phoenix-firestorm/indra/newview/fspanelface.h

807 lines
31 KiB
C++

/**
* @file fspanelface.h
* @brief Consolidated materials/texture panel in the tools floater
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2024, Zi Ree@Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef FS_FSPANELFACE_H
#define FS_FSPANELFACE_H
#include "v4color.h"
#include "llpanel.h"
#include "llgltfmaterial.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lltextureentry.h"
#include "llselectmgr.h"
#include <memory>
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLRadioGroup;
class LLSpinCtrl;
class LLTextBox;
class LLTextureCtrl;
class LLUICtrl;
class LLViewerObject;
class LLFloater;
class LLMaterialID;
class LLMediaCtrl;
class LLMenuButton;
class PBRPickerAgentListener;
class PBRPickerObjectListener;
class LLTabContainer;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
// as a functor taking Data that calls member func MaterialFunc taking SetValueType
// on an instance of the LLMaterial class.
//
// boost who?
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
class FSMaterialEditFunctor
{
public:
FSMaterialEditFunctor(const DataType& data) : _data(data) {}
virtual ~FSMaterialEditFunctor() {}
virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
DataType _data;
};
template<
typename DataType,
DataType (LLMaterial::*MaterialGetFunc)() >
class FSMaterialGetFunctor
{
public:
FSMaterialGetFunctor() {}
virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
};
template<
typename DataType,
DataType (LLTextureEntry::*TEGetFunc)() >
class FSTEGetFunctor
{
public:
FSTEGetFunctor() {}
virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
};
//
// main class
//
class FSPanelFace : public LLPanel
{
public:
FSPanelFace();
virtual ~FSPanelFace();
virtual bool postBuild();
void refresh();
void refreshMedia();
void unloadMedia();
void changePrecision(S32 decimal_precision); // <FS:CR> Adjustable decimal precision
static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
/*virtual*/ void onVisibilityChange(bool new_visibility);
/*virtual*/ void draw();
LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material);
LLRender::eTexIndex getTextureChannelToEdit();
LLRender::eTexIndex getTextureDropChannel();
LLGLTFMaterial::TextureInfo getPBRDropChannel();
protected:
void navigateToTitleMedia(const std::string url);
bool selectedMediaEditable();
void clearMediaSettings();
void updateMediaSettings();
void updateMediaTitle();
void getState();
void sendTexture(); // applies and sends texture
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
void sendColor(); // applies and sends color
void sendAlpha(); // applies and sends transparency
void sendBump(U32 bumpiness); // applies and sends bump map
void sendTexGen(); // applies and sends bump map
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void alignTextureLayer();
void updateCopyTexButton();
//
// UI Callbacks
//
// common controls and parameters for Blinn-Phong and PBR
void onCopyFaces(); // <FS> Extended copy & paste buttons
void onPasteFaces();
void onCommitGlow();
void onCommitRepeatsPerMeter();
// Blinn-Phong alpha parameters
void onCommitAlpha();
void onCommitAlphaMode();
void onCommitMaterialMaskCutoff();
void onCommitFullbright();
// Blinn-Phong texture transforms and controls
void onCommitTexGen();
void onCommitPlanarAlign();
void onCommitBump();
void onCommitShiny();
void onCommitTextureScaleX();
void onCommitTextureScaleY();
void onCommitTextureOffsetX();
void onCommitTextureOffsetY();
void onCommitTextureRot();
void onCommitMaterialBumpyScaleX();
void onCommitMaterialBumpyScaleY();
void onCommitMaterialBumpyOffsetX();
void onCommitMaterialBumpyOffsetY();
void onCommitMaterialBumpyRot();
void onCommitMaterialShinyScaleX();
void onCommitMaterialShinyScaleY();
void onCommitMaterialShinyOffsetX();
void onCommitMaterialShinyOffsetY();
void onCommitMaterialShinyRot();
void onCommitMaterialGloss();
void onCommitMaterialEnv();
// Blinn-Phong Diffuse tint color swatch
void onCommitColor();
void onCancelColor();
void onSelectColor();
// Blinn-Phong Diffuse texture swatch
void onCommitTexture(const LLUICtrl* ctrl, const LLSD& data);
void onCancelTexture();
bool onDragTexture(LLInventoryItem* item); // this function is to return true if the drag should succeed.
void onCloseTexturePicker(const LLSD& data);
// Blinn-Phong Normal texture swatch
void onCommitNormalTexture(const LLUICtrl* ctrl, const LLSD& data);
void onCancelNormalTexture();
// Blinn-Phong Specular texture swatch
void onCommitSpecularTexture(const LLUICtrl* ctrl, const LLSD& data);
void onCancelSpecularTexture();
// Blinn-Phong Specular tint color swatch
void onCommitShinyColor();
void onCancelShinyColor();
void onSelectShinyColor();
// Texture alignment and maps synchronization
void onClickAutoFix();
void onAlignTexture();
void onClickMapsSync();
/*
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
* If agent selects texture which is not allowed to be applied for the currently selected object,
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(const std::string& which_control);
// Media
void onClickBtnEditMedia();
void onClickBtnDeleteMedia();
void onClickBtnAddMedia();
void alignMaterialsProperties();
//
// PBR
//
// PBR Material
void onCommitPbr();
void onCancelPbr();
void onSelectPbr();
bool onDragPbr(LLInventoryItem* item); // this function is to return true if the drag should succeed.
void onPbrSelectionChanged(LLInventoryItem* itemp);
void onClickBtnSavePBR();
void updatePBROverrideDisplay();
// PBR texture maps
void onCommitPbr(const LLUICtrl* pbr_ctrl);
void onCancelPbr(const LLUICtrl* pbr_ctrl);
void onSelectPbr(const LLUICtrl* pbr_ctrl);
void getGLTFMaterial(LLGLTFMaterial* mat);
//
// other
//
bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
// Make UI reflect state of currently selected material (refresh)
// and UI mode (e.g. editing normal map v diffuse map)
//
// @param force_set_values forces spinners to set value even if they are focused
void updateUI(bool force_set_values = false);
// Convenience func to determine if all faces in selection have
// identical planar texgen settings during edits
//
bool isIdenticalPlanarTexgen();
// Callback funcs for individual controls
//
static void syncRepeatX(FSPanelFace* self, F32 scaleU);
static void syncRepeatY(FSPanelFace* self, F32 scaleV);
static void syncOffsetX(FSPanelFace* self, F32 offsetU);
static void syncOffsetY(FSPanelFace* self, F32 offsetV);
static void syncMaterialRot(FSPanelFace* self, F32 rot, int te = -1);
// unify all GLTF spinners with no switching around required -Zi
void onCommitGLTFUVSpinner(const LLUICtrl* ctrl, const LLSD& user_data);
void onClickBtnSelectSameTexture(const LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
void onShowFindAllButton(LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
void onHideFindAllButton(LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
public: // needs to be accessible to selection manager
void onCopyColor(); // records all selected faces
void onPasteColor(); // to specific face
void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face
void onCopyTexture();
void onPasteTexture();
void onPasteTexture(LLViewerObject* objectp, S32 te);
protected:
//
// Constant definitions for tabs and combo boxes
// Must match the commbobox definitions in panel_tools_texture.xml // Not anymore -Zi
//
static constexpr S32 MATMEDIA_MATERIAL = 0; // Material
static constexpr S32 MATMEDIA_PBR = 1; // PBR
static constexpr S32 MATMEDIA_MEDIA = 2; // Media
static constexpr S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
static constexpr S32 MATTYPE_NORMAL = 1; // Normal map
static constexpr S32 MATTYPE_SPECULAR = 2; // Specular map
static constexpr S32 BUMPY_TEXTURE = 18; // use supplied normal map (index of "Use Texture" in combo box)
static constexpr S32 SHINY_TEXTURE = 4; // use supplied specular map (index of "Use Texture" in combo box)
static constexpr S32 PBRTYPE_RENDER_MATERIAL_ID = 0; // Render Material ID
static constexpr S32 PBRTYPE_BASE_COLOR = 1; // PBR Base Color
static constexpr S32 PBRTYPE_METALLIC_ROUGHNESS = 2; // PBR Metallic
static constexpr S32 PBRTYPE_EMISSIVE = 3; // PBR Emissive
static constexpr S32 PBRTYPE_NORMAL = 4; // PBR Normal
static constexpr S32 PBRTYPE_COUNT = 5; // number of PBR map types
public:
// public because ... functors? -Zi
void onCommitFlip(const LLSD& user_data);
// Blinn-Phong texture transforms and controls
// public because ... functors? -Zi
LLSpinCtrl* mCtrlTexScaleU;
LLSpinCtrl* mCtrlTexScaleV;
LLSpinCtrl* mCtrlBumpyScaleU;
LLSpinCtrl* mCtrlBumpyScaleV;
LLSpinCtrl* mCtrlShinyScaleU;
LLSpinCtrl* mCtrlShinyScaleV;
LLSpinCtrl* mCtrlTexOffsetU;
LLSpinCtrl* mCtrlTexOffsetV;
LLSpinCtrl* mCtrlBumpyOffsetU;
LLSpinCtrl* mCtrlBumpyOffsetV;
LLSpinCtrl* mCtrlShinyOffsetU;
LLSpinCtrl* mCtrlShinyOffsetV;
LLSpinCtrl* mCtrlTexRot;
LLSpinCtrl* mCtrlBumpyRot;
LLSpinCtrl* mCtrlShinyRot;
// Blinn-Phong texture transforms and controls
// public to give functors access -Zi
LLComboBox* mComboTexGen;
LLCheckBoxCtrl* mCheckPlanarAlign;
// Tab controls
// public to give functors access -Zi
LLTabContainer* mTabsMatChannel;
void onMatTabChange();
private:
bool isAlpha() { return mIsAlpha; }
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
//
// Do NOT call updateUI from within this function.
//
void updateVisibility(LLViewerObject* objectp = nullptr);
// Convenience funcs to keep the visual flack to a minimum
//
LLUUID getCurrentNormalMap();
LLUUID getCurrentSpecularMap();
U32 getCurrentShininess();
U32 getCurrentBumpiness();
U8 getCurrentDiffuseAlphaMode();
U8 getCurrentAlphaMaskCutoff();
U8 getCurrentEnvIntensity();
U8 getCurrentGlossiness();
F32 getCurrentBumpyRot();
F32 getCurrentBumpyScaleU();
F32 getCurrentBumpyScaleV();
F32 getCurrentBumpyOffsetU();
F32 getCurrentBumpyOffsetV();
F32 getCurrentShinyRot();
F32 getCurrentShinyScaleU();
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
// <FS:Zi> map tab states to various values
// TODO: should be done with tab-change signals and flags, really
S32 getCurrentMaterialType() const;
S32 getCurrentMatChannel() const;
S32 getCurrentPBRChannel() const;
void selectMaterialType(S32 material_type);
void selectMatChannel(S32 mat_channel);
void selectPBRChannel(S32 pbr_channel);
F32 getCurrentTextureRot();
F32 getCurrentTextureScaleU();
F32 getCurrentTextureScaleV();
F32 getCurrentTextureOffsetU();
F32 getCurrentTextureOffsetV();
//
// Build tool controls
//
// private Tab controls
LLTabContainer* mTabsPBRMatMedia;
LLTabContainer* mTabsPBRChannel;
// common controls and parameters for Blinn-Phong and PBR
LLButton* mBtnCopyFaces;
LLButton* mBtnPasteFaces;
LLSpinCtrl* mCtrlGlow;
LLSpinCtrl* mCtrlRpt;
// Blinn-Phong alpha parameters
LLSpinCtrl* mCtrlColorTransp; // transparency = 1 - alpha
LLView* mColorTransPercent;
LLTextBox* mLabelAlphaMode;
LLComboBox* mComboAlphaMode;
LLSpinCtrl* mCtrlMaskCutoff;
LLCheckBoxCtrl* mCheckFullbright;
// private Blinn-Phong texture transforms and controls
LLView* mLabelTexGen;
LLView* mLabelBumpiness;
LLComboBox* mComboBumpiness;
LLView* mLabelShininess;
LLComboBox* mComboShininess;
// others are above in the public section
LLSpinCtrl* mCtrlGlossiness;
LLSpinCtrl* mCtrlEnvironment;
// Blinn-Phong Diffuse tint color swatch
LLColorSwatchCtrl* mColorSwatch;
// Blinn-Phong Diffuse texture swatch
LLTextureCtrl* mTextureCtrl;
// Blinn-Phong Normal texture swatch
LLTextureCtrl* mBumpyTextureCtrl;
// Blinn-Phong Specular texture swatch
LLTextureCtrl* mShinyTextureCtrl;
// Blinn-Phong Specular tint color swatch
LLColorSwatchCtrl* mShinyColorSwatch;
// Texture alignment and maps synchronization
LLButton* mBtnAlignMedia;
LLButton* mBtnAlignTextures;
LLCheckBoxCtrl* mCheckSyncMaterials;
// Media
LLButton* mBtnDeleteMedia;
LLButton* mBtnAddMedia;
LLMediaCtrl* mTitleMedia;
LLTextBox* mTitleMediaText;
// PBR
LLTextureCtrl* mMaterialCtrlPBR;
LLColorSwatchCtrl* mBaseTintPBR;
LLTextureCtrl* mBaseTexturePBR;
LLTextureCtrl* mNormalTexturePBR;
LLTextureCtrl* mORMTexturePBR;
LLTextureCtrl* mEmissiveTexturePBR;
LLColorSwatchCtrl* mEmissiveTintPBR;
LLCheckBoxCtrl* mCheckDoubleSidedPBR;
LLSpinCtrl* mAlphaPBR;
LLTextBox* mLabelAlphaModePBR;
LLComboBox* mAlphaModePBR;
LLSpinCtrl* mMaskCutoffPBR;
LLSpinCtrl* mMetallicFactorPBR;
LLSpinCtrl* mRoughnessFactorPBR;
LLButton* mBtnSavePBR;
struct
{
std::array<LLUUID, LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT> mMap;
LLColor4 mBaseColorTint;
F32 mMetallic;
F32 mRoughness;
LLColor4 mEmissiveTint;
LLGLTFMaterial::AlphaMode mAlphaMode;
F32 mAlphaCutoff;
bool mDoubleSided;
} mPBRBaseMaterialParams;
// map PBR material map types to glTF material types
LLGLTFMaterial::TextureInfo mPBRChannelToTextureInfo[PBRTYPE_COUNT] =
{
LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, // PBRTYPE_RENDER_MATERIAL_ID
LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR, // PBRTYPE_BASE_COLOR
LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, // PBRTYPE_METALLIC_ROUGHNESS
LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE, // PBRTYPE_EMISSIVE
LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL // PBRTYPE_NORMAL
};
// Dirty flags - taken from llmaterialeditor.cpp ... LL please put this in a .h! -Zi
U32 mUnsavedChanges; // flags to indicate individual changed parameters
// Hey look everyone, a type-safe alternative to copy and paste! :)
//
// Update material parameters by applying 'edit_func' to selected TEs
//
template<
typename DataType,
typename SetValueType,
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
static void edit(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
{
FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
{
LLSelectedTEEditMaterial(FSPanelFace* panel, FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
virtual ~LLSelectedTEEditMaterial() {};
virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
{
if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
{
LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
// need to get per-face answer to this question for sane alpha mode retention on updates.
//
bool is_alpha_face = object->isImageAlphaBlended(face);
// need to keep this original answer for valid comparisons in logic below
//
U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
U8 default_alpha_mode = original_default_alpha_mode;
if (!current_material.isNull())
{
default_alpha_mode = current_material->getDiffuseAlphaMode();
}
// Insure we don't inherit the default of blend by accident...
// this will be stomped by a legit request to change the alpha mode by the apply() below
//
new_material->setDiffuseAlphaMode(default_alpha_mode);
// Do "It"!
//
_edit->apply(new_material);
U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
{
new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
{
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
LLMaterialMgr::getInstance()->remove(object->getID(),face);
new_material = NULL;
}
else
{
LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
}
object->setTEMaterialParams(face, new_material);
return new_material;
}
return NULL;
}
FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
FSPanelFace *_panel;
const LLUUID & _only_for_object_id;
} editor(p, &edit, only_for_object_id);
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
}
template<
typename DataType,
typename ReturnType,
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value = default_value;
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEMaterialVal() {}
DataType get(LLViewerObject* object, S32 face)
{
DataType ret = _default;
LLMaterialPtr material_ptr;
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
if (tep)
{
material_ptr = tep->getMaterialParams();
if (!material_ptr.isNull())
{
ret = (material_ptr->*(MaterialGetFunc))();
}
}
return ret;
}
DataType _default;
} GetFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
data_to_return = data_value;
}
template<
typename DataType,
typename ReturnType, // some kids just have to different...
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
{
DataType data_value = default_value;
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
{
GetTEVal(DataType default_value) : _default(default_value) {}
virtual ~GetTEVal() {}
DataType get(LLViewerObject* object, S32 face) {
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
return tep ? ((tep->*(TEGetFunc))()) : _default;
}
DataType _default;
} GetTEValFunc(default_value);
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
data_to_return = data_value;
}
// Update vis and enabling of specific subsets of controls based on material params
// (e.g. hide the spec controls if no spec texture is applied)
//
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
void updateAlphaControls();
void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values);
void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func);
void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit);
void setMaterialOverridesFromSelection();
bool mIsAlpha;
LLSD mClipboardParams;
LLSD mMediaSettings;
bool mNeedMediaTitle;
class Selection
{
public:
void connect();
// Returns true if the selected objects or sides have changed since
// this was last called, and no object update is pending
bool update();
// Prevents update() returning true until the provided object is
// updated. Necessary to prevent controls updating when the mouse is
// held down.
void setDirty() { mChanged = true; };
// Callbacks
void onSelectionChanged() { mNeedsSelectionCheck = true; }
void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
protected:
bool compareSelection();
bool mChanged = false;
boost::signals2::scoped_connection mSelectConnection;
bool mNeedsSelectionCheck = true;
S32 mSelectedObjectCount = 0;
S32 mSelectedTECount = 0;
LLUUID mSelectedObjectID;
S32 mLastSelectedSide = -1;
};
static Selection sMaterialOverrideSelection;
std::unique_ptr<PBRPickerAgentListener> mAgentInventoryListener;
std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
public:
#if defined(FS_DEF_GET_MAT_STATE)
#undef FS_DEF_GET_MAT_STATE
#endif
#if defined(FS_DEF_GET_TE_STATE)
#undef FS_DEF_GET_TE_STATE
#endif
#if defined(FS_DEF_EDIT_MAT_STATE)
FS_DEF_EDIT_MAT_STATE
#endif
// Accessors for selected TE material state
//
#define FS_DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
{ \
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
// Mutators for selected TE material
//
#define FS_DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
static void MaterialMemberFunc(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \
{ \
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \
}
// Accessors for selected TE state proper (legacy settings etc)
//
#define FS_DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
{ \
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
}
class LLSelectedTEMaterial
{
public:
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
static void getMaxNormalRepeats(F32& repeats, bool& identical);
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
FS_DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
FS_DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
FS_DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
FS_DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
FS_DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
};
class LLSelectedTE
{
public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
FS_DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
FS_DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
FS_DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
FS_DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
FS_DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
FS_DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
};
};
#endif