131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
/**
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* @file llpanelplaces.h
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* @brief Side Bar "Places" panel
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELPLACES_H
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#define LL_LLPANELPLACES_H
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#include "llpanel.h"
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class LLInventoryItem;
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class LLFilterEditor;
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class LLLandmark;
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class LLPanelPickEdit;
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class LLPanelPlaceInfo;
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class LLPanelPlacesTab;
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class LLParcelSelection;
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class LLPlacesInventoryObserver;
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class LLPlacesParcelObserver;
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class LLTabContainer;
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class LLToggleableMenu;
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typedef std::pair<LLUUID, std::string> folder_pair_t;
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class LLPanelPlaces : public LLPanel
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{
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public:
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LLPanelPlaces();
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virtual ~LLPanelPlaces();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void onOpen(const LLSD& key);
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// Called on parcel selection change to update place information.
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void changedParcelSelection();
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// Called on agent inventory change to find out when inventory gets usable.
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void changedInventory(U32 mask);
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void setItem(LLInventoryItem* item);
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private:
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void onLandmarkLoaded(LLLandmark* landmark);
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void onFilterEdit(const std::string& search_string, bool force_filter);
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void onTabSelected();
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//void onShareButtonClicked();
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void onTeleportButtonClicked();
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void onShowOnMapButtonClicked();
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void onEditButtonClicked();
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void onSaveButtonClicked();
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void onCancelButtonClicked();
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void onOverflowButtonClicked();
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void onOverflowMenuItemClicked(const LLSD& param);
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bool onOverflowMenuItemEnable(const LLSD& param);
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void onCreateLandmarkButtonClicked(const LLUUID& folder_id);
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void onBackButtonClicked();
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void toggleMediaPanel();
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void togglePickPanel(BOOL visible);
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void togglePlaceInfoPanel(BOOL visible);
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void onAgentParcelChange();
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void updateVerbs();
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LLFilterEditor* mFilterEditor;
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LLPanelPlacesTab* mActivePanel;
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LLTabContainer* mTabContainer;
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LLPanelPlaceInfo* mPlaceInfo;
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LLPanelPickEdit* mPickPanel;
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LLToggleableMenu* mPlaceMenu;
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LLToggleableMenu* mLandmarkMenu;
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LLButton* mTeleportBtn;
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LLButton* mShowOnMapBtn;
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LLButton* mShareBtn;
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LLButton* mEditBtn;
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LLButton* mSaveBtn;
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LLButton* mCancelBtn;
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LLButton* mCloseBtn;
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LLButton* mOverflowBtn;
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LLPlacesInventoryObserver* mInventoryObserver;
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LLPlacesParcelObserver* mParcelObserver;
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// Pointer to a landmark item or to a linked landmark
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LLPointer<LLInventoryItem> mItem;
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// Absolute position of the location for teleport, may not
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// be available (hence zero)
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LLVector3d mPosGlobal;
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// Search string for filtering landmarks and teleport
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// history locations
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std::string mFilterSubString;
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// Information type currently shown in Place Information panel
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std::string mPlaceInfoType;
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bool isLandmarkEditModeOn;
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LLSafeHandle<LLParcelSelection> mParcel;
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};
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#endif //LL_LLPANELPLACES_H
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