66 lines
1.7 KiB
GLSL
66 lines
1.7 KiB
GLSL
/**
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* @file avatarV.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2007, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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uniform mat4 projection_matrix;
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in vec3 position;
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in vec3 normal;
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in vec2 texcoord0;
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mat4 getSkinnedTransform();
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in vec4 weight;
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out vec3 vary_normal;
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out vec2 vary_texcoord0;
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out vec3 vary_position;
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void main()
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{
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vary_texcoord0 = texcoord0;
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vec4 pos;
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vec3 norm;
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vec4 pos_in = vec4(position.xyz, 1.0);
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mat4 trans = getSkinnedTransform();
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pos.x = dot(trans[0], pos_in);
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pos.y = dot(trans[1], pos_in);
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pos.z = dot(trans[2], pos_in);
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pos.w = 1.0;
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norm.x = dot(trans[0].xyz, normal);
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norm.y = dot(trans[1].xyz, normal);
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norm.z = dot(trans[2].xyz, normal);
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norm = normalize(norm);
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vary_normal = norm;
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vary_position = pos.xyz;
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gl_Position = projection_matrix * pos;
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}
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