168 lines
4.8 KiB
C++
168 lines
4.8 KiB
C++
/**
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* @file llpreview.h
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* @brief LLPreview class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREVIEW_H
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#define LL_LLPREVIEW_H
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#include "llmultifloater.h"
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#include "llresizehandle.h"
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#include "llpointer.h"
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#include "lluuid.h"
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#include "llinventorymodel.h" // LLInventoryObserver
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#include <map>
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class LLInventoryItem;
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class LLLineEditor;
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class LLRadioGroup;
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class LLPreview;
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class LLMultiPreview : public LLMultiFloater
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{
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public:
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LLMultiPreview();
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/*virtual*/void onOpen(const LLSD& key);
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/*virtual*/void tabOpen(LLFloater* opened_floater, bool from_click);
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/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
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};
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// https://wiki.lindenlab.com/mediawiki/index.php?title=LLPreview&oldid=81373
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class LLPreview : public LLFloater, LLInventoryObserver
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{
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public:
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typedef enum e_asset_status
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{
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PREVIEW_ASSET_ERROR,
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PREVIEW_ASSET_UNLOADED,
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PREVIEW_ASSET_LOADING,
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PREVIEW_ASSET_LOADED
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} EAssetStatus;
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public:
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LLPreview(const LLSD& key );
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virtual ~LLPreview();
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/*virtual*/ BOOL postBuild();
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void setObjectID(const LLUUID& object_id);
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void setItem( LLInventoryItem* item );
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void setAssetId(const LLUUID& asset_id);
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const LLInventoryItem* getItem() const; // searches if not constructed with it
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static void hide(const LLUUID& item_uuid, BOOL no_saving = FALSE );
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static void dirty(const LLUUID& item_uuid);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual void onOpen(const LLSD& key);
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void setAuxItem( const LLInventoryItem* item );
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static void onBtnCopyToInv(void* userdata);
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void addKeepDiscardButtons();
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static void onKeepBtn(void* data);
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static void onDiscardBtn(void* data);
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/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
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void userResized() { mUserResized = TRUE; };
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virtual void loadAsset() { mAssetStatus = PREVIEW_ASSET_LOADED; }
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virtual EAssetStatus getAssetStatus() { return mAssetStatus;}
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static LLPreview* getFirstPreviewForSource(const LLUUID& source_id);
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// Why is this at the LLPreview level? JC
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void setNotecardInfo(const LLUUID& notecard_inv_id, const LLUUID& object_id);
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// llview
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/*virtual*/ void draw();
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void refreshFromItem();
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protected:
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virtual void onCommit();
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void addDescriptionUI();
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static void onText(LLUICtrl*, void* userdata);
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static void onRadio(LLUICtrl*, void* userdata);
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// for LLInventoryObserver
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virtual void changed(U32 mask);
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BOOL mDirty;
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protected:
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LLUUID mItemUUID;
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// mObjectUUID will have a value if it is associated with a task in
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// the world, and will be == LLUUID::null if it's in the agent
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// inventory.
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LLUUID mObjectUUID;
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LLRect mClientRect;
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LLPointer<LLInventoryItem> mAuxItem; // HACK!
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LLPointer<LLInventoryItem> mItem; // For embedded items (Landmarks)
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LLButton* mCopyToInvBtn;
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// Close without saving changes
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BOOL mForceClose;
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BOOL mUserResized;
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// When closing springs a "Want to save?" dialog, we want
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// to keep the preview open until the save completes.
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BOOL mCloseAfterSave;
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EAssetStatus mAssetStatus;
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LLUUID mNotecardInventoryID;
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// I am unsure if this is always the same as mObjectUUID, or why it exists
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// at the LLPreview level. JC 2009-06-24
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LLUUID mNotecardObjectID;
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};
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const S32 PREVIEW_BORDER = 4;
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const S32 PREVIEW_PAD = 5;
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const S32 PREVIEW_LINE_HEIGHT = 19;
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const S32 PREVIEW_BORDER_WIDTH = 2;
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const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
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const S32 PREVIEW_VPAD = 2;
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const S32 PREVIEW_HEADER_SIZE = 2*PREVIEW_LINE_HEIGHT + 2 * PREVIEW_VPAD;
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#endif // LL_LLPREVIEW_H
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