93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/**
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* @file v3color.cpp
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* @brief LLColor3 class implementation.
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*
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* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "linden_common.h"
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#include "v3color.h"
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#include "v4color.h"
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LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f);
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LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f);
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LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f);
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LLColor3::LLColor3(const LLColor4 &a)
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{
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mV[0] = a.mV[0];
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mV[1] = a.mV[1];
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mV[2] = a.mV[2];
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}
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LLColor3::LLColor3(const LLSD &sd)
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{
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mV[0] = (F32) sd[0].asReal();
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mV[1] = (F32) sd[1].asReal();
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mV[2] = (F32) sd[2].asReal();
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}
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const LLColor3& LLColor3::operator=(const LLColor4 &a)
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{
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mV[0] = a.mV[0];
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mV[1] = a.mV[1];
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mV[2] = a.mV[2];
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return (*this);
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}
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std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
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{
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s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }";
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return s;
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}
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void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
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{
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F32 var_R = mV[VRED];
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F32 var_G = mV[VGREEN];
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F32 var_B = mV[VBLUE];
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F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) );
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F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) );
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F32 del_Max = var_Max - var_Min;
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F32 L = ( var_Max + var_Min ) / 2.0f;
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F32 H = 0.0f;
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F32 S = 0.0f;
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if ( del_Max == 0.0f )
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{
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H = 0.0f;
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S = 0.0f;
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}
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else
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{
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if ( L < 0.5 )
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S = del_Max / ( var_Max + var_Min );
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else
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S = del_Max / ( 2.0f - var_Max - var_Min );
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F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
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F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
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F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
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if ( var_R >= var_Max )
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H = del_B - del_G;
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else
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if ( var_G >= var_Max )
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H = ( 1.0f / 3.0f ) + del_R - del_B;
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else
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if ( var_B >= var_Max )
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H = ( 2.0f / 3.0f ) + del_G - del_R;
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if ( H < 0.0f ) H += 1.0f;
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if ( H > 1.0f ) H -= 1.0f;
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}
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if (hue) *hue = H;
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if (saturation) *saturation = S;
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if (luminance) *luminance = L;
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} |