85 lines
2.4 KiB
XML
85 lines
2.4 KiB
XML
<llsd>
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<map>
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<!-- default-level can be ALL, DEBUG, INFO, WARN, ERROR, or NONE -->
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<key>default-level</key> <string>INFO</string>
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<key>print-location</key> <boolean>true</boolean>
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<key>log-always-flush</key> <boolean>true</boolean>
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<!-- All log types are enabled by default. Can be toggled individually;
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bitwise-or all the ones you want to enable.
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Log types and their masks are:
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1 - RecordToSyslog (not used by viewer)
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2 - RecordToFile (SecondLife.log)
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4 - RecordToStderr (this will appear in the console window, if there is one)
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8 - RecordToFixedBuffer (viewer debug console)
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16 - RecordToWinDebug (on windows, output to VS IDE window)
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For example, value of 10 = 2|8 would enable logging only to SecondLife.log and the viewer debug console.
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Note: RecordToFile is always enabled in release builds.
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-->
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<key>enabled-log-types-mask</key> <integer>255</integer>
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<key>settings</key>
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<array>
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<!-- Suppress anything but ERROR for some very verbose components -->
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<map>
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<key>level</key><string>ERROR</string>
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<key>functions</key>
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<array>
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</array>
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<key>classes</key>
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<array>
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</array>
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<key>files</key>
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<array>
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</array>
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<key>tags</key>
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<array>
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<string>ShaderLoading</string>
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</array>
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</map>
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<map>
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<key>level</key><string>INFO</string>
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<key>functions</key>
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<array>
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</array>
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<key>classes</key>
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<array>
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</array>
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<key>files</key>
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<array>
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</array>
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<key>tags</key>
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<array>
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</array>
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</map>
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<map>
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<key>level</key><string>DEBUG</string>
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<key>functions</key>
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<array>
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</array>
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<key>classes</key>
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<array>
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</array>
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<key>files</key>
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<array>
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</array>
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<key>tags</key>
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<array>
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<!-- sample entry for debugging specific items
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<string>AnimatedObjects</string>
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<string>Avatar</string>
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<string>Inventory</string>
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<string>SceneLoadTiming</string>
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<string>Voice</string>
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<string>Avatar</string>
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-->
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<string>import</string>
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<string>export</string>
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<string>Outfit</string>
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</array>
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</map>
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</array>
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</map>
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</llsd>
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