With much trial-and-error, cleaned up the banner on the texture console and made everything mostly fit. Added global cache read, cache write and resource wait count events to the console display to show if cache is working. On clean exit, emit a log line to report stats to log file (intended for automated tests, maybe): LLTextureFetch::endThread: CacheReads: 2618, CacheWrites: 117, ResWaits: 0, TotalHTTPReq: 117 |
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| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .hgignore | ||
| .hgtags | ||
| BuildParams | ||
| autobuild.xml | ||
| build.sh | ||