152 lines
4.9 KiB
C++
152 lines
4.9 KiB
C++
/**
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* @file llpanelmaininventory.h
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* @brief llpanelmaininventory.h
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELMAININVENTORY_H
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#define LL_LLPANELMAININVENTORY_H
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#include "llpanel.h"
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#include "llinventoryobserver.h"
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#include "llfolderview.h"
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class LLFolderViewItem;
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class LLInventoryPanel;
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class LLSaveFolderState;
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class LLFilterEditor;
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class LLTabContainer;
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class LLFloaterInventoryFinder;
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class LLMenuGL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLPanelMainInventory
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//
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// This is a panel used to view and control an agent's inventory,
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// including all the fixin's (e.g. AllItems/RecentItems tabs, filter floaters).
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLPanelMainInventory : public LLPanel, LLInventoryObserver
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{
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public:
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friend class LLFloaterInventoryFinder;
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LLPanelMainInventory();
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~LLPanelMainInventory();
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BOOL postBuild();
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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// Inherited functionality
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/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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/*virtual*/ void changed(U32 mask);
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LLInventoryPanel* getPanel() { return mActivePanel; }
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LLInventoryPanel* getActivePanel() { return mActivePanel; }
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const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
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const std::string& getFilterText() const { return mFilterText; }
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void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
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protected:
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//
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// Misc functions
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//
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void setFilterTextFromFilter();
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void startSearch();
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void toggleFindOptions();
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void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
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static BOOL filtersVisible(void* user_data);
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void onClearSearch();
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static void onFoldersByName(void *user_data);
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static BOOL checkFoldersByName(void *user_data);
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void onFilterEdit(const std::string& search_string );
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static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward);
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void onFilterSelected();
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const std::string getFilterSubString();
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void setFilterSubString(const std::string& string);
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// menu callbacks
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void doToSelected(const LLSD& userdata);
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void closeAllFolders();
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void newWindow();
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void doCreate(const LLSD& userdata);
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void resetFilters();
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void setSortBy(const LLSD& userdata);
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void saveTexture(const LLSD& userdata);
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bool isSaveTextureEnabled(const LLSD& userdata);
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private:
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LLFloaterInventoryFinder* getFinder();
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LLFilterEditor* mFilterEditor;
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LLTabContainer* mFilterTabs;
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LLHandle<LLFloater> mFinderHandle;
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LLInventoryPanel* mActivePanel;
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LLSaveFolderState* mSavedFolderState;
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std::string mFilterText;
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//////////////////////////////////////////////////////////////////////////////////
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// List Commands //
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protected:
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void initListCommandsHandlers();
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void updateListCommands();
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void onGearButtonClick();
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void onAddButtonClick();
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void showActionMenu(LLMenuGL* menu, std::string spawning_view_name);
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void onTrashButtonClick();
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void onClipboardAction(const LLSD& userdata);
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BOOL isActionEnabled(const LLSD& command_name);
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void onCustomAction(const LLSD& command_name);
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bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept);
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private:
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LLPanel* mListCommands;
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LLMenuGL* mMenuGearDefault;
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LLMenuGL* mMenuAdd;
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// List Commands //
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////////////////////////////////////////////////////////////////////////////////
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};
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#endif // LL_LLPANELMAININVENTORY_H
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