183 lines
6.8 KiB
C++
183 lines
6.8 KiB
C++
/**
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* @file llinventoryicon.cpp
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* @brief Implementation of the inventory icon.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llinventoryicon.h"
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#include "lldictionary.h"
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#include "llinventorydefines.h"
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#include "llui.h"
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#include "llwearabletype.h"
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struct IconEntry : public LLDictionaryEntry
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{
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IconEntry(const std::string &item_name)
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:
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LLDictionaryEntry(item_name)
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{}
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};
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class LLIconDictionary : public LLSingleton<LLIconDictionary>,
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public LLDictionary<LLInventoryIcon::EIconName, IconEntry>
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{
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public:
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LLIconDictionary();
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};
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LLIconDictionary::LLIconDictionary()
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{
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addEntry(LLInventoryIcon::ICONNAME_TEXTURE, new IconEntry("Inv_Texture"));
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addEntry(LLInventoryIcon::ICONNAME_SOUND, new IconEntry("Inv_Texture"));
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addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard"));
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addEntry(LLInventoryIcon::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard"));
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addEntry(LLInventoryIcon::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark"));
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addEntry(LLInventoryIcon::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark"));
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addEntry(LLInventoryIcon::ICONNAME_SCRIPT, new IconEntry("Inv_Script"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing"));
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addEntry(LLInventoryIcon::ICONNAME_OBJECT, new IconEntry("Inv_Object"));
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addEntry(LLInventoryIcon::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi"));
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addEntry(LLInventoryIcon::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard"));
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addEntry(LLInventoryIcon::ICONNAME_BODYPART, new IconEntry("Inv_Skin"));
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addEntry(LLInventoryIcon::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot"));
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addEntry(LLInventoryIcon::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape"));
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addEntry(LLInventoryIcon::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin"));
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addEntry(LLInventoryIcon::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair"));
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addEntry(LLInventoryIcon::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha"));
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addEntry(LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo"));
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addEntry(LLInventoryIcon::ICONNAME_ANIMATION, new IconEntry("Inv_Animation"));
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addEntry(LLInventoryIcon::ICONNAME_GESTURE, new IconEntry("Inv_Gesture"));
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addEntry(LLInventoryIcon::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
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addEntry(LLInventoryIcon::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkItem"));
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addEntry(LLInventoryIcon::ICONNAME_NONE, new IconEntry("NONE"));
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}
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LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type,
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LLInventoryType::EType inventory_type,
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U32 misc_flag,
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BOOL item_is_multi)
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{
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const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi);
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return LLUI::getUIImage(icon_name);
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}
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LLUIImagePtr LLInventoryIcon::getIcon(EIconName idx)
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{
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return LLUI::getUIImage(getIconName(idx));
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}
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const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
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LLInventoryType::EType inventory_type,
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U32 misc_flag,
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BOOL item_is_multi)
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{
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EIconName idx = ICONNAME_OBJECT;
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if (item_is_multi)
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{
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idx = ICONNAME_OBJECT_MULTI;
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return getIconName(idx);
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}
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switch(asset_type)
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{
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case LLAssetType::AT_TEXTURE:
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idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? ICONNAME_SNAPSHOT : ICONNAME_TEXTURE;
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break;
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case LLAssetType::AT_SOUND:
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idx = ICONNAME_SOUND;
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break;
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case LLAssetType::AT_CALLINGCARD:
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idx = (misc_flag != 0) ? ICONNAME_CALLINGCARD_ONLINE : ICONNAME_CALLINGCARD_OFFLINE;
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break;
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case LLAssetType::AT_LANDMARK:
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idx = (misc_flag != 0) ? ICONNAME_LANDMARK_VISITED : ICONNAME_LANDMARK;
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break;
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case LLAssetType::AT_SCRIPT:
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case LLAssetType::AT_LSL_TEXT:
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case LLAssetType::AT_LSL_BYTECODE:
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idx = ICONNAME_SCRIPT;
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break;
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case LLAssetType::AT_CLOTHING:
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case LLAssetType::AT_BODYPART:
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idx = assignWearableIcon(misc_flag);
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break;
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case LLAssetType::AT_NOTECARD:
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idx = ICONNAME_NOTECARD;
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break;
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case LLAssetType::AT_ANIMATION:
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idx = ICONNAME_ANIMATION;
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break;
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case LLAssetType::AT_GESTURE:
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idx = ICONNAME_GESTURE;
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break;
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case LLAssetType::AT_LINK:
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idx = ICONNAME_LINKITEM;
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break;
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case LLAssetType::AT_LINK_FOLDER:
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idx = ICONNAME_LINKFOLDER;
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break;
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case LLAssetType::AT_OBJECT:
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idx = ICONNAME_OBJECT;
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break;
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default:
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break;
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}
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return getIconName(idx);
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}
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const std::string& LLInventoryIcon::getIconName(EIconName idx)
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{
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const IconEntry *entry = LLIconDictionary::instance().lookup(idx);
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return entry->mName;
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}
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LLInventoryIcon::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag)
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{
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const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag);
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return LLWearableType::getIconName(wearable_type);
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}
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