phoenix-firestorm/indra/llui/llviewmodel.cpp

164 lines
4.5 KiB
C++

/**
* @file llviewmodel.cpp
* @author Nat Goodspeed
* @date 2008-08-08
* @brief Implementation for llviewmodel.
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Precompiled header
#include "linden_common.h"
// associated header
#include "llviewmodel.h"
// STL headers
// std headers
// external library headers
// other Linden headers
///
LLViewModel::LLViewModel()
: mDirty(false)
{
}
/// Instantiate an LLViewModel with an existing data value
LLViewModel::LLViewModel(const LLSD& value)
: mDirty(false)
{
setValue(value);
}
/// Update the stored value
void LLViewModel::setValue(const LLSD& value)
{
mValue = value;
mDirty = true;
}
LLSD LLViewModel::getValue() const
{
return mValue;
}
////////////////////////////////////////////////////////////////////////////
///
LLTextViewModel::LLTextViewModel()
: LLViewModel(false),
mUpdateFromDisplay(false)
{
}
/// Instantiate an LLViewModel with an existing data value
LLTextViewModel::LLTextViewModel(const LLSD& value)
: LLViewModel(value),
mUpdateFromDisplay(false)
{
}
/// Update the stored value
void LLTextViewModel::setValue(const LLSD& value)
{
LLViewModel::setValue(value);
mDisplay = utf8str_to_wstring(value.asString());
// mDisplay and mValue agree
mUpdateFromDisplay = false;
}
void LLTextViewModel::setDisplay(const LLWString& value)
{
// This is the strange way to alter the value. Normally we'd setValue()
// and do the utf8str_to_wstring() to get the corresponding mDisplay
// value. But a text editor might want to edit the display string
// directly, then convert back to UTF8 on commit.
mDisplay = value;
mDirty = true;
// Don't immediately convert to UTF8 -- do it lazily -- we expect many
// more setDisplay() calls than getValue() calls. Just flag that it needs
// doing.
mUpdateFromDisplay = true;
}
LLSD LLTextViewModel::getValue() const
{
// Has anyone called setDisplay() since the last setValue()? If so, have
// to convert mDisplay back to UTF8.
if (mUpdateFromDisplay)
{
// The fact that we're lazily updating fields in this object should be
// transparent to clients, which is why this method is left
// conventionally const. Nor do we particularly want to make these
// members mutable. Just cast away constness in this one place.
LLTextViewModel* nthis = const_cast<LLTextViewModel*>(this);
nthis->mUpdateFromDisplay = false;
nthis->mValue = wstring_to_utf8str(mDisplay);
}
return LLViewModel::getValue();
}
////////////////////////////////////////////////////////////////////////////
LLListViewModel::LLListViewModel(const LLSD& values)
: LLViewModel()
{
}
void LLListViewModel::addColumn(const LLSD& column, EAddPosition pos)
{
}
void LLListViewModel::clearColumns()
{
}
void LLListViewModel::setColumnLabel(const std::string& column, const std::string& label)
{
}
LLScrollListItem* LLListViewModel::addElement(const LLSD& value, EAddPosition pos,
void* userdata)
{
return NULL;
}
LLScrollListItem* LLListViewModel::addSimpleElement(const std::string& value, EAddPosition pos,
const LLSD& id)
{
return NULL;
}
void LLListViewModel::clearRows()
{
}
void LLListViewModel::sortByColumn(const std::string& name, bool ascending)
{
}