1454 lines
51 KiB
C++
1454 lines
51 KiB
C++
/**
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* @file llsettingsvo.cpp
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* @author Rider Linden
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* @brief Subclasses for viewer specific settings behaviors.
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*
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* $LicenseInfo:2011&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2017, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewercontrol.h"
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#include "llsettingsvo.h"
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#include "pipeline.h"
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#include <algorithm>
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#include <cstdio>
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#include <boost/make_shared.hpp>
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#include "lltrace.h"
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#include "llfasttimer.h"
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#include "v3colorutil.h"
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#include "llglslshader.h"
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#include "llviewershadermgr.h"
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#include "llagent.h"
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#include "llassettype.h"
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#include "llfloaterperms.h"
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#include "llnotificationsutil.h"
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#include "llviewerregion.h"
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#include "llviewerassetupload.h"
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#include "llviewerinventory.h"
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#include "llenvironment.h"
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#include "llsky.h"
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#include "llpermissions.h"
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#include "llinventorymodel.h"
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#include "llassetstorage.h"
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#include "llvfile.h"
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#include "lldrawpoolwater.h"
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#include <boost/algorithm/string/replace.hpp>
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#include "llinventoryobserver.h"
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#include "llinventorydefines.h"
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#include "lltrans.h"
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#undef VERIFY_LEGACY_CONVERSION
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//=========================================================================
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namespace
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{
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LLSD ensure_array_4(LLSD in, F32 fill);
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LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages);
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//-------------------------------------------------------------------------
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class LLSettingsInventoryCB : public LLInventoryCallback
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{
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public:
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typedef std::function<void(const LLUUID &)> callback_t;
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LLSettingsInventoryCB(callback_t cbfn) :
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mCbfn(cbfn)
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{ }
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void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); }
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private:
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callback_t mCbfn;
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};
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//-------------------------------------------------------------------------
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}
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//=========================================================================
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void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback)
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{
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LLTransactionID tid;
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U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings");
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nextOwnerPerm |= PERM_COPY;
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if (!LLEnvironment::instance().isInventoryEnabled())
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{
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LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
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LLNotificationsUtil::add("SettingsUnsuported");
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return;
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}
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tid.generate();
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LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) {
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LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback);
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});
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create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
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parent_id, LLTransactionID::tnull,
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LLSettingsType::getDefaultName(stype), "",
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stype, nextOwnerPerm, cb);
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}
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void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback)
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{
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U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner();
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createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback);
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}
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void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback)
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{
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LLTransactionID tid;
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if (!LLEnvironment::instance().isInventoryEnabled())
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{
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LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
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LLNotificationsUtil::add("SettingsUnsuported");
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return;
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}
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tid.generate();
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LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) {
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LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback);
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});
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if (settings_name.empty())
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{
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settings_name = settings->getName();
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}
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create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
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parent_id, tid,
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settings_name, "",
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settings->getSettingsTypeValue(), next_owner_perm, cb);
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}
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void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback)
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{
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LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId);
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if (pitem)
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{
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LLPermissions perm = pitem->getPermissions();
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if (perm.getMaskEveryone() != PERM_COPY)
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{
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perm.setMaskEveryone(PERM_COPY);
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pitem->setPermissions(perm);
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pitem->updateServer(FALSE);
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}
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}
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if (!settings)
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{ // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
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// no need to upload asset.
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LLUUID asset_id;
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if (pitem)
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{
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asset_id = pitem->getAssetUUID();
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}
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if (callback)
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callback(asset_id, inventoryId, LLUUID::null, LLSD());
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return;
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}
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// We need to update some inventory stuff here.... maybe.
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updateInventoryItem(settings, inventoryId, callback, false);
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}
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void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback, bool update_name)
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{
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const LLViewerRegion* region = gAgent.getRegion();
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if (!region)
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{
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LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
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return;
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}
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std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
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if (!LLEnvironment::instance().isInventoryEnabled())
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{
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LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
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LLNotificationsUtil::add("SettingsUnsuported");
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return;
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}
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LLViewerInventoryItem *inv_item = gInventory.getItem(inv_item_id);
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if (inv_item)
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{
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bool need_update(false);
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LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
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if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
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{
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LLPermissions perm(inv_item->getPermissions());
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perm.setBaseBits(LLUUID::null, FALSE, PERM_TRANSFER);
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perm.setOwnerBits(LLUUID::null, FALSE, PERM_TRANSFER);
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new_item->setPermissions(perm);
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need_update |= true;
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}
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if (update_name && (settings->getName() != new_item->getName()))
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{
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new_item->rename(settings->getName());
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settings->setName(new_item->getName()); // account for corrections
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need_update |= true;
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}
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if (need_update)
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{
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new_item->updateServer(FALSE);
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gInventory.updateItem(new_item);
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gInventory.notifyObservers();
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}
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}
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std::stringstream buffer;
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LLSD settingdata(settings->getSettings());
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LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
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LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
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[settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) {
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LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback);
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});
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LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
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}
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void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback)
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{
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const LLViewerRegion* region = gAgent.getRegion();
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if (!region)
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{
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LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
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return;
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}
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std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
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if (!LLEnvironment::instance().isInventoryEnabled())
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{
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LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
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LLNotificationsUtil::add("SettingsUnsuported");
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return;
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}
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std::stringstream buffer;
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LLSD settingdata(settings->getSettings());
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LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
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LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
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[settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) {
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LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback);
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});
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LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
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}
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void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
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{
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LL_INFOS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL;
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psettings->setAssetId(newAssetId);
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if (callback)
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callback( newAssetId, itemId, LLUUID::null, response );
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}
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void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
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{
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LL_INFOS("SETTINGS") << "Upload to task complete!" << LL_ENDL;
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psettings->setAssetId(newAssetId);
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if (callback)
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callback(newAssetId, itemId, taskId, response);
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}
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void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback)
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{
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gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS,
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[callback](LLVFS *vfs, const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status)
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{ onAssetDownloadComplete(vfs, asset_id, status, ext_status, callback); },
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nullptr, true);
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}
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void LLSettingsVOBase::onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback)
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{
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LLSettingsBase::ptr_t settings;
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if (!status)
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{
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LLVFile file(vfs, asset_id, LLAssetType::AT_SETTINGS, LLVFile::READ);
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S32 size = file.getSize();
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std::string buffer(size + 1, '\0');
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file.read((U8 *)buffer.data(), size);
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std::stringstream llsdstream(buffer);
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LLSD llsdsettings;
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if (LLSDSerialize::deserialize(llsdsettings, llsdstream, -1))
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{
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settings = createFromLLSD(llsdsettings);
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}
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if (!settings)
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{
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status = 1;
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LL_WARNS("SETTINGS") << "Unable to create settings object." << LL_ENDL;
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}
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else
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{
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settings->setAssetId(asset_id);
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}
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}
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else
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{
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LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << ext_status << LL_ENDL;
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}
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if (callback)
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callback(asset_id, settings, status, ext_status);
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}
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void LLSettingsVOBase::getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback)
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{
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}
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bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format)
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{
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try
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{
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std::ofstream file(filename, std::ios::out | std::ios::trunc);
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file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
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if (!file)
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{
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LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL;
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return false;
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}
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LLSDSerialize::serialize(settings->getSettings(), file, format);
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}
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catch (const std::ios_base::failure &e)
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{
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LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
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return false;
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}
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return true;
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}
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LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename)
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{
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LLSD settings;
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try
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{
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std::ifstream file(filename, std::ios::in);
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file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
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if (!file)
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{
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LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL;
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return LLSettingsBase::ptr_t();
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}
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if (!LLSDSerialize::deserialize(settings, file, -1))
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{
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LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL;
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return LLSettingsBase::ptr_t();
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}
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}
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catch (const std::ios_base::failure &e)
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{
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LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
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return LLSettingsBase::ptr_t();
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}
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return createFromLLSD(settings);
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}
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LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings)
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{
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if (!settings.has(SETTING_TYPE))
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{
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LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL;
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return LLSettingsBase::ptr_t();
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}
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std::string settingtype = settings[SETTING_TYPE].asString();
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LLSettingsBase::ptr_t psetting;
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if (settingtype == "water")
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{
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return LLSettingsVOWater::buildWater(settings);
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}
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else if (settingtype == "sky")
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{
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return LLSettingsVOSky::buildSky(settings);
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}
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else if (settingtype == "daycycle")
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{
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return LLSettingsVODay::buildDay(settings);
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}
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LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL;
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return LLSettingsBase::ptr_t();
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}
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//=========================================================================
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LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced)
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: LLSettingsSky(data)
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, m_isAdvanced(isAdvanced)
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{
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}
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LLSettingsVOSky::LLSettingsVOSky()
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: LLSettingsSky()
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, m_isAdvanced(false)
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{
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}
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//-------------------------------------------------------------------------
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LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings)
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{
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LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
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LLSD results = LLSettingsBase::settingValidation(settings, validations);
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if (!results["success"].asBoolean())
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{
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LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
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LLSettingsSky::ptr_t();
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}
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return std::make_shared<LLSettingsVOSky>(settings, true);
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}
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LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages)
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{
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LLSD newsettings = LLSettingsSky::translateLegacySettings(oldsettings);
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if (newsettings.isUndefined())
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{
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messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name));
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return LLSettingsSky::ptr_t();
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}
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newsettings[SETTING_NAME] = name;
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LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
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LLSD results = LLSettingsBase::settingValidation(newsettings, validations);
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if (!results["success"].asBoolean())
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{
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messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name));
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LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
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LLSettingsSky::ptr_t();
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}
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LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(newsettings);
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#ifdef VERIFY_LEGACY_CONVERSION
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LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced());
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if (!llsd_equals(oldsettings, oldsettings))
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{
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LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n"
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<< "Old: " << oldsettings
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<< "new: " << oldsettings << LL_ENDL;
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}
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#endif
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return skyp;
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}
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|
|
LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages)
|
|
{
|
|
LLSD legacy_data = read_legacy_preset_data(name, path, messages);
|
|
|
|
if (!legacy_data)
|
|
{ // messages filled in by read_legacy_preset_data
|
|
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
|
|
return ptr_t();
|
|
}
|
|
|
|
return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages);
|
|
}
|
|
|
|
|
|
LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky()
|
|
{
|
|
static LLSD default_settings;
|
|
|
|
if (!default_settings.size())
|
|
{
|
|
default_settings = LLSettingsSky::defaults();
|
|
|
|
default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
|
|
|
|
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
|
|
LLSD results = LLSettingsBase::settingValidation(default_settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsSky::ptr_t();
|
|
}
|
|
}
|
|
|
|
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(default_settings);
|
|
return skyp;
|
|
}
|
|
|
|
LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const
|
|
{
|
|
LLSD settings = cloneSettings();
|
|
U32 flags = getFlags();
|
|
|
|
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
|
|
LLSD results = LLSettingsBase::settingValidation(settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsSky::ptr_t();
|
|
}
|
|
|
|
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
|
|
skyp->setFlags(flags);
|
|
return skyp;
|
|
}
|
|
|
|
void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings)
|
|
{
|
|
// These may need to be inferred from new settings' density profiles
|
|
// if the legacy settings values are not available.
|
|
if (settings.has(SETTING_LEGACY_HAZE))
|
|
{
|
|
LLSD legacyhaze = settings[SETTING_LEGACY_HAZE];
|
|
|
|
// work-around for setter formerly putting ambient values in wrong loc...
|
|
if (legacyhaze.has(SETTING_AMBIENT))
|
|
{
|
|
legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f);
|
|
}
|
|
else if (settings.has(SETTING_AMBIENT))
|
|
{
|
|
legacy[SETTING_AMBIENT] = ensure_array_4(settings[SETTING_AMBIENT], 1.0f);
|
|
}
|
|
|
|
legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0);
|
|
legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0);
|
|
|
|
legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
|
|
legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
|
|
|
|
legacy[SETTING_HAZE_DENSITY] = LLSDArray(legacyhaze[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f);
|
|
legacy[SETTING_HAZE_HORIZON] = LLSDArray(legacyhaze[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f);
|
|
}
|
|
}
|
|
|
|
LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced)
|
|
{
|
|
LLSD legacy(LLSD::emptyMap());
|
|
LLSD settings = psky->getSettings();
|
|
|
|
convertAtmosphericsToLegacy(legacy, settings);
|
|
|
|
legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0);
|
|
legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0);
|
|
legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0);
|
|
legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0));
|
|
legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE];
|
|
legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = LLSDArray(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())))
|
|
(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal())));
|
|
legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f);
|
|
legacy[SETTING_GAMMA] = LLSDArray(settings[SETTING_GAMMA])(0.0f)(0.0f)(1.0f);
|
|
legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0);
|
|
legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f);
|
|
legacy[SETTING_MAX_Y] = LLSDArray(settings[SETTING_MAX_Y])(0.0f)(0.0f)(1.0f);
|
|
legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS].asReal() / 250.0f; // convert from 0-500 -> 0-2 ala pre-FS-compat changes
|
|
legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f);
|
|
|
|
LLVector3 dir = psky->getLightDirection();
|
|
|
|
F32 phi = asin(dir.mV[2]);
|
|
F32 cos_phi = cosf(phi);
|
|
F32 theta = (cos_phi != 0) ? asin(dir.mV[1] / cos_phi) : 0.0f;
|
|
|
|
theta = -theta;
|
|
|
|
// get angles back into valid ranges for legacy viewer...
|
|
//
|
|
while (theta < 0)
|
|
{
|
|
theta += F_PI * 2;
|
|
}
|
|
|
|
if (theta > 4 * F_PI)
|
|
{
|
|
theta = fmod(theta, 2 * F_PI);
|
|
}
|
|
|
|
while (phi < -F_PI)
|
|
{
|
|
phi += 2 * F_PI;
|
|
}
|
|
|
|
if (phi > 3 * F_PI)
|
|
{
|
|
phi = F_PI + fmod(phi - F_PI, 2 * F_PI);
|
|
}
|
|
|
|
legacy[SETTING_LEGACY_EAST_ANGLE] = theta;
|
|
legacy[SETTING_LEGACY_SUN_ANGLE] = phi;
|
|
|
|
return legacy;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
void LLSettingsVOSky::updateSettings()
|
|
{
|
|
LLSettingsSky::updateSettings();
|
|
LLVector3 sun_direction = getSunDirection();
|
|
LLVector3 moon_direction = getMoonDirection();
|
|
|
|
// Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component
|
|
F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down
|
|
|
|
// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
|
|
// between sunlight and point lights in windlight to normalize point lights.
|
|
//
|
|
// After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
|
|
// at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
|
|
// local lights)
|
|
F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
|
|
mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
|
|
|
|
gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
|
|
gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
|
|
gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId());
|
|
gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId());
|
|
gSky.setBloomTextures(getBloomTextureId(), getNextBloomTextureId());
|
|
|
|
gSky.setSunScale(getSunScale());
|
|
gSky.setMoonScale(getMoonScale());
|
|
}
|
|
|
|
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
|
|
{
|
|
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
|
|
|
|
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
|
|
|
|
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
|
|
{
|
|
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
|
|
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
|
|
}
|
|
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
|
|
{
|
|
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
|
|
|
|
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
|
|
vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
|
|
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
|
|
|
|
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
|
|
|
|
LLColor4 sunDiffuse = psky->getSunlightColor();
|
|
LLColor4 moonDiffuse = psky->getMoonlightColor();
|
|
|
|
shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV);
|
|
shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV);
|
|
|
|
LLColor4 cloud_color(psky->getCloudColor(), 1.0);
|
|
shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV);
|
|
}
|
|
|
|
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
|
|
|
|
LLColor4 ambient(getTotalAmbient());
|
|
shader->uniform4fv(LLShaderMgr::AMBIENT, 1, ambient.mV);
|
|
|
|
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
|
|
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
|
|
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
|
|
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
|
|
|
|
F32 g = getGamma();
|
|
F32 display_gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
|
|
|
|
shader->uniform1f(LLShaderMgr::GAMMA, g);
|
|
shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, display_gamma);
|
|
}
|
|
|
|
LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
|
|
{
|
|
static parammapping_t param_map;
|
|
|
|
if (param_map.empty())
|
|
{
|
|
// LEGACY_ATMOSPHERICS
|
|
|
|
// Todo: default 'legacy' values duplicate the ones from functions like getBlueDensity() find a better home for them
|
|
// There is LLSettingsSky::defaults(), but it doesn't contain everything since it is geared towards creating new settings.
|
|
param_map[SETTING_AMBIENT] = DefaultParam(LLShaderMgr::AMBIENT, LLColor3(0.25f, 0.25f, 0.25f).getValue());
|
|
param_map[SETTING_BLUE_DENSITY] = DefaultParam(LLShaderMgr::BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f).getValue());
|
|
param_map[SETTING_BLUE_HORIZON] = DefaultParam(LLShaderMgr::BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f).getValue());
|
|
param_map[SETTING_HAZE_DENSITY] = DefaultParam(LLShaderMgr::HAZE_DENSITY, LLSD(0.7f));
|
|
param_map[SETTING_HAZE_HORIZON] = DefaultParam(LLShaderMgr::HAZE_HORIZON, LLSD(0.19f));
|
|
param_map[SETTING_DENSITY_MULTIPLIER] = DefaultParam(LLShaderMgr::DENSITY_MULTIPLIER, LLSD(0.0001f));
|
|
param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f));
|
|
|
|
// Following values are always present, so we can just zero these ones, but used values from defaults()
|
|
LLSD sky_defaults = LLSettingsSky::defaults();
|
|
|
|
param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]);
|
|
param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]);
|
|
param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]);
|
|
param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]);
|
|
param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]);
|
|
param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]);
|
|
|
|
//param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]);
|
|
//param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]);
|
|
|
|
param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]);
|
|
param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]);
|
|
param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]);
|
|
param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]);
|
|
|
|
// AdvancedAtmospherics TODO
|
|
// Provide mappings for new shader params here
|
|
}
|
|
|
|
return param_map;
|
|
}
|
|
|
|
//=========================================================================
|
|
const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f);
|
|
|
|
//-------------------------------------------------------------------------
|
|
LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) :
|
|
LLSettingsWater(data)
|
|
{
|
|
|
|
}
|
|
|
|
LLSettingsVOWater::LLSettingsVOWater() :
|
|
LLSettingsWater()
|
|
{
|
|
|
|
}
|
|
|
|
LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings)
|
|
{
|
|
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
|
|
LLSD results = LLSettingsWater::settingValidation(settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsWater::ptr_t();
|
|
}
|
|
|
|
return std::make_shared<LLSettingsVOWater>(settings);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages)
|
|
{
|
|
LLSD newsettings(LLSettingsWater::translateLegacySettings(oldsettings));
|
|
if (newsettings.isUndefined())
|
|
{
|
|
messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name));
|
|
return LLSettingsWater::ptr_t();
|
|
}
|
|
|
|
newsettings[SETTING_NAME] = name;
|
|
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
|
|
LLSD results = LLSettingsWater::settingValidation(newsettings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
messages["REASONS"] = LLTrans::getString("SettingValidationError", name);
|
|
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
|
|
return LLSettingsWater::ptr_t();
|
|
}
|
|
|
|
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(newsettings);
|
|
|
|
#ifdef VERIFY_LEGACY_CONVERSION
|
|
LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp);
|
|
|
|
if (!llsd_equals(oldsettings, oldsettings))
|
|
{
|
|
LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n"
|
|
<< "Old: " << oldsettings
|
|
<< "new: " << oldsettings << LL_ENDL;
|
|
}
|
|
|
|
#endif
|
|
return waterp;
|
|
}
|
|
|
|
LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages)
|
|
{
|
|
LLSD legacy_data = read_legacy_preset_data(name, path, messages);
|
|
|
|
if (!legacy_data)
|
|
{ // messages filled in by read_legacy_preset_data
|
|
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
|
|
return ptr_t();
|
|
}
|
|
|
|
return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages);
|
|
}
|
|
|
|
|
|
LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater()
|
|
{
|
|
static LLSD default_settings;
|
|
|
|
if (!default_settings.size())
|
|
{
|
|
default_settings = LLSettingsWater::defaults();
|
|
|
|
default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
|
|
|
|
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
|
|
LLSD results = LLSettingsWater::settingValidation(default_settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
|
|
return LLSettingsWater::ptr_t();
|
|
}
|
|
}
|
|
|
|
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(default_settings);
|
|
|
|
return waterp;
|
|
}
|
|
|
|
LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const
|
|
{
|
|
LLSD settings = cloneSettings();
|
|
U32 flags = getFlags();
|
|
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
|
|
LLSD results = LLSettingsWater::settingValidation(settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
|
|
return LLSettingsWater::ptr_t();
|
|
}
|
|
|
|
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
|
|
waterp->setFlags(flags);
|
|
return waterp;
|
|
}
|
|
|
|
LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
|
|
{
|
|
LLSD legacy(LLSD::emptyMap());
|
|
LLSD settings = pwater->getSettings();
|
|
|
|
legacy[SETTING_LEGACY_BLUR_MULTIPLIER] = settings[SETTING_BLUR_MULTIPLIER];
|
|
legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f);
|
|
legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY];
|
|
legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD];
|
|
legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET];
|
|
legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE];
|
|
legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP];
|
|
legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE];
|
|
legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE];
|
|
legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW];
|
|
legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR];
|
|
legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR];
|
|
|
|
return legacy;
|
|
}
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
|
|
{
|
|
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
|
|
|
|
LLEnvironment& env = LLEnvironment::instance();
|
|
|
|
if (force || (shader->mShaderGroup == LLGLSLShader::SG_WATER))
|
|
{
|
|
F32 water_height = env.getWaterHeight();
|
|
|
|
//transform water plane to eye space
|
|
glh::vec3f norm(0.f, 0.f, 1.f);
|
|
glh::vec3f p(0.f, 0.f, water_height + 0.1f);
|
|
|
|
F32 modelView[16];
|
|
for (U32 i = 0; i < 16; i++)
|
|
{
|
|
modelView[i] = (F32)gGLModelView[i];
|
|
}
|
|
|
|
glh::matrix4f mat(modelView);
|
|
glh::matrix4f invtrans = mat.inverse().transpose();
|
|
glh::vec3f enorm;
|
|
glh::vec3f ep;
|
|
invtrans.mult_matrix_vec(norm, enorm);
|
|
enorm.normalize();
|
|
mat.mult_matrix_vec(p, ep);
|
|
|
|
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
|
|
|
|
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, waterPlane.mV);
|
|
|
|
LLVector4 light_direction = env.getClampedLightNorm();
|
|
|
|
F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
|
|
|
|
shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
|
|
|
|
F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height;
|
|
bool underwater = (eyedepth <= 0.0f);
|
|
|
|
F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
|
|
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
|
|
|
|
LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f);
|
|
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
|
|
|
|
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
|
|
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
|
|
|
|
// update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
|
|
shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV);
|
|
}
|
|
}
|
|
|
|
void LLSettingsVOWater::updateSettings()
|
|
{
|
|
// base class clears dirty flag so as to not trigger recursive update
|
|
LLSettingsBase::updateSettings();
|
|
|
|
LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER);
|
|
if (pwaterpool)
|
|
{
|
|
pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID());
|
|
pwaterpool->setOpaqueTexture(GetDefaultOpaqueTextureAssetId());
|
|
pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID());
|
|
}
|
|
}
|
|
|
|
LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
|
|
{
|
|
static parammapping_t param_map;
|
|
|
|
if (param_map.empty())
|
|
{
|
|
//LLSD water_defaults = LLSettingsWater::defaults();
|
|
//param_map[SETTING_FOG_COLOR] = DefaultParam(LLShaderMgr::WATER_FOGCOLOR, water_defaults[SETTING_FOG_COLOR]);
|
|
// let this get set by LLSettingsVOWater::applySpecial so that it can properly reflect the underwater modifier
|
|
//param_map[SETTING_FOG_DENSITY] = DefaultParam(LLShaderMgr::WATER_FOGDENSITY, water_defaults[SETTING_FOG_DENSITY]);
|
|
}
|
|
return param_map;
|
|
}
|
|
|
|
//=========================================================================
|
|
LLSettingsVODay::LLSettingsVODay(const LLSD &data):
|
|
LLSettingsDay(data)
|
|
{}
|
|
|
|
LLSettingsVODay::LLSettingsVODay():
|
|
LLSettingsDay()
|
|
{}
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings)
|
|
{
|
|
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
|
|
LLSD results = LLSettingsDay::settingValidation(settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsDay::ptr_t();
|
|
}
|
|
|
|
LLSettingsDay::ptr_t pday = std::make_shared<LLSettingsVODay>(settings);
|
|
if (pday)
|
|
pday->initialize();
|
|
|
|
return pday;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages)
|
|
{
|
|
LLSD newsettings(defaults());
|
|
std::set<std::string> framenames;
|
|
std::set<std::string> notfound;
|
|
|
|
std::string base_path(gDirUtilp->getDirName(path));
|
|
std::string water_path(base_path);
|
|
std::string sky_path(base_path);
|
|
|
|
gDirUtilp->append(water_path, "water");
|
|
gDirUtilp->append(sky_path, "skies");
|
|
|
|
newsettings[SETTING_NAME] = name;
|
|
|
|
LLSD watertrack = LLSDArray(
|
|
LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
|
|
(SETTING_KEYNAME, "water:Default"));
|
|
|
|
LLSD skytrack = LLSD::emptyArray();
|
|
|
|
for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it)
|
|
{
|
|
std::string framename = (*it)[1].asString();
|
|
LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
|
|
(SETTING_KEYNAME, "sky:" + framename);
|
|
framenames.insert(framename);
|
|
skytrack.append(entry);
|
|
}
|
|
|
|
newsettings[SETTING_TRACKS] = LLSDArray(watertrack)(skytrack);
|
|
|
|
LLSD frames(LLSD::emptyMap());
|
|
|
|
{
|
|
LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path, messages);
|
|
if (!pwater)
|
|
{ // messages filled in by buildFromLegacyPresetFile
|
|
return LLSettingsDay::ptr_t();
|
|
}
|
|
frames["water:Default"] = pwater->getSettings();
|
|
}
|
|
|
|
for (std::set<std::string>::iterator itn = framenames.begin(); itn != framenames.end(); ++itn)
|
|
{
|
|
LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path, messages);
|
|
if (!psky)
|
|
{ // messages filled in by buildFromLegacyPresetFile
|
|
return LLSettingsDay::ptr_t();
|
|
}
|
|
frames["sky:" + (*itn)] = psky->getSettings();
|
|
}
|
|
|
|
newsettings[SETTING_FRAMES] = frames;
|
|
|
|
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
|
|
LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name));
|
|
LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL;
|
|
return LLSettingsDay::ptr_t();
|
|
}
|
|
|
|
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
|
|
|
|
#ifdef VERIFY_LEGACY_CONVERSION
|
|
LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp);
|
|
|
|
if (!llsd_equals(oldsettings, testsettings))
|
|
{
|
|
LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n"
|
|
<< "Old: " << oldsettings
|
|
<< "new: " << testsettings << LL_ENDL;
|
|
}
|
|
|
|
#endif
|
|
|
|
dayp->initialize();
|
|
|
|
return dayp;
|
|
}
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages)
|
|
{
|
|
LLSD legacy_data = read_legacy_preset_data(name, path, messages);
|
|
|
|
if (!legacy_data)
|
|
{ // messages filled in by read_legacy_preset_data
|
|
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
|
|
return ptr_t();
|
|
}
|
|
// Name for LLSettingsDay only, path to get related files from filesystem
|
|
return buildFromLegacyPreset(LLURI::unescape(name), path, legacy_data, messages);
|
|
}
|
|
|
|
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef)
|
|
{
|
|
LLSD frames(LLSD::emptyMap());
|
|
|
|
for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm)
|
|
{
|
|
std::string newname = "sky:" + (*itm).first;
|
|
LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second);
|
|
|
|
newsettings[SETTING_NAME] = newname;
|
|
frames[newname] = newsettings;
|
|
|
|
LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL;
|
|
}
|
|
|
|
LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef);
|
|
std::string watername = "water:"+ watersettings[SETTING_NAME].asString();
|
|
watersettings[SETTING_NAME] = watername;
|
|
frames[watername] = watersettings;
|
|
|
|
LLSD watertrack = LLSDArray(
|
|
LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
|
|
(SETTING_KEYNAME, watername));
|
|
|
|
LLSD skytrack(LLSD::emptyArray());
|
|
for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it)
|
|
{
|
|
LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
|
|
(SETTING_KEYNAME, "sky:" + (*it)[1].asString());
|
|
skytrack.append(entry);
|
|
}
|
|
|
|
LLSD newsettings = LLSDMap
|
|
( SETTING_NAME, "Region (legacy)" )
|
|
( SETTING_TRACKS, LLSDArray(watertrack)(skytrack))
|
|
( SETTING_FRAMES, frames )
|
|
( SETTING_TYPE, "daycycle" );
|
|
|
|
LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList();
|
|
LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL;
|
|
return LLSettingsDay::ptr_t();
|
|
}
|
|
|
|
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
|
|
|
|
if (dayp)
|
|
{
|
|
// true for validation - either validate here, or when cloning for floater.
|
|
dayp->initialize(true);
|
|
}
|
|
return dayp;
|
|
}
|
|
|
|
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle()
|
|
{
|
|
static LLSD default_settings;
|
|
|
|
if (!default_settings.size())
|
|
{
|
|
default_settings = LLSettingsDay::defaults();
|
|
default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
|
|
|
|
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
|
|
LLSD results = LLSettingsDay::settingValidation(default_settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsDay::ptr_t();
|
|
}
|
|
}
|
|
|
|
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(default_settings);
|
|
|
|
dayp->initialize();
|
|
return dayp;
|
|
}
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings)
|
|
{
|
|
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
|
|
LLSD results = LLSettingsDay::settingValidation(settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsDay::ptr_t();
|
|
}
|
|
|
|
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
|
|
|
|
dayp->initialize();
|
|
return dayp;
|
|
}
|
|
|
|
|
|
void LLSettingsVODay::buildFromOtherSetting(LLSettingsBase::ptr_t settings, LLSettingsVODay::asset_built_fn cb)
|
|
{
|
|
if (settings->getSettingsType() == "daycycle")
|
|
{
|
|
if (cb)
|
|
cb(std::static_pointer_cast<LLSettingsDay>(settings));
|
|
}
|
|
else
|
|
{
|
|
LLSettingsVOBase::getSettingsAsset(LLSettingsDay::GetDefaultAssetId(),
|
|
[settings, cb](LLUUID, LLSettingsBase::ptr_t pday, S32, LLExtStat){ combineIntoDayCycle(std::static_pointer_cast<LLSettingsDay>(pday), settings, cb); });
|
|
}
|
|
}
|
|
|
|
void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsBase::ptr_t settings, asset_built_fn cb)
|
|
{
|
|
if (settings->getSettingsType() == "sky")
|
|
{
|
|
pday->setName("sky: " + settings->getName());
|
|
pday->clearCycleTrack(1);
|
|
pday->setSettingsAtKeyframe(settings, 0.0, 1);
|
|
}
|
|
else if (settings->getSettingsType() == "water")
|
|
{
|
|
pday->setName("water: " + settings->getName());
|
|
pday->clearCycleTrack(0);
|
|
pday->setSettingsAtKeyframe(settings, 0.0, 0);
|
|
}
|
|
else
|
|
{
|
|
pday.reset();
|
|
}
|
|
|
|
if (cb)
|
|
cb(pday);
|
|
}
|
|
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const
|
|
{
|
|
LLSD settings = cloneSettings();
|
|
|
|
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
|
|
LLSD results = LLSettingsDay::settingValidation(settings, validations);
|
|
if (!results["success"].asBoolean())
|
|
{
|
|
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
|
|
LLSettingsDay::ptr_t();
|
|
}
|
|
|
|
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
|
|
|
|
U32 flags = getFlags();
|
|
if (flags)
|
|
dayp->setFlags(flags);
|
|
|
|
dayp->initialize();
|
|
return dayp;
|
|
}
|
|
|
|
LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const
|
|
{
|
|
// no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD
|
|
LLSD settings = llsd_clone(mSettings);
|
|
|
|
U32 flags = getFlags();
|
|
LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings);
|
|
|
|
for (S32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i)
|
|
{
|
|
const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i);
|
|
LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin();
|
|
while (iter != track.end())
|
|
{
|
|
// 'Unpack', usually for editing
|
|
// - frames 'share' settings multiple times
|
|
// - settings can reuse LLSDs they were initialized from
|
|
// We do not want for edited frame to change multiple frames in same track, so do a clone
|
|
day_clone->setSettingsAtKeyframe(iter->second->buildDerivedClone(), iter->first, i);
|
|
iter++;
|
|
}
|
|
}
|
|
day_clone->setFlags(flags);
|
|
return day_clone;
|
|
}
|
|
|
|
LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday)
|
|
{
|
|
CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER);
|
|
|
|
LLSettingsWater::ptr_t pwater;
|
|
if (!trackwater.empty())
|
|
{
|
|
pwater = std::static_pointer_cast<LLSettingsWater>((*trackwater.begin()).second);
|
|
}
|
|
|
|
if (!pwater)
|
|
pwater = LLSettingsVOWater::buildDefaultWater();
|
|
|
|
LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater);
|
|
|
|
CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track
|
|
std::map<std::string, LLSettingsSky::ptr_t> skys;
|
|
|
|
LLSD llsdcycle(LLSD::emptyArray());
|
|
|
|
for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it)
|
|
{
|
|
size_t hash = (*it).second->getHash();
|
|
std::stringstream name;
|
|
|
|
name << hash;
|
|
|
|
skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second);
|
|
|
|
F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first;
|
|
llsdcycle.append( LLSDArray(LLSD::Real(frame))(name.str()) );
|
|
}
|
|
|
|
LLSD llsdskylist(LLSD::emptyMap());
|
|
|
|
for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its)
|
|
{
|
|
LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false);
|
|
llsdsky[SETTING_NAME] = (*its).first;
|
|
|
|
llsdskylist[(*its).first] = llsdsky;
|
|
}
|
|
|
|
return LLSDArray(LLSD::emptyMap())(llsdcycle)(llsdskylist)(llsdwater);
|
|
}
|
|
|
|
LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const
|
|
{
|
|
return LLSettingsVOSky::buildDefaultSky();
|
|
}
|
|
|
|
LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const
|
|
{
|
|
return LLSettingsVOWater::buildDefaultWater();
|
|
}
|
|
|
|
LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const
|
|
{
|
|
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
|
|
|
|
if (skyp->validate())
|
|
return skyp;
|
|
|
|
return LLSettingsSky::ptr_t();
|
|
}
|
|
|
|
LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const
|
|
{
|
|
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
|
|
|
|
if (waterp->validate())
|
|
return waterp;
|
|
|
|
return LLSettingsWater::ptr_t();
|
|
}
|
|
|
|
//=========================================================================
|
|
namespace
|
|
{
|
|
LLSD ensure_array_4(LLSD in, F32 fill)
|
|
{
|
|
if (in.size() >= 4)
|
|
return in;
|
|
|
|
LLSD out(LLSD::emptyArray());
|
|
|
|
for (S32 idx = 0; idx < in.size(); ++idx)
|
|
{
|
|
out.append(in[idx]);
|
|
}
|
|
|
|
while (out.size() < 4)
|
|
{
|
|
out.append(LLSD::Real(fill));
|
|
}
|
|
return out;
|
|
}
|
|
|
|
// This is a disturbing hack
|
|
std::string legacy_name_to_filename(const std::string &name, bool convertdash = false)
|
|
{
|
|
std::string fixedname(LLURI::escape(name));
|
|
|
|
if (convertdash)
|
|
boost::algorithm::replace_all(fixedname, "-", "%2D");
|
|
|
|
return fixedname;
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages)
|
|
{
|
|
llifstream xml_file;
|
|
|
|
std::string full_path(path);
|
|
std::string full_name(name);
|
|
full_name += ".xml";
|
|
gDirUtilp->append(full_path, full_name);
|
|
|
|
xml_file.open(full_path.c_str());
|
|
if (!xml_file)
|
|
{
|
|
std::string bad_path(full_path);
|
|
full_path = path;
|
|
full_name = legacy_name_to_filename(name);
|
|
full_name += ".xml";
|
|
gDirUtilp->append(full_path, full_name);
|
|
|
|
LL_INFOS("LEGACYSETTING") << "Could not open \"" << bad_path << "\" trying escaped \"" << full_path << "\"" << LL_ENDL;
|
|
|
|
xml_file.open(full_path.c_str());
|
|
if (!xml_file)
|
|
{
|
|
LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL;
|
|
|
|
full_path = path;
|
|
full_name = legacy_name_to_filename(name, true);
|
|
full_name += ".xml";
|
|
gDirUtilp->append(full_path, full_name);
|
|
xml_file.open(full_path.c_str());
|
|
if (!xml_file)
|
|
{
|
|
messages["REASONS"] = LLTrans::getString("SettingImportFileError", LLSDMap("FILE", bad_path));
|
|
LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL;
|
|
return LLSD();
|
|
}
|
|
}
|
|
}
|
|
|
|
LLSD params_data;
|
|
LLPointer<LLSDParser> parser = new LLSDXMLParser();
|
|
if (parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
|
|
{
|
|
xml_file.close();
|
|
messages["REASONS"] = LLTrans::getString("SettingParseFileError", LLSDMap("FILE", full_path));
|
|
return LLSD();
|
|
}
|
|
xml_file.close();
|
|
|
|
return params_data;
|
|
}
|
|
}
|