phoenix-firestorm/indra/newview/lggbeammapfloater.cpp

219 lines
6.6 KiB
C++

/**
* @file lggbeammapfloater.cpp
* @brief Floater for beam shapes
* @copyright Copyright (c) 2011 LordGregGreg Back
*
* This code is free. It comes
* WITHOUT ANY WARRANTY, without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2, as published by Sam Hocevar. See
* http://sam.zoy.org/wtfpl/COPYING for more details.
*/
#include "llviewerprecompiledheaders.h"
#include "lggbeammapfloater.h"
#include "fspanelprefs.h"
#include "lggbeammaps.h"
#include "llcolorswatch.h"
#include "llfilepicker.h"
#include "llsdserialize.h"
#include "llviewercontrol.h"
#include "llviewermenufile.h"
lggBeamMapFloater::lggBeamMapFloater(const LLSD& seed) : LLFloater(seed),
mContextConeOpacity(0.f),
mContextConeInAlpha(CONTEXT_CONE_IN_ALPHA),
mContextConeOutAlpha(CONTEXT_CONE_OUT_ALPHA),
mContextConeFadeTime(CONTEXT_CONE_FADE_TIME)
{
}
lggBeamMapFloater::~lggBeamMapFloater()
{
}
bool lggBeamMapFloater::postBuild()
{
getChild<LLUICtrl>("beamshape_save")->setCommitCallback(boost::bind(&lggBeamMapFloater::onClickSave, this));
getChild<LLUICtrl>("beamshape_clear")->setCommitCallback(boost::bind(&lggBeamMapFloater::onClickClear, this));
getChild<LLUICtrl>("beamshape_load")->setCommitCallback(boost::bind(&lggBeamMapFloater::onClickLoad, this));
getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&lggBeamMapFloater::closeFloater, this, false));
getChild<LLColorSwatchCtrl>("back_color_swatch")->setCommitCallback(boost::bind(&lggBeamMapFloater::onBackgroundChange, this));
getChild<LLColorSwatchCtrl>("beam_color_swatch")->setColor(LLColor4::red);
mBeamshapePanel = getChild<LLPanel>("beamshape_draw");
return true;
}
void lggBeamMapFloater::draw()
{
static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
drawConeToOwner(mContextConeOpacity, max_opacity, mFSPanel->getChild<LLButton>("custom_beam_btn"), mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
LLFloater::draw();
LLRect rec = mBeamshapePanel->getRect();
gGL.pushMatrix();
gGL.color4fv(LLColor4::white.mV);
gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 2.0f, 30, false);
gGL.color4fv(LLColor4::black.mV);
gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 30.0f, 30, false);
gGL.color4fv(LLColor4::white.mV);
gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 60.0f, 30, false);
gGL.color4fv(LLColor4::black.mV);
gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 90.0f, 30, false);
gGL.color4fv(LLColor4::white.mV);
gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 120.0f, 30, false);
for (std::vector<lggPoint>::iterator it = mDots.begin(); it != mDots.end(); ++it)
{
lggPoint dot = *it;
gGL.color4fv(LLColor4::white.mV);
gl_circle_2d(dot.x, dot.y, 9.0f, 30, true);
gGL.color4fv(LLColor4::black.mV);
gl_circle_2d(dot.x, dot.y, 8.0f, 30, true);
gGL.color4fv(dot.c.mV);
gl_circle_2d(dot.x, dot.y, 7.0f, 30, true);
}
gGL.popMatrix();
}
bool lggBeamMapFloater::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (y > 39 && x > 16 && x < 394 && y < 317)
{
lggPoint a;
a.x = x;
a.y = y;
a.c = getChild<LLColorSwatchCtrl>("beam_color_swatch")->get();
mDots.push_back(a);
}
return LLFloater::handleMouseDown(x, y, mask);
}
bool lggBeamMapFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
std::vector<lggPoint> newDots;
for (std::vector<lggPoint>::iterator it = mDots.begin(); it != mDots.end(); ++it)
{
lggPoint dot = *it;
if (dist_vec(LLVector2(x, y), LLVector2(dot.x, dot.y)) >= 7)
{
newDots.push_back(dot);
}
}
mDots = newDots;
return LLFloater::handleMouseDown(x, y, mask);
}
void lggBeamMapFloater::onBackgroundChange()
{
mBeamshapePanel->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get());
}
LLSD lggBeamMapFloater::getDataSerialized()
{
LLSD out;
LLRect r = mBeamshapePanel->getRect();
for (S32 i = 0; i < mDots.size(); ++i)
{
LLSD point;
lggPoint t = mDots[i];
LLVector3 vec = LLVector3(0.f, (F32)t.x, (F32)t.y);
vec -= LLVector3(0.f, (F32)r.getCenterX(), (F32)r.getCenterY());
point["offset"] = vec.getValue();
point["color"] = t.c.getValue();
out[i] = point;
}
return out;
}
void lggBeamMapFloater::onClickSave()
{
std::string filename(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "beams", "NewBeam.xml"));
LLFilePickerReplyThread::startPicker(boost::bind(&lggBeamMapFloater::onSaveCallback, this, _1), LLFilePicker::FFSAVE_BEAM, filename);
}
void lggBeamMapFloater::onSaveCallback(const std::vector<std::string>& filenames)
{
std::string filename = filenames[0];
LLSD export_data;
export_data["scale"] = 8.0f / (mBeamshapePanel->getRect().getWidth());
export_data["data"] = getDataSerialized();
llofstream export_file;
export_file.open(filename.c_str());
LLSDSerialize::toPrettyXML(export_data, export_file);
export_file.close();
gSavedSettings.setString("FSBeamShape", gDirUtilp->getBaseFileName(filename, true));
if (mFSPanel)
{
mFSPanel->refreshBeamLists();
}
}
void lggBeamMapFloater::onClickClear()
{
clearPoints();
}
void lggBeamMapFloater::onClickLoad()
{
LLFilePickerReplyThread::startPicker(boost::bind(&lggBeamMapFloater::onLoadCallback, this, _1), LLFilePicker::FFLOAD_XML, false);
}
void lggBeamMapFloater::onLoadCallback(const std::vector<std::string>& filenames)
{
mDots.clear();
LLSD import_data;
llifstream importer(filenames[0].c_str());
LLSDSerialize::fromXMLDocument(import_data, importer);
LLSD picture = import_data["data"];
F32 scale = (F32)import_data["scale"].asReal();
for (LLSD::array_iterator it = picture.beginArray(); it != picture.endArray(); ++it)
{
LLRect rec = mBeamshapePanel->getRect();
LLSD beam_data = *it;
lggPoint p;
LLVector3 vec = LLVector3(beam_data["offset"]);
vec *= scale / (8.0f / rec.getWidth());
LLColor4 color = LLColor4(beam_data["color"]);
p.c = color;
p.x = (S32)(vec.mV[VY] + rec.getCenterX());
p.y = (S32)(vec.mV[VZ] + rec.getCenterY());
mDots.push_back(p);
}
}
void lggBeamMapFloater::setData(FSPanelPrefs* data)
{
mFSPanel = data;
if (mFSPanel)
{
gFloaterView->getParentFloater(mFSPanel)->addDependentFloater(this);
}
}
void lggBeamMapFloater::clearPoints()
{
mDots.clear();
}