72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/**
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* @file lldrawpooltree.h
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* @brief LLDrawPoolTree class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLTREE_H
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#define LL_LLDRAWPOOLTREE_H
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#include "lldrawpool.h"
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class LLDrawPoolTree : public LLFacePool
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{
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LLPointer<LLViewerTexture> mTexturep;
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public:
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolTree(LLViewerTexture *texturep);
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/*virtual*/ void prerender();
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/*virtual*/ S32 getNumDeferredPasses() { return 1; }
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumShadowPasses() { return 1; }
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/*virtual*/ void beginShadowPass(S32 pass);
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/*virtual*/ void endShadowPass(S32 pass);
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/*virtual*/ void renderShadow(S32 pass);
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/*virtual*/ void beginRenderPass( S32 pass );
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void endRenderPass( S32 pass );
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/*virtual*/ S32 getNumPasses() { return 1; }
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/*virtual*/ BOOL verify() const;
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/*virtual*/ LLViewerTexture *getTexture();
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/*virtual*/ LLViewerTexture *getDebugTexture();
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/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
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static S32 sDiffTex;
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};
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#endif // LL_LLDRAWPOOLTREE_H
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