144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
/**
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* @file llbutton.cpp
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* @brief LLButton base class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llmenubutton.h"
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// Linden library includes
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#include "llmenugl.h"
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#include "llstring.h"
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#include "v4color.h"
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static LLDefaultChildRegistry::Register<LLMenuButton> r("menu_button");
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LLMenuButton::Params::Params()
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: menu_filename("menu_filename")
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{
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}
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LLMenuButton::LLMenuButton(const LLMenuButton::Params& p)
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: LLButton(p),
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mMenu(NULL),
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mMenuVisibleLastFrame(false)
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{
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std::string menu_filename = p.menu_filename;
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if (!menu_filename.empty())
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{
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mMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance());
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if (!mMenu)
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{
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llwarns << "Error loading menu_button menu" << llendl;
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}
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}
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}
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void LLMenuButton::toggleMenu()
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{
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if(!mMenu)
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return;
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if (mMenu->getVisible() || mMenuVisibleLastFrame)
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{
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mMenu->setVisible(FALSE);
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}
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else
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{
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LLRect rect = getRect();
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//mMenu->needsArrange(); //so it recalculates the visible elements
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LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom);
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}
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}
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void LLMenuButton::hideMenu()
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{
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if(!mMenu)
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return;
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mMenu->setVisible(FALSE);
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}
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BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
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{
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if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key))
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{
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toggleMenu();
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return TRUE;
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}
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if (mMenu && mMenu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE)
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{
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mMenu->setVisible(FALSE);
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return TRUE;
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}
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return FALSE;
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}
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BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (hasTabStop() && !getIsChrome())
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{
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setFocus(TRUE);
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}
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toggleMenu();
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if (getSoundFlags() & MOUSE_DOWN)
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{
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make_ui_sound("UISndClick");
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}
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return TRUE;
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}
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void LLMenuButton::draw()
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{
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//we save this off so next frame when we try to close it by
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//button click, and it hides menus before we get to it, we know
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mMenuVisibleLastFrame = mMenu && mMenu->getVisible();
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if (mMenuVisibleLastFrame)
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{
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setForcePressedState(true);
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}
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LLButton::draw();
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setForcePressedState(false);
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}
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