phoenix-firestorm/indra/newview/llpanelmaininventory.h

152 lines
4.9 KiB
C++

/**
* @file llpanelmaininventory.h
* @brief llpanelmaininventory.h
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELMAININVENTORY_H
#define LL_LLPANELMAININVENTORY_H
#include "llpanel.h"
#include "llinventoryobserver.h"
#include "llfolderview.h"
class LLFolderViewItem;
class LLInventoryPanel;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLFloaterInventoryFinder;
class LLMenuGL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLPanelMainInventory
//
// This is a panel used to view and control an agent's inventory,
// including all the fixin's (e.g. AllItems/RecentItems tabs, filter floaters).
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLPanelMainInventory : public LLPanel, LLInventoryObserver
{
public:
friend class LLFloaterInventoryFinder;
LLPanelMainInventory();
~LLPanelMainInventory();
BOOL postBuild();
virtual BOOL handleKeyHere(KEY key, MASK mask);
// Inherited functionality
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void changed(U32 mask);
LLInventoryPanel* getPanel() { return mActivePanel; }
LLInventoryPanel* getActivePanel() { return mActivePanel; }
const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
const std::string& getFilterText() const { return mFilterText; }
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
protected:
//
// Misc functions
//
void setFilterTextFromFilter();
void startSearch();
void toggleFindOptions();
void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
static BOOL filtersVisible(void* user_data);
void onClearSearch();
static void onFoldersByName(void *user_data);
static BOOL checkFoldersByName(void *user_data);
void onFilterEdit(const std::string& search_string );
static BOOL incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward);
void onFilterSelected();
const std::string getFilterSubString();
void setFilterSubString(const std::string& string);
// menu callbacks
void doToSelected(const LLSD& userdata);
void closeAllFolders();
void newWindow();
void doCreate(const LLSD& userdata);
void resetFilters();
void setSortBy(const LLSD& userdata);
void saveTexture(const LLSD& userdata);
bool isSaveTextureEnabled(const LLSD& userdata);
private:
LLFloaterInventoryFinder* getFinder();
LLFilterEditor* mFilterEditor;
LLTabContainer* mFilterTabs;
LLHandle<LLFloater> mFinderHandle;
LLInventoryPanel* mActivePanel;
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
//////////////////////////////////////////////////////////////////////////////////
// List Commands //
protected:
void initListCommandsHandlers();
void updateListCommands();
void onGearButtonClick();
void onAddButtonClick();
void showActionMenu(LLMenuGL* menu, std::string spawning_view_name);
void onTrashButtonClick();
void onClipboardAction(const LLSD& userdata);
BOOL isActionEnabled(const LLSD& command_name);
void onCustomAction(const LLSD& command_name);
bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, EAcceptance* accept);
private:
LLPanel* mListCommands;
LLMenuGL* mMenuGearDefault;
LLMenuGL* mMenuAdd;
// List Commands //
////////////////////////////////////////////////////////////////////////////////
};
#endif // LL_LLPANELMAININVENTORY_H