140 lines
4.6 KiB
C++
140 lines
4.6 KiB
C++
/**
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* @file llviewerattachmenu.cpp
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* @brief "Attach to" / "Attach to HUD" submenus.
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*
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* $LicenseInfo:firstyear=2010&license=viewergpl$
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*
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* Copyright (c) 2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerattachmenu.h"
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// project includes
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#include "llagent.h"
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#include "llinventorybridge.h" // for rez_attachment()
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#include "llinventorymodel.h"
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#include "llviewerinventory.h"
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#include "llviewermenu.h" // for gMenuHolder
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#include "llvoavatarself.h"
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// linden libraries
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#include "llmenugl.h"
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#include "lltrans.h"
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// static
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void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name)
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{
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// *TODO: share this code with other similar menus
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// (inventory panel context menu, in-world object menu).
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if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return;
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LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name);
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LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name);
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if (!attach_menu || attach_menu->getChildCount() != 0 ||
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!attach_hud_menu || attach_hud_menu->getChildCount() != 0)
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{
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return;
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}
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// Populate "Attach to..." / "Attach to HUD..." submenus.
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for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
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iter != gAgentAvatarp->mAttachmentPoints.end(); )
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{
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LLVOAvatar::attachment_map_t::iterator curiter = iter++;
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LLViewerJointAttachment* attachment = curiter->second;
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LLMenuItemCallGL::Params p;
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std::string submenu_name = attachment->getName();
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std::string translated_submenu_name;
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if (LLTrans::findString(translated_submenu_name, submenu_name))
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{
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p.name = (" ") + translated_submenu_name + " ";
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}
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else
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{
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p.name = submenu_name;
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}
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LLSD cbparams;
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cbparams["index"] = curiter->first;
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cbparams["label"] = p.name;
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p.on_click.function_name = "Object.Attach";
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p.on_click.parameter = LLSD(attachment->getName());
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p.on_enable.function_name = "Attachment.Label";
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p.on_enable.parameter = cbparams;
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LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p);
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LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
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parent_menu->addChild(item);
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}
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}
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// static
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void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name)
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{
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LLViewerJointAttachment* attachmentp = NULL;
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for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
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iter != gAgentAvatarp->mAttachmentPoints.end(); )
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{
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LLVOAvatar::attachment_map_t::iterator curiter = iter++;
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LLViewerJointAttachment* attachment = curiter->second;
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if (attachment->getName() == joint_name)
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{
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attachmentp = attachment;
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break;
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}
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}
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if (attachmentp == NULL)
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{
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return;
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}
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for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it)
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{
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const LLUUID &id = *it;
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LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id);
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if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
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{
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rez_attachment(item, attachmentp);
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}
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else if(item && item->isFinished())
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{
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// must be in library. copy it to our inventory and put it on.
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LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
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copy_inventory_item(gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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LLUUID::null,
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std::string(),
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cb);
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}
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}
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}
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