phoenix-firestorm/indra/newview/llmoveview.h

164 lines
4.6 KiB
C++

/**
* @file llmoveview.h
* @brief Container for buttons for walking, turning, flying
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLMOVEVIEW_H
#define LL_LLMOVEVIEW_H
// Library includes
#include "lltransientdockablefloater.h"
class LLButton;
class LLJoystickAgentTurn;
class LLJoystickAgentSlide;
//
// Classes
//
class LLFloaterMove
: public LLTransientDockableFloater
{
friend class LLFloaterReg;
private:
LLFloaterMove(const LLSD& key);
~LLFloaterMove() {}
public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void setEnabled(BOOL enabled);
static F32 getYawRate(F32 time);
static void setFlyingMode(BOOL fly);
void setFlyingModeImpl(BOOL fly);
static void setAlwaysRunMode(bool run);
void setAlwaysRunModeImpl(bool run);
static void setSittingMode(BOOL bSitting);
static void enableInstance(BOOL bEnable);
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
static void sUpdateFlyingStatus();
protected:
void turnLeft();
void turnRight();
void moveUp();
void moveDown();
private:
typedef enum movement_mode_t
{
MM_WALK,
MM_RUN,
MM_FLY
} EMovementMode;
void onWalkButtonClick();
void onRunButtonClick();
void onFlyButtonClick();
void onStopFlyingButtonClick();
void initMovementMode();
void setMovementMode(const EMovementMode mode);
void showFlyControls(bool bShow);
void initModeTooltips();
void setModeTooltip(const EMovementMode mode);
void showQuickTips(const EMovementMode mode);
void initModeButtonMap();
void setModeButtonToggleState(const EMovementMode mode);
void updateButtonsWithMovementMode(const EMovementMode newMode);
void updatePosition();
void showModeButtons(BOOL bShow);
void updateHeight(bool show_mode_buttons);
public:
LLJoystickAgentTurn* mForwardButton;
LLJoystickAgentTurn* mBackwardButton;
LLButton* mTurnLeftButton;
LLButton* mTurnRightButton;
LLButton* mMoveUpButton;
LLButton* mMoveDownButton;
private:
LLButton* mStopFlyingButton;
LLPanel* mModeActionsPanel;
typedef std::map<LLView*, std::string> control_tooltip_map_t;
typedef std::map<EMovementMode, control_tooltip_map_t> mode_control_tooltip_map_t;
mode_control_tooltip_map_t mModeControlTooltipsMap;
typedef std::map<EMovementMode, LLButton*> mode_control_button_map_t;
mode_control_button_map_t mModeControlButtonMap;
EMovementMode mCurrentMode;
};
/**
* This class contains Stand Up and Stop Flying buttons displayed above Move button in bottom tray
*/
class LLPanelStandStopFlying : public LLPanel
{
public:
typedef enum stand_stop_flying_mode_t
{
SSFM_STAND,
SSFM_STOP_FLYING
} EStandStopFlyingMode;
static LLPanelStandStopFlying* getInstance();
static void setStandStopFlyingMode(EStandStopFlyingMode mode);
static void clearStandStopFlyingMode(EStandStopFlyingMode mode);
/*virtual*/ BOOL postBuild();
/*virtual*/ void setVisible(BOOL visible);
// *HACK: due to hard enough to have this control aligned with "Move" button while resizing
// let update its position in each frame
/*virtual*/ void draw(){updatePosition(); LLPanel::draw();}
/*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask);
protected:
LLPanelStandStopFlying();
private:
static LLPanelStandStopFlying* getStandStopFlyingPanel();
void onStandButtonClick();
void onStopFlyingButtonClick();
void updatePosition();
LLButton* mStandButton;
LLButton* mStopFlyingButton;
};
#endif