );
if (pJoint)
{
const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
if (pJoint->aboveJointPosThreshold(jointPos))
{
bool override_changed;
pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed );
if (override_changed)
{
//If joint is a pelvis then handle old/new pelvis to foot values
if ( lookingForJoint == "mPelvis" )
{
pelvisGotSet = true;
}
}
if (pSkinData->mLockScaleIfJointPosition)
{
// Note that unlike positions, there's no threshold check here,
// just a lock at the default value.
pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), mesh_id, avString());
}
}
}
}
if (pelvisZOffset != 0.0F)
{
F32 pelvis_fixup_before;
bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before);
addPelvisFixup( pelvisZOffset, mesh_id );
F32 pelvis_fixup_after;
hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it...
if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after))
{
pelvisGotSet = true;
}
}
}
}
}
//Rebuild body data if we altered joints/pelvis
if ( pelvisGotSet )
{
postPelvisSetRecalc();
}
}
//-----------------------------------------------------------------------------
// getAttachmentOverrideNames
//-----------------------------------------------------------------------------
void LLVOAvatar::getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const
{
LLVector3 pos;
LLVector3 scale;
LLUUID mesh_id;
// Bones
for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
iter != mSkeleton.end(); ++iter)
{
const LLJoint* pJoint = (*iter);
if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
{
pos_names.insert(pJoint->getName());
}
if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
{
scale_names.insert(pJoint->getName());
}
}
// Attachment points
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment *attachment_pt = (*iter).second;
if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
{
pos_names.insert(attachment_pt->getName());
}
// Attachment points don't have scales.
}
}
//-----------------------------------------------------------------------------
// showAttachmentOverrides
//-----------------------------------------------------------------------------
void LLVOAvatar::showAttachmentOverrides(bool verbose) const
{
std::set<std::string> pos_names, scale_names;
getAttachmentOverrideNames(pos_names, scale_names);
if (pos_names.size())
{
std::stringstream ss;
std::copy(pos_names.begin(), pos_names.end(), std::ostream_iterator<std::string>(ss, ","));
LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL;
}
else
{
LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL;
}
if (scale_names.size())
{
std::stringstream ss;
std::copy(scale_names.begin(), scale_names.end(), std::ostream_iterator<std::string>(ss, ","));
LL_INFOS() << getFullname() << " attachment scales defined for joints: " << ss.str() << "\n" << LL_ENDL;
}
else
{
LL_INFOS() << getFullname() << " no attachment scales defined for any joints" << "\n" << LL_ENDL;
}
if (!verbose)
{
return;
}
LLVector3 pos, scale;
LLUUID mesh_id;
S32 count = 0;
// Bones
for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
iter != mSkeleton.end(); ++iter)
{
const LLJoint* pJoint = (*iter);
if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
{
pJoint->showAttachmentPosOverrides(getFullname());
count++;
}
if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
{
pJoint->showAttachmentScaleOverrides(getFullname());
count++;
}
}
// Attachment points
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment *attachment_pt = (*iter).second;
if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
{
attachment_pt->showAttachmentPosOverrides(getFullname());
count++;
}
}
if (count)
{
LL_DEBUGS("Avatar") << avString() << " end of pos, scale overrides" << LL_ENDL;
LL_DEBUGS("Avatar") << "=================================" << LL_ENDL;
}
}
//-----------------------------------------------------------------------------
// resetJointsOnDetach
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo)
{
LLVOAvatar *av = vo->getAvatarAncestor();
if (!av || (av != this))
{
LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
}
// Process all children
LLViewerObject::const_child_list_t& children = vo->getChildren();
for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
it != children.end(); ++it)
{
LLViewerObject *childp = *it;
resetJointsOnDetach(childp);
}
// Process self.
LLUUID mesh_id;
if (getRiggedMeshID(vo,mesh_id))
{
resetJointsOnDetach(mesh_id);
}
}
//-----------------------------------------------------------------------------
// resetJointsOnDetach
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointsOnDetach(const LLUUID& mesh_id)
{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
avatar_joint_list_t::iterator end = mSkeleton.end();
LLJoint* pJointPelvis = getJoint("mPelvis");
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
//Reset joints except for pelvis
if ( pJoint )
{
bool dummy; // unused
pJoint->removeAttachmentPosOverride(mesh_id, avString(),dummy);
pJoint->removeAttachmentScaleOverride(mesh_id, avString());
}
if ( pJoint && pJoint == pJointPelvis)
{
removePelvisFixup( mesh_id );
// SL-315
pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
}
}
postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------
// getCharacterPosition()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterPosition()
{
if (mDrawable.notNull())
{
return mDrawable->getPositionAgent();
}
else
{
return getPositionAgent();
}
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getCharacterRotation()
//-----------------------------------------------------------------------------
LLQuaternion LLVOAvatar::getCharacterRotation()
{
return getRotation();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getCharacterVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterVelocity()
{
return getVelocity() - mStepObjectVelocity;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getCharacterAngularVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterAngularVelocity()
{
return getAngularVelocity();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getGround()
//-----------------------------------------------------------------------------
void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
{
LLVector3d z_vec(0.0f, 0.0f, 1.0f);
LLVector3d p0_global, p1_global;
if (mIsDummy)
{
outNorm.setVec(z_vec);
out_pos_agent = in_pos_agent;
return;
}
p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
LLViewerObject *obj;
LLVector3d out_pos_global;
LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getTimeDilation()
//-----------------------------------------------------------------------------
F32 LLVOAvatar::getTimeDilation()
{
return mRegionp ? mRegionp->getTimeDilation() : 1.f;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getPixelArea()
//-----------------------------------------------------------------------------
F32 LLVOAvatar::getPixelArea() const
{
if (mIsDummy)
{
return 100000.f;
}
return mPixelArea;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getPosGlobalFromAgent()
//-----------------------------------------------------------------------------
LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
{
return gAgent.getPosGlobalFromAgent(position);
}
//-----------------------------------------------------------------------------
// getPosAgentFromGlobal()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
{
return gAgent.getPosAgentFromGlobal(position);
}
//-----------------------------------------------------------------------------
// requestStopMotion()
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatar::requestStopMotion( LLMotion* motion )
{
// Only agent avatars should handle the stop motion notifications.
}
//-----------------------------------------------------------------------------
// loadSkeletonNode(): loads <skeleton> node from XML tree
//-----------------------------------------------------------------------------
//virtual
BOOL LLVOAvatar::loadSkeletonNode ()
{
if (!LLAvatarAppearance::loadSkeletonNode())
{
return FALSE;
}
bool ignore_hud_joints = false;
initAttachmentPoints(ignore_hud_joints);
return TRUE;
}
//-----------------------------------------------------------------------------
// initAttachmentPoints(): creates attachment points if needed, sets state based on avatar_lad.xml.
//-----------------------------------------------------------------------------
void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints)
{
LLAvatarXmlInfo::attachment_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
iter != sAvatarXmlInfo->mAttachmentInfoList.end();
++iter)
{
LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter;
if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints))
{
//don't process hud joint for other avatars, or when doing a skeleton reset.
continue;
}
S32 attachmentID = info->mAttachmentID;
if (attachmentID < 1 || attachmentID > 255)
{
LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL;
continue;
}
LLViewerJointAttachment* attachment = NULL;
bool newly_created = false;
if (mAttachmentPoints.find(attachmentID) == mAttachmentPoints.end())
{
attachment = new LLViewerJointAttachment();
newly_created = true;
}
else
{
attachment = mAttachmentPoints[attachmentID];
}
attachment->setName(info->mName);
LLJoint *parent_joint = getJoint(info->mJointName);
if (!parent_joint)
{
// If the intended parent for attachment point is unavailable, avatar_lad.xml is corrupt.
LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL;
LL_ERRS() << "Invalid avatar_lad.xml file" << LL_ENDL;
}
if (info->mHasPosition)
{
attachment->setOriginalPosition(info->mPosition);
attachment->setDefaultPosition(info->mPosition);
}
if (info->mHasRotation)
{
LLQuaternion rotation;
rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
info->mRotationEuler.mV[VY] * DEG_TO_RAD,
info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
attachment->setRotation(rotation);
}
int group = info->mGroup;
if (group >= 0)
{
if (group < 0 || group > 9)
{
LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL;
}
else
{
attachment->setGroup(group);
}
}
attachment->setPieSlice(info->mPieMenuSlice);
attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
attachment->setIsHUDAttachment(info->mIsHUDAttachment);
// attachment can potentially be animated, needs a number.
attachment->setJointNum(mNumBones + mNumCollisionVolumes + attachmentID - 1);
if (newly_created)
{
mAttachmentPoints[attachmentID] = attachment;
// now add attachment joint
parent_joint->addChild(attachment);
}
}
}
//-----------------------------------------------------------------------------
// updateVisualParams()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateVisualParams()
{
setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE );
LLCharacter::updateVisualParams();
if (mLastSkeletonSerialNum != mSkeletonSerialNum)
{
computeBodySize();
mLastSkeletonSerialNum = mSkeletonSerialNum;
mRoot->updateWorldMatrixChildren();
}
dirtyMesh();
updateHeadOffset();
}
//-----------------------------------------------------------------------------
// isActive()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isActive() const
{
return TRUE;
}
//-----------------------------------------------------------------------------
// setPixelAreaAndAngle()
//-----------------------------------------------------------------------------
void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
{
if (mDrawable.isNull())
{
return;
}
const LLVector4a* ext = mDrawable->getSpatialExtents();
LLVector4a center;
center.setAdd(ext[1], ext[0]);
center.mul(0.5f);
LLVector4a size;
size.setSub(ext[1], ext[0]);
size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
F32 range = mDrawable->mDistanceWRTCamera;
if (range < 0.001f) // range == zero
{
mAppAngle = 180.f;
}
else
{
F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
// We always want to look good to ourselves
if( isSelf() )
{
mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
}
}
//-----------------------------------------------------------------------------
// updateJointLODs()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::updateJointLODs()
{
const F32 MAX_PIXEL_AREA = 100000000.f;
F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
F32 area_scale = 0.16f;
if (isSelf())
{
if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
{
mAdjustedPixelArea = MAX_PIXEL_AREA;
}
else
{
mAdjustedPixelArea = mPixelArea*area_scale;
}
}
else if (mIsDummy)
{
mAdjustedPixelArea = MAX_PIXEL_AREA;
}
else
{
// reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
}
// now select meshes to render based on adjusted pixel area
LLViewerJoint* root = dynamic_cast<LLViewerJoint*>(mRoot);
BOOL res = FALSE;
if (root)
{
res = root->updateLOD(mAdjustedPixelArea, TRUE);
}
if (res)
{
sNumLODChangesThisFrame++;
dirtyMesh(2);
return TRUE;
}
return FALSE;
}
//-----------------------------------------------------------------------------
// createDrawable()
//-----------------------------------------------------------------------------
LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR);
// Only a single face (one per avatar)
//this face will be splitted into several if its vertex buffer is too long.
mDrawable->setState(LLDrawable::ACTIVE);
mDrawable->addFace(poolp, NULL);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
mNumInitFaces = mDrawable->getNumFaces() ;
dirtyMesh(2);
return mDrawable;
}
void LLVOAvatar::updateGL()
{
if (mMeshTexturesDirty)
{
updateMeshTextures();
mMeshTexturesDirty = FALSE;
}
}
//-----------------------------------------------------------------------------
// updateGeometry()
//-----------------------------------------------------------------------------
static LLTrace::BlockTimerStatHandle FTM_UPDATE_AVATAR("Update Avatar");
BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_AVATAR);
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
}
if (!mMeshValid)
{
return TRUE;
}
if (!drawable)
{
LL_ERRS() << "LLVOAvatar::updateGeometry() called with NULL drawable" << LL_ENDL;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// updateSexDependentLayerSets()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateSexDependentLayerSets()
{
invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
}
//-----------------------------------------------------------------------------
// dirtyMesh()
//-----------------------------------------------------------------------------
void LLVOAvatar::dirtyMesh()
{
dirtyMesh(1);
}
void LLVOAvatar::dirtyMesh(S32 priority)
{
mDirtyMesh = llmax(mDirtyMesh, priority);
}
//-----------------------------------------------------------------------------
// getViewerJoint()
//-----------------------------------------------------------------------------
LLViewerJoint* LLVOAvatar::getViewerJoint(S32 idx)
{
return dynamic_cast<LLViewerJoint*>(mMeshLOD[idx]);
}
//-----------------------------------------------------------------------------
// hideSkirt()
//-----------------------------------------------------------------------------
void LLVOAvatar::hideSkirt()
{
mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE);
}
BOOL LLVOAvatar::setParent(LLViewerObject* parent)
{
BOOL ret ;
if (parent == NULL)
{
getOffObject();
ret = LLViewerObject::setParent(parent);
if (isSelf())
{
gAgentCamera.resetCamera();
}
}
else
{
ret = LLViewerObject::setParent(parent);
if(ret)
{
sitOnObject(parent);
}
}
return ret ;
}
void LLVOAvatar::addChild(LLViewerObject *childp)
{
childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
if (isSelf())
{
const LLUUID& item_id = childp->getAttachmentItemID();
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << "ATT attachment child added " << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
}
LLViewerObject::addChild(childp);
if (childp->mDrawable)
{
if (!attachObject(childp))
{
LL_WARNS() << "ATT addChild() failed for "
<< childp->getID()
<< " item " << childp->getAttachmentItemID()
<< LL_ENDL;
// MAINT-3312 backout
// mPendingAttachment.push_back(childp);
}
}
else
{
mPendingAttachment.push_back(childp);
}
}
void LLVOAvatar::removeChild(LLViewerObject *childp)
{
LLViewerObject::removeChild(childp);
if (!detachObject(childp))
{
LL_WARNS() << "Calling detach on non-attached object " << LL_ENDL;
}
}
LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
{
S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
// This should never happen unless the server didn't process the attachment point
// correctly, but putting this check in here to be safe.
if (attachmentID & ATTACHMENT_ADD)
{
LL_WARNS() << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << LL_ENDL;
attachmentID &= ~ATTACHMENT_ADD;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
if (!attachment)
{
LL_WARNS() << "Object attachment point invalid: " << attachmentID
<< " trying to use 1 (chest)"
<< LL_ENDL;
attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
if (attachment)
{
LL_WARNS() << "Object attachment point invalid: " << attachmentID
<< " on object " << viewer_object->getID()
<< " attachment item " << viewer_object->getAttachmentItemID()
<< " falling back to 1 (chest)"
<< LL_ENDL;
}
else
{
LL_WARNS() << "Object attachment point invalid: " << attachmentID
<< " on object " << viewer_object->getID()
<< " attachment item " << viewer_object->getAttachmentItemID()
<< "Unable to use fallback attachment point 1 (chest)"
<< LL_ENDL;
}
}
return attachment;
}
//-----------------------------------------------------------------------------
// attachObject()
//-----------------------------------------------------------------------------
const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object)
{
if (isSelf())
{
const LLUUID& item_id = viewer_object->getAttachmentItemID();
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << "ATT attaching object "
<< (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
}
LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
if (!attachment || !attachment->addObject(viewer_object))
{
const LLUUID& item_id = viewer_object->getAttachmentItemID();
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_WARNS("Avatar") << "ATT attach failed "
<< (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
return 0;
}
updateVisualComplexity();
if (viewer_object->isSelected())
{
LLSelectMgr::getInstance()->updateSelectionCenter();
LLSelectMgr::getInstance()->updatePointAt();
}
return attachment;
}
//-----------------------------------------------------------------------------
// getNumAttachments()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::getNumAttachments() const
{
U32 num_attachments = 0;
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment *attachment_pt = (*iter).second;
num_attachments += attachment_pt->getNumObjects();
}
return num_attachments;
}
//-----------------------------------------------------------------------------
// canAttachMoreObjects()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::canAttachMoreObjects() const
{
return (getNumAttachments() < MAX_AGENT_ATTACHMENTS);
}
//-----------------------------------------------------------------------------
// canAttachMoreObjects()
// Returns true if we can attach <n> more objects.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
{
return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
}
//-----------------------------------------------------------------------------
// lazyAttach()
//-----------------------------------------------------------------------------
void LLVOAvatar::lazyAttach()
{
std::vector<LLPointer<LLViewerObject> > still_pending;
for (U32 i = 0; i < mPendingAttachment.size(); i++)
{
LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i];
if (cur_attachment->mDrawable)
{
if (isSelf())
{
const LLUUID& item_id = cur_attachment->getAttachmentItemID();
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << "ATT attaching object "
<< (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
}
if (!attachObject(cur_attachment))
{ // Drop it
LL_WARNS() << "attachObject() failed for "
<< cur_attachment->getID()
<< " item " << cur_attachment->getAttachmentItemID()
<< LL_ENDL;
// MAINT-3312 backout
//still_pending.push_back(cur_attachment);
}
}
else
{
still_pending.push_back(cur_attachment);
}
}
mPendingAttachment = still_pending;
}
void LLVOAvatar::resetHUDAttachments()
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && attached_object->mDrawable.notNull())
{
gPipeline.markMoved(attached_object->mDrawable);
}
}
}
}
}
void LLVOAvatar::rebuildRiggedAttachments( void )
{
for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
{
LLViewerJointAttachment* pAttachment = iter->second;
LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
attachmentIter != attachmentIterEnd; ++attachmentIter)
{
const LLViewerObject* pAttachedObject = *attachmentIter;
if ( pAttachment && pAttachedObject->mDrawable.notNull() )
{
gPipeline.markRebuild(pAttachedObject->mDrawable);
}
}
}
}
//-----------------------------------------------------------------------------
// cleanupAttachedMesh()
//-----------------------------------------------------------------------------
void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
{
LLUUID mesh_id;
if (getRiggedMeshID(pVO, mesh_id))
{
resetJointsOnDetach(mesh_id);
if ( gAgentCamera.cameraCustomizeAvatar() )
{
gAgent.unpauseAnimation();
//Still want to refocus on head bone
gAgentCamera.changeCameraToCustomizeAvatar();
}
}
}
//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->isObjectAttached(viewer_object))
{
updateVisualComplexity();
cleanupAttachedMesh( viewer_object );
attachment->removeObject(viewer_object);
LL_DEBUGS() << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << LL_ENDL;
return TRUE;
}
}
std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
if (iter != mPendingAttachment.end())
{
mPendingAttachment.erase(iter);
return TRUE;
}
return FALSE;
}
//-----------------------------------------------------------------------------
// sitDown()
//-----------------------------------------------------------------------------
void LLVOAvatar::sitDown(BOOL bSitting)
{
mIsSitting = bSitting;
if (isSelf())
{
// Update Movement Controls according to own Sitting mode
LLFloaterMove::setSittingMode(bSitting);
}
}
//-----------------------------------------------------------------------------
// sitOnObject()
//-----------------------------------------------------------------------------
void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
{
if (isSelf())
{
// Might be first sit
//LLFirstUse::useSit();
gAgent.setFlying(FALSE);
gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
//interpolate to new camera position
gAgentCamera.startCameraAnimation();
// make sure we are not trying to autopilot
gAgent.stopAutoPilot();
gAgentCamera.setupSitCamera();
if (gAgentCamera.getForceMouselook())
{
gAgentCamera.changeCameraToMouselook();
}
}
if (mDrawable.isNull())
{
return;
}
LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
LLVector3 obj_pos = sit_object->getRenderPosition();
LLVector3 rel_pos = getRenderPosition() - obj_pos;
rel_pos.rotVec(inv_obj_rot);
mDrawable->mXform.setPosition(rel_pos);
mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
gPipeline.markMoved(mDrawable, TRUE);
// Notice that removing sitDown() from here causes avatars sitting on
// objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655.
sitDown(TRUE);
mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
// SL-315
mRoot->setPosition(getPosition());
mRoot->updateWorldMatrixChildren();
stopMotion(ANIM_AGENT_BODY_NOISE);
}
//-----------------------------------------------------------------------------
// getOffObject()
//-----------------------------------------------------------------------------
void LLVOAvatar::getOffObject()
{
if (mDrawable.isNull())
{
return;
}
LLViewerObject* sit_object = (LLViewerObject*)getParent();
if (sit_object)
{
stopMotionFromSource(sit_object->getID());
LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); ++iter)
{
LLViewerObject* child_objectp = *iter;
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
}
// assumes that transform will not be updated with drawable still having a parent
// or that drawable had no parent from the start
LLVector3 cur_position_world = mDrawable->getWorldPosition();
LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
if (mLastRootPos.length() >= MAX_STANDOFF_FROM_ORIGIN
&& (cur_position_world.length() < MAX_STANDOFF_FROM_ORIGIN
|| dist_vec(cur_position_world, mLastRootPos) > MAX_STANDOFF_DISTANCE_CHANGE))
{
// Most likely drawable got updated too early or some updates were missed - we got relative position to non-existing parent
// restore coordinates from cache
cur_position_world = mLastRootPos;
}
// set *local* position based on last *world* position, since we're unparenting the avatar
mDrawable->mXform.setPosition(cur_position_world);
mDrawable->mXform.setRotation(cur_rotation_world);
gPipeline.markMoved(mDrawable, TRUE);
sitDown(FALSE);
mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject
// SL-315
mRoot->setPosition(cur_position_world);
mRoot->setRotation(cur_rotation_world);
mRoot->getXform()->update();
startMotion(ANIM_AGENT_BODY_NOISE);
if (isSelf())
{
LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
av_rot = av_rot * obj_rot;
LLVector3 at_axis = LLVector3::x_axis;
at_axis = at_axis * av_rot;
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis);
gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
gAgentCamera.setSitCamera(LLUUID::null);
}
}
//-----------------------------------------------------------------------------
// findAvatarFromAttachment()
//-----------------------------------------------------------------------------
// static
LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
{
if( obj->isAttachment() )
{
do
{
obj = (LLViewerObject*) obj->getParent();
}
while( obj && !obj->isAvatar() );
if( obj && !obj->isDead() )
{
return (LLVOAvatar*)obj;
}
}
return NULL;
}
S32 LLVOAvatar::getAttachmentCount()
{
S32 count = mAttachmentPoints.size();
return count;
}
BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
{
if (mIsDummy) return TRUE;
if (isSelf())
{
return LLAvatarAppearance::isWearingWearableType(type);
}
switch(type)
{
case LLWearableType::WT_SHAPE:
case LLWearableType::WT_SKIN:
case LLWearableType::WT_HAIR:
case LLWearableType::WT_EYES:
return TRUE; // everyone has all bodyparts
default:
break; // Do nothing
}
for (LLAvatarAppearanceDictionary::Textures::const_iterator tex_iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
tex_iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
++tex_iter)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second;
if (texture_dict->mWearableType == type)
{
// Thus, you must check to see if the corresponding baked texture is defined.
// NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
// this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
// gets baked into a texture that always exists (upper or lower).
if (texture_dict->mIsUsedByBakedTexture)
{
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
return isTextureDefined(LLAvatarAppearanceDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex);
}
return FALSE;
}
}
return FALSE;
}
LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const
{
for(attachment_map_t::const_iterator attachment_points_iter = mAttachmentPoints.begin();
attachment_points_iter != gAgentAvatarp->mAttachmentPoints.end();
++attachment_points_iter)
{
LLViewerJointAttachment* attachment = attachment_points_iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if (attached_object &&
attached_object->getID() == target_id)
{
return attached_object;
}
}
}
return NULL;
}
// virtual
void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset)
{
}
void LLVOAvatar::invalidateAll()
{
}
// virtual
void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
{
if (global_color == mTexSkinColor)
{
invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
}
else if (global_color == mTexHairColor)
{
invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet);
// ! BACKWARDS COMPATIBILITY !
// Fix for dealing with avatars from viewers that don't bake hair.
if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
{
LLColor4 color = mTexHairColor->getColor();
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( color );
}
}
}
}
else if (global_color == mTexEyeColor)
{
// LL_INFOS() << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << LL_ENDL;
invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet);
}
updateMeshTextures();
}
BOOL LLVOAvatar::isVisible() const
{
return mDrawable.notNull()
&& (!mOrphaned || isSelf())
&& (mDrawable->isVisible() || mIsDummy);
}
// Determine if we have enough avatar data to render
bool LLVOAvatar::getIsCloud() const
{
return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape?
|| ( !isTextureDefined(TEX_LOWER_BAKED)
|| !isTextureDefined(TEX_UPPER_BAKED)
|| !isTextureDefined(TEX_HEAD_BAKED)
)
);
}
void LLVOAvatar::updateRezzedStatusTimers()
{
// State machine for rezzed status. Statuses are -1 on startup, 0
// = cloud, 1 = gray, 2 = downloading, 3 = full.
// Purpose is to collect time data for each it takes avatar to reach
// various loading landmarks: gray, textured (partial), textured fully.
S32 rez_status = getRezzedStatus();
if (rez_status != mLastRezzedStatus)
{
LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
if (mLastRezzedStatus == -1 && rez_status != -1)
{
// First time initialization, start all timers.
for (S32 i = 1; i < 4; i++)
{
startPhase("load_" + LLVOAvatar::rezStatusToString(i));
startPhase("first_load_" + LLVOAvatar::rezStatusToString(i));
}
}
if (rez_status < mLastRezzedStatus)
{
// load level has decreased. start phase timers for higher load levels.
for (S32 i = rez_status+1; i <= mLastRezzedStatus; i++)
{
startPhase("load_" + LLVOAvatar::rezStatusToString(i));
}
}
else if (rez_status > mLastRezzedStatus)
{
// load level has increased. stop phase timers for lower and equal load levels.
for (S32 i = llmax(mLastRezzedStatus+1,1); i <= rez_status; i++)
{
stopPhase("load_" + LLVOAvatar::rezStatusToString(i));
stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false);
}
if (rez_status == 3)
{
// "fully loaded", mark any pending appearance change complete.
selfStopPhase("update_appearance_from_cof");
selfStopPhase("wear_inventory_category", false);
selfStopPhase("process_initial_wearables_update", false);
updateVisualComplexity();
}
}
mLastRezzedStatus = rez_status;
}
}
void LLVOAvatar::clearPhases()
{
getPhases().clearPhases();
}
void LLVOAvatar::startPhase(const std::string& phase_name)
{
F32 elapsed = 0.0;
bool completed = false;
bool found = getPhases().getPhaseValues(phase_name, elapsed, completed);
//LL_DEBUGS("Avatar") << avString() << " phase state " << phase_name
// << " found " << found << " elapsed " << elapsed << " completed " << completed << LL_ENDL;
if (found)
{
if (!completed)
{
LL_DEBUGS("Avatar") << avString() << "no-op, start when started already for " << phase_name << LL_ENDL;
return;
}
}
LL_DEBUGS("Avatar") << "started phase " << phase_name << LL_ENDL;
getPhases().startPhase(phase_name);
}
void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check)
{
F32 elapsed = 0.0;
bool completed = false;
if (getPhases().getPhaseValues(phase_name, elapsed, completed))
{
if (!completed)
{
getPhases().stopPhase(phase_name);
completed = true;
logMetricsTimerRecord(phase_name, elapsed, completed);
LL_DEBUGS("Avatar") << avString() << "stopped phase " << phase_name << " elapsed " << elapsed << LL_ENDL;
}
else
{
if (err_check)
{
LL_DEBUGS("Avatar") << "no-op, stop when stopped already for " << phase_name << LL_ENDL;
}
}
}
else
{
if (err_check)
{
LL_DEBUGS("Avatar") << "no-op, stop when not started for " << phase_name << LL_ENDL;
}
}
}
void LLVOAvatar::logPendingPhases()
{
if (!isAgentAvatarValid())
{
return;
}
for (LLViewerStats::phase_map_t::iterator it = getPhases().begin();
it != getPhases().end();
++it)
{
const std::string& phase_name = it->first;
F32 elapsed;
bool completed;
if (getPhases().getPhaseValues(phase_name, elapsed, completed))
{
if (!completed)
{
logMetricsTimerRecord(phase_name, elapsed, completed);
}
}
}
}
//static
void LLVOAvatar::logPendingPhasesAllAvatars()
{
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
if( inst->isDead() )
{
continue;
}
inst->logPendingPhases();
}
}
void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed)
{
if (!isAgentAvatarValid())
{
return;
}
LLSD record;
record["timer_name"] = phase_name;
record["avatar_id"] = getID();
record["elapsed"] = elapsed;
record["completed"] = completed;
U32 grid_x(0), grid_y(0);
if (getRegion() && LLWorld::instance().isRegionListed(getRegion()))
{
record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion());
grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y);
}
record["grid_x"] = LLSD::Integer(grid_x);
record["grid_y"] = LLSD::Integer(grid_y);
record["is_using_server_bakes"] = true;
record["is_self"] = isSelf();
if (isAgentAvatarValid())
{
gAgentAvatarp->addMetricsTimerRecord(record);
}
}
// call periodically to keep isFullyLoaded up to date.
// returns true if the value has changed.
BOOL LLVOAvatar::updateIsFullyLoaded()
{
const bool loading = getIsCloud();
updateRezzedStatusTimers();
updateRuthTimer(loading);
return processFullyLoadedChange(loading);
}
void LLVOAvatar::updateRuthTimer(bool loading)
{
if (isSelf() || !loading)
{
return;
}
if (mPreviousFullyLoaded)
{
mRuthTimer.reset();
debugAvatarRezTime("AvatarRezCloudNotification","became cloud");
}
const F32 LOADING_TIMEOUT__SECONDS = 120.f;
if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
{
LL_DEBUGS("Avatar") << avString()
<< "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
<< "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
<< "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
<< "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
<< "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
<< LL_ENDL;
LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
mRuthTimer.reset();
}
}
BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
{
// we wait a little bit before giving the all clear,
// to let textures settle down
const F32 PAUSE = 1.f;
if (loading)
mFullyLoadedTimer.reset();
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
{
debugAvatarRezTime("AvatarRezNotification","fully loaded");
}
// did our loading state "change" from last call?
// runway - why are we updating every 30 calls even if nothing has changed?
const S32 UPDATE_RATE = 30;
BOOL changed =
((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
(!mFullyLoadedInitialized) || // if we've never been called before
(mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
mPreviousFullyLoaded = mFullyLoaded;
mFullyLoadedInitialized = TRUE;
mFullyLoadedFrameCounter++;
if (changed && isSelf())
{
// to know about outfit switching
LLAvatarRenderNotifier::getInstance()->updateNotificationState();
}
return changed;
}
BOOL LLVOAvatar::isFullyLoaded() const
{
return (mRenderUnloadedAvatar || mFullyLoaded);
}
bool LLVOAvatar::isTooComplex() const
{
bool too_complex;
bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && gSavedSettings.getBOOL("AlwaysRenderFriends"));
if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
{
too_complex = false;
}
else
{
// Determine if visually muted or not
static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U);
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
// If the user has chosen unlimited max complexity, we also disregard max attachment area
// so that unlimited will completely disable the overly complex impostor rendering
// yes, this leaves them vulnerable to griefing objects... their choice
too_complex = ( max_render_cost > 0
&& ( mVisualComplexity > max_render_cost
|| (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
));
}
return too_complex;
}
//-----------------------------------------------------------------------------
// findMotion()
//-----------------------------------------------------------------------------
LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
{
return mMotionController.findMotion(id);
}
// This is a semi-deprecated debugging tool - meshes will not show as
// colorized if using deferred rendering.
void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color)
{
if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
{
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor(color);
}
}
}
}
//-----------------------------------------------------------------------------
// updateMeshTextures()
// Uses the current TE values to set the meshes' and layersets' textures.
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatar::updateMeshTextures()
{
static S32 update_counter = 0;
mBakedTextureDebugText.clear();
// if user has never specified a texture, assign the default
for (U32 i=0; i < getNumTEs(); i++)
{
const LLViewerTexture* te_image = getImage(i, 0);
if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
{
// IMG_DEFAULT_AVATAR = a special texture that's never rendered.
const LLUUID& image_id = (i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR);
setImage(i, LLViewerTextureManager::getFetchedTexture(image_id), 0);
}
}
const BOOL other_culled = !isSelf() && mCulled;
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
BOOL paused = FALSE;
if(!isSelf())
{
src_callback_list = &mCallbackTextureList ;
paused = !isVisible();
}
std::vector<BOOL> is_layer_baked;
is_layer_baked.resize(mBakedTextureDatas.size(), false);
std::vector<BOOL> use_lkg_baked_layer; // lkg = "last known good"
use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
mBakedTextureDebugText += llformat("%06d\n",update_counter++);
mBakedTextureDebugText += "indx layerset linvld ltda ilb ulkg ltid\n";
for (U32 i=0; i < mBakedTextureDatas.size(); i++)
{
is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
LLViewerTexLayerSet* layerset = NULL;
bool layerset_invalid = false;
if (!other_culled)
{
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finishes the first
// render of the new layerset.
layerset = getTexLayerSet(i);
layerset_invalid = layerset && ( !layerset->getViewerComposite()->isInitialized()
|| !layerset->isLocalTextureDataAvailable() );
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR)
&& layerset_invalid);
if (use_lkg_baked_layer[i])
{
layerset->setUpdatesEnabled(TRUE);
}
}
else
{
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR);
}
std::string last_id_string;
if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT_AVATAR)
last_id_string = "A";
else if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT)
last_id_string = "D";
else if (mBakedTextureDatas[i].mLastTextureID == IMG_INVISIBLE)
last_id_string = "I";
else
last_id_string = "*";
bool is_ltda = layerset
&& layerset->getViewerComposite()->isInitialized()
&& layerset->isLocalTextureDataAvailable();
mBakedTextureDebugText += llformat("%4d %4s %4d %4d %4d %4d %4s\n",
i,
(layerset?"*":"0"),
layerset_invalid,
is_ltda,
is_layer_baked[i],
use_lkg_baked_layer[i],
last_id_string.c_str());
}
for (U32 i=0; i < mBakedTextureDatas.size(); i++)
{
debugColorizeSubMeshes(i, LLColor4::white);
LLViewerTexLayerSet* layerset = getTexLayerSet(i);
if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
{
LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
mBakedTextureDatas[i].mIsUsed = TRUE;
debugColorizeSubMeshes(i,LLColor4::red);
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setTexture( baked_img );
}
}
}
else if (!isUsingLocalAppearance() && is_layer_baked[i])
{
LLViewerFetchedTexture* baked_img =
LLViewerTextureManager::staticCastToFetchedTexture(
getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureID )
{
// Even though the file may not be finished loading,
// we'll consider it loaded and use it (rather than
// doing compositing).
useBakedTexture( baked_img->getID() );
mLoadedCallbacksPaused |= !isVisible();
checkTextureLoading();
}
else
{
mBakedTextureDatas[i].mIsLoaded = FALSE;
if ( (baked_img->getID() != IMG_INVISIBLE) &&
((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
src_callback_list, paused);
}
baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
checkTextureLoading();
}
}
else if (layerset && isUsingLocalAppearance())
{
debugColorizeSubMeshes(i,LLColor4::yellow );
layerset->createComposite();
layerset->setUpdatesEnabled( TRUE );
mBakedTextureDatas[i].mIsUsed = FALSE;
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setLayerSet( layerset );
}
}
}
else
{
debugColorizeSubMeshes(i,LLColor4::blue);
}
}
// set texture and color of hair manually if we are not using a baked image.
// This can happen while loading hair for yourself, or for clients that did not
// bake a hair texture. Still needed for yourself after 1.22 is depricated.
if (!is_layer_baked[BAKED_HAIR] || isEditingAppearance())
{
const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( color );
mesh->setTexture( hair_img );
}
}
}
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter =
LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex texture_index = *local_tex_iter;
const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
if (isSelf())
{
setBakedReady(texture_index, is_baked_ready);
}
}
}
// removeMissingBakedTextures() will call back into this rountine if something is removed, and can blow up the stack
static bool call_remove_missing = true;
if (call_remove_missing)
{
call_remove_missing = false;
removeMissingBakedTextures(); // May call back into this function if anything is removed
call_remove_missing = true;
}
}
// virtual
//-----------------------------------------------------------------------------
// setLocalTexture()
//-----------------------------------------------------------------------------
void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index )
{
// invalid for anyone but self
llassert(0);
}
//virtual
void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index)
{
// invalid for anyone but self
llassert(0);
}
void LLVOAvatar::addChat(const LLChat& chat)
{
std::deque<LLChat>::iterator chat_iter;
mChats.push_back(chat);
S32 chat_length = 0;
for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
{
chat_length += chat_iter->mText.size();
}
// remove any excess chat
chat_iter = mChats.begin();
while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
{
chat_length -= chat_iter->mText.size();
mChats.pop_front();
chat_iter = mChats.begin();
}
mChatTimer.reset();
}
void LLVOAvatar::clearChat()
{
mChats.clear();
}
void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index)
{
if (index >= BAKED_NUM_INDICES)
{
LL_WARNS() << "invalid baked texture index passed to applyMorphMask" << LL_ENDL;
return;
}
for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
{
const LLMaskedMorph* maskedMorph = (*iter);
LLPolyMorphTarget* morph_target = dynamic_cast<LLPolyMorphTarget*>(maskedMorph->mMorphTarget);
if (morph_target)
{
morph_target->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
}
}
}
// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise
BOOL LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index)
{
if (index >= BAKED_NUM_INDICES)
{
return FALSE;
}
if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
{
if (isSelf())
{
LLViewerTexLayerSet *layer_set = getTexLayerSet(index);
if (layer_set)
{
return !layer_set->isMorphValid();
}
}
else
{
return FALSE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// releaseComponentTextures()
// release any component texture UUIDs for which we have a baked texture
// ! BACKWARDS COMPATIBILITY !
// This is only called for non-self avatars, it can be taken out once component
// textures aren't communicated by non-self avatars.
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseComponentTextures()
{
// ! BACKWARDS COMPATIBILITY !
// Detect if the baked hair texture actually wasn't sent, and if so set to default
if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID())
{
if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE)
{
// Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
}
}
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
const LLAvatarAppearanceDictionary::BakedEntry * bakedDicEntry = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
// skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
if (!isTextureDefined(bakedDicEntry->mTextureIndex)
&& ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
{
continue;
}
for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
{
const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
setTETexture(te, IMG_DEFAULT_AVATAR);
}
}
}
void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
{
LL_DEBUGS("Avatar") << avString() << (isSelf() ? "Self: " : "Other: ") << context << LL_ENDL;
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
++iter)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
// TODO: MULTI-WEARABLE: handle multiple textures for self
const LLViewerTexture* te_image = getImage(iter->first,0);
if( !te_image )
{
LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null ptr" << LL_ENDL;
}
else if( te_image->getID().isNull() )
{
LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null UUID" << LL_ENDL;
}
else if( te_image->getID() == IMG_DEFAULT )
{
LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT" << LL_ENDL;
}
else if( te_image->getID() == IMG_DEFAULT_AVATAR )
{
LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << LL_ENDL;
}
else
{
LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": " << te_image->getID() << LL_ENDL;
}
}
}
//-----------------------------------------------------------------------------
// clampAttachmentPositions()
//-----------------------------------------------------------------------------
void LLVOAvatar::clampAttachmentPositions()
{
if (isDead())
{
return;
}
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment)
{
attachment->clampObjectPosition();
}
}
}
BOOL LLVOAvatar::hasHUDAttachment() const
{
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
{
return TRUE;
}
}
return FALSE;
}
LLBBox LLVOAvatar::getHUDBBox() const
{
LLBBox bbox;
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object == NULL)
{
LL_WARNS() << "HUD attached object is NULL!" << LL_ENDL;
continue;
}
// initialize bounding box to contain identity orientation and center point for attached object
bbox.addPointLocal(attached_object->getPosition());
// add rotated bounding box for attached object
bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end();
++iter)
{
const LLViewerObject* child_objectp = *iter;
bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
}
}
}
}
return bbox;
}
//-----------------------------------------------------------------------------
// onFirstTEMessageReceived()
//-----------------------------------------------------------------------------
void LLVOAvatar::onFirstTEMessageReceived()
{
LL_DEBUGS("Avatar") << avString() << LL_ENDL;
if( !mFirstTEMessageReceived )
{
mFirstTEMessageReceived = TRUE;
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
BOOL paused = FALSE ;
if(!isSelf())
{
src_callback_list = &mCallbackTextureList ;
paused = !isVisible();
}
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
// Use any baked textures that we have even if they haven't downloaded yet.
// (That is, don't do a transition from unbaked to baked.)
if (layer_baked)
{
LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
mBakedTextureDatas[i].mLastTextureID = image->getID();
// If we have more than one texture for the other baked layers, we'll want to call this for them too.
if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
src_callback_list, paused);
}
LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
}
}
mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
}
}
//-----------------------------------------------------------------------------
// bool visualParamWeightsAreDefault()
//-----------------------------------------------------------------------------
bool LLVOAvatar::visualParamWeightsAreDefault()
{
bool rtn = true;
bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
for (LLVisualParam *param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
if (param->isTweakable())
{
LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
llassert(vparam);
bool is_skirt_param = vparam &&
LLWearableType::WT_SKIRT == vparam->getWearableType();
if (param->getWeight() != param->getDefaultWeight() &&
// we have to not care whether skirt weights are default, if we're not actually wearing a skirt
(is_wearing_skirt || !is_skirt_param))
{
//LL_INFOS() << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << LL_ENDL;
rtn = false;
break;
}
}
}
//LL_INFOS() << "params are default ? " << int(rtn) << LL_ENDL;
return rtn;
}
void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value)
{
std::string type_string = "unknown";
if (dynamic_cast<LLTexLayerParamAlpha*>(viewer_param))
type_string = "param_alpha";
if (dynamic_cast<LLTexLayerParamColor*>(viewer_param))
type_string = "param_color";
if (dynamic_cast<LLDriverParam*>(viewer_param))
type_string = "param_driver";
if (dynamic_cast<LLPolyMorphTarget*>(viewer_param))
type_string = "param_morph";
if (dynamic_cast<LLPolySkeletalDistortion*>(viewer_param))
type_string = "param_skeleton";
S32 wtype = -1;
LLViewerVisualParam *vparam = dynamic_cast<LLViewerVisualParam*>(viewer_param);
if (vparam)
{
wtype = vparam->getWearableType();
}
S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight());
apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n",
viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(),
LLWearableType::getTypeName(LLWearableType::EType(wtype)).c_str(),
viewer_param->getGroup());
}
void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
const LLAppearanceMessageContents& contents)
{
std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml");
const std::vector<F32>& params_for_dump = contents.mParamWeights;
const LLTEContents& tec = contents.mTEContents;
LLAPRFile outfile;
std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
outfile.open(fullpath, LL_APR_WB );
apr_file_t* file = outfile.getFileHandle();
if (!file)
{
return;
}
else
{
LL_DEBUGS("Avatar") << "dumping appearance message to " << fullpath << LL_ENDL;
}
apr_file_printf(file, "<header>\n");
apr_file_printf(file, "\t\t<cof_version %i />\n", contents.mCOFVersion);
apr_file_printf(file, "\t\t<appearance_version %i />\n", contents.mAppearanceVersion);
apr_file_printf(file, "</header>\n");
apr_file_printf(file, "\n<params>\n");
LLVisualParam* param = getFirstVisualParam();
for (S32 i = 0; i < params_for_dump.size(); i++)
{
while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
(param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
{
param = getNextVisualParam();
}
LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
F32 value = params_for_dump[i];
dump_visual_param(file, viewer_param, value);
param = getNextVisualParam();
}
apr_file_printf(file, "</params>\n");
apr_file_printf(file, "\n<textures>\n");
for (U32 i = 0; i < tec.face_count; i++)
{
std::string uuid_str;
((LLUUID*)tec.image_data)[i].toString(uuid_str);
apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", i, uuid_str.c_str());
}
apr_file_printf(file, "</textures>\n");
}
void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& contents)
{
parseTEMessage(mesgsys, _PREHASH_ObjectData, -1, contents.mTEContents);
// Parse the AppearanceData field, if any.
if (mesgsys->has(_PREHASH_AppearanceData))
{
U8 av_u8;
mesgsys->getU8Fast(_PREHASH_AppearanceData, _PREHASH_AppearanceVersion, av_u8, 0);
contents.mAppearanceVersion = av_u8;
//LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL;
mesgsys->getS32Fast(_PREHASH_AppearanceData, _PREHASH_CofVersion, contents.mCOFVersion, 0);
// For future use:
//mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0);
}
// Parse the AppearanceData field, if any.
contents.mHoverOffsetWasSet = false;
if (mesgsys->has(_PREHASH_AppearanceHover))
{
LLVector3 hover;
mesgsys->getVector3Fast(_PREHASH_AppearanceHover, _PREHASH_HoverHeight, hover);
//LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL;
contents.mHoverOffset = hover;
contents.mHoverOffsetWasSet = true;
}
// Parse visual params, if any.
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
if( num_blocks > 1 && !drop_visual_params_debug)
{
//LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL;
LLVisualParam* param = getFirstVisualParam();
llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
if (!param)
{
LL_WARNS() << "No visual params!" << LL_ENDL;
}
else
{
for( S32 i = 0; i < num_blocks; i++ )
{
while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
(param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
{
param = getNextVisualParam();
}
if( !param )
{
// more visual params supplied than expected - just process what we know about
break;
}
U8 value;
mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
contents.mParamWeights.push_back(newWeight);
contents.mParams.push_back(param);
param = getNextVisualParam();
}
}
const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
if (num_blocks != expected_tweakable_count)
{
LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
}
}
else
{
if (drop_visual_params_debug)
{
LL_INFOS() << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << LL_ENDL;
}
else
{
LL_DEBUGS("Avatar") << "AvatarAppearance msg received without any parameters, object: " << getID() << LL_ENDL;
}
}
LLVisualParam* appearance_version_param = getVisualParam(11000);
if (appearance_version_param)
{
std::vector<LLVisualParam*>::iterator it = std::find(contents.mParams.begin(), contents.mParams.end(),appearance_version_param);
if (it != contents.mParams.end())
{
S32 index = it - contents.mParams.begin();
contents.mParamAppearanceVersion = ll_round(contents.mParamWeights[index]);
//LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL;
}
}
}
bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32& appearance_version)
{
appearance_version = -1;
if ((contents.mAppearanceVersion) >= 0 &&
(contents.mParamAppearanceVersion >= 0) &&
(contents.mAppearanceVersion != contents.mParamAppearanceVersion))
{
LL_WARNS() << "inconsistent appearance_version settings - field: " <<
contents.mAppearanceVersion << ", param: " << contents.mParamAppearanceVersion << LL_ENDL;
return false;
}
if (contents.mParamAppearanceVersion >= 0) // use visual param if available.
{
appearance_version = contents.mParamAppearanceVersion;
}
else if (contents.mAppearanceVersion > 0)
{
appearance_version = contents.mAppearanceVersion;
}
else // still not set, go with 1.
{
appearance_version = 1;
}
//LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion
// << " param: " << contents.mParamAppearanceVersion
// << " final: " << appearance_version << LL_ENDL;
return true;
}
//-----------------------------------------------------------------------------
// processAvatarAppearance()
//-----------------------------------------------------------------------------
void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
LL_DEBUGS("Avatar") << "starts" << LL_ENDL;
bool enable_verbose_dumps = gSavedSettings.getBOOL("DebugAvatarAppearanceMessage");
std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
{
LL_WARNS() << "Blocking AvatarAppearance message" << LL_ENDL;
return;
}
mLastAppearanceMessageTimer.reset();
LLPointer<LLAppearanceMessageContents> contents(new LLAppearanceMessageContents);
parseAppearanceMessage(mesgsys, *contents);
if (enable_verbose_dumps)
{
dumpAppearanceMsgParams(dump_prefix + "appearance_msg", *contents);
}
S32 appearance_version;
if (!resolve_appearance_version(*contents, appearance_version))
{
LL_WARNS() << "bad appearance version info, discarding" << LL_ENDL;
return;
}
llassert(appearance_version > 0);
if (appearance_version > 1)
{
LL_WARNS() << "unsupported appearance version " << appearance_version << ", discarding appearance message" << LL_ENDL;
return;
}
S32 thisAppearanceVersion(contents->mCOFVersion);
if (isSelf())
{ // In the past this was considered to be the canonical COF version,
// that is no longer the case. The canonical version is maintained
// by the AIS code and should match the COF version there. Even so,
// we must prevent rolling this one backwards backwards or processing
// stale versions.
S32 aisCOFVersion(LLAppearanceMgr::instance().getCOFVersion());
LL_DEBUGS("Avatar") << "handling self appearance message #" << thisAppearanceVersion <<
" (highest seen #" << mLastUpdateReceivedCOFVersion <<
") (AISCOF=#" << aisCOFVersion << ")" << LL_ENDL;
if (mLastUpdateReceivedCOFVersion >= thisAppearanceVersion)
{
LL_WARNS("Avatar") << "Stale appearance received #" << thisAppearanceVersion <<
" attempt to roll back from #" << mLastUpdateReceivedCOFVersion <<
"... dropping." << LL_ENDL;
return;
}
if (isEditingAppearance())
{
LL_DEBUGS("Avatar") << "Editing appearance. Dropping appearance update." << LL_ENDL;
return;
}
}
// SUNSHINE CLEANUP - is this case OK now?
S32 num_params = contents->mParamWeights.size();
if (num_params <= 1)
{
// In this case, we have no reliable basis for knowing
// appearance version, which may cause us to look for baked
// textures in the wrong place and flag them as missing
// assets.
LL_DEBUGS("Avatar") << "ignoring appearance message due to lack of params" << LL_ENDL;
return;
}
// No backsies zone - if we get here, the message should be valid and usable, will be processed.
// Note:
// RequestAgentUpdateAppearanceResponder::onRequestRequested()
// assumes that cof version is only updated with server-bake
// appearance messages.
LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL;
// Note:
// locally the COF is maintained via LLInventoryModel::accountForUpdate
// which is called from various places. This should match the simhost's
// idea of what the COF version is. AIS however maintains its own version
// of the COF that should be considered canonical.
mLastUpdateReceivedCOFVersion = thisAppearanceVersion;
mLastProcessedAppearance = contents;
bool slam_params = false;
applyParsedAppearanceMessage(*contents, slam_params);
}
void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params)
{
S32 num_params = contents.mParamWeights.size();
ESex old_sex = getSex();
if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE))
{
updateVisualComplexity();
}
// prevent the overwriting of valid baked textures with invalid baked textures
for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
{
if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
&& mBakedTextureDatas[baked_index].mLastTextureID != IMG_DEFAULT
&& baked_index != BAKED_SKIRT)
{
LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL;
setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
else
{
LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using texture id "
<< getTE(mBakedTextureDatas[baked_index].mTextureIndex)->getID() << LL_ENDL;
}
}
// runway - was
// if (!is_first_appearance_message )
// which means it would be called on second appearance message - probably wrong.
BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived;
mFirstAppearanceMessageReceived = TRUE;
//LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID
// << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL;
if (is_first_appearance_message )
{
onFirstTEMessageReceived();
}
setCompositeUpdatesEnabled( FALSE );
gPipeline.markGLRebuild(this);
// Apply visual params
if( num_params > 1)
{
//LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL;
BOOL params_changed = FALSE;
BOOL interp_params = FALSE;
S32 params_changed_count = 0;
for( S32 i = 0; i < num_params; i++ )
{
LLVisualParam* param = contents.mParams[i];
F32 newWeight = contents.mParamWeights[i];
if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight))
{
params_changed = TRUE;
params_changed_count++;
if(is_first_appearance_message || slam_params)
{
//LL_DEBUGS("Avatar") << "param slam " << i << " " << newWeight << LL_ENDL;
param->setWeight(newWeight);
}
else
{
interp_params = TRUE;
param->setAnimationTarget(newWeight);
}
}
}
const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
if (num_params != expected_tweakable_count)
{
LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_params << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
}
LL_DEBUGS("Avatar") << "Changed " << params_changed_count << " params" << LL_ENDL;
if (params_changed)
{
if (interp_params)
{
startAppearanceAnimation();
}
updateVisualParams();
ESex new_sex = getSex();
if( old_sex != new_sex )
{
updateSexDependentLayerSets();
}
}
llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
}
else
{
// AvatarAppearance message arrived without visual params
LL_DEBUGS("Avatar") << avString() << "no visual params" << LL_ENDL;
const F32 LOADING_TIMEOUT_SECONDS = 60.f;
// this isn't really a problem if we already have a non-default shape
if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
{
// re-request appearance, hoping that it comes back with a shape next time
LL_INFOS() << "Re-requesting AvatarAppearance for object: " << getID() << LL_ENDL;
LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
mRuthTimer.reset();
}
else
{
LL_INFOS() << "That's okay, we already have a non-default shape for object: " << getID() << LL_ENDL;
// we don't really care.
}
}
if (contents.mHoverOffsetWasSet && !isSelf())
{
// Got an update for some other avatar
// Ignore updates for self, because we have a more authoritative value in the preferences.
setHoverOffset(contents.mHoverOffset);
LL_DEBUGS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL;
}
if (!contents.mHoverOffsetWasSet && !isSelf())
{
// If we don't get a value at all, we are presumably in a
// region that does not support hover height.
LL_WARNS() << avString() << "zeroing hover because not defined in appearance message" << LL_ENDL;
setHoverOffset(LLVector3(0.0, 0.0, 0.0));
}
setCompositeUpdatesEnabled( TRUE );
// If all of the avatars are completely baked, release the global image caches to conserve memory.
LLVOAvatar::cullAvatarsByPixelArea();
if (isSelf())
{
mUseLocalAppearance = false;
}
updateMeshTextures();
}
// static
void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels )
{
S32 i;
labels->reserve(gUserAnimStatesCount);
for( i = 0; i < gUserAnimStatesCount; i++ )
{
labels->push_back( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
}
// Special case to trigger away (AFK) state
labels->push_back( "Away From Keyboard" );
}
// static
void LLVOAvatar::getAnimNames( std::vector<std::string>* names )
{
S32 i;
names->reserve(gUserAnimStatesCount);
for( i = 0; i < gUserAnimStatesCount; i++ )
{
names->push_back( std::string(gUserAnimStates[i].mName) );
}
// Special case to trigger away (AFK) state
names->push_back( "enter_away_from_keyboard_state" );
}
// static
void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
if (!userdata) return;
//LL_INFOS() << "onBakedTextureMasksLoaded: " << src_vi->getID() << LL_ENDL;
const LLUUID id = src_vi->getID();
LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID );
// if discard level is 2 less than last discard level we processed, or we hit 0,
// then generate morph masks
if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
{
if(aux_src && aux_src->getComponents() == 1)
{
if (!aux_src->getData())
{
LL_ERRS() << "No auxiliary source (morph mask) data for image id " << id << LL_ENDL;
return;
}
U32 gl_name;
LLImageGL::generateTextures(1, &gl_name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
stop_glerror();
LLImageGL::setManualImage(
GL_TEXTURE_2D, 0, GL_ALPHA8,
aux_src->getWidth(), aux_src->getHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
/* if( id == head_baked->getID() )
if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
//LL_INFOS() << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << LL_ENDL;
self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
maskData->mLastDiscardLevel = discard_level; */
BOOL found_texture_id = false;
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
++iter)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
if (texture_dict->mIsUsedByBakedTexture)
{
const ETextureIndex texture_index = iter->first;
const LLViewerTexture *baked_img = self->getImage(texture_index, 0);
if (baked_img && id == baked_img->getID())
{
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index);
maskData->mLastDiscardLevel = discard_level;
if (self->mBakedTextureDatas[baked_index].mMaskTexName)
{
LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
}
self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
found_texture_id = true;
break;
}
}
}
if (!found_texture_id)
{
LL_INFOS() << "unexpected image id: " << id << LL_ENDL;
}
self->dirtyMesh();
}
else
{
// this can happen when someone uses an old baked texture possibly provided by
// viewer-side baked texture caching
LL_WARNS() << "Masks loaded callback but NO aux source, id " << id << LL_ENDL;
}
}
if (final || !success)
{
delete maskData;
}
}
// static
void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
if (selfp)
{
//LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL;
}
if (!success && selfp)
{
selfp->removeMissingBakedTextures();
}
if (final || !success )
{
delete avatar_idp;
}
}
// Static
void LLVOAvatar::onBakedTextureLoaded(BOOL success,
LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src,
S32 discard_level, BOOL final, void* userdata)
{
//LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL;
LLUUID id = src_vi->getID();
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
if (selfp)
{
//LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL;
}
if (selfp && !success)
{
selfp->removeMissingBakedTextures();
}
if( final || !success )
{
delete avatar_idp;
}
if( selfp && success && final )
{
selfp->useBakedTexture( id );
}
}
// Called when baked texture is loaded and also when we start up with a baked texture
void LLVOAvatar::useBakedTexture( const LLUUID& id )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 );
if (id == image_baked->getID())
{
//LL_DEBUGS("Avatar") << avString() << " i " << i << " id " << id << LL_ENDL;
mBakedTextureDatas[i].mIsLoaded = true;
mBakedTextureDatas[i].mLastTextureID = id;
mBakedTextureDatas[i].mIsUsed = true;
if (isUsingLocalAppearance())
{
LL_INFOS() << "not changing to baked texture while isUsingLocalAppearance" << LL_ENDL;
}
else
{
debugColorizeSubMeshes(i,LLColor4::green);
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setTexture( image_baked );
}
}
}
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict =
LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
if (isSelf()) setBakedReady(*local_tex_iter, TRUE);
}
// ! BACKWARDS COMPATIBILITY !
// Workaround for viewing avatars from old viewers that haven't baked hair textures.
// This is paired with similar code in updateMeshTextures that sets hair mesh color.
if (i == BAKED_HAIR)
{
avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
for (; iter != end; ++iter)
{
LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( LLColor4::white );
}
}
}
}
}
dirtyMesh();
}
std::string get_sequential_numbered_file_name(const std::string& prefix,
const std::string& suffix)
{
typedef std::map<std::string,S32> file_num_type;
static file_num_type file_nums;
file_num_type::iterator it = file_nums.find(prefix);
S32 num = 0;
if (it != file_nums.end())
{
num = it->second;
}
file_nums[prefix] = num+1;
std::string outfilename = prefix + " " + llformat("%04d",num) + ".xml";
std::replace(outfilename.begin(),outfilename.end(),' ','_');
return outfilename;
}
void dump_sequential_xml(const std::string outprefix, const LLSD& content)
{
std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
llofstream ofs(fullpath.c_str(), std::ios_base::out);
ofs << LLSDOStreamer<LLSDXMLFormatter>(content, LLSDFormatter::OPTIONS_PRETTY);
LL_DEBUGS("Avatar") << "results saved to: " << fullpath << LL_ENDL;
}
void LLVOAvatar::getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const
{
result.clear();
if (joint_type==0)
{
avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
avatar_joint_list_t::const_iterator end = mSkeleton.end();
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
result.push_back(pJoint->getName());
}
}
else if (joint_type==1)
{
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
LLAvatarJointCollisionVolume* pJoint = &mCollisionVolumes[i];
result.push_back(pJoint->getName());
}
}
else if (joint_type==2)
{
for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* pJoint = iter->second;
if (!pJoint) continue;
result.push_back(pJoint->getName());
}
}
std::sort(result.begin(), result.end());
}
void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_wearables )
{
std::string outprefix(prefix);
if (outprefix.empty())
{
outprefix = getFullname() + (isSelf()?"_s":"_o");
}
if (outprefix.empty())
{
outprefix = std::string("new_archetype");
}
std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
LLAPRFile outfile;
std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
if (APR_SUCCESS == outfile.open(fullpath, LL_APR_WB ))
{
apr_file_t* file = outfile.getFileHandle();
LL_INFOS() << "xmlfile write handle obtained : " << fullpath << LL_ENDL;
apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
if (group_by_wearables)
{
for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++)
{
const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type);
apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
{
LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
if( (viewer_param->getWearableType() == type) &&
(viewer_param->isTweakable() ) )
{
dump_visual_param(file, viewer_param, viewer_param->getWeight());
}
}
for (U8 te = 0; te < TEX_NUM_INDICES; te++)
{
if (LLAvatarAppearanceDictionary::getTEWearableType((ETextureIndex)te) == type)
{
// MULTIPLE_WEARABLES: extend to multiple wearables?
LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
if( te_image )
{
std::string uuid_str;
te_image->getID().toString( uuid_str );
apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
}
}
}
}
}
else
{
// Just dump all params sequentially.
for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
{
LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
dump_visual_param(file, viewer_param, viewer_param->getWeight());
}
for (U8 te = 0; te < TEX_NUM_INDICES; te++)
{
// MULTIPLE_WEARABLES: extend to multiple wearables?
LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
if( te_image )
{
std::string uuid_str;
te_image->getID().toString( uuid_str );
apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
}
}
}
// Root joint
const LLVector3& pos = mRoot->getPosition();
const LLVector3& scale = mRoot->getScale();
apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
// Bones
std::vector<std::string> bone_names, cv_names, attach_names, all_names;
getSortedJointNames(0, bone_names);
getSortedJointNames(1, cv_names);
getSortedJointNames(2, attach_names);
all_names.insert(all_names.end(), bone_names.begin(), bone_names.end());
all_names.insert(all_names.end(), cv_names.begin(), cv_names.end());
all_names.insert(all_names.end(), attach_names.begin(), attach_names.end());
for (std::vector<std::string>::iterator name_iter = bone_names.begin();
name_iter != bone_names.end(); ++name_iter)
{
LLJoint *pJoint = getJoint(*name_iter);
const LLVector3& pos = pJoint->getPosition();
const LLVector3& scale = pJoint->getScale();
apr_file_printf( file, "\t\t<bone name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
}
// Collision volumes
for (std::vector<std::string>::iterator name_iter = cv_names.begin();
name_iter != cv_names.end(); ++name_iter)
{
LLJoint *pJoint = getJoint(*name_iter);
const LLVector3& pos = pJoint->getPosition();
const LLVector3& scale = pJoint->getScale();
apr_file_printf( file, "\t\t<collision_volume name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
}
// Attachment joints
for (std::vector<std::string>::iterator name_iter = attach_names.begin();
name_iter != attach_names.end(); ++name_iter)
{
LLJoint *pJoint = getJoint(*name_iter);
if (!pJoint) continue;
const LLVector3& pos = pJoint->getPosition();
const LLVector3& scale = pJoint->getScale();
apr_file_printf( file, "\t\t<attachment_point name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
}
// Joint pos overrides
for (std::vector<std::string>::iterator name_iter = all_names.begin();
name_iter != all_names.end(); ++name_iter)
{
LLJoint *pJoint = getJoint(*name_iter);
LLVector3 pos;
LLUUID mesh_id;
if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
{
S32 num_pos_overrides;
std::set<LLVector3> distinct_pos_overrides;
pJoint->getAllAttachmentPosOverrides(num_pos_overrides, distinct_pos_overrides);
apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str(),
num_pos_overrides, (S32) distinct_pos_overrides.size());
}
}
// Joint scale overrides
for (std::vector<std::string>::iterator name_iter = all_names.begin();
name_iter != all_names.end(); ++name_iter)
{
LLJoint *pJoint = getJoint(*name_iter);
LLVector3 scale;
LLUUID mesh_id;
if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
{
S32 num_scale_overrides;
std::set<LLVector3> distinct_scale_overrides;
pJoint->getAllAttachmentPosOverrides(num_scale_overrides, distinct_scale_overrides);
apr_file_printf( file, "\t\t<joint_scale name=\"%s\" scale=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
pJoint->getName().c_str(), scale[0], scale[1], scale[2], mesh_id.asString().c_str(),
num_scale_overrides, (S32) distinct_scale_overrides.size());
}
}
F32 pelvis_fixup;
LLUUID mesh_id;
if (hasPelvisFixup(pelvis_fixup, mesh_id))
{
apr_file_printf( file, "\t\t<pelvis_fixup z=\"%f\" mesh_id=\"%s\"/>\n",
pelvis_fixup, mesh_id.asString().c_str());
}
apr_file_printf( file, "\t</archetype>\n" );
apr_file_printf( file, "\n</linden_genepool>\n" );
bool ultra_verbose = false;
if (isSelf() && ultra_verbose)
{
// show the cloned params inside the wearables as well.
gAgentAvatarp->dumpWearableInfo(outfile);
}
LLSD args;
args["PATH"] = fullpath;
LLNotificationsUtil::add("AppearanceToXMLSaved", args);
}
else
{
LLNotificationsUtil::add("AppearanceToXMLFailed");
}
// File will close when handle goes out of scope
}
void LLVOAvatar::setVisibilityRank(U32 rank)
{
if (mDrawable.isNull() || mDrawable->isDead())
{
// do nothing
return;
}
mVisibilityRank = rank;
}
// Assumes LLVOAvatar::sInstances has already been sorted.
S32 LLVOAvatar::getUnbakedPixelAreaRank()
{
S32 rank = 1;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
if (inst == this)
{
return rank;
}
else if (!inst->isDead() && !inst->isFullyBaked())
{
rank++;
}
}
llassert(0);
return 0;
}
struct CompareScreenAreaGreater
{
BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
{
return lhs->getPixelArea() > rhs->getPixelArea();
}
};
// static
void LLVOAvatar::cullAvatarsByPixelArea()
{
std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
// Update the avatars that have changed status
U32 rank = 2; //1 is reserved for self.
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
BOOL culled;
if (inst->isSelf() || inst->isFullyBaked())
{
culled = FALSE;
}
else
{
culled = TRUE;
}
if (inst->mCulled != culled)
{
inst->mCulled = culled;
LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
inst->updateMeshTextures();
}
if (inst->isSelf())
{
inst->setVisibilityRank(1);
}
else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
{
inst->setVisibilityRank(rank++);
}
}
// runway - this doesn't really detect gray/grey state.
S32 grey_avatars = 0;
if (!LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars))
{
if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
{
sUnbakedUpdateTime = gFrameTimeSeconds;
sUnbakedTime += gFrameIntervalSeconds.value();
}
if (grey_avatars > 0)
{
if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
{
sGreyUpdateTime = gFrameTimeSeconds;
sGreyTime += gFrameIntervalSeconds.value();
}
}
}
}
void LLVOAvatar::startAppearanceAnimation()
{
if(!mAppearanceAnimating)
{
mAppearanceAnimating = TRUE;
mAppearanceMorphTimer.reset();
mLastAppearanceBlendTime = 0.f;
}
}
// virtual
void LLVOAvatar::removeMissingBakedTextures()
{
}
//virtual
void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
{
LLViewerObject::updateRegion(regionp);
}
std::string LLVOAvatar::getFullname() const
{
std::string name;
LLNameValue* first = getNVPair("FirstName");
LLNameValue* last = getNVPair("LastName");
if (first && last)
{
name = LLCacheName::buildFullName( first->getString(), last->getString() );
}
return name;
}
LLHost LLVOAvatar::getObjectHost() const
{
LLViewerRegion* region = getRegion();
if (region && !isDead())
{
return region->getHost();
}
else
{
return LLHost();
}
}
//static
void LLVOAvatar::updateFreezeCounter(S32 counter)
{
if(counter)
{
sFreezeCounter = counter;
}
else if(sFreezeCounter > 0)
{
sFreezeCounter--;
}
else
{
sFreezeCounter = 0;
}
}
BOOL LLVOAvatar::updateLOD()
{
if (isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry())
{
return TRUE;
}
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
if (!facep || !facep->getVertexBuffer())
{
dirtyMesh(2);
}
if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
updateMeshData();
mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
updateVisibility();
return res;
}
void LLVOAvatar::updateLODRiggedAttachments( void )
{
updateLOD();
rebuildRiggedAttachments();
}
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
return LLViewerRegion::PARTITION_BRIDGE;
}
//static
void LLVOAvatar::updateImpostors()
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLCharacter::sAllowInstancesChange = FALSE;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* avatar = (LLVOAvatar*) *iter;
if (!avatar->isDead() && avatar->isVisible()
&& (
(avatar->isImpostor() || LLVOAvatar::AV_DO_NOT_RENDER == avatar->getVisualMuteSettings()) && avatar->needsImpostorUpdate())
)
{
avatar->calcMutedAVColor();
gPipeline.generateImpostor(avatar);
}
}
LLCharacter::sAllowInstancesChange = TRUE;
}
BOOL LLVOAvatar::isImpostor()
{
return sUseImpostors && (isVisuallyMuted() || (mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE;
}
BOOL LLVOAvatar::shouldImpostor(const U32 rank_factor) const
{
return (!isSelf() && sUseImpostors && mVisibilityRank > (sMaxNonImpostors * rank_factor));
}
BOOL LLVOAvatar::needsImpostorUpdate() const
{
return mNeedsImpostorUpdate;
}
const LLVector3& LLVOAvatar::getImpostorOffset() const
{
return mImpostorOffset;
}
const LLVector2& LLVOAvatar::getImpostorDim() const
{
return mImpostorDim;
}
void LLVOAvatar::setImpostorDim(const LLVector2& dim)
{
mImpostorDim = dim;
}
void LLVOAvatar::cacheImpostorValues()
{
getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
}
void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
{
const LLVector4a* ext = mDrawable->getSpatialExtents();
extents[0] = ext[0];
extents[1] = ext[1];
LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
distance = at.normalize();
F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
angle.mV[2] = da;
}
// static
const U32 LLVOAvatar::IMPOSTORS_OFF = 66; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
* slider in panel_preferences_graphics1.xml */
// static
void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue)
{
U32 oldmax = sMaxNonImpostors;
bool oldflg = sUseImpostors;
if (IMPOSTORS_OFF <= newMaxNonImpostorsValue)
{
sMaxNonImpostors = 0;
}
else
{
sMaxNonImpostors = newMaxNonImpostorsValue;
}
// the sUseImpostors flag depends on whether or not sMaxNonImpostors is set to the no-limit value (0)
sUseImpostors = (0 != sMaxNonImpostors);
if ( oldflg != sUseImpostors )
{
LL_DEBUGS("AvatarRender")
<< "was " << (oldflg ? "use" : "don't use" ) << " impostors (max " << oldmax << "); "
<< "now " << (sUseImpostors ? "use" : "don't use" ) << " impostors (max " << sMaxNonImpostors << "); "
<< LL_ENDL;
}
}
void LLVOAvatar::idleUpdateRenderComplexity()
{
// Render Complexity
calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO))
{
std::string info_line;
F32 red_level;
F32 green_level;
LLColor4 info_color;
LLFontGL::StyleFlags info_style;
if ( !mText )
{
initHudText();
mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds
}
else
{
mText->clearString(); // clear debug text
}
/*
* NOTE: the logic for whether or not each of the values below
* controls muting MUST match that in the isVisuallyMuted and isTooComplex methods.
*/
static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
info_line = llformat("%d Complexity", mVisualComplexity);
if (max_render_cost != 0) // zero means don't care, so don't bother coloring based on this
{
green_level = 1.f-llclamp(((F32) mVisualComplexity-(F32)max_render_cost)/(F32)max_render_cost, 0.f, 1.f);
red_level = llmin((F32) mVisualComplexity/(F32)max_render_cost, 1.f);
info_color.set(red_level, green_level, 0.0, 1.0);
info_style = ( mVisualComplexity > max_render_cost
? LLFontGL::BOLD : LLFontGL::NORMAL );
}
else
{
info_color.set(LLColor4::grey);
info_style = LLFontGL::NORMAL;
}
mText->addLine(info_line, info_color, info_style);
// Visual rank
info_line = llformat("%d rank", mVisibilityRank);
// Use grey for imposters, white for normal rendering or no impostors
info_color.set(isImpostor() ? LLColor4::grey : LLColor4::white);
info_style = LLFontGL::NORMAL;
mText->addLine(info_line, info_color, info_style);
// Attachment Surface Area
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
info_line = llformat("%.0f m^2", mAttachmentSurfaceArea);
if (max_render_cost != 0 && max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this
{
green_level = 1.f-llclamp((mAttachmentSurfaceArea-max_attachment_area)/max_attachment_area, 0.f, 1.f);
red_level = llmin(mAttachmentSurfaceArea/max_attachment_area, 1.f);
info_color.set(red_level, green_level, 0.0, 1.0);
info_style = ( mAttachmentSurfaceArea > max_attachment_area
? LLFontGL::BOLD : LLFontGL::NORMAL );
}
else
{
info_color.set(LLColor4::grey);
info_style = LLFontGL::NORMAL;
}
mText->addLine(info_line, info_color, info_style);
updateText(); // corrects position
}
}
void LLVOAvatar::addAttachmentArea(F32 delta_area)
{
mAttachmentSurfaceArea += delta_area;
}
void LLVOAvatar::subtractAttachmentArea(F32 delta_area)
{
mAttachmentSurfaceArea = delta_area > mAttachmentSurfaceArea ? 0.0 : mAttachmentSurfaceArea - delta_area;
}
void LLVOAvatar::updateVisualComplexity()
{
LL_DEBUGS("AvatarRender") << "avatar " << getID() << " appearance changed" << LL_ENDL;
// Set the cache time to in the past so it's updated ASAP
mVisualComplexityStale = true;
}
// Calculations for mVisualComplexity value
void LLVOAvatar::calculateUpdateRenderComplexity()
{
/*****************************************************************
* This calculation should not be modified by third party viewers,
* since it is used to limit rendering and should be uniform for
* everyone. If you have suggested improvements, submit them to
* the official viewer for consideration.
*****************************************************************/
static const U32 COMPLEXITY_BODY_PART_COST = 200;
static LLCachedControl<F32> max_complexity_setting(gSavedSettings,"MaxAttachmentComplexity");
F32 max_attachment_complexity = max_complexity_setting;
max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
// Diagnostic list of all textures on our avatar
static std::set<LLUUID> all_textures;
if (mVisualComplexityStale)
{
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;
hud_complexity_list_t hud_complexity_list;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict
= LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
ETextureIndex tex_index = baked_dict->mTextureIndex;
if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
{
if (isTextureVisible(tex_index))
{
cost +=COMPLEXITY_BODY_PART_COST;
}
}
}
LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL;
for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin();
attachment_point != mAttachmentPoints.end();
++attachment_point)
{
LLViewerJointAttachment* attachment = attachment_point->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isHUDAttachment())
{
textures.clear();
const LLDrawable* drawable = attached_object->mDrawable;
if (drawable)
{
const LLVOVolume* volume = drawable->getVOVolume();
if (volume)
{
F32 attachment_total_cost = 0;
F32 attachment_volume_cost = 0;
F32 attachment_texture_cost = 0;
F32 attachment_children_cost = 0;
attachment_volume_cost += volume->getRenderCost(textures);
const_child_list_t children = volume->getChildren();
for (const_child_list_t::const_iterator child_iter = children.begin();
child_iter != children.end();
++child_iter)
{
LLViewerObject* child_obj = *child_iter;
LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
if (child)
{
attachment_children_cost += child->getRenderCost(textures);
}
}
for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
volume_texture != textures.end();
++volume_texture)
{
// add the cost of each individual texture in the linkset
attachment_texture_cost += volume_texture->second;
}
attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
<< " total: " << attachment_total_cost
<< ", volume: " << attachment_volume_cost
<< ", textures: " << attachment_texture_cost
<< ", " << volume->numChildren()
<< " children: " << attachment_children_cost
<< LL_ENDL;
// Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
}
}
}
if (isSelf()
&& attached_object
&& attached_object->isHUDAttachment()
&& !attached_object->isTempAttachment()
&& attached_object->mDrawable)
{
textures.clear();
const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
if (volume)
{
LLHUDComplexity hud_object_complexity;
hud_object_complexity.objectName = attached_object->getAttachmentItemName();
hud_object_complexity.objectId = attached_object->getAttachmentItemID();
std::string joint_name;
gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
hud_object_complexity.jointName = joint_name;
// get cost and individual textures
hud_object_complexity.objectsCost += volume->getRenderCost(textures);
hud_object_complexity.objectsCount++;
LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); ++iter)
{
LLViewerObject* childp = *iter;
const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
if (chld_volume)
{
// get cost and individual textures
hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
hud_object_complexity.objectsCount++;
}
}
hud_object_complexity.texturesCount += textures.size();
for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
volume_texture != textures.end();
++volume_texture)
{
// add the cost of each individual texture (ignores duplicates)
hud_object_complexity.texturesCost += volume_texture->second;
LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first);
if (tex)
{
// Note: Texture memory might be incorect since texture might be still loading.
hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
{
hud_object_complexity.largeTexturesCount++;
}
}
}
hud_complexity_list.push_back(hud_object_complexity);
}
}
}
}
// Diagnostic output to identify all avatar-related textures.
// Does not affect rendering cost calculation.
// Could be wrapped in a debug option if output becomes problematic.
if (isSelf())
{
// print any attachment textures we didn't already know about.
for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it)
{
LLUUID image_id = it->first;
if( ! (image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
&& (all_textures.find(image_id) == all_textures.end()))
{
// attachment texture not previously seen.
LL_DEBUGS("ARCdetail") << "attachment_texture: " << image_id.asString() << LL_ENDL;
all_textures.insert(image_id);
}
}
// print any avatar textures we didn't already know about
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
++iter)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
// TODO: MULTI-WEARABLE: handle multiple textures for self
const LLViewerTexture* te_image = getImage(iter->first,0);
if (!te_image)
continue;
LLUUID image_id = te_image->getID();
if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
continue;
if (all_textures.find(image_id) == all_textures.end())
{
LL_DEBUGS("ARCdetail") << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL;
all_textures.insert(image_id);
}
}
}
if ( cost != mVisualComplexity )
{
LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
<< " complexity updated was " << mVisualComplexity << " now " << cost
<< " reported " << mReportedVisualComplexity
<< LL_ENDL;
}
else
{
LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
<< " complexity updated no change " << mVisualComplexity
<< " reported " << mReportedVisualComplexity
<< LL_ENDL;
}
mVisualComplexity = cost;
mVisualComplexityStale = false;
static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
if (isSelf() && show_my_complexity_changes)
{
// Avatar complexity
LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
// HUD complexity
LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
}
}
}
void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set)
{
mVisuallyMuteSetting = set;
mNeedsImpostorUpdate = TRUE;
LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set));
}
void LLVOAvatar::calcMutedAVColor()
{
LLColor4 new_color(mMutedAVColor);
std::string change_msg;
LLUUID av_id(getID());
if (getVisualMuteSettings() == AV_DO_NOT_RENDER)
{
// explicitly not-rendered avatars are light grey
new_color = LLColor4::grey3;
change_msg = " not rendered: color is grey3";
}
else if (LLMuteList::getInstance()->isMuted(av_id)) // the user blocked them
{
// blocked avatars are dark grey
new_color = LLColor4::grey4;
change_msg = " blocked: color is grey4";
}
else if ( mMutedAVColor == LLColor4::white || mMutedAVColor == LLColor4::grey3 || mMutedAVColor == LLColor4::grey4 )
{
// select a color based on the first byte of the agents uuid so any muted agent is always the same color
F32 color_value = (F32) (av_id.mData[0]);
F32 spectrum = (color_value / 256.0); // spectrum is between 0 and 1.f
// Array of colors. These are arranged so only one RGB color changes between each step,
// and it loops back to red so there is an even distribution. It is not a heat map
const S32 NUM_SPECTRUM_COLORS = 7;
static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red };
spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors
S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index
S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive)
F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1)
new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween);
new_color.normalize();
new_color *= 0.28f; // Tone it down
change_msg = " over limit color ";
}
if (mMutedAVColor != new_color)
{
LL_DEBUGS("AvatarRender") << "avatar "<< av_id << change_msg << std::setprecision(3) << new_color << LL_ENDL;
mMutedAVColor = new_color;
}
}
// static
BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
{
return (index < 0 || index >= TEX_NUM_INDICES)
? false
: LLAvatarAppearanceDictionary::getInstance()->getTexture(index)->mIsLocalTexture;
}
// static
BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
{
return (index < 0 || index >= TEX_NUM_INDICES)
? false
: LLAvatarAppearanceDictionary::getInstance()->getTexture(index)->mIsBakedTexture;
}
const std::string LLVOAvatar::getBakedStatusForPrintout() const
{
std::string line;
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
if (texture_dict->mIsBakedTexture)
{
line += texture_dict->mName;
if (isTextureDefined(index))
{
line += "_baked";
}
line += " ";
}
}
return line;
}
//virtual
S32 LLVOAvatar::getTexImageSize() const
{
return TEX_IMAGE_SIZE_OTHER;
}
//-----------------------------------------------------------------------------
// Utility functions
//-----------------------------------------------------------------------------
F32 calc_bouncy_animation(F32 x)
{
return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
}
//virtual
BOOL LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const
{
if (isIndexLocalTexture(te))
{
return FALSE;
}
if( !getImage( te, index ) )
{
LL_WARNS() << "getImage( " << te << ", " << index << " ) returned 0" << LL_ENDL;
return FALSE;
}
return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR &&
getImage(te, index)->getID() != IMG_DEFAULT);
}
//virtual
BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
{
if (isIndexLocalTexture(type))
{
return isTextureDefined(type, index);
}
else
{
// baked textures can use TE images directly
return ((isTextureDefined(type) || isSelf())
&& (getTEImage(type)->getID() != IMG_INVISIBLE
|| LLDrawPoolAlpha::sShowDebugAlpha));
}
}
//virtual
BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const
{
// non-self avatars don't have wearables
return FALSE;
}