phoenix-firestorm/indra/newview/llregionposition.cpp

95 lines
2.3 KiB
C++

/**
* @file llregionposition.cpp
* @brief Region position storing class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llregionposition.h"
#include "llagent.h"
#include "llworld.h"
#include "llviewerregion.h"
LLRegionPosition::LLRegionPosition()
{
mRegionp = NULL;
}
LLRegionPosition::LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position)
{
mRegionp = regionp;
mPositionRegion = position;
}
LLRegionPosition::LLRegionPosition(const LLVector3d &global_position)
{
setPositionGlobal(global_position);
}
LLViewerRegion *LLRegionPosition::getRegion() const
{
return mRegionp;
}
const LLVector3 &LLRegionPosition::getPositionRegion() const
{
return mPositionRegion;
}
const LLVector3 LLRegionPosition::getPositionAgent() const
{
return mRegionp->getPosAgentFromRegion( mPositionRegion );
}
LLVector3d LLRegionPosition::getPositionGlobal() const
{
if (mRegionp)
{
return mRegionp->getPosGlobalFromRegion(mPositionRegion);
}
else
{
LLVector3d pos_global;
pos_global.setVec(mPositionRegion);
return pos_global;
}
}
void LLRegionPosition::setPositionGlobal(const LLVector3d& position_global )
{
mRegionp = LLWorld::getInstance()->getRegionFromPosGlobal(position_global);
if (mRegionp)
{
mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
}
else
{
mRegionp = gAgent.getRegion();
llassert(mRegionp);
mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global);
}
}