Having observed installer upload failures, I discovered the warning in actions/upload-artifact/README.md about multiple concurrent jobs trying to post the same pathname to the same artifact name. Try to disambiguate artifacts not only for different platforms, but for different jobs running on the same platform. This change also reflects my understanding that an artifact is (effectively) a distinct zip file that can contain multiple uploaded files. Because we'll want to download metadata without having to download enormous installers, create a separate metadata artifact per platform. Similarly, symbol files can get large: use a third distinct artifact for symbol files. But with those artifacts defined, leverage actions/upload-artifact's ability to upload multiple paths to the same artifact. In build.sh, define bash arrays installer, metadata, symbolfile and set up so that, on exit, each is written to a GITHUB_OUTPUT variable with the corresponding name. This involves a little magic to get macOS bash 3 to indirectly access an array. These multi-line output variables are then used to drive the upload-artifact step for each of the defined artifacts. |
||
|---|---|---|
| .github | ||
| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .clang-format | ||
| .gitignore | ||
| .pre-commit-config.yaml | ||
| BuildParams | ||
| LICENSE | ||
| README.md | ||
| autobuild.xml | ||
| build.sh | ||
| buildscripts_support_functions | ||
README.md
Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.
Open Source
Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.
Download
Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.
Third Party Viewers
Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.
Build Instructions
Contribute
Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the open source portal for details.