phoenix-firestorm/scripts/testing/lsl/cycle_object_animations.lsl

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cycle_animations()
{
list AnimationList;
integer count = llGetInventoryNumber(INVENTORY_ANIMATION);
string ItemName;
string NowPlaying;
while (count--)
{
ItemName = llGetInventoryName(INVENTORY_ANIMATION, count);
if (NowPlaying != "")
{
llSay(0, "Stopping " + NowPlaying);
llStopObjectAnimation(NowPlaying);
}
llSay(0, "Starting " + ItemName);
llStartObjectAnimation(ItemName);
NowPlaying = ItemName;
llSleep(10);
}
if (NowPlaying != "")
{
llSay(0, "Stopping " + NowPlaying);
llStopObjectAnimation(NowPlaying);
llSleep(10);
}
}
default
{
state_entry()
{
llSay(0, "Animated Object here");
}
touch_start(integer total_number)
{
llSay(0, "Touch started.");
while (1)
{
cycle_animations();
}
}
touch_end(integer total_number)
{
llSay(0, "Touch ended.");
}
}
// Local Variables:
// shadow-file-name: "$SW_HOME/axon/scripts/testing/lsl/cycle_object_animations.lsl"
// End: