phoenix-firestorm/indra/newview/fsfloatervolumecontrols.cpp

64 lines
2.2 KiB
C++

/**
* @file fsfloatervolumecontrols.cpp
* @brief Class for the standalone volume controls floater in Firestorm
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (c) 2013 Ansariel Hiller @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "fsfloatervolumecontrols.h"
#include "llcheckboxctrl.h"
#include "llpanel.h"
#include "utilitybar.h"
#include "llviewercontrol.h"
FSFloaterVolumeControls::FSFloaterVolumeControls(const LLSD& key)
: LLFloater(key)
{
}
FSFloaterVolumeControls::~FSFloaterVolumeControls()
{
}
bool FSFloaterVolumeControls::postBuild()
{
// <FS:PP> FIRE-9856: Mute sound effects disable plays sound from collisions and plays sound from gestures checkbox not disable after restart/relog
bool mute_sound_effects = gSavedSettings.getBOOL("MuteSounds");
bool mute_all_sounds = gSavedSettings.getBOOL("MuteAudio");
getChild<LLCheckBoxCtrl>("gesture_audio_play_btn")->setEnabled(!(mute_sound_effects || mute_all_sounds));
getChild<LLCheckBoxCtrl>("collisions_audio_play_btn")->setEnabled(!(mute_sound_effects || mute_all_sounds));
// </FS:PP>
return true;
}
// virtual
void FSFloaterVolumeControls::onVisibilityChange(bool new_visibility)
{
UtilityBar::instance().setVolumeControlsButtonExpanded(new_visibility);
LLFloater::onVisibilityChange(new_visibility);
}