39 lines
1.5 KiB
CMake
39 lines
1.5 KiB
CMake
# -*- cmake -*-
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# FMODSTUDIO can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
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# When building using proprietary binaries though (i.e. having access to LL private servers),
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# we always build with FMODSTUDIO.
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if (INSTALL_PROPRIETARY)
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set(FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
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endif (INSTALL_PROPRIETARY)
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if (FMODSTUDIO)
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if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
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# If the path have been specified in the arguments, use that
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set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
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else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
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# If not, we're going to try to get the package listed in autobuild.xml
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# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
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# as accessing the private LL location will fail if you don't have the credential
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include(Prebuilt)
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use_prebuilt_binary(fmodstudio)
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if (WINDOWS)
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set(FMODSTUDIO_LIBRARY
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debug fmodL_vc
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optimized fmod_vc)
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elseif (DARWIN)
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#despite files being called libfmod.dylib, we are searching for fmod
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set(FMODSTUDIO_LIBRARY
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debug fmodL
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optimized fmod)
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elseif (LINUX)
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set(FMODSTUDIO_LIBRARY
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debug fmodL
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optimized fmod)
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endif (WINDOWS)
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set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
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set(FMODSTUDIO_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodstudio)
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endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
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endif (FMODSTUDIO)
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