926 lines
27 KiB
C++
926 lines
27 KiB
C++
/**
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* @file llgltfmaterial.cpp
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* @brief Material definition
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2022, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llgltfmaterial.h"
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#include "llsdserialize.h"
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// NOTE -- this should be the one and only place tiny_gltf.h is included
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#include "tinygltf/tiny_gltf.h"
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#include "llgltfmaterial_templates.h"
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const char* const LLGLTFMaterial::ASSET_VERSION = "1.1";
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const char* const LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0";
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const std::array<std::string, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" };
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const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform";
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const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale";
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const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset";
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const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation";
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// special UUID that indicates a null UUID in override data
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const LLUUID LLGLTFMaterial::GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
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LLGLTFMaterial::LLGLTFMaterial()
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{
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// IMPORTANT: since we use the hash of the member variables memory block of
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// this class to detect changes, we must ensure that all its padding bytes
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// have been zeroed out. But of course, we must leave the LLRefCount member
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// variable untouched (and skip it when hashing), and we cannot either
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// touch the local texture overrides map (else we destroy pointers, and
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// sundry private data, which would lead to a crash when using that map).
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// The variable members have therefore been arranged so that anything,
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// starting at mLocalTexDataDigest and up to the end of the members, can be
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// safely zeroed. HB
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const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this);
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memset((void*)((const char*)this + offset), 0, sizeof(*this) - offset);
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// Now that we zeroed out our member variables, we can set the ones that
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// should not be zero to their default value. HB
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mBaseColor.set(1.f, 1.f, 1.f, 1.f);
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mMetallicFactor = mRoughnessFactor = 1.f;
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mAlphaCutoff = 0.5f;
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for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
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{
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mTextureTransform[i].mScale.set(1.f, 1.f);
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#if 0
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mTextureTransform[i].mOffset.clear();
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mTextureTransform[i].mRotation = 0.f;
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#endif
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}
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#if 0
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mLocalTexDataDigest = 0;
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mAlphaMode = ALPHA_MODE_OPAQUE; // This is 0
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mOverrideDoubleSided = mOverrideAlphaMode = false;
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#endif
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}
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void LLGLTFMaterial::TextureTransform::getPacked(Pack& packed) const
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{
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packed[0] = mScale.mV[VX];
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packed[1] = mScale.mV[VY];
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packed[2] = mRotation;
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packed[4] = mOffset.mV[VX];
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packed[5] = mOffset.mV[VY];
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// Not used but nonetheless zeroed for proper hashing. HB
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packed[3] = packed[6] = packed[7] = 0.f;
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}
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void LLGLTFMaterial::TextureTransform::getPackedTight(PackTight& packed) const
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{
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packed[0] = mScale.mV[VX];
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packed[1] = mScale.mV[VY];
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packed[2] = mRotation;
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packed[3] = mOffset.mV[VX];
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packed[4] = mOffset.mV[VY];
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}
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bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
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{
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return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation;
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}
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LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
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{
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*this = rhs;
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}
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LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
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{
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//have to do a manual operator= because of LLRefCount
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mTextureId = rhs.mTextureId;
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mTextureTransform = rhs.mTextureTransform;
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mBaseColor = rhs.mBaseColor;
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mEmissiveColor = rhs.mEmissiveColor;
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mMetallicFactor = rhs.mMetallicFactor;
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mRoughnessFactor = rhs.mRoughnessFactor;
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mAlphaCutoff = rhs.mAlphaCutoff;
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mDoubleSided = rhs.mDoubleSided;
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mAlphaMode = rhs.mAlphaMode;
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mOverrideDoubleSided = rhs.mOverrideDoubleSided;
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mOverrideAlphaMode = rhs.mOverrideAlphaMode;
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if (rhs.mTrackingIdToLocalTexture.empty())
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{
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mTrackingIdToLocalTexture.clear();
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mLocalTexDataDigest = 0;
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}
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else
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{
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mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture;
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updateLocalTexDataDigest();
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updateTextureTracking();
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}
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return *this;
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}
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void LLGLTFMaterial::updateLocalTexDataDigest()
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{
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mLocalTexDataDigest = 0;
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if (!mTrackingIdToLocalTexture.empty())
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{
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for (local_tex_map_t::const_iterator
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it = mTrackingIdToLocalTexture.begin(),
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end = mTrackingIdToLocalTexture.end();
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it != end; ++it)
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{
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mLocalTexDataDigest ^= it->first.getDigest64() ^
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it->second.getDigest64();
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}
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}
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}
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bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
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{
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return mTextureId == rhs.mTextureId &&
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mTextureTransform == rhs.mTextureTransform &&
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mBaseColor == rhs.mBaseColor &&
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mEmissiveColor == rhs.mEmissiveColor &&
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mMetallicFactor == rhs.mMetallicFactor &&
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mRoughnessFactor == rhs.mRoughnessFactor &&
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mAlphaCutoff == rhs.mAlphaCutoff &&
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mDoubleSided == rhs.mDoubleSided &&
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mAlphaMode == rhs.mAlphaMode &&
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mOverrideDoubleSided == rhs.mOverrideDoubleSided &&
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mOverrideAlphaMode == rhs.mOverrideAlphaMode;
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}
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bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
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{
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LL_PROFILE_ZONE_SCOPED;
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tinygltf::TinyGLTF gltf;
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tinygltf::Model model_in;
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if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
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{
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setFromModel(model_in, 0);
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return true;
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}
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return false;
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}
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std::string LLGLTFMaterial::asJSON(bool prettyprint) const
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{
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LL_PROFILE_ZONE_SCOPED;
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tinygltf::TinyGLTF gltf;
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tinygltf::Model model_out;
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std::ostringstream str;
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writeToModel(model_out, 0);
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// To ensure consistency in asset upload, this should be the only reference
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// to WriteGltfSceneToStream in the viewer.
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gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
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return str.str();
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}
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void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
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{
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LL_PROFILE_ZONE_SCOPED;
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if (model.materials.size() <= mat_index)
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{
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return;
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}
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const tinygltf::Material& material_in = model.materials[mat_index];
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// Apply base color texture
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setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
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// Apply normal map
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setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
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// Apply metallic-roughness texture
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setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
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// Apply emissive texture
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setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
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setAlphaMode(material_in.alphaMode);
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mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f);
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mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor);
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mEmissiveColor.set(material_in.emissiveFactor);
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mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f);
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mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f);
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mDoubleSided = material_in.doubleSided;
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if (material_in.extras.IsObject())
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{
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tinygltf::Value::Object extras = material_in.extras.Get<tinygltf::Value::Object>();
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const auto& alpha_mode = extras.find("override_alpha_mode");
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if (alpha_mode != extras.end())
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{
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mOverrideAlphaMode = alpha_mode->second.Get<bool>();
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}
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const auto& double_sided = extras.find("override_double_sided");
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if (double_sided != extras.end())
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{
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mOverrideDoubleSided = double_sided->second.Get<bool>();
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}
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}
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}
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// static
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LLVector2 LLGLTFMaterial::vec2FromJson(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value)
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{
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const auto it = object.find(key);
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if (it == object.end())
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{
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return default_value;
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}
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const tinygltf::Value& vec2_json = std::get<1>(*it);
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if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2)
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{
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return default_value;
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}
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LLVector2 value;
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for (U32 i = 0; i < LENGTHOFVECTOR2; ++i)
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{
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const tinygltf::Value& real_json = vec2_json.Get(i);
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if (!real_json.IsReal())
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{
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return default_value;
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}
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value.mV[i] = (F32)real_json.Get<double>();
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}
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return value;
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}
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// static
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F32 LLGLTFMaterial::floatFromJson(const tinygltf::Value::Object& object, const char* key, const F32 default_value)
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{
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const auto it = object.find(key);
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if (it == object.end())
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{
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return default_value;
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}
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const tinygltf::Value& real_json = std::get<1>(*it);
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if (!real_json.IsReal())
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{
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return default_value;
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}
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return (F32)real_json.GetNumberAsDouble();
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}
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void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
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{
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LL_PROFILE_ZONE_SCOPED;
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if (model.materials.size() < mat_index+1)
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{
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model.materials.resize(mat_index + 1);
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}
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tinygltf::Material& material_out = model.materials[mat_index];
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// set base color texture
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writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
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// set normal texture
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writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
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// set metallic-roughness texture
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writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
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// set emissive texture
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writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
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// set occlusion texture
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// *NOTE: This is required for ORM materials for GLTF compliance.
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// See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture
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writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION);
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material_out.alphaMode = getAlphaMode();
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material_out.alphaCutoff = mAlphaCutoff;
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mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
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if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor())
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{
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material_out.emissiveFactor.resize(3);
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mEmissiveColor.write(material_out.emissiveFactor);
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}
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material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
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material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
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material_out.doubleSided = mDoubleSided;
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// generate "extras" string
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tinygltf::Value::Object extras;
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bool write_extras = false;
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if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode())
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{
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extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode);
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write_extras = true;
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}
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if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided())
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{
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extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided);
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write_extras = true;
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}
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if (write_extras)
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{
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material_out.extras = tinygltf::Value(extras);
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}
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model.asset.version = "2.0";
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}
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void LLGLTFMaterial::sanitizeAssetMaterial()
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{
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mTextureTransform = sDefault.mTextureTransform;
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}
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bool LLGLTFMaterial::setBaseMaterial()
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{
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const LLGLTFMaterial old_override = *this;
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*this = sDefault;
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setBaseMaterial(old_override);
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return *this != old_override;
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}
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// For material overrides only. Copies transforms from the old override.
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void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat)
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{
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mTextureTransform = old_override_mat.mTextureTransform;
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}
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bool LLGLTFMaterial::isClearedForBaseMaterial() const
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{
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LLGLTFMaterial cleared_override = sDefault;
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cleared_override.setBaseMaterial(*this);
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return *this == cleared_override;
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}
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// static
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void LLGLTFMaterial::hackOverrideUUID(LLUUID& id)
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{
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if (id == LLUUID::null)
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{
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id = GLTF_OVERRIDE_NULL_UUID;
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}
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}
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void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override)
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{
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mTextureId[texture_info] = id;
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if (for_override)
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{
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hackOverrideUUID(mTextureId[texture_info]);
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}
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}
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void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
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{
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setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override);
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}
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void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override)
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{
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setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override);
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}
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void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override)
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{
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setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override);
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}
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void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override)
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{
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setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override);
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}
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void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override)
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{
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mBaseColor.set(baseColor);
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mBaseColor.clamp();
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if (for_override)
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{ // hack -- nudge off of default value
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if (mBaseColor == getDefaultBaseColor())
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{
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mBaseColor.mV[3] -= FLT_EPSILON;
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}
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}
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}
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void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override)
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{
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mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
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if (for_override)
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{ // hack -- nudge off of default value
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if (mAlphaCutoff == getDefaultAlphaCutoff())
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{
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mAlphaCutoff -= FLT_EPSILON;
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}
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}
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}
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void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override)
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{
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mEmissiveColor = emissiveColor;
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mEmissiveColor.clamp();
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if (for_override)
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{ // hack -- nudge off of default value
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if (mEmissiveColor == getDefaultEmissiveColor())
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{
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mEmissiveColor.mV[0] += FLT_EPSILON;
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}
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}
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}
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void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override)
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{
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mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
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}
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void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override)
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{
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mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
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}
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void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override)
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{
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S32 m = getDefaultAlphaMode();
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if (mode == "MASK")
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{
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m = ALPHA_MODE_MASK;
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}
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else if (mode == "BLEND")
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{
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m = ALPHA_MODE_BLEND;
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}
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setAlphaMode(m, for_override);
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}
|
|
|
|
const char* LLGLTFMaterial::getAlphaMode() const
|
|
{
|
|
switch (mAlphaMode)
|
|
{
|
|
case ALPHA_MODE_MASK: return "MASK";
|
|
case ALPHA_MODE_BLEND: return "BLEND";
|
|
default: return "OPAQUE";
|
|
}
|
|
}
|
|
|
|
void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override)
|
|
{
|
|
mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
|
|
mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode();
|
|
}
|
|
|
|
void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
|
|
{
|
|
// sure, no clamping will ever be needed for a bool, but include the
|
|
// setter for consistency with the clamping API
|
|
mDoubleSided = double_sided;
|
|
mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided();
|
|
}
|
|
|
|
void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
|
|
{
|
|
mTextureTransform[texture_info].mOffset = offset;
|
|
}
|
|
|
|
void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale)
|
|
{
|
|
mTextureTransform[texture_info].mScale = scale;
|
|
}
|
|
|
|
void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation)
|
|
{
|
|
mTextureTransform[texture_info].mRotation = rotation;
|
|
}
|
|
|
|
// Default value accessors (NOTE: these MUST match the GLTF specification)
|
|
|
|
// Make a static default material for accessors
|
|
const LLGLTFMaterial LLGLTFMaterial::sDefault;
|
|
|
|
F32 LLGLTFMaterial::getDefaultAlphaCutoff()
|
|
{
|
|
return sDefault.mAlphaCutoff;
|
|
}
|
|
|
|
S32 LLGLTFMaterial::getDefaultAlphaMode()
|
|
{
|
|
return (S32) sDefault.mAlphaMode;
|
|
}
|
|
|
|
F32 LLGLTFMaterial::getDefaultMetallicFactor()
|
|
{
|
|
return sDefault.mMetallicFactor;
|
|
}
|
|
|
|
F32 LLGLTFMaterial::getDefaultRoughnessFactor()
|
|
{
|
|
return sDefault.mRoughnessFactor;
|
|
}
|
|
|
|
LLColor4 LLGLTFMaterial::getDefaultBaseColor()
|
|
{
|
|
return sDefault.mBaseColor;
|
|
}
|
|
|
|
LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
|
|
{
|
|
return sDefault.mEmissiveColor;
|
|
}
|
|
|
|
bool LLGLTFMaterial::getDefaultDoubleSided()
|
|
{
|
|
return sDefault.mDoubleSided;
|
|
}
|
|
|
|
LLVector2 LLGLTFMaterial::getDefaultTextureOffset()
|
|
{
|
|
return sDefault.mTextureTransform[0].mOffset;
|
|
}
|
|
|
|
LLVector2 LLGLTFMaterial::getDefaultTextureScale()
|
|
{
|
|
return sDefault.mTextureTransform[0].mScale;
|
|
}
|
|
|
|
F32 LLGLTFMaterial::getDefaultTextureRotation()
|
|
{
|
|
return sDefault.mTextureTransform[0].mRotation;
|
|
}
|
|
|
|
// static
|
|
void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id)
|
|
{
|
|
if (override_id != GLTF_OVERRIDE_NULL_UUID)
|
|
{
|
|
if (override_id != LLUUID::null)
|
|
{
|
|
dst_id = override_id;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dst_id = LLUUID::null;
|
|
}
|
|
}
|
|
|
|
void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED;
|
|
|
|
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
|
|
{
|
|
LLUUID& texture_id = mTextureId[i];
|
|
const LLUUID& override_texture_id = override_mat.mTextureId[i];
|
|
applyOverrideUUID(texture_id, override_texture_id);
|
|
}
|
|
|
|
if (override_mat.mBaseColor != getDefaultBaseColor())
|
|
{
|
|
mBaseColor = override_mat.mBaseColor;
|
|
}
|
|
|
|
if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
|
|
{
|
|
mEmissiveColor = override_mat.mEmissiveColor;
|
|
}
|
|
|
|
if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
|
|
{
|
|
mMetallicFactor = override_mat.mMetallicFactor;
|
|
}
|
|
|
|
if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
|
|
{
|
|
mRoughnessFactor = override_mat.mRoughnessFactor;
|
|
}
|
|
|
|
if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
|
|
{
|
|
mAlphaMode = override_mat.mAlphaMode;
|
|
}
|
|
if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
|
|
{
|
|
mAlphaCutoff = override_mat.mAlphaCutoff;
|
|
}
|
|
|
|
if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
|
|
{
|
|
mDoubleSided = override_mat.mDoubleSided;
|
|
}
|
|
|
|
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
|
|
{
|
|
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
|
|
{
|
|
mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset;
|
|
}
|
|
|
|
if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
|
|
{
|
|
mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale;
|
|
}
|
|
|
|
if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
|
|
{
|
|
mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation;
|
|
}
|
|
}
|
|
|
|
if (!override_mat.mTrackingIdToLocalTexture.empty())
|
|
{
|
|
auto it = override_mat.mTrackingIdToLocalTexture.begin();
|
|
mTrackingIdToLocalTexture.insert(it, it);
|
|
updateLocalTexDataDigest();
|
|
updateTextureTracking();
|
|
}
|
|
}
|
|
|
|
void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED;
|
|
llassert(data.isUndefined());
|
|
|
|
// make every effort to shave bytes here
|
|
|
|
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
|
|
{
|
|
const LLUUID& texture_id = mTextureId[i];
|
|
const LLUUID& override_texture_id = override_mat.mTextureId[i];
|
|
if (override_texture_id.notNull() && override_texture_id != texture_id)
|
|
{
|
|
data["tex"][i] = LLSD::UUID(override_texture_id);
|
|
}
|
|
}
|
|
|
|
if (override_mat.mBaseColor != getDefaultBaseColor())
|
|
{
|
|
data["bc"] = override_mat.mBaseColor.getValue();
|
|
}
|
|
|
|
if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
|
|
{
|
|
data["ec"] = override_mat.mEmissiveColor.getValue();
|
|
}
|
|
|
|
if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
|
|
{
|
|
data["mf"] = override_mat.mMetallicFactor;
|
|
}
|
|
|
|
if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
|
|
{
|
|
data["rf"] = override_mat.mRoughnessFactor;
|
|
}
|
|
|
|
if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
|
|
{
|
|
data["am"] = override_mat.mAlphaMode;
|
|
}
|
|
|
|
if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
|
|
{
|
|
data["ac"] = override_mat.mAlphaCutoff;
|
|
}
|
|
|
|
if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
|
|
{
|
|
data["ds"] = override_mat.mDoubleSided;
|
|
}
|
|
|
|
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
|
|
{
|
|
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
|
|
{
|
|
data["ti"][i]["o"] = override_mat.mTextureTransform[i].mOffset.getValue();
|
|
}
|
|
|
|
if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
|
|
{
|
|
data["ti"][i]["s"] = override_mat.mTextureTransform[i].mScale.getValue();
|
|
}
|
|
|
|
if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
|
|
{
|
|
data["ti"][i]["r"] = override_mat.mTextureTransform[i].mRotation;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
|
|
{
|
|
const LLSD& tex = data["tex"];
|
|
|
|
if (tex.isArray())
|
|
{
|
|
for (int i = 0; i < tex.size(); ++i)
|
|
{
|
|
mTextureId[i] = tex[i].asUUID();
|
|
}
|
|
}
|
|
|
|
const LLSD& bc = data["bc"];
|
|
if (bc.isDefined())
|
|
{
|
|
mBaseColor.setValue(bc);
|
|
if (mBaseColor == getDefaultBaseColor())
|
|
{
|
|
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
|
|
mBaseColor.mV[3] -= FLT_EPSILON;
|
|
}
|
|
}
|
|
|
|
const LLSD& ec = data["ec"];
|
|
if (ec.isDefined())
|
|
{
|
|
mEmissiveColor.setValue(ec);
|
|
if (mEmissiveColor == getDefaultEmissiveColor())
|
|
{
|
|
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
|
|
mEmissiveColor.mV[0] += FLT_EPSILON;
|
|
}
|
|
}
|
|
|
|
const LLSD& mf = data["mf"];
|
|
if (mf.isReal())
|
|
{
|
|
mMetallicFactor = mf.asReal();
|
|
if (mMetallicFactor == getDefaultMetallicFactor())
|
|
{
|
|
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
|
|
mMetallicFactor -= FLT_EPSILON;
|
|
}
|
|
}
|
|
|
|
const LLSD& rf = data["rf"];
|
|
if (rf.isReal())
|
|
{
|
|
mRoughnessFactor = rf.asReal();
|
|
if (mRoughnessFactor == getDefaultRoughnessFactor())
|
|
{
|
|
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
|
|
mRoughnessFactor -= FLT_EPSILON;
|
|
}
|
|
}
|
|
|
|
const LLSD& am = data["am"];
|
|
if (am.isInteger())
|
|
{
|
|
mAlphaMode = (AlphaMode) am.asInteger();
|
|
mOverrideAlphaMode = true;
|
|
}
|
|
|
|
const LLSD& ac = data["ac"];
|
|
if (ac.isReal())
|
|
{
|
|
mAlphaCutoff = ac.asReal();
|
|
if (mAlphaCutoff == getDefaultAlphaCutoff())
|
|
{
|
|
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
|
|
mAlphaCutoff -= FLT_EPSILON;
|
|
}
|
|
}
|
|
|
|
const LLSD& ds = data["ds"];
|
|
if (ds.isBoolean())
|
|
{
|
|
mDoubleSided = ds.asBoolean();
|
|
mOverrideDoubleSided = true;
|
|
}
|
|
|
|
const LLSD& ti = data["ti"];
|
|
if (ti.isArray())
|
|
{
|
|
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
|
|
{
|
|
const LLSD& o = ti[i]["o"];
|
|
if (o.isDefined())
|
|
{
|
|
mTextureTransform[i].mOffset.setValue(o);
|
|
}
|
|
|
|
const LLSD& s = ti[i]["s"];
|
|
if (s.isDefined())
|
|
{
|
|
mTextureTransform[i].mScale.setValue(s);
|
|
}
|
|
|
|
const LLSD& r = ti[i]["r"];
|
|
if (r.isReal())
|
|
{
|
|
mTextureTransform[i].mRotation = r.asReal();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LLUUID LLGLTFMaterial::getHash() const
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
// *HACK: hash the bytes of this object but do not include the ref count
|
|
// neither the local texture overrides (which is a map, with pointers to
|
|
// key/value pairs that would change from one LLGLTFMaterial instance to
|
|
// the other, even though the key/value pairs could be the same, and stored
|
|
// elsewhere in the memory heap or on the stack).
|
|
// Note: this does work properly to compare two LLGLTFMaterial instances
|
|
// only because the padding bytes between their member variables have been
|
|
// dutifully zeroed in the constructor. HB
|
|
const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this);
|
|
return HBXXH128::digest((const void*)((const char*)this + offset),
|
|
sizeof(*this) - offset);
|
|
}
|
|
|
|
void LLGLTFMaterial::addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID& tex_id)
|
|
{
|
|
mTrackingIdToLocalTexture[tracking_id] = tex_id;
|
|
updateLocalTexDataDigest();
|
|
}
|
|
|
|
void LLGLTFMaterial::removeLocalTextureTracking(const LLUUID& tracking_id)
|
|
{
|
|
mTrackingIdToLocalTexture.erase(tracking_id);
|
|
updateLocalTexDataDigest();
|
|
}
|
|
|
|
bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
|
|
{
|
|
bool res = false;
|
|
|
|
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
|
|
{
|
|
if (mTextureId[i] == old_id)
|
|
{
|
|
mTextureId[i] = new_id;
|
|
res = true;
|
|
}
|
|
else if (mTextureId[i] == new_id)
|
|
{
|
|
res = true;
|
|
}
|
|
}
|
|
|
|
if (res)
|
|
{
|
|
mTrackingIdToLocalTexture[tracking_id] = new_id;
|
|
}
|
|
else
|
|
{
|
|
mTrackingIdToLocalTexture.erase(tracking_id);
|
|
}
|
|
updateLocalTexDataDigest();
|
|
|
|
return res;
|
|
}
|
|
|
|
void LLGLTFMaterial::updateTextureTracking()
|
|
{
|
|
// setTEGLTFMaterialOverride is responsible for tracking
|
|
// for material overrides editor will set it
|
|
}
|