phoenix-firestorm/indra/newview/llviewerfloaterreg.cpp

639 lines
40 KiB
C++

/**
* @file llviewerfloaterreg.cpp
* @brief LLViewerFloaterReg class registers floaters used in the viewer
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterreg.h"
#include "llviewerfloaterreg.h"
#include "llcommandhandler.h"
#include "llcompilequeue.h"
#include "llfasttimerview.h"
#include "llfloater360capture.h"
#include "llfloaterabout.h"
#include "llfloateraddpaymentmethod.h"
#include "llfloaterauction.h"
#include "llfloaterautoreplacesettings.h"
#include "llfloateravatar.h"
#include "llfloateravatarpicker.h"
//#include "llfloateravatarrendersettings.h" // <FS:Ansariel> [FS Persisted Avatar Render Settings]
#include "llfloateravatartextures.h"
#include "llfloaterbanduration.h"
#include "llfloaterbigpreview.h"
#include "llfloaterbeacons.h"
#include "llfloaterbuildoptions.h"
#include "llfloaterbulkpermission.h"
#include "llfloaterbump.h"
#include "llfloaterbuy.h"
#include "llfloaterbuycontents.h"
#include "llfloaterbuycurrency.h"
#include "llfloaterbuycurrencyhtml.h"
#include "llfloaterbuyland.h"
#include "llfloaterbvhpreview.h"
#include "llfloatercamera.h"
#include "llfloatercamerapresets.h"
#include "llfloaterchatvoicevolume.h"
#include "llfloaterclassified.h"
#include "llfloaterconversationlog.h"
#include "llfloaterconversationpreview.h"
#include "llfloatercreatelandmark.h"
#include "llfloaterdeleteprefpreset.h"
#include "llfloaterdestinations.h"
#include "llfloaterdisplayname.h"
#include "llfloatereditextdaycycle.h"
#include "llfloaterenvironmentadjust.h"
#include "llfloaterexperienceprofile.h"
#include "llfloaterexperiences.h"
#include "llfloaterexperiencepicker.h"
#include "llfloaterevent.h"
#include "llfloaterfixedenvironment.h"
#include "llfloaterfonttest.h"
#include "llfloaterforgetuser.h"
#include "llfloatergesture.h"
#include "llfloatergodtools.h"
#include "llfloatergridstatus.h"
#include "llfloatergroups.h"
#include "llfloaterhelpbrowser.h"
#include "llfloaterhoverheight.h"
#include "llfloaterhowto.h"
#include "llfloaterhud.h"
#include "llfloaterimagepreview.h"
#include "llfloaterimsession.h"
#include "llfloaterinspect.h"
#include "llfloaterjoystick.h"
#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
#include "llfloaterlandholdings.h"
#include "llfloaterlinkreplace.h"
#include "llfloaterloadprefpreset.h"
#include "llfloatermap.h"
#include "llfloatermarketplacelistings.h"
#include "llfloatermediasettings.h"
#include "llfloatermemleak.h"
#include "llfloatermodelpreview.h"
#include "llfloatermyscripts.h"
#include "llfloatermyenvironment.h"
#include "llfloaternamedesc.h"
#include "llfloaternotificationsconsole.h"
#include "llfloaternotificationstabbed.h"
#include "llfloaterobjectweights.h"
#include "llfloateropenobject.h"
#include "llfloateroutfitphotopreview.h"
#include "llfloatersimpleoutfitsnapshot.h"
#include "llfloaterpathfindingcharacters.h"
#include "llfloaterpathfindingconsole.h"
#include "llfloaterpathfindinglinksets.h"
#include "llfloaterpay.h"
// #include "llfloaterperformance.h" <FS:Beq/> restore fsperf floater
#include "fsfloaterperformance.h"
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
#include "llfloaterpreference.h"
#include "llfloaterpreferencesgraphicsadvanced.h"
#include "llfloaterpreferenceviewadvanced.h"
#include "llfloaterpreviewtrash.h"
#include "llfloaterprofile.h"
#include "llfloaterproperties.h"
#include "llfloaterregiondebugconsole.h"
#include "llfloaterregioninfo.h"
#include "llfloaterregionrestarting.h"
#include "llfloaterreporter.h"
#include "llfloatersavecamerapreset.h"
#include "llfloatersaveprefpreset.h"
#include "llfloatersceneloadstats.h"
#include "llfloaterscriptdebug.h"
#include "llfloaterscriptedprefs.h"
#include "llfloaterscriptlimits.h"
#include "llfloatersearch.h"
#include "llfloatersellland.h"
#include "llfloatersettingsdebug.h"
#include "llfloatersidepanelcontainer.h"
#include "llfloatersnapshot.h"
#include "llfloatersounddevices.h"
#include "llfloaterspellchecksettings.h"
#include "llfloatertelehub.h"
#include "llfloatertestinspectors.h"
#include "llfloatertestlistview.h"
#include "llfloatertexturefetchdebugger.h"
#include "llfloatertools.h"
#include "llfloatertopobjects.h"
#include "llfloatertos.h"
#include "llfloatertoybox.h"
#include "llfloatertranslationsettings.h"
#include "llfloateruipreview.h"
#include "llfloatervoiceeffect.h"
#include "llfloaterwebcontent.h"
#include "llfloatervoicevolume.h"
#include "llfloaterwhitelistentry.h"
#include "llfloaterwindowsize.h"
#include "llfloaterworldmap.h"
#include "llfloaterimcontainer.h"
#include "llinspectavatar.h"
#include "llinspectgroup.h"
#include "llinspectobject.h"
#include "llinspectremoteobject.h"
#include "llinspecttoast.h"
#include "llmoveview.h"
// <FS:Ansariel> [FS communication UI]
//#include "llfloaterimnearbychat.h
#include "fsfloaternearbychat.h"
// <FS:Ansariel> [FS communication UI]
#include "llpanelblockedlist.h"
#include "llpanelprofileclassifieds.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llscriptfloater.h"
#include "llsyswellwindow.h"
// *NOTE: Please add files in alphabetical order to keep merges easy.
// [RLVa:KB] - Checked: 2010-03-11
#include "rlvfloaters.h"
// [/RLVa:KB]
// ND: And for FS please put yours after this line, for easier merges too
#include "alfloaterregiontracker.h"
#include "animationexplorer.h"
#include "ao.h"
#include "daeexport.h"
#include "floatermedialists.h"
#include "fsareasearch.h"
#include "fsfloateraddtocontactset.h"
#include "fsfloaterassetblacklist.h"
#include "fsfloateravatarrendersettings.h"
#include "fsfloatercontacts.h"
#include "fsfloatercontactsetconfiguration.h"
#include "fsfloaterdiscord.h"
#include "fsfloaterexport.h"
#include "fsfloaterblocklist.h"
#include "fsfloatergroup.h"
#include "fsfloatergrouptitles.h"
#include "fsfloaterimport.h"
#include "fsfloaterim.h"
#include "fsfloaterimcontainer.h"
#include "fsfloaterpartialinventory.h"
#include "fsfloaterplacedetails.h"
#include "fsfloaterposestand.h"
#include "fsfloaterprotectedfolders.h"
#include "fsfloaterradar.h"
#include "fsfloatersearch.h"
#include "fsfloaterstatistics.h"
#include "fsfloaterstreamtitle.h"
#include "fsfloaterteleporthistory.h"
#include "fsfloatervoicecontrols.h"
#include "fsfloatervolumecontrols.h"
#include "fsfloatervramusage.h"
#include "fsfloaterwearablefavorites.h"
#include "fsmoneytracker.h"
//#include "fspanelclassified.h"
#include "lggbeamcolormapfloater.h"
#include "lggbeammapfloater.h"
#include "llfloaterdisplayname.h"
#include "llfloaterflickr.h"
#include "llfloaterscriptrecover.h"
#include "llfloatersearchreplace.h"
#include "llpanelgroup.h"
#include "NACLfloaterexploresounds.h"
#include "particleeditor.h"
#include "quickprefs.h"
#include "vjfloaterlocalmesh.h" // local mesh
// handle secondlife:///app/openfloater/{NAME} URLs
const std::string FLOATER_PROFILE("profile");
class LLFloaterOpenHandler : public LLCommandHandler
{
public:
// requires trusted browser to trigger or an explicit click
LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
bool canHandleUntrusted(
const LLSD& params,
const LLSD& query_map,
LLMediaCtrl* web,
const std::string& nav_type) override
{
if (params.size() != 1)
{
return true; // will fail silently
}
std::string fl_name = params[0].asString();
if (nav_type == NAV_TYPE_CLICKED)
{
const std::list<std::string> blacklist_clicked = {
"camera_presets",
"delete_pref_preset",
"forget_username",
"god_tools",
"group_picker",
"hud",
"incoming_call",
"linkreplace",
"message_critical", // Modal!!! Login specific.
"message_tos", // Modal!!! Login specific.
"save_pref_preset",
"save_camera_preset",
"region_restarting",
"outfit_snapshot",
"upload_anim_bvh",
"upload_anim_anim",
"upload_image",
"upload_model",
"upload_script",
"upload_sound"
};
return std::find(blacklist_clicked.begin(), blacklist_clicked.end(), fl_name) == blacklist_clicked.end();
}
else
{
const std::list<std::string> blacklist_untrusted = {
"360capture",
"block_timers",
"add_payment_method",
"appearance",
"associate_listing",
"avatar_picker",
"camera",
"camera_presets",
"classified",
"add_landmark",
"delete_pref_preset",
"env_fixed_environmentent_water",
"env_fixed_environmentent_sky",
"env_edit_extdaycycle",
"font_test",
"forget_username",
"god_tools",
"group_picker",
"hud",
"incoming_call",
"linkreplace",
"mem_leaking",
"marketplace_validation",
"message_critical", // Modal!!! Login specific. If this is in use elsewhere, better to create a non modal variant
"message_tos", // Modal!!! Login specific.
"mute_object_by_name",
"publish_classified",
"save_pref_preset",
"save_camera_preset",
"region_restarting",
"script_debug",
"script_debug_output",
"sell_land",
"outfit_snapshot",
"upload_anim_bvh",
"upload_anim_anim",
"upload_image",
"upload_model",
"upload_script",
"upload_sound"
};
return std::find(blacklist_untrusted.begin(), blacklist_untrusted.end(), fl_name) == blacklist_untrusted.end();
}
return true;
}
bool handle(
const LLSD& params,
const LLSD& query_map,
LLMediaCtrl* web) override
{
if (params.size() != 1)
{
return false;
}
const std::string floater_name = LLURI::unescape(params[0].asString());
// <FS:Zi> Support passing arguments to opened floater like secondlife:///app/openfloater/{NAME}?tab=msg&subtab=xyz
//LLSD key;
//if (floater_name == FLOATER_PROFILE)
//{
// key["id"] = gAgentID;
//}
//LLFloaterReg::showInstance(floater_name, key);
if (floater_name == FLOATER_PROFILE)
{
LLSD key;
key["id"] = gAgentID;
LLFloaterReg::showInstance(floater_name, key);
return true;
}
LLFloaterReg::showInstance(floater_name, query_map);
return true;
}
};
LLFloaterOpenHandler gFloaterOpenHandler;
void LLViewerFloaterReg::registerFloaters()
{
if (gNonInteractive)
{
return;
}
// *NOTE: Please keep these alphabetized for easier merges
LLFloaterAboutUtil::registerFloater();
LLFloaterReg::add("360capture", "floater_360capture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater360Capture>);
LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
LLFloaterReg::add("add_payment_method", "floater_add_payment_method.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAddPaymentMethod>);
LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
// <FS:Ansariel> [FS Persisted Avatar Render Settings]
//LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
LLFloaterReg::add("ban_duration", "floater_ban_duration.xml", &LLFloaterReg::build<LLFloaterBanDuration>);
LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
// <FS:Ansariel> Optional small camera floater
LLFloaterReg::add("fs_camera_small", "floater_fs_camera_small.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
LLFloaterReg::add("camera_presets", "floater_camera_presets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCameraPresets>);
LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
// <FS:Ansariel> [FS communication UI]
//LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
LLFloaterReg::add("fs_nearby_chat", "floater_fs_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterNearbyChat>);
// </FS:Ansariel> [FS communication UI]
LLFloaterReg::add("classified", "floater_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterClassified>);
LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationLog>);
LLFloaterReg::add("add_landmark", "floater_create_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCreateLandmark>);
LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeletePrefPreset>);
LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentWater>);
LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentSky>);
LLFloaterReg::add("env_adjust_snapshot", "floater_adjust_environment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentAdjust>);
LLFloaterReg::add("env_edit_extdaycycle", "floater_edit_ext_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditExtDayCycle>);
LLFloaterReg::add("my_environments", "floater_my_environments.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyEnvironment>);
LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>);
LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiences>);
LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperienceProfile>);
LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiencePicker>);
LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
//LLFloaterReg::add("forget_username", "floater_forget_user.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterForgetUser>);
LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGridStatus>);
LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHoverHeight>);
LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
// <FS:Ansariel> [FS communication UI]
//LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMSession>);
//LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMContainer>);
LLFloaterReg::add("fs_impanel", "floater_fs_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterIM>);
LLFloaterReg::add("fs_im_container", "floater_fs_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterIMContainer>);
// <FS:Ansariel> [FS communication UI]
LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
// LLFloaterReg::add("floater_settings_picker", "floater_settings_picker.xml" , (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
LLInspectAvatarUtil::registerFloater();
LLInspectGroupUtil::registerFloater();
LLInspectObjectUtil::registerFloater();
LLInspectRemoteObjectUtil::registerFloater();
LLFloaterVoiceVolumeUtil::registerFloater();
LLNotificationsUI::registerFloater();
LLFloaterDisplayNameUtil::registerFloater();
LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLinkReplace>);
LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLoadPrefPreset>);
LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
{
LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>);
}
LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
// <FS:Ansariel> Optional legacy notification well
//LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
if (!gSavedSettings.getBOOL("FSInternalLegacyNotificationWell"))
{
LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
}
else
{
LLFloaterReg::add("notification_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNotificationWellWindow>);
}
// </FS:Ansariel>
LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
LLFloaterReg::add("outfit_photo_preview", "floater_outfit_photo_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOutfitPhotoPreview>);
LLFloaterPayUtil::registerFloater();
LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
//LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>);
LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
// LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>/*, "preview"*/);
LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationPreview>);
LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>/*, "preview"*/);
LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>/*, "preview"*/);
LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview_script" /*"preview"*/);
LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview_script" /*"preview"*/);
LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>/*, "preview"*/);
LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>/*, "preview"*/);
LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreviewTrash>);
LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>);
LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>);
LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
//LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
// [RLVa:KB] - Checked: 2010-03-11 (RLVa-1.2.0e) | Added: RLVa-1.2.0a
LLFloaterReg::add("rlv_behaviours", "floater_rlv_behaviours.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<RlvFloaterBehaviours>);
LLFloaterReg::add("rlv_console", "floater_rlv_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<RlvFloaterConsole>);
LLFloaterReg::add("rlv_locks", "floater_rlv_locks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<RlvFloaterLocks>);
LLFloaterReg::add("rlv_strings", "floater_rlv_strings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<RlvFloaterStrings>);
// [/RLVa:KB]
LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
LLFloaterReg::add("my_scripts", "floater_my_scripts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyScripts>);
LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
// <FS:LO> Add ability for the statistics window to not be able to receive focus
//LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterStatistics>);
// </FS:LO
LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSceneLoadStats>);
LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
LLFloaterReg::add("simple_outfit_snapshot", "floater_simple_outfit_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSimpleOutfitSnapshot>);
// <FS:CR> Search floater is deferred to login now so we can tell what grid we're in.
//LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearch>);
LLFloaterReg::add("profile", "floater_profile.xml",(LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProfile>);
LLFloaterReg::add("guidebook", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHowTo>);
LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBigPreview>);
LLFloaterUIPreviewUtil::registerFloater();
LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
// *NOTE: Please keep these alphabetized for easier merges
// ND: And for FS please put yours after this line, for easier merges too
LLFloaterReg::add("animation_explorer", "floater_animation_explorer.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<AnimationExplorer>);
LLFloaterReg::add("animation_overrider", "floater_ao.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterAO>);
LLFloaterReg::add("area_search", "floater_fs_area_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSAreaSearch>);
LLFloaterReg::add("export_collada", "floater_export_collada.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<ColladaExportFloater>);
LLFloaterReg::add("delete_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteQueue>);
LLFloaterReg::add("flickr", "floater_flickr.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFlickr>);
LLFloaterReg::add("fs_asset_blacklist", "floater_fs_asset_blacklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterAssetBlacklist>);
LLFloaterReg::add("fs_avatar_render_settings", "floater_fs_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterAvatarRenderSettings>);
LLFloaterReg::add("fs_blocklist", "floater_fs_blocklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterBlocklist>);
LLFloaterReg::add("fs_add_contact", "floater_fs_contact_add.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterAddToContactSet>);
LLFloaterReg::add("fs_contact_set_config", "floater_fs_contact_set_configuration.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterContactSetConfiguration>);
LLFloaterReg::add("fs_discord", "floater_fs_discord.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterDiscord>);
LLFloaterReg::add("fs_group", "floater_fs_group.xml",&LLFloaterReg::build<FSFloaterGroup>);
LLFloaterReg::add("fs_group_titles", "floater_fs_group_titles.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterGroupTitles>);
LLFloaterReg::add("fs_export", "floater_fs_export.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterObjectExport>);
LLFloaterReg::add("fs_import", "floater_fs_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterImport>);
LLFloaterReg::add("fs_posestand", "floater_fs_posestand.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPoseStand>);
LLFloaterReg::add("fs_partial_inventory", "floater_fs_partial_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPartialInventory>);
LLFloaterReg::add("fs_placedetails", "floater_fs_placedetails.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPlaceDetails>);
LLFloaterReg::add("fs_protectedfolders", "floater_fs_protectedfolders.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterProtectedFolders>);
LLFloaterReg::add("fs_radar", "floater_fs_radar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterRadar>);
LLFloaterReg::add("fs_streamtitle", "floater_fs_streamtitle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterStreamTitle>);
LLFloaterReg::add("fs_streamtitlehistory", "floater_fs_streamtitlehistory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterStreamTitleHistory>);
LLFloaterReg::add("fs_teleporthistory", "floater_fs_teleporthistory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterTeleportHistory>);
LLFloaterReg::add("fs_voice_controls", "floater_fs_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterVoiceControls>);
LLFloaterReg::add("fs_volume_controls", "floater_fs_volume_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterVolumeControls>);
LLFloaterReg::add("fs_wearable_favorites", "floater_fs_wearable_favorites.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterWearableFavorites>);
LLFloaterReg::add("imcontacts", "floater_fs_contacts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterContacts>);
LLFloaterReg::add("lgg_beamcolormap", "floater_beamcolor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggBeamColorMapFloater>);
LLFloaterReg::add("lgg_beamshape", "floater_beamshape.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggBeamMapFloater>);
LLFloaterReg::add("media_lists", "floater_media_lists.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterMediaLists>);
LLFloaterReg::add("money_tracker", "floater_fs_money_tracker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSMoneyTracker>);
LLFloaterReg::add("particle_editor","floater_particle_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<ParticleEditor>);
LLFloaterReg::add("performance", "floater_fs_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPerformance>);
LLFloaterReg::add(PHOTOTOOLS_FLOATER, "floater_phototools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterQuickPrefs>);
LLFloaterReg::add("phototools_camera", "floater_phototools_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
LLFloaterReg::add("quickprefs", "floater_quickprefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterQuickPrefs>);
LLFloaterReg::add("region_tracker", "floater_region_tracker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<ALFloaterRegionTracker>);
LLFloaterReg::add("search_replace", "floater_search_replace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearchReplace>);
LLFloaterReg::add("secondary_inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("script_recover", "floater_script_recover.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptRecover>);
LLFloaterReg::add("sound_explorer", "floater_NACL_explore_sounds.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<NACLFloaterExploreSounds>);
LLFloaterReg::add("vram_usage", "floater_fs_vram_usage.xml", static_cast<LLFloaterBuildFunc>( &LLFloaterReg::build< FSFloaterVRAMUsage >) );
LLFloaterReg::add("local_mesh_floater", "floater_vj_local_mesh.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLocalMesh>); // local mesh
LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
}