165 lines
5.9 KiB
C++
165 lines
5.9 KiB
C++
/**
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* @file llkeyboard.h
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* @brief Handler for assignable key bindings
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLKEYBOARD_H
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#define LL_LLKEYBOARD_H
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#include <map>
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#include <boost/function.hpp>
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#include "llstringtable.h"
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#include "lltimer.h"
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#include "indra_constants.h"
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enum EKeystate
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{
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KEYSTATE_DOWN,
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KEYSTATE_LEVEL,
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KEYSTATE_UP
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};
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typedef boost::function<bool(EKeystate keystate)> LLKeyFunc;
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typedef std::string (LLKeyStringTranslatorFunc)(const char *label);
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enum EKeyboardInsertMode
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{
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LL_KIM_INSERT,
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LL_KIM_OVERWRITE
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};
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class LLWindowCallbacks;
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class LLKeyboard
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{
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public:
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// <FS:ND> For SDL2 input is widened to U32 symbols
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#ifndef LL_SDL2
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typedef U16 NATIVE_KEY_TYPE;
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#else
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typedef U32 NATIVE_KEY_TYPE;
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#endif
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// </FS:MD>
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LLKeyboard();
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virtual ~LLKeyboard();
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void resetKeyDownAndHandle();
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void resetKeys();
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F32 getCurKeyElapsedTime() { return getKeyDown(mCurScanKey) ? getKeyElapsedTime( mCurScanKey ) : 0.f; }
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F32 getCurKeyElapsedFrameCount() { return getKeyDown(mCurScanKey) ? (F32)getKeyElapsedFrameCount( mCurScanKey ) : 0.f; }
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bool getKeyDown(const KEY key) { return mKeyLevel[key]; }
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bool getKeyRepeated(const KEY key) { return mKeyRepeated[key]; }
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// <FS:ND> SDL2 compat
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//bool translateKey(const U16 os_key, KEY *translated_key);
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//U16 inverseTranslateKey(const KEY translated_key);
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bool translateKey(const NATIVE_KEY_TYPE os_key, KEY *translated_key);
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NATIVE_KEY_TYPE inverseTranslateKey(const KEY translated_key);
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// </FS:ND>
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bool handleTranslatedKeyUp(KEY translated_key, U32 translated_mask); // Translated into "Linden" keycodes
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bool handleTranslatedKeyDown(KEY translated_key, U32 translated_mask); // Translated into "Linden" keycodes
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// <FS:ND> SDL2 compat
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//virtual bool handleKeyUp(const U16 key, MASK mask) = 0;
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//virtual bool handleKeyDown(const U16 key, MASK mask) = 0;
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virtual bool handleKeyUp(const NATIVE_KEY_TYPE key, MASK mask) = 0;
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virtual bool handleKeyDown(const NATIVE_KEY_TYPE key, MASK mask) = 0;
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// </FS:ND>
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#ifdef LL_DARWIN
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// We only actually use this for macOS.
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virtual void handleModifier(MASK mask) = 0;
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#endif // LL_DARWIN
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// Asynchronously poll the control, alt, and shift keys and set the
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// appropriate internal key masks.
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virtual void resetMaskKeys() = 0;
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virtual void scanKeyboard() = 0; // scans keyboard, calls functions as necessary
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// Mac must differentiate between Command = Control for keyboard events
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// and Command != Control for mouse events.
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virtual MASK currentMask(bool for_mouse_event) = 0;
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virtual KEY currentKey() { return mCurTranslatedKey; }
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EKeyboardInsertMode getInsertMode() { return mInsertMode; }
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void toggleInsertMode();
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static bool maskFromString(const std::string& str, MASK *mask); // False on failure
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static bool keyFromString(const std::string& str, KEY *key); // False on failure
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static std::string stringFromKey(KEY key, bool translate = true);
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static std::string stringFromMouse(EMouseClickType click, bool translate = true);
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static std::string stringFromAccelerator( MASK accel_mask ); // separated for convinience, returns with "+": "Shift+" or "Shift+Alt+"...
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static std::string stringFromAccelerator( MASK accel_mask, KEY key );
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static std::string stringFromAccelerator(MASK accel_mask, EMouseClickType click);
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void setCallbacks(LLWindowCallbacks *cbs) { mCallbacks = cbs; }
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F32 getKeyElapsedTime( KEY key ); // Returns time in seconds since key was pressed.
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S32 getKeyElapsedFrameCount( KEY key ); // Returns time in frames since key was pressed.
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static void setStringTranslatorFunc( LLKeyStringTranslatorFunc *trans_func );
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protected:
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void addKeyName(KEY key, const std::string& name);
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protected:
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// <FS:ND> SDL2 compat
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//std::map<U16, KEY> mTranslateKeyMap; // Map of translations from OS keys to Linden KEYs
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//std::map<KEY, U16> mInvTranslateKeyMap; // Map of translations from Linden KEYs to OS keys
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std::map<NATIVE_KEY_TYPE, KEY> mTranslateKeyMap; // Map of translations from OS keys to Linden KEYs
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std::map<KEY, NATIVE_KEY_TYPE> mInvTranslateKeyMap; // Map of translations from Linden KEYs to OS keys
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//</FS:ND>
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LLWindowCallbacks *mCallbacks;
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LLTimer mKeyLevelTimer[KEY_COUNT]; // Time since level was set
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S32 mKeyLevelFrameCount[KEY_COUNT]; // Frames since level was set
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bool mKeyLevel[KEY_COUNT]; // Levels
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bool mKeyRepeated[KEY_COUNT]; // Key was repeated
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bool mKeyUp[KEY_COUNT]; // Up edge
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bool mKeyDown[KEY_COUNT]; // Down edge
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KEY mCurTranslatedKey;
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KEY mCurScanKey; // Used during the scanKeyboard()
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static LLKeyStringTranslatorFunc* mStringTranslator; // Used for l10n + PC/Mac/Linux accelerator labeling
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EKeyboardInsertMode mInsertMode;
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static std::map<KEY,std::string> sKeysToNames;
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static std::map<std::string,KEY> sNamesToKeys;
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};
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// Interface to get key from assigned command
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class LLKeyBindingToStringHandler
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{
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public:
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virtual std::string getKeyBindingAsString(const std::string& mode, const std::string& control) const = 0;
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};
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extern LLKeyboard *gKeyboard;
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#endif
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