Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm (where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering). |
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| debian | ||
| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .hgignore | ||
| .hgtags | ||
| BuildParams | ||
| README.md | ||
| autobuild.xml | ||
| build.sh | ||
README.md
Second Life Viewer
This project manages the source code for the Second Life Viewer.
This source is available as open source; for details on licensing, see the licensing page on the Second Life wiki
For information on how to use and contribute to this, see the open source portal on the wiki.
To download the current default version, visit the download page. For even newer versions try the Alternate Viewers page