131 lines
3.7 KiB
C++
131 lines
3.7 KiB
C++
/**
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* @file llavatarlist.h
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* @brief Generic avatar list
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLAVATARLIST_H
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#define LL_LLAVATARLIST_H
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#include "llflatlistview.h"
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#include "llavatarlistitem.h"
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/**
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* Generic list of avatars.
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*
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* Updates itself when it's dirty, using optional name filter.
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* To initiate update, modify the UUID list and call setDirty().
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*
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* @see getIDs()
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* @see setDirty()
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* @see setNameFilter()
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*/
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class LLAvatarList : public LLFlatListView
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{
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LOG_CLASS(LLAvatarList);
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public:
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typedef std::vector<LLUUID> uuid_vector_t;
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struct Params : public LLInitParam::Block<Params, LLFlatListView::Params>
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{
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Optional<bool> ignore_online_status; // show all items as online
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Params();
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};
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LLAvatarList(const Params&);
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virtual ~LLAvatarList() {}
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virtual void draw(); // from LLView
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void setNameFilter(const std::string& filter);
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void setDirty(bool val = true) { mDirty = val; }
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uuid_vector_t& getIDs() { return mIDs; }
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void setContextMenu(LLAvatarListItem::ContextMenu* menu) { mContextMenu = menu; }
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void sortByName();
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virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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protected:
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void refresh();
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void addNewItem(const LLUUID& id, const std::string& name, BOOL is_online, EAddPosition pos = ADD_BOTTOM);
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void computeDifference(
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const std::vector<LLUUID>& vnew,
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std::vector<LLUUID>& vadded,
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std::vector<LLUUID>& vremoved);
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private:
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bool mIgnoreOnlineStatus;
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bool mDirty;
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std::string mNameFilter;
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uuid_vector_t mIDs;
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LLAvatarListItem::ContextMenu* mContextMenu;
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};
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/** Abstract comparator for avatar items */
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class LLAvatarItemComparator : public LLFlatListView::ItemComparator
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{
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LOG_CLASS(LLAvatarItemComparator);
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public:
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LLAvatarItemComparator() {};
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virtual ~LLAvatarItemComparator() {};
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virtual bool compare(const LLPanel* item1, const LLPanel* item2) const;
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protected:
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/**
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* Returns true if avatar_item1 < avatar_item2, false otherwise
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* Implement this method in your particular comparator.
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* In Linux a compiler failed to build it using the name "compare", so it was renamed to doCompare
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*/
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virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const = 0;
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};
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class LLAvatarItemNameComparator : public LLAvatarItemComparator
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{
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LOG_CLASS(LLAvatarItemNameComparator);
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public:
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LLAvatarItemNameComparator() {};
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virtual ~LLAvatarItemNameComparator() {};
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protected:
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virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const;
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};
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#endif // LL_LLAVATARLIST_H
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