202 lines
6.0 KiB
C++
202 lines
6.0 KiB
C++
/**
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* @file lldir_mac.cpp
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* @brief Implementation of directory utilities for macOS
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#if LL_DARWIN
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#include "linden_common.h"
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#include "lldir_mac.h"
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#include "llerror.h"
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#include "llrand.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <glob.h>
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#include <boost/filesystem.hpp>
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#include "lldir_utils_objc.h"
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// --------------------------------------------------------------------------------
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static bool CreateDirectory(const std::string &parent,
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const std::string &child,
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std::string *fullname)
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{
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boost::filesystem::path p(parent);
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p /= child;
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if (fullname)
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*fullname = std::string(p.string());
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if (! boost::filesystem::create_directory(p))
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{
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return (boost::filesystem::is_directory(p));
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}
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return true;
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}
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// --------------------------------------------------------------------------------
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LLDir_Mac::LLDir_Mac()
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{
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mDirDelimiter = "/";
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const std::string secondLifeString = "SecondLife";
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std::string executablepathstr = getSystemExecutableFolder();
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//NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
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if (!executablepathstr.empty())
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{
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// mExecutablePathAndName
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mExecutablePathAndName = executablepathstr;
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boost::filesystem::path executablepath(executablepathstr);
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# ifndef BOOST_SYSTEM_NO_DEPRECATED
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#endif
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mExecutableFilename = executablepath.filename().string();
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mExecutableDir = executablepath.parent_path().string();
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// mAppRODataDir
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std::string resourcepath = getSystemResourceFolder();
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mAppRODataDir = resourcepath;
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// *NOTE: When running in a dev tree, use the copy of
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// skins in indra/newview/ rather than in the application bundle. This
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// mirrors Windows dev environment behavior and allows direct checkin
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// of edited skins/xui files. JC
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// MBW -- This keeps the mac application from finding other things.
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// If this is really for skins, it should JUST apply to skins.
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std::string::size_type build_dir_pos = mExecutableDir.rfind("/build-darwin-");
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if (build_dir_pos != std::string::npos)
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{
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// ...we're in a dev checkout
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mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
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+ "/indra/newview/skins";
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LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
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<< mSkinBaseDir << LL_ENDL;
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}
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else
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{
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// ...normal installation running
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mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
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}
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// mOSUserDir
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std::string appdir = getSystemApplicationSupportFolder();
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std::string rootdir;
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//Create root directory
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if (CreateDirectory(appdir, secondLifeString, &rootdir))
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{
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// Save the full path to the folder
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mOSUserDir = rootdir;
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// Create our sub-dirs
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CreateDirectory(rootdir, std::string("data"), NULL);
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CreateDirectory(rootdir, std::string("logs"), NULL);
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CreateDirectory(rootdir, std::string("user_settings"), NULL);
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CreateDirectory(rootdir, std::string("browser_profile"), NULL);
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}
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//mOSCacheDir
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std::string cachedir = getSystemCacheFolder();
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if (!cachedir.empty())
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{
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mOSCacheDir = cachedir;
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//TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
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CreateDirectory(mOSCacheDir, secondLifeString, NULL);
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}
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// mOSUserAppDir
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mOSUserAppDir = mOSUserDir;
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// mTempDir
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//Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :(
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std::string tmpdir = getSystemTempFolder();
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if (!tmpdir.empty())
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{
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CreateDirectory(tmpdir, secondLifeString, &mTempDir);
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}
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mWorkingDir = getCurPath();
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mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin";
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}
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}
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LLDir_Mac::~LLDir_Mac()
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{
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}
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// Implementation
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void LLDir_Mac::initAppDirs(const std::string &app_name,
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const std::string& app_read_only_data_dir)
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{
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// Allow override so test apps can read newview directory
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if (!app_read_only_data_dir.empty())
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{
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mAppRODataDir = app_read_only_data_dir;
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mSkinBaseDir = add(mAppRODataDir, "skins");
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}
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mCAFile = add(mAppRODataDir, "ca-bundle.crt");
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}
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std::string LLDir_Mac::getCurPath()
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{
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return boost::filesystem::path( boost::filesystem::current_path() ).string();
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}
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bool LLDir_Mac::fileExists(const std::string &filename) const
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{
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return boost::filesystem::exists(filename);
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}
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/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
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{
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return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
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"SLPlugin.app/Contents/MacOS/SLPlugin";
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}
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/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
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{
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return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
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base_name + ".dylib";
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}
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#endif // LL_DARWIN
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