43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/**
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* @file lltaskname.h
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* @brief This contains the current list of valid tasks and is inluded
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* into both simulator and viewer
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*
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* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#ifndef LL_LLTASKNAME_H
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#define LL_LLTASKNAME_H
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// Current valid tasks
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// If you add a taskname here you will have to
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// 1) Add an initializer to init_object() in llscript.cpp
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// 1.1) Add to object_type_to_task_name() in llregion.cpp
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// 2) Add display code to LLStupidObject::render2(LLAgent* agentp) in llstupidobject.cpp
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// 3) Add any additional code to support new opcodes you create
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typedef enum e_lltask_name
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{
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LLTASK_NULL = 0, // Not a valid task
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LLTASK_AGENT = 1, // The player's agent in Linden World
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LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions
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// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line
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// LLTASK_BIG_SHOT, // Big shot that uses gravity
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LLTASK_TREE = 5, // A tree
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// LLTASK_BIRD, // a bird
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// LLTASK_ATOR, // a predator
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// LLTASK_SMOKE, // Smoke poof
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// LLTASK_SPARK, // Little spark
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// LLTASK_ROCK, // Rock
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LLTASK_GRASS = 11, // Grass
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LLTASK_PSYS = 12, // particle system test example
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// LLTASK_ORACLE,
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// LLTASK_DEMON, // Maxwell's demon
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// LLTASK_LSL_TEST, // Linden Scripting Language Test Object
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LLTASK_PRIMITIVE = 16,
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// LLTASK_GHOST = 17, // a ghost (Boo!)
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LLTASK_TREE_NEW = 18
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} ELLTaskName;
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#endif
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