164 lines
4.9 KiB
C++
164 lines
4.9 KiB
C++
/**
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* @file llbuycurrencyhtml.cpp
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* @brief Manages Buy Currency HTML floater
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterbuycurrency.h"
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#include "llbuycurrencyhtml.h"
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#include "llfloaterbuycurrencyhtml.h"
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#include "llfloaterreg.h"
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#include "llcommandhandler.h"
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#include "llviewercontrol.h"
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#include "llstatusbar.h"
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// support for secondlife:///app/buycurrencyhtml/{ACTION}/{NEXT_ACTION}/{RETURN_CODE} SLapps
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class LLBuyCurrencyHTMLHandler :
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public LLCommandHandler
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{
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public:
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// requests will be throttled from a non-trusted browser
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LLBuyCurrencyHTMLHandler() : LLCommandHandler( "buycurrencyhtml", UNTRUSTED_ALLOW ) {}
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bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
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{
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std::string action( "" );
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if ( params.size() >= 1 )
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{
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action = params[ 0 ].asString();
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};
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std::string next_action( "" );
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if ( params.size() >= 2 )
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{
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next_action = params[ 1 ].asString();
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};
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int result_code = 0;
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if ( params.size() >= 3 )
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{
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result_code = params[ 2 ].asInteger();
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};
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// open the legacy XUI based currency floater
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if ( "open_legacy" == next_action )
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{
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LLFloaterBuyCurrency::buyCurrency();
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};
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// ask the Buy Currency floater to close
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// note: this is the last thing we can do so make
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// sure any other actions are processed before this.
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if ( "close" == action )
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{
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LLBuyCurrencyHTML::closeDialog();
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};
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return true;
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};
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};
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LLBuyCurrencyHTMLHandler gBuyCurrencyHTMLHandler;
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////////////////////////////////////////////////////////////////////////////////
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// static
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// Opens the legacy XUI based floater or new HTML based one based on
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// the QuickBuyCurrency value in settings.xml - this overload is for
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// the case where the amount is not requested.
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void LLBuyCurrencyHTML::openCurrencyFloater()
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{
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if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) )
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{
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// HTML version
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LLBuyCurrencyHTML::showDialog( false, "", 0 );
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}
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else
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{
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// legacy version
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LLFloaterBuyCurrency::buyCurrency();
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};
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}
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////////////////////////////////////////////////////////////////////////////////
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// static
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// Opens the legacy XUI based floater or new HTML based one based on
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// the QuickBuyCurrency value in settings.xml - this overload is for
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// the case where the amount and a string to display are requested.
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void LLBuyCurrencyHTML::openCurrencyFloater( const std::string& message, S32 sum )
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{
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if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) )
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{
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// HTML version
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LLBuyCurrencyHTML::showDialog( true, message, sum );
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}
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else
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{
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// legacy version
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LLFloaterBuyCurrency::buyCurrency( message, sum );
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};
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}
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////////////////////////////////////////////////////////////////////////////////
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// static
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void LLBuyCurrencyHTML::showDialog( bool specific_sum_requested, const std::string& message, S32 sum )
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{
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LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >( LLFloaterReg::getInstance( "buy_currency_html" ) );
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if ( buy_currency_floater )
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{
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// pass on flag indicating if we want to buy specific amount and if so, how much
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buy_currency_floater->setParams( specific_sum_requested, message, sum );
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// force navigate to new URL
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buy_currency_floater->navigateToFinalURL();
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// make it visible and raise to front
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BOOL visible = TRUE;
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buy_currency_floater->setVisible( visible );
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BOOL take_focus = TRUE;
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buy_currency_floater->setFrontmost( take_focus );
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// spec calls for floater to be centered on client window
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buy_currency_floater->center();
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}
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else
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{
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llwarns << "Buy Currency (HTML) Floater not found" << llendl;
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};
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}
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////////////////////////////////////////////////////////////////////////////////
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//
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void LLBuyCurrencyHTML::closeDialog()
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{
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LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >(LLFloaterReg::getInstance( "buy_currency_html" ) );
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if ( buy_currency_floater )
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{
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buy_currency_floater->closeFloater();
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};
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// Update L$ balance in the status bar in case L$ were purchased
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LLStatusBar::sendMoneyBalanceRequest();
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}
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